Search found 89 matches

by HippoKing
Fri Mar 11, 2011 4:05 am
Forum: Introductions
Topic: Introductions...
Replies: 1602
Views: 501238

Re: Introductions...

stupac2 wrote:Huzzah physics!
Seriously, I just took a look at this thread for the first time in forever and there's physics everywhere. Nice to be able to circlejerk about it somewhere (starting a particle physics PhD in October crew checkin' in)
by HippoKing
Fri Jan 07, 2011 5:16 am
Forum: Gameplay-Discussion
Topic: Harold's bell in BM
Replies: 5
Views: 2262

Re: Harold's bell in BM

I haven't done any analysis at all (literally none) but I'm a little more skeptical about the benefit of KLPs in BM since the consumables revamp. It doesn't just mean spending a lucre and some turns in the menagerie any more: now it also means spending turns crafting (or worse, grinding for innaboxe...
by HippoKing
Fri Dec 31, 2010 8:44 am
Forum: The Commune
Topic: Itznotyerzitz Mine Mark II
Replies: 46
Views: 25411

Re: Itznotyerzitz Mine Mark II

Clop - the sparkling/non-sparkling handling seems weird. On a whim, I was trying to work out how much having Object Detection might help in run so I took a look at a mine. However, feeding the sparkly/non-sparkly information in the the Predictor (before anything had been mined) had no apparent effec...
by HippoKing
Mon Dec 20, 2010 6:53 am
Forum: Gameplay-Discussion
Topic: HCO Fax machine Usage.
Replies: 21
Views: 6054

Re: HCO Fax machine Usage.

Have you considered the scream bat? Are clovers too plentiful in HCO to bother?
by HippoKing
Sun Dec 19, 2010 8:19 am
Forum: Gameplay-Discussion
Topic: HCO Fax machine Usage.
Replies: 21
Views: 6054

Re: HCO Fax machine Usage.

You can't fax a Tomb Rat King (or a Drunken Rat King).
by HippoKing
Mon Dec 13, 2010 7:25 pm
Forum: The Commune
Topic: Itznotyerzitz Mine Mark II
Replies: 46
Views: 25411

Re: Itznotyerzitz Mine Mark II

BCC's page will not keep updating until I do some work on the mine.ash script - the way the mine works was altered a short while ago and I haven't repaired the script yet.
by HippoKing
Tue Oct 05, 2010 4:51 pm
Forum: The Commune
Topic: Itznotyerzitz Mine Mark II
Replies: 46
Views: 25411

Re: Itznotyerzitz Mine Mark II

Me, BCC and a couple of others are still throwing data into it. We've got over 4000 valid mines now.

However, I have literally no idea how to go on from here. I guess someone else will have to get onto making a predictor or something.
by HippoKing
Thu Sep 23, 2010 6:52 am
Forum: The Commune
Topic: Itznotyerzitz Mine Mark II
Replies: 46
Views: 25411

Re: Itznotyerzitz Mine Mark II

All listed on bcc.com to here.
by HippoKing
Fri Sep 10, 2010 6:13 am
Forum: The Commune
Topic: Itznotyerzitz Mine Mark II
Replies: 46
Views: 25411

Re: Itznotyerzitz Mine Mark II

Uploaded that data Snark. Thanks. Stupac - yeah I probably should have thought about that. v0.31 should fix it, but I haven't got a character with miner permed yet to test it (it's this run). I've attached it to this post. If you could test it and see if it works, that would be ideal. Then I'll edit...
by HippoKing
Wed Sep 08, 2010 9:13 am
Forum: The Commune
Topic: Itznotyerzitz Mine Mark II
Replies: 46
Views: 25411

Re: Itznotyerzitz Mine Mark II

Right, the batch execution script is done, and attached. It's designed to execute on a bunch of characters who have name1,name2 etc but that can easily be replaced with a switch statement to make it other characters with less systematic naming. You should be able to do this yourself but if you can't...
by HippoKing
Wed Sep 08, 2010 7:43 am
Forum: The Commune
Topic: Itznotyerzitz Mine Mark II
Replies: 46
Views: 25411

Re: Itznotyerzitz Mine Mark II

OK, on my working copy the output format is: mining.results.1 (mine.ash v0.22) (accompaniedminer3, 384): [(9, "meatstack"), (10, "aore"), (11, "core"), (12, "core"), (13, "core"), (14, "core"), (17, "aore"), (18, "aore"), (19, "lore"), (20, "lore"), (21, "lore"), (25, "baconstone"), (26, "aore"), (2...
by HippoKing
Wed Sep 08, 2010 6:29 am
Forum: The Commune
Topic: Itznotyerzitz Mine Mark II
Replies: 46
Views: 25411

Re: Itznotyerzitz Mine Mark II

Crap. v0.21 shouldn't do that.

