Search found 300 matches

by Draco Cracona
Sat Feb 28, 2015 6:26 am
Forum: Anything and Everything
Topic: Goodbye
Replies: 4
Views: 1389

Goodbye

As I mentioned when I said I was stepping down as Heck->Hell promotions officer, I'm intending to take a break from KoL. What I didn't really state there is that I intend this break to be permanent, or at least very long. The game's changed, I've changed, my RL commitments have changed, and I think ...
by Draco Cracona
Sat Jan 03, 2015 6:29 pm
Forum: Gameplay-Discussion
Topic: HC-Budgetcore: Definition?
Replies: 1
Views: 883

HC-Budgetcore: Definition?

Wih the ascension changes, namely the removal of boards, I don't really want to donate more, so I'm retiring from active speed. I'm thinking of looking at doing some budgiecore runs- but I'm still working out how to define them. Obv. no Mr. A stuff- no VIP, charters, FotM, FotY etc.. Do I allow myse...
by Draco Cracona
Sat Nov 15, 2014 10:52 am
Forum: Gameplay-Discussion
Topic: I'm not Picky, I just have Good Taste
Replies: 9
Views: 2471

Re: I'm not Picky, I just have Good Taste

Another upside for reanimator in HC is that it's a fairy that doesn't care much about +weight. You can build up a 50lb fairy on day 1, and it even produces volley stats at weight level. Add in a FotY spleener of your choice to cover the nuns, and you have a lot of bases covered already. Cubling vs ...
by Draco Cracona
Sat Nov 15, 2014 5:49 am
Forum: Gameplay-Discussion
Topic: I'm not Picky, I just have Good Taste
Replies: 9
Views: 2471

Re: I'm not Picky, I just have Good Taste

Options for third fam slot, in HC: Reanimator [can you even get to the beach early enough to get the copies in?], medium/Turkey [turngen- saves on AC/SHC perms going in], Cubeling [probably best to do one DD and wand, I think].
by Draco Cracona
Sat Nov 15, 2014 4:45 am
Forum: Gameplay-Discussion
Topic: I'm not Picky, I just have Good Taste
Replies: 9
Views: 2471

Re: I'm not Picky, I just have Good Taste

From a HC PoV:

Goth Kid is certainty. I feel cheerleader is good enough too, but may not be. Not sold on the third yet.

As for skills, I'm thinking AT with:
Olfaction, sonata, smooth, Mad looting skillz, pastamastery, saucecrafting, Ode, leash, empathy, sympathy, Pulverize?
by Draco Cracona
Tue Jun 03, 2014 4:25 pm
Forum: Hardcore
Topic: Lady Kirie's DB HCSNS - Vole (7/634)
Replies: 12
Views: 2047

Re: Lady Kirie's DB HCSNS - Vole (7/634)

Yeah, it's pretty damn useful. I don't think I'd bother making one in a shorter daycount path, but with 6 days worth of garden, it's a nice pick. Hmm, interesting. You still need the bean, though, so it saves a minimal number of turns, surely, when you have access to a glut of clovers? How does it ...
by Draco Cracona
Mon Jun 02, 2014 5:56 am
Forum: Gameplay-Discussion
Topic: Ice House Strategy Discussion
Replies: 17
Views: 5891

Re: Ice House Strategy Discussion

I've done some simulation taking the queue into account. I'll post some preliminary results, each point based on 10k trials. All these savings are reduced if you have other banishes to use, which you usually will. If anyone is interested, I can pretty easily produce results under different assumpti...
by Draco Cracona
Fri May 30, 2014 9:38 am
Forum: Hardcore
Topic: Creelie HCO SC 10/699
Replies: 24
Views: 3056

Re: Creelie HCO SC

Okay, I am suddenly feeling slightly fuzzy on what we're actually talking about when we talk about delay. The old-fashioned delay(), which is different in a way I don't understand from a floor before a superlikely, only exists in two relevant cases anymore, according to the wiki: We'll All Be Flat ...
by Draco Cracona
Wed May 28, 2014 6:37 pm
Forum: Gameplay-Discussion
Topic: Oasis/desert: Numbers.
Replies: 7
Views: 2256

Re: Oasis/desert: Numbers.