I'm currently trying to get EatDrink.ash to work for consumption on the batcher but it seems to be, for want of a better word, a whiny son of a bitch.
by HippoKing
Wed Sep 08, 2010 4:26 am
Forum: The Commune
Topic: Itznotyerzitz Mine Mark II
Replies: 46
Views: 25411

Re: Itznotyerzitz Mine Mark II

Yeah, I've just realised it was submitting incomplete mines if all the data hadn't been captured by mafia. I'll fix that. OK, I've uploaded a new version. It has only been tested in the most cursory fashion. Now it will check the mine before it starts the turn burning loop. If it can't account for e...
by HippoKing
Tue Sep 07, 2010 6:13 pm
Forum: The Commune
Topic: Itznotyerzitz Mine Mark II
Replies: 46
Views: 25411

Itznotyerzitz Mine Mark II

I can't post to the other thread, so I guess I'll start a new one here. If you could merge this in, that'd be nice. I'm not even going to try making that thread work. Instead, here is a link to that thread. -lost Today, I've been putting together a system for collecting extra mine data in a batch. I...
by HippoKing
Mon Sep 06, 2010 3:56 pm
Forum: The Commune
Topic: Inside of Itznotyerzitz Mine (see other thread)
Replies: 73
Views: 41556

Re: Inside of Itznotyerzitz Mine

OK, does anyone know more about kolproxy than me? I want to set up a script such that when run, it'll log sequentially log into several accounts, eat and drink simple foods and execute the mining script and write the results to a file. I can spend some time working this out tomorrow but I assume som...
by HippoKing
Mon Sep 06, 2010 1:30 pm
Forum: The Commune
Topic: Inside of Itznotyerzitz Mine (see other thread)
Replies: 73
Views: 41556

Re: Inside of Itznotyerzitz Mine

I'm looking at ways to gather more info quickly now.
by HippoKing
Mon Sep 06, 2010 12:57 pm
Forum: The Commune
Topic: Inside of Itznotyerzitz Mine (see other thread)
Replies: 73
Views: 41556

Re: Inside of Itznotyerzitz Mine

Does knowing the algorithm matter all that much? What I'm interested in getting out of this is basically an optimal mining script (or something), so we need some kind of theory to do that well, or is the empirical data enough? You know, I think it might be pre-determined. If that's the case, then j...
by HippoKing
Sun Sep 05, 2010 5:13 pm
Forum: The Commune
Topic: Inside of Itznotyerzitz Mine (see other thread)
Replies: 73
Views: 41556

Re: Inside of Itznotyerzitz Mine

There's more ore in the third column, but I think you get more useful information by going second-from-left (since it's unlikely there will be an ore block your left that you miss so you can focus any extra exploration right). I've modelled a couple of algorithms but none of them are coming out with...
by HippoKing
Sun Sep 05, 2010 11:32 am
Forum: The Commune
Topic: Inside of Itznotyerzitz Mine (see other thread)
Replies: 73
Views: 41556

Re: Inside of Itznotyerzitz Mine

This is very interesting. Even completely naive analysis of the data suggests obvious biases - from now on, until a better system is worked out, I'll always be taking the second-from-left track up into the ore field. What interests me most about this is that the bias to the left is significant in th...
by HippoKing
Sun Jul 25, 2010 10:15 am
Forum: Gameplay-Discussion
Topic: Chef Hats
Replies: 3
Views: 1617

Re: Chef Hats

If the hat doesn't drop and I'm not barely-scraping-daycount, I'd probably just run Inigo's for food and make a bartender.