NOTE: Due to a slight error, anything where stone rose was acquired has wrong numbers, as Soirana so eloquently pointed out. Having eclipse issues, and not fighting with it at 1AM; MC is shown below (in C++) if people want to run it themselves. Warning: High chance of laughable code standards. Certa...
by Draco Cracona
Wed May 28, 2014 6:07 am
Forum: Hardcore
Topic: Creelie HCO SC 10/699
Replies: 24
Views: 3056

Re: Creelie HCO SC

Did you use two poppers in the same zone? SHould otherwise work in the f'c'le. KGE is good for one extra runaway per day, as well as eyedrops and pet-buffing when you need +items. SRs aren't worth getting, in general. Fax the ones you want, or get the first one in the narrow window. Elemental paste ...
by Draco Cracona
Tue May 27, 2014 6:52 pm
Forum: Hardcore
Topic: Creelie HCO SC 10/699
Replies: 24
Views: 3056

Re: Creelie HCO SC

Cheerleader+sugar shield is usually better than the spanglyrack, especially with a fish intrinsic. I use groose/grim brother/unconscious collective at the Bodyguard bats, because meat plus spleen sounds good. As for mimic, put it off for a bit. Tavern can be done at L12 (Max value from piddles/ur-ke...
by Draco Cracona
Mon May 26, 2014 3:31 am
Forum: Hardcore
Topic: Creelie HCO SC 10/699
Replies: 24
Views: 3056

Re: Creelie HCO SC

What do you have in the way of Tomes? I'd recommend banking early out of day 1 in future, because my D1 tome summons are THalo, sugarshield and smiths hat. I get the Hand D2, along with dual saucepanics (as I'm sauce- you'd want a Meat Tenderizer and the items offhand, I guess). You probably want a ...
by Draco Cracona
Mon May 19, 2014 11:09 am
Forum: The Commune
Topic: New Spookyraven Omnibus
Replies: 28
Views: 7784

Re: New Spookyraven Omnibus

Just a check here- has anyone got the stuff for the blasting powder to drop without looking at the wall through the specs? Getting that NC twice in the bedroom may suck.
by Draco Cracona
Thu Apr 17, 2014 11:13 am
Forum: Hardcore
Topic: Schlurp - target: 6-day, <600 HCO SA. Fail, glorious fail.
Replies: 18
Views: 3438

Re: Schlurp - target: 6-day, >600 HCO SA. Comments apprecia

Hmm. How early do you bank at the end of Day 1? I'm thinking that the DNA lab further encourages banking heavily, with fish day 1 fax and a mer-kin day 2. Probably hard to pull off as a moxie class, due to the hat. I cap stuff as a non-moxie class with the cheerleader.
by Draco Cracona
Fri Mar 28, 2014 1:52 pm
Forum: Gameplay-Discussion
Topic: Oasis/desert: Numbers.
Replies: 7
Views: 2256

Re: Oasis/desert: Numbers.

Assumptions: Compass is +1 exp/adv, 3 turns to get, factored into these numbers. Rose, Jar, Compass: 30.69 turns avg. Rose, Jar, Dowsing: 29.24 turns avg. So, if I can pull the shore scrip for the compass then the above turns into: Rose, Jar, Compass: 27.69 turns avg (plus costs 1 pull). Rose, Jar,...
by Draco Cracona
Thu Mar 27, 2014 5:26 pm
Forum: Gameplay-Discussion
Topic: Oasis/desert: Numbers.
Replies: 7
Views: 2256

Re: Oasis/desert: Numbers.

Requested:
Blacklight, no rose, pull drum, no jar, compass: 17.49 avg.
Blacklight, no rose, pull drum, no jar, no compass: 17.35 turns avg.
Blacklight, no rose, pull drum, jar, compass: 13.98 turns avg.
Blacklight, no rose, pull drum, jar: 14.69 turns avg.
by Draco Cracona
Thu Mar 27, 2014 5:20 pm
Forum: Gameplay-Discussion
Topic: Oasis/desert: Numbers.
Replies: 7
Views: 2256

Oasis/desert: Numbers.

I've finally thrown together a simulation of the Oasis/Desert, with varying values of stuff. Assumptions: Rod is +2 exp/adv, 5 turns to get, factored into these numbers. Compass is +1 exp/adv, 3 turns to get, factored into these numbers. Stone rose takes 7 adv in the Oasis to get, and you get the dr...
by Draco Cracona
Wed Mar 12, 2014 6:23 am
Forum: Gameplay-Discussion
Topic: Tome of Smith
Replies: 21
Views: 7919

Re: Tome of Smith

clip art is actually mostly outclassed by this :/ no reason to summon a crystal skull except in some weird niche where you have room for two summons and need both banish sources at the same time. No reason to summon halos. Pretty much the clipart is now relegated to bucket of wine, borrowed time, a...
by Draco Cracona
Thu Feb 20, 2014 5:44 am
Forum: Gameplay-Discussion
Topic: How sweet is the sweetest bike?(numbers on the loud muffler)
Replies: 12
Views: 2288

Re: How sweet is the sweetest bike?(numbers on the loud muff

If you're spending >10 adv getting two assassins, you want to be using two in your calculations. Remember that you get one every 10 adv in the zone, as long as you're running +com. +5% gives ~15 adv expected; don't have any numbers on +10%, but I'd expect 13-14 or so. Should be able to run the numbe...
by Draco Cracona
Mon Jan 27, 2014 10:09 am
Forum: Gameplay-Discussion
Topic: Grim Mask Ascension Relevance
Replies: 19
Views: 4017

Re: Grim Mask Ascension Relevance

Grim mask charge does NOT carry over between days, it seema. Makes it useless in HCO, at least.
by Draco Cracona
Fri Jan 24, 2014 6:33 am
Forum: Gameplay-Discussion
Topic: Grim Mask Ascension Relevance
Replies: 19
Views: 4017

Re: Grim Mask Ascension Relevance

lightwolf wrote:that's IF you get the jar. Which still seems to be hit or miss without going out of your way.
You may as well sniff in there, if nothing else. You're not likely to need anything else from in there, due to the low chance of getting 3 candles without going out of your way.
by Draco Cracona
Sun Jan 05, 2014 8:20 pm
Forum: Gameplay-Discussion
Topic: Ice House Strategy Discussion
Replies: 17
Views: 5891

Re: Ice House Strategy Discussion

Draco, can you tell me where your numbers come from? "Queue" doesn't mean a lot to me. Also, I ascended BM. In a week or so we'll know if AMC gremlins show up. Monte carlo simulation, done by cannonfire- http://pastebin.com/Rh5Jwv82 for AMCs, to be run with/without the AMC line comented. In the sam...
by Draco Cracona
Sat Jan 04, 2014 5:27 pm
Forum: Gameplay-Discussion
Topic: Ice House Strategy Discussion
Replies: 17
Views: 5891

Re: Ice House Strategy Discussion

Yup. I just figured you expect to see one of each dude per zone. 4 zones. edit: 2.01 sounds really, really low. Well, queue changes a lot- it has a HUGE impact here. 2.5, accounting for queue, for AMC, as cannon had a bug with clearing the queue. Assuming no other banishes. Much lower than I expect...
by Draco Cracona
Sat Jan 04, 2014 11:44 am
Forum: Gameplay-Discussion
Topic: Ice House Strategy Discussion
Replies: 17
Views: 5891

Re: Ice House Strategy Discussion

AMC gremlin saves 4 turns. Right? The others seem less cut-and-dried. I think the pygmy orderly might be pretty solid, as you say. I think you're likely to see quite a few of those. At least 2 :) If anyone is starting a Bad Moon run soon, I'd really like to know if it persists into Bad Moon. edit: ...
by Draco Cracona
Sat Jan 04, 2014 11:01 am
Forum: Gameplay-Discussion
Topic: Ice House Strategy Discussion
Replies: 17
Views: 5891