If I had to, I'd actually probably do it in the Pantry (unless I had 40 turns spare to olfact) since then I could pump NCs and run my bugbear without losing stats.
by HippoKing
Sun Jul 18, 2010 8:12 pm
Forum: Gameplay-Discussion
Topic: [Conduct] Battling the NS as a Myst-class
Replies: 9
Views: 2616

Re: [Conduct] Battling the NS as a Myst-class

I always thought noodles was a little pointless against the NS (especially without a snatch) since they might get blocked and she'd take the time to smack me about. I'd much rather have the damage spell get through.
by HippoKing
Sun Jul 18, 2010 11:52 am
Forum: Gameplay-Discussion
Topic: [Conduct] Battling the NS as a Myst-class
Replies: 9
Views: 2616

Re: [Conduct] Battling the NS as a Myst-class

I just oneshotted NS2 with a saucegeyser crit :cool:
by HippoKing
Fri Jul 16, 2010 10:29 am
Forum: Gameplay-Discussion
Topic: [Conduct] Battling the NS as a Myst-class
Replies: 9
Views: 2616

Re: [Conduct] Battling the NS as a Myst-class

I've done this the last couple of times babysitting Bumcheekcity, who has plenty of skills. I just Geyser'd till she stopped moving, 2 on the first form, 3 on the second. Equipment was roughly: Sugar Chap Best available shirt Soupbone Shield (Wicker once, Wonderwall the other) Distressed Denim Pants...
by HippoKing
Wed May 19, 2010 10:03 am
Forum: Ascension Tools
Topic: New Log Organiser
Replies: 8
Views: 3891

Re: New Log Organiser

It's pretty counter-intuitive having to put the entire range of turns you want to post the comment to in the box. Could you make it so if, for example, I type turn 885 it would post a comment to the turn 884-890 block rather than the current silent-failure behaviour.

Otherwise, this looks cool.
by HippoKing
Thu Apr 15, 2010 8:21 pm
Forum: Gameplay-Discussion
Topic: Useful useless skills in ascension
Replies: 10
Views: 3079

Re: Useful useless skills in ascension

Suckerpunch only triggers smust for DBs, who have it anyway, making it a useless perm.
by HippoKing
Thu Apr 15, 2010 9:46 am
Forum: Braggadocio
Topic: AFHk clan leaderboards
Replies: 40
Views: 16428

Re: AFHk clan leaderboards

Thanks for doing this. I should probably work on getting on more of these :P
by HippoKing
Tue Apr 13, 2010 6:28 pm
Forum: Gameplay-Discussion
Topic: Useful useless skills in ascension
Replies: 10
Views: 3079

Re: Useful useless skills in ascension

Okay, so Clobber : are there any interesting uses for this where Toss isn't better? Since the skill goes against weapon power, I'd imagine Toss will do more damage for most of the ascension when MP is really tight. I actually disagree quite a lot here. I haven't permed it, but I cast it a fair bit ...
by HippoKing
Tue Apr 13, 2010 1:22 pm
Forum: Ascension Tools
Topic: Ascension Log Visualizer
Replies: 247
Views: 537360

Re: Ascension Log Visualizer

I have to say I disagree with you that it isn't worth changing. At the moment, it causes the visualizer to provide profoundly wrong information about the log in question, and while manually solving the problem by editing the mafia logs is possible, it's not really a good looking solution. As for it ...
by HippoKing
Wed Apr 07, 2010 12:58 pm
Forum: The Commune
Topic: What the WHAT?
Replies: 18
Views: 9223

Re: What the WHAT?

Oh OK that makes a lot more sense.
by HippoKing
Wed Apr 07, 2010 11:11 am
Forum: The Commune
Topic: What the WHAT?
Replies: 18
Views: 9223

Re: What the WHAT?

The previous theory for how it worked was that there was a random floor of at least 4 turns, then delay (or delay then floor I forget and can never find where this is spelled out) and then a roll with increasing odds for the boss. So the minimum number of turns was 5, 4 combats/noncombats before th...
by HippoKing
Wed Mar 10, 2010 7:25 pm
Forum: Softcore
Topic: Pantsless's 3/620 0-skill Borrowcore SCNP (Blender)
Replies: 4
Views: 3970

Re: Pantsless's 3/620 0-skill Borrowcore SCNP (Blender)

lostcalpolydude wrote:The trapzor asked for chrome, and pulling the guitars gives some autosell fodder along with the ore.
And, of course, guitars.

I'm intrigued by your tower though - no combat items pulled and no runaways used there? That is impressively lucky.
by HippoKing
Mon Mar 08, 2010 10:11 am
Forum: Hardcore
Topic: bmaher's 4/943 HCNP AT Wallaby (16 skills)
Replies: 29
Views: 6433

Re: bmaher's 4/943 HCNP AT Wallaby

Holy shit that's a great run at the skillcount.
by HippoKing
Mon Mar 08, 2010 9:37 am
Forum: Softcore
Topic: Stupac2's 2/531 SCNP DB Vole
Replies: 16
Views: 4217

Re: Stupac2's 2/531 SCNP DB Vole

Great job.
by HippoKing
Sat Mar 06, 2010 1:36 pm
Forum: Gameplay-Discussion
Topic: A Mad Tea Party
Replies: 10
Views: 3382

Re: A Mad Tea Party

For low-skill sewer leveling (like what I'll be doing tomorrow, so I actually opened up excel to figure this out), +30% weapon damage is less than +15 damage, even if your first two sticker summons both give you +20 damage stickers. With enough skills you probably don't need damage stickers at all ...
by HippoKing
Thu Feb 18, 2010 9:59 am
Forum: Archived Threads of Awesomeness
Topic: AFH Presents: An Encounter Taxonomy
Replies: 76
Views: 26836

Re: AFH Presents: An Encounter Ontology

Also, how did Hellion confirm the similarity between SRs and Wandering monsters? If it wasn't part of his original plan, I'd suggest attempting to shore-buffer your wanderers to test that theory.
by HippoKing
Thu Feb 18, 2010 9:47 am
Forum: Archived Threads of Awesomeness
Topic: AFH Presents: An Encounter Taxonomy
Replies: 76
Views: 26836

Re: AFH Presents: An Encounter Ontology

In fact, superlikelies can be affected by +/- combat, Mr. Alarm is one that is affected . Oh god this post makes me sad. I always assumed that there was a superlikely mechanic that got called with a given condition and that meant behaviour would be fairly consistent. This post makes it sound like e...
by HippoKing
Wed Feb 10, 2010 11:01 am
Forum: Gameplay-Discussion
Topic: How butt works
Replies: 7
Views: 2901

Re: How butt works

I guess this is the time to suggest someone implements this into the chatbots:
http://code.google.com/p/buttbot/
by HippoKing
Sun Jan 03, 2010 1:23 pm
Forum: Braggadocio
Topic: Awesome Moments In PvP
Replies: 120
Views: 32871

Re: Awesome Moments In PvP

For the last three weeks or so her stone was broken due to the Crimbo story, I have daily clubbed #1000000 (The RNG) for her precious loot. Today, I made a historic breakthrough: You call The RNG out, and your battle begins... ... You've won the fight! Your PvP Ranking increased by 1 point. You tak...
by HippoKing
Wed Dec 30, 2009 5:21 am
Forum: Scripting
Topic: bumcheekcity's Snapshot Script
Replies: 20
Views: 7117

Personally, I'd probably remove the Blackbird from the familiars grid. It's kinda depressing to have it there, knowing he will always leave you.
by HippoKing
Tue Sep 08, 2009 5:40 am
Forum: Hardcore
Topic: Bannana's HCNP (Packrat) (DitR) (done, 37 days, 4,127 turns)
Replies: 80
Views: 16695

p4n1q wrote:You can buy it after you smash the prism and still perm it.
Just don't recall your ancient memories before you buy it.
by HippoKing
Wed Sep 02, 2009 12:22 pm
Forum: Gameplay-Discussion
Topic: In case Spet IOTM is not HC friendly
Replies: 24
Views: 5964

When you summon Stickers, you have a guaranteed awesome (stats or items) sticker, a guaranteed damage sticker and either a +meat or +attributes sticker. When you summon Sugar, you get whatever you want. When you summon snowcones, you could get anything. I can't understand why anyone would take a sno...
by HippoKing
Wed Sep 02, 2009 8:09 am
Forum: Gameplay-Discussion
Topic: In case Spet IOTM is not HC friendly
Replies: 24
Views: 5964

WiseFather wrote:The wiki doesn't show it yet, so I'm wondering, how long does this last before it wears out? Is it 20 turns like the stickers?
Looks like it breaks on the 31st combat.
by HippoKing
Wed Sep 02, 2009 6:14 am
Forum: Gameplay-Discussion
Topic: In case Spet IOTM is not HC friendly
Replies: 24
Views: 5964

You can't fold sugar into other sugar, and if it works like stickers free runaways still help to wear it out.