Re: Ice House Strategy Discussion

AMC gremlin saves 4 turns. Right? The others seem less cut-and-dried. I think the pygmy orderly might be pretty solid, as you say. I think you're likely to see quite a few of those. At least 2 :) If anyone is starting a Bad Moon run soon, I'd really like to know if it persists into Bad Moon. edit: ...
by Draco Cracona
Thu Jan 02, 2014 8:03 pm
Forum: Gameplay-Discussion
Topic: Ice House Strategy Discussion
Replies: 17
Views: 5891

Re: Ice House Strategy Discussion

Woah. I'd say gremlin- frees up other banishes on non-tool gremlins there, for HC at least. Most other banish targets can be hit with other banishes (nanorhino the orderlies, for example, whilst smiths banishing other stuff there, whilst you need loads of banishes in the junkyard, ideally.
by Draco Cracona
Sun Dec 01, 2013 11:41 am
Forum: Gameplay-Discussion
Topic: Tome of Smith
Replies: 21
Views: 7919

Re: Tome of Smith

Was actually thinking for leethal/observer, but shouldn't need more than 10 total, i think.
by Draco Cracona
Sun Dec 01, 2013 7:45 am
Forum: Gameplay-Discussion
Topic: Tome of Smith
Replies: 21
Views: 7919

Re: Tome of Smith

Okay, looking closely:

Max smithsness without equip other than offhand is +60, that's equal to 120 hobopower. Thinking bosskiller multi uses here, but doesn't seem worth it.

One-spleen items give 1-2 advs. That's the smithereens.
by Draco Cracona
Sun Dec 01, 2013 4:23 am
Forum: Gameplay-Discussion
Topic: Tome of Smith
Replies: 21
Views: 7919

Re: Tome of Smith

Oh, man. So, no shininghalo replacement, really? What does coal do? How much smithiness can you get each day without using food/booze/spleen, per summon? How much spleen are the spleen hits? I think I have new summons for days 1 and 2... Hat AND THalo together seem like a pretty sweet combo. Also, w...
by Draco Cracona
Sat Nov 30, 2013 11:35 am
Forum: Hardcore
Topic: QuinnRi's HCCA2 DB (Vole) (7/1237)
Replies: 4
Views: 1034

Re: QuinnRi's HCCA2 DB (Vole) (7/1237)

Ur-donut in CA? Sounds sketchy, as your stat gains from combats are increased. Take the belt, probably leave it off for a bit though until you can survive it. Run MCD at 10 immediately, and survive that with the +mox expression to start with. What did you do at the end of Day 1, where the log has nu...
by Draco Cracona
Sun Nov 17, 2013 4:47 am
Forum: Gameplay-Discussion
Topic: Turtle Tamer Revamp: skill interaction
Replies: 6
Views: 2217

Re: Turtle Tamer Revamp: skill interaction

War Snapper + shieldbutt is a 100% stagger chance, I think, at max rank. Lower at lower ranks. Nope. Unless there's a rank higher than "glorious." Missed a stagger today at glorious. May be that the first one is 100% chance, though, because I'm usually killing with one or two, and that would explai...
by Draco Cracona
Sat Nov 16, 2013 7:34 am
Forum: Gameplay-Discussion
Topic: Turtle Tamer Revamp: skill interaction
Replies: 6
Views: 2217

Re: Turtle Tamer Revamp: skill interaction

War Snapper + shieldbutt is a 100% stagger chance, I think, at max rank. Lower at lower ranks.
by Draco Cracona
Sat Nov 16, 2013 7:00 am
Forum: Ascension Tools
Topic: Kolproxy: a new game interface
Replies: 161
Views: 426849

Re: Kolproxy: a new game interface

My mining calculator in proxy has just screwed up, with Chrome as the target ore, being highlighted when found as normal, here's the top 4 lines of the mine: 20% 19% 19% 20% 21% 21% 19% 15% C 17% 21% 21% 15% 0% C 12% 18% 20% 12% 5% eX 0% 10% 13% C is the chrome, so a load of those should be 0%. Look...
by Draco Cracona
Wed Nov 13, 2013 6:33 am
Forum: Introductions
Topic: Introductions...
Replies: 1597
Views: 385545

Re: Introductions...

Welcome, Monkeystyle!

If you ever want a hand with HCO planning, feel free to give me a shout. I can't help too much with NP, though :)
by Draco Cracona
Sun Oct 27, 2013 10:25 am
Forum: Hardcore
Topic: zmb's HCO TT run
Replies: 15
Views: 2182

Re: zmb's HCO TT run

You need to place the wheel if you get it, and do that before using any ratchets. Placing the wheel also turns it, while the first ratchet otherwise just sets things going, so it's 11 ratchets or 9 + wheel placing.
by Draco Cracona
Sat Oct 26, 2013 5:01 pm
Forum: Hardcore
Topic: zmb's HCO TT run
Replies: 15
Views: 2182

Re: zmb's HCO TT run

Don't switch at two wines- the wines come in specific sets- one of four sets is always in each corner. They're on the wiki, and make things a smidgen faster.
by Draco Cracona
Sat Oct 26, 2013 4:57 am
Forum: Hardcore
Topic: zmb's HCO TT run
Replies: 15
Views: 2182

Re: zmb's HCO TT run

zmb wrote: What would have been a good YR for this point in the game?
Honestly, I don't YR every day. Tower items are an option, but, especially if you're using tome summons, there's not really many targets. Maybe an airship dude for wig/amulet?
by Draco Cracona
Fri Oct 25, 2013 7:02 am
Forum: Hardcore
Topic: Moonmouse (DitR) HC KOLHS DB [11/1325]
Replies: 15
Views: 2612

Re: Moonmouse (DitR) HC KOLHS DB

I'd go with SR Baa and fax/copy the ghost, if you have 2 copies. I presume you used ben-gal's, black paint and the black market +mus potion for the peaks? You can always save this for even later in the run, when you have more stats and hopefully some more +HP gear. +item plant works well in the f'c'...
by Draco Cracona
Wed Oct 23, 2013 5:13 am
Forum: Hardcore
Topic: Moonmouse (DitR) HC KOLHS DB [11/1325]
Replies: 15
Views: 2612

Re: Moonmouse (DitR) HC KOLHS DB

You need to buy 2 palindome items at 500 meat each. I think that's it, though? I'm always scraping for meat for those.
by Draco Cracona
Wed Oct 23, 2013 5:11 am
Forum: Hardcore
Topic: zmb's HCO TT run
Replies: 15
Views: 2182

Re: zmb's HCO TT run

I believe that you can't YR for the f'c'le items- they stop dropping when you have already got/used 1, so they're conditional, and they're old enough that they're not one of the new YRable conditionals.
by Draco Cracona
Tue Oct 22, 2013 8:40 am
Forum: Hardcore
Topic: Moonmouse (DitR) HC KOLHS DB [11/1325]
Replies: 15
Views: 2612

Re: Moonmouse (DitR) HC KOLHS DB

Food? I'm not a food dude. Saucecrafting for reagent pastas is the usual route, but that requires getting to the friars and farming hellions or a bit. Don't bother training up the purse rat/parrot- they're handy for occasional uses, but you should have enough +weight for the parrot anyway. Train up ...
by Draco Cracona
Tue Oct 22, 2013 8:32 am
Forum: Hardcore
Topic: LEGO (DitR) HC KOLHS [TT 8/1190]
Replies: 13
Views: 2108

Re: LEGO (DitR) HC KOLHS TT

For the lion oil, did you go and see mr. alarm first? You should, because then the drop rates go up to 35%.
by Draco Cracona
Tue Oct 22, 2013 8:27 am
Forum: Hardcore
Topic: zmb's HCO TT run
Replies: 15
Views: 2182

Re: zmb's HCO TT run

Fam jacks on the boots sounds like a solid plan, as you don't have any sugar shields. You're often better off running with silent swimming from the swimming pool, depending on what you're doing. If you're using just unarmed melee, then it makes sense to leave the ballroom/bedroom- you may be fine wi...
by Draco Cracona
Mon Oct 21, 2013 5:51 am
Forum: Hardcore
Topic: LEGO (DitR) HC KOLHS [TT 8/1190]
Replies: 13
Views: 2108