Personally, after I perm a few +damage skills, I'll be doing 2x stickers 1x shirt on day 1 then 1x shirt, 1x sticker, 1x shield on day 2 and after that I'll judge how much I need unicorns.
by HippoKing
Mon Aug 31, 2009 7:46 am
Forum: Hardcore
Topic: Eevilcat's 7/1336 HCNP AT (Wombat) DitR Contest Run
Replies: 12
Views: 2402

The main point I want to raise here is jesus christ why did you do the Beach?

With the beach, you have to spend 42 turns in the battlefield.
Without the beach, you'd have to spend 83 turns in the battlefield.

You spent 64 turns in the beach.
by HippoKing
Sun Aug 30, 2009 6:17 am
Forum: Hardcore
Topic: HippoKing's 4/956 HCNP AT (Wallaby) DitR Contest Run
Replies: 6
Views: 2743

How many SGEEAs did you have near the end, and what were you trying to save them for? tower item hunting? Anything I needed them for, particularly tower screw. I got 10 in the airship, used 7 on day 3. After that I went "oh shit, used a lot, will be more careful tomorrow" and overdid it. Only one I...
by HippoKing
Sat Aug 29, 2009 12:28 pm
Forum: Ascension Tools
Topic: Ascension Log Visualizer
Replies: 247
Views: 537360

Couldn't you look for when a combat doesn't give stats? Or acquired beaten up? Mafia tracks effects, right? Or when the turn number is reused? Why would turn number be resused? If you use a free runaway, you get two entries for the turn number. For example, one of my GSB'd combats: [941] Sorceress ...
by HippoKing
Sat Aug 29, 2009 6:39 am
Forum: Ascension Tools
Topic: Ascension Log Visualizer
Replies: 247
Views: 537360

stupac2 wrote:Couldn't you look for when a combat doesn't give stats? Or acquired beaten up? Mafia tracks effects, right?
Or when the turn number is reused?
by HippoKing
Fri Aug 28, 2009 3:36 pm
Forum: Hardcore
Topic: Eevilcat's 7/1336 HCNP AT (Wombat) DitR Contest Run
Replies: 12
Views: 2402

To start off with day 2, he-boulder ray selection mechanics are that you get a combat message after each round with an eye colour in (Mafia highlights these), using Point gives you a ray of that colour. If you want a yellow, stasis until you get a yellow ray message and then point. If you get the wr...
by HippoKing
Fri Aug 28, 2009 2:13 pm
Forum: Hardcore
Topic: Eevilcat's 7/1336 HCNP AT (Wombat) DitR Contest Run
Replies: 12
Views: 2402

OK, a few things looking at your day 1: You spend 20 turns in the tavern. May as well kill the Baron after that, in my opinion, especially given that you might be hurting for +items due to low skillcount. Only eat 1 fortune cookie unless you desperately need the turns and have no other way of gettin...
by HippoKing
Fri Aug 28, 2009 1:14 pm
Forum: Ascension Tools
Topic: Ascension Log Visualizer
Replies: 247
Views: 537360

Another request:
Could you make it track more sources of free runaways? In my last run, I had three sources of free runaways: snatch (20), popper (1) and green smoke bomb (5).

The visualizer only tracked my Snatch.

Thanks a lot for this, by the way.
by HippoKing
Fri Aug 28, 2009 1:12 pm
Forum: Softcore
Topic: Liizu's SCNP 3/594 AT Wallaby run (Diamonds In The Rough)
Replies: 8
Views: 2235

This is a pretty awesome run, well done.
by HippoKing
Fri Aug 28, 2009 12:07 pm
Forum: Hardcore
Topic: HippoKing's 4/956 HCNP AT (Wallaby) DitR Contest Run
Replies: 6
Views: 2743

ADVENTURES ---------- Battlefield (Frat Uniform): 71 Haunted Ballroom: 41 Fantasy Airship: 35 Friar's Gate: 32 8-Bit Realm: 28 Orc Chasm: 26 Barrrney's Barrr: 23 Giant's Castle: 23 Dungeons of Doom: 22 A Maze of Sewer Tunnels: 21 Form of...Cockroach!: 21 Hole in the Sky: 21 Pirate Cove: 21 Dark Hea...
by HippoKing
Fri Aug 28, 2009 12:05 pm
Forum: Hardcore
Topic: HippoKing's 4/956 HCNP AT (Wallaby) DitR Contest Run
Replies: 6
Views: 2743

Time to finish this log off. ===Day 4=== +> [691] Got little paper umbrella, magical ice cubes, magical ice cubes, scratch 'n' sniff UPC sticker +> [691] Got scratch 'n' sniff UPC sticker, scratch 'n' sniff dragon sticker, scratch 'n' sniff dragon sticker, scratch 'n' sniff dragon sticker +> [691] G...
by HippoKing
Thu Aug 27, 2009 7:18 pm
Forum: Hardcore
Topic: KD's HCNP AT contest run, 5/964 :( :( :(
Replies: 4
Views: 1869

I've been enjoying reading the log. Shame about your day for today. I wish you the very best of luck for tomorrow.
by HippoKing
Thu Aug 27, 2009 5:12 pm
Forum: Hardcore
Topic: Kyta's HC AT (Wallaby) DITR run 6/1139
Replies: 31
Views: 8295

Yellow isn't a 100% drop if you meet the condition for conditionals. It doesn't help them in the slightest - they drop exactly as they would if you'd beaten the monster to death with a stick.

However, I guess you already found that out.
by HippoKing
Thu Aug 27, 2009 1:58 pm
Forum: Ascension Tools
Topic: Ascension Log Visualizer
Replies: 247
Views: 537360

Flolle wrote:
HippoKing wrote:efb on the last point.
Er ... what's efb supposed to mean? Electronic Flight Bag? ;)
Edit: Fuck, Beaten

Basically, pointing that the guy who posted above me said what I wanted to say while I was writing my post :P
by HippoKing
Thu Aug 27, 2009 12:35 pm
Forum: Ascension Tools
Topic: Ascension Log Visualizer
Replies: 247
Views: 537360

Here's a list of the non-included items I consider reasonably likely to see use in an ascension of mine: Ring of Aggravate Monster Goth Kid T-shirt Rave Whistle Magic Whistle Spiky Turtle Helmet Buoybottoms Curmudgel World's Smallest Violin Ocarina of Time Grumpy old man charrrm bracelet If it becom...
by HippoKing
Thu Aug 27, 2009 11:18 am
Forum: Ascension Tools
Topic: Ascension Log Visualizer
Replies: 247
Views: 537360

Would it be possible to have the +stat breakdown a little more detailed so it's more hardcore useful? Take my current run, for example. +STAT BREAKDOWN ---------- Need to gain level (last is total): 10 39 105 231 441 759 1209 1815 2601 3591 4809 6279 21904 Stainless Steel Scarf: 0 0 0 0 0 0 0 0 0 0 ...
by HippoKing
Thu Aug 27, 2009 11:11 am
Forum: Hardcore
Topic: HippoKing's 4/956 HCNP AT (Wallaby) DitR Contest Run
Replies: 6
Views: 2743

Off we go. First to eat and drink of yesterday's milk/ode. Then I'll yellow a slime. Special thanks to Tivolimom for setting me up access to a 5-squeeze tube, which I used twice. ===Day 3=== o> Drank 1 Gordon Bennett (22 adventures gained) [20,26,0] o> Ate 2 Hell ramen (57 adventures gained) [48,53,...
by HippoKing
Wed Aug 26, 2009 6:19 pm
Forum: Hardcore
Topic: Pibemanden HCNP AT (DitR) wallaby
Replies: 8
Views: 2207

Next time, use a couple of bander runaways to get your Azazel items quicker and save your liver. Using 3 between unicorn and lollipop would have queued you up for Liver on turn 176. edit: more detail - free runaways affect the Azazel item countdown, but not the bureaucracy countdown. Normally, turns...
by HippoKing
Wed Aug 26, 2009 12:40 pm
Forum: Softcore
Topic: Didlo's 6/1010 Fail-of-a-SCNP DB Blender DiTR Run
Replies: 22
Views: 4947

Re: Didlo's SCNP DB Blender DiTR Run

KujjieKujjieKoo wrote:Second, lets look at the numbers.... 6 turns spent in the Tavern yielded 51 mainstat, or about 8.5 per combat.
Mitre = 1.5,
Pilgrim = 1.5
Rations = 2.5
Carnivore = 1.8
Base ML = 1.2
Total: 8 mainstat per turn.
Don't think he has the stats to equip the carnivore by the point you're looking at.
by HippoKing
Wed Aug 26, 2009 12:28 pm
Forum: Hardcore
Topic: Kyta's HC AT (Wallaby) DITR run 6/1139
Replies: 31
Views: 8295