Re: LEGO (DitR) HC KOLHS TT

Tavrn cellar isn't adv.php, so goth kid doesn't help a bit there, sorry. Brickos are probably the best arrow target, though, if your fax is on something else useful. Goth kid is useful for the first 5 advs in the forest, but not after. I tend to use grey goo instead of a banish from nanorhino most d...
by Draco Cracona
Mon Oct 21, 2013 5:34 am
Forum: Hardcore
Topic: Moonmouse (DitR) HC KOLHS DB [11/1325]
Replies: 15
Views: 2612

Re: Moonmouse (DitR) HC KOLHS DB

Tranquil landscape may be a good idea as well, esp. on low skill. Do you have a slimeling? Handy and relatively cheap fairy- the MP regen is nifty. You have no YR source? Hmm. May be best to wait until L9 for the hippy outfit, and make do on painful penne until then. Huh. Cubeling is a fairy? Never ...
by Draco Cracona
Mon Oct 21, 2013 3:56 am
Forum: Hardcore
Topic: zmb's HCO TT run
Replies: 15
Views: 2182

Re: zmb's HCO TT run

Okay, a few comments from a quick look: Replace your box of hammers with a Time Halo. You don't have sugar, so I'd probably go time/stat/furry halo on D1- if you desperately need the stats for your spleenables (get a yearly spleener would be my suggestion here, if you can), then push the furry halo ...
by Draco Cracona
Sun Sep 29, 2013 6:55 am
Forum: Ascension Tools
Topic: Kolproxy: a new game interface
Replies: 161
Views: 426849

Re: Kolproxy: a new game interface

Running v13.3-beta, on windows, I'm seeing a limit on familiars shown in the charpane of 21, and just ascended to receive this error message: Haskell exception in get_status_info: In valhalla stack traceback: [C]: in function 'f' scripts/../scripts/base/kolproxy-core-functions.lua:244: in function (...
by Draco Cracona
Sat Jul 20, 2013 3:33 am
Forum: Introductions
Topic: Introductions...
Replies: 1597
Views: 385545

Re: Introductions...

Welcome, Zoombini :)
by Draco Cracona
Tue Jul 16, 2013 4:44 am
Forum: Introductions
Topic: Introductions...
Replies: 1597
Views: 385545

Re: Introductions...

pyng wrote:Hey guys,

This is pyngpyng. I'm a anti-malware engineer which means I get to look at assembly code all day everyday. I'm harumph's RL friend and I'm also the one that got him to play KOL.
Welcome, Pyng :)
by Draco Cracona
Sat Jul 13, 2013 2:10 am
Forum: Gameplay-Discussion
Topic: Wienerbot
Replies: 21
Views: 4935

Re: Wienerbot

How's wienerbot coming along? rlbond86 on GD has kindly offered to send us the code of a similar bot that thay've made, http://forums.kingdomofloathing.com/vb/ ... tcount=555.
by Draco Cracona
Thu Jul 11, 2013 4:45 pm
Forum: The Commune
Topic: Preliminary L8 Quest Knowledge
Replies: 103
Views: 38038

Re: Preliminary L8 Quest Knowledge

Just tried 8 runs, then had non-assassin followed by 2 assassins, so one on 11 there. I would be surprised if that was not increased by runaways.
by Draco Cracona
Thu Jul 11, 2013 2:15 pm
Forum: The Commune
Topic: Preliminary L8 Quest Knowledge
Replies: 103
Views: 38038

Re: Preliminary L8 Quest Knowledge

And to complete the analysis, I have finally simulated the peak.

Expected length, assuming a 20lb slimeling and +233% items total, as well as -25% combat and a base 95% combat rate, is 21.12 turns. Way slower than the assassins at even +1% combat.
by Draco Cracona
Thu Jul 11, 2013 12:13 pm
Forum: The Commune
Topic: Preliminary L8 Quest Knowledge
Replies: 103
Views: 38038

Re: Preliminary L8 Quest Knowledge

you are guaranteed an assassin on turn 11, 21 and 31- these kick in regardless of number of previous assassins, and drastically shorten the length of time needed for 3. !?!?! Wow. Is this something just found out, or have I missed this all along? Very recent finding- that was the first thing notice...
by Draco Cracona
Thu Jul 11, 2013 9:59 am
Forum: The Commune
Topic: Preliminary L8 Quest Knowledge
Replies: 103
Views: 38038

Re: Preliminary L8 Quest Knowledge

Thanks for continuing to follow up on this, Draco. I don't really have much to add, except to say that people are still reading this thread, even if we don't have much to add. :) It's actually quite interesting how it works; for example, you are guaranteed an assassin on turn 11, 21 and 31- these k...
by Draco Cracona
Thu Jul 11, 2013 8:05 am
Forum: The Commune
Topic: Preliminary L8 Quest Knowledge
Replies: 103
Views: 38038

Re: Preliminary L8 Quest Knowledge

Right, both of the two remaining equations are similar enough that we won't be able to discriminate between them well. We have, as practical results: Using Darzil's equation: chance = combat/2+adv*1.5: +1% com: 15.45 turns for first 3 assassins. +5% com: 14.60 turns for first 3 assassins. +10% com: ...
by Draco Cracona
Wed Jul 10, 2013 3:30 pm
Forum: Gameplay-Discussion
Topic: Wienerbot
Replies: 21
Views: 4935

Re: Wienerbot

Probably easiest to have to send it some wads. It's tricky otherwise, for example if the prices change between it checking the prices to ask you and it buying, or if there's only one at the lowest price etc.. I'd personally have you just /w spooky or similar, with commands to check your stock of dog...
by Draco Cracona
Wed Jul 10, 2013 2:35 pm
Forum: Gameplay-Discussion
Topic: Wienerbot
Replies: 21
Views: 4935

Re: Wienerbot

The idea is that you'd bank components for a dog before a run and message Wienerbot when you're ready to eat your ghost dog (or whatever), at which point the bot would check to make sure you had enough items banked to make a hot dog, blip on over to the lounge, insert the components, and message yo...
by Draco Cracona
Wed Jul 10, 2013 11:19 am
Forum: The Commune
Topic: Preliminary L8 Quest Knowledge
Replies: 103
Views: 38038

Re: Preliminary L8 Quest Knowledge

Pretty certain that we're dealing with 1.5% per adv in the zone, with either (combatModifier/2)% or (combatmodifier/5+5)% added on top of that (latter version is a stepwise one as well). Too hard to differentiate between them really, in practice.
by Draco Cracona
Wed Jul 10, 2013 9:07 am
Forum: The Commune
Topic: Preliminary L8 Quest Knowledge
Replies: 103
Views: 38038

Re: Preliminary L8 Quest Knowledge

Cross-posted from KoLSpading: Okay, some thoughts after trying to fit these two to the same formula: I can't get a continuous function that fits roughly 6% and 10% starting assassin chance with caps of 60 and 66. My best guess, currently: (0.05 + combatMod/5)+(floor((Adv)/6)*6*0.015). I got to the f...
by Draco Cracona
Wed Jul 10, 2013 5:08 am
Forum: The Commune
Topic: Preliminary L8 Quest Knowledge
Replies: 103
Views: 38038

Re: Preliminary L8 Quest Knowledge

Oooh, thanks. Very interesting to see that data, will have to try and have a good comparison later. Puts the cap at 66 for +25%, at least, which is good to know. Interesting about the guaranteed assassins, though.
by Draco Cracona
Fri Jul 05, 2013 2:02 am
Forum: The Commune
Topic: Preliminary L8 Quest Knowledge
Replies: 103
Views: 38038

Re: Preliminary L8 Quest Knowledge

I don't even understand equations like this, when they're posted. High school maths was nearly 20 years ago for me. Should be chance = (0.125+wombatMod*0.01/10)*(1+advCount/10), with wombatMod being the combat modifier (between 1 and 25). Sooooo I think from this I need to run +combat, yeah? I have...
by Draco Cracona
Thu Jul 04, 2013 6:20 am
Forum: The Commune
Topic: Preliminary L8 Quest Knowledge
Replies: 103
Views: 38038