I'm fairly fairly sure that that is not how delay works. Yeah, afraid you say you're going to need to read up on delay() mechanics. It only counts down if you spend a turn or enter combat there. Adventures elsewhere don't help. A free runaway will still decrement the counter, a skipped noncom will ...
by HippoKing
Wed Aug 26, 2009 8:53 am
Forum: Hardcore
Topic: HippoKing's 4/956 HCNP AT (Wallaby) DitR Contest Run
Replies: 6
Views: 2743

It's that time again. Between posting yesterday and starting today, I'd decided I would definitely go for yellowing a miner, and get my Hippy Outfit manually. It would be nice not to have to eat my ramen without Milk. Otherwise, goals as stated at the end of last post. ===Day 2=== o> Used 1 Manual o...
by HippoKing
Tue Aug 25, 2009 10:25 am
Forum: Hardcore
Topic: HippoKing's 4/956 HCNP AT (Wallaby) DitR Contest Run
Replies: 6
Views: 2743

HippoKing's 4/956 HCNP AT (Wallaby) DitR Contest Run

I can't draw comics and I'm a pretty shoddy writer (check out how often I change tense in some of my sentences), so you're just getting a commented mafia log. Enjoy. Lead-in was HCB AT, so I have suspenders, pork gems and Whiskey. I decided to sewer for the extra few substats early, rather than goin...
by HippoKing
Mon Aug 24, 2009 11:16 am
Forum: Hardcore
Topic: sham's HNCP AT DitR wallaby (5/1010)
Replies: 10
Views: 2973

+20% initiative is most likely enough for the sewer (and I assume the tube, although I don't know much about that). I thought it was 60%? I've heard people say that 20% is enough and I've also heard people say 60% is where it becomes guaranteed. I don't know the exact figures. What I can say is tha...
by HippoKing
Mon Aug 24, 2009 8:31 am
Forum: Hardcore
Topic: sham's HNCP AT DitR wallaby (5/1010)
Replies: 10
Views: 2973

+20% initiative is most likely enough for the sewer (and I assume the tube, although I don't know much about that). I've turn one beamed there a couple of times at +20% and gotten initiative each time. You can also summon a candy heart and hope for a yellow. You've proven that you can generate enoug...
by HippoKing
Mon Aug 24, 2009 4:39 am
Forum: Hardcore
Topic: Pibemanden HCNP AT (DitR leadin) wallaby
Replies: 26
Views: 5482

My easy sources of MP are slimeling, seltzer and VIP.

I don't shieldbutt every combat, I shieldbutt every combat I can't plink - I'm not yet going at speeds where I'll always need to be butting.
by HippoKing
Sun Aug 23, 2009 2:41 pm
Forum: Suggestions / Complaints
Topic: Problems when Posting Logs
Replies: 18
Views: 7874

I ran into it again this afternoon. For me, it was definitely caused by the n-tilde in jabanero. The post was edited in Notepad++ before moving onto the forum. Removing the n-tilde and reposting worked. The post I made that was bugged appeared 4 hours after I'd hit submit (although I could still del...
by HippoKing
Sun Aug 23, 2009 1:54 pm
Forum: Hardcore
Topic: Pibemanden HCNP AT (DitR leadin) wallaby
Replies: 26
Views: 5482

Yeah, as for instruments, there are plenty of options. When yellowing, do it in the Hippy Camp, not in the Road. That way you will definitely get the Hippy first turn, and you'll get more items. Most significantly for you, 6/9 enemies to beam there will drop you a percussion instrument. Anyway, you ...
by HippoKing
Sun Aug 23, 2009 1:05 pm
Forum: Hardcore
Topic: Bannana's HCNP (Packrat) (DitR) (done, 37 days, 4,127 turns)
Replies: 80
Views: 16695

-Adv. 678-692: Enormous > Sign: got nothing, teleportis -Adv. 693-697: Telportis: got nothing If you don't have the plus sign, teleportitis nets you nothing and you are in the danger of getting drunkeness in the tavern. This is a very good time to do things like sewering, daily dungeoning or doing ...