Re: Preliminary L8 Quest Knowledge

Urgh. Again, I prove to be stupid by not actually checking the formula I post, sorry- not quite sure where that one came from, it looks like I missed the base 12.5% chance out and had the combat modifier set to 25. Should be chance = (0.125+wombatMod*0.01/10)*(1+advCount/10), with wombatMod being th...
by Draco Cracona
Thu Jun 27, 2013 9:09 am
Forum: The Commune
Topic: Preliminary L8 Quest Knowledge
Replies: 103
Views: 38038

Re: Preliminary L8 Quest Knowledge

Yeah, pretty much any +combat is equal when you start suppressing them to that amount. Seems like a strange mechanic to use, though.
by Draco Cracona
Thu Jun 27, 2013 8:15 am
Forum: Gameplay-Discussion
Topic: HCO: Tavern strategy.
Replies: 13
Views: 3828

Re: HCO: Tavern strategy.

So, nobody pointed out that my spreadsheet was wrong. Oops. Note to self: remember to multiply by the expected length of the tavern for #kings. That helps a lot. Anyway, cross posted from GD: Well, now that I've actually found and corrected my spreadsheet (I, uhh, had forgotten to factor in the leng...
by Draco Cracona
Mon Jun 24, 2013 11:21 am
Forum: The Commune
Topic: Preliminary L8 Quest Knowledge
Replies: 103
Views: 38038

Re: Preliminary L8 Quest Knowledge

Right, I seem to have a new candidate: assassinRate = min(1, (0.25*0.01/10)*(1+turnsSpent/10)) (numbers for assassins in first 50 and in first 10 agree with wolfram, roughly, done to check for bugs). +25% combat: 25.87 assassins in the first 50 Adv; 11.21 adv for first 3 assassins; 2.17 assassins in...
by Draco Cracona
Sun Jun 23, 2013 3:01 pm
Forum: The Commune
Topic: Preliminary L8 Quest Knowledge
Replies: 103
Views: 38038

Re: Preliminary L8 Quest Knowledge

Okay, a few tests ran: Assassin rate of (12.5+plusCombat/5)*(1+advcount/10) gives the following: +25%: First 10 turns: 1.9ish assassins expected. +1%: First 10 turns: 1.4ish assassins expected. Errr... these expectations do not match your formula, right? Like, if we entirely ignore your advcount va...
by Draco Cracona
Thu Jun 20, 2013 11:24 am
Forum: The Commune
Topic: Preliminary L8 Quest Knowledge
Replies: 103
Views: 38038

Re: Preliminary L8 Quest Knowledge

Okay, a few tests ran: Assassin rate of (12.5+plusCombat/5)*(1+advcount/10) gives the following: +25%: First 10 turns: 1.9ish assassins expected. 50 turns: 27.2 assassins expected. First three assassins: 12 turns expected. +1%: First 10 turns: 1.4ish assassins expected. 50 turns: 19.5 assassins expe...
by Draco Cracona
Thu Jun 20, 2013 10:23 am
Forum: The Commune
Topic: Preliminary L8 Quest Knowledge
Replies: 103
Views: 38038

Re: Preliminary L8 Quest Knowledge

Are we sure +combats does anything beyond making the adventure possible? The data samples indicate that it might, based on the consistent ~10% non-assassins at turns 50+ for +1%, compared to the rare non-assassins at T50+ for +25%. There appears to be minimal difference between the datasets for tur...
by Draco Cracona
Thu Jun 20, 2013 9:06 am
Forum: The Commune
Topic: Preliminary L8 Quest Knowledge
Replies: 103
Views: 38038

Re: Preliminary L8 Quest Knowledge

Ah, thanks, pewt. Checking, there's atually a 50+ failure on WM's data. Will try running something like 15*(1+turns/10) and comparing to Gui's data and your data. Trying to find something that factors in +combat without breaking the low-turn data is tricky, unless it's something useless like +com/5.
by Draco Cracona
Thu Jun 20, 2013 8:11 am
Forum: The Commune
Topic: Preliminary L8 Quest Knowledge
Replies: 103
Views: 38038

Re: Preliminary L8 Quest Knowledge

I'm looking at this data, and I'm wondering if anyone's seen any failures for assassins at +25% combat after 50 or even 60 turns? I'm seeing failures there for the +1% data. I'll have a go and try to come up with a sane model at some point over the next week or so... thinking something like 15% for ...