Search found 43 matches

by Hellno
Sun Feb 26, 2017 9:50 am
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 421
Views: 44260

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

I don't really know what all could cause that last line, but the 2nd to last line implies the script wants a saucepan to make a saucepanic. So maybe use some chewing gum on a string to get another saucepan. Do you have any meat? I would have expected the script to use the chewing gum automatically ...
by Hellno
Sat Jan 14, 2017 10:12 pm
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 421
Views: 44260

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Did you just implement some new eating/drinking code (awesome if so, btw)? Starting up day 2 in a standard run just now and saw all my goat cheese get eaten! :p
by Hellno
Sun Jan 08, 2017 8:53 am
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 421
Views: 44260

Re: Hardcore Ed Script Ascending

Seconded! I've run my multi through ed a bit more, and the only issue it's having at the moment is at the very start- I have to manually cast all the spell damage/myst buffs before starting the script so that it doesn't die while farming Ka at the pirates (i guess the main problem is that you start ...
by Hellno
Sat Sep 17, 2016 2:38 pm
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 421
Views: 44260

Re: Hardcore Ed Script Ascending

Eh I kinda think just keeping the backpack on at the f'c'le is preferable. If you don't have lots of perms, the mp regen and stats can be relevant to surviving/QoL.
by Hellno
Fri Sep 09, 2016 8:02 am
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 421
Views: 44260

Re: Hardcore Ed Script Ascending

Awesome, thanks. I won't be able to test the fix yet since I just did it manually before checking the forums :P There is another problem I've been experiencing as well, which is that the script is having problems opening the peak (this account doesn't have a deck)- it leaves the peak until the very ...
by Hellno
Wed Aug 24, 2016 11:21 am
Forum: Hardcore
Topic: 5/601 HC Nuclear Autumn, 2 floors
Replies: 0
Views: 7010

5/601 HC Nuclear Autumn, 2 floors

This was with a painted Witchess Knight (mostly for lots of extra turngen, but it's a great thing to digitize when there are no other targets around as every copy is essentially -1 turn). It makes day 1-2 a little awkward as there's a limited amount of places to farm up your 50 yellow pixels for the...
by Hellno
Tue Aug 23, 2016 5:19 am
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 421
Views: 44260

Re: Hardcore Ed Script Ascending

Experienced the same problem with the shore (not opening it up- i did it manually at level 11) and the Barrr again, where I stopped it after ~37 turns. Interestingly enough 2 insults had actually been acquired this time. (r949 according to mafia)
by Hellno
Sun Aug 21, 2016 1:04 pm
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 421
Views: 44260

Re: Hardcore Ed Script Ascending

Ok, still having problems with the ghosts (this is turn 2). Ed has 82 hp. Visit to Manor1: The Haunted Kitchen in progress... [2] The Haunted Kitchen Encounter: The Icewoman Strategy: C:\Users\Kristian\Dropbox\KoL Mafia\ccs\null.ccs [default] Round 0: upforit wins initiative! cc_combatHandler: 0 cc_...
by Hellno
Sat Aug 20, 2016 4:39 pm
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 421
Views: 44260

Re: Hardcore Ed Script Ascending

yeah, had the book
by Hellno
Sat Aug 20, 2016 10:49 am
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 421
Views: 44260

Re: Hardcore Ed Script Ascending

Didn't have problems with the ghosts today but with only 20 ml they were trappable anyway so will have to see next run if it all works. The script for some reason has forgotten how to open the island, it stopped at level 12 because it wasn't able to acquire a hippy/frat outfit. After manual shoring ...
by Hellno
Fri Aug 19, 2016 8:23 pm
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 421
Views: 44260

Re: Hardcore Ed Script Ascending

ed-scending on my multi without lovebugs (or the ed-stun yet), and the ghosts are a problem since they'll kill me before it's possible to 3xShoot. Perhaps you could change it to just kill the ghost if a stun isn't available. An update was recently pushed that.... no it wasn't, not for Ed... Ed shou...
by Hellno
Thu Aug 18, 2016 8:50 am
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 421
Views: 44260

Re: Hardcore Ed Script Ascending

ed-scending on my multi without lovebugs (or the ed-stun yet), and the ghosts are a problem since they'll kill me before it's possible to 3xShoot. Perhaps you could change it to just kill the ghost if a stun isn't available.
by Hellno
Sun Aug 14, 2016 5:11 pm
Forum: Hardcore
Topic: 2/449 HC Source, unannotated
Replies: 0
Views: 6364

2/449 HC Source, unannotated

===Day 1=== [0] Ascension Start [0,97,0] +> [0] Got barrel lid , ten-leaf clover , ten-leaf clover -> Turn [0] Machine Elf => Level 2 (Turn 0)! (2/10/1) => Level 3 (Turn 0)! (2/10/1) [1] Rest in your bed in the Chateau [0,0,0] +> [1] Got confiscated love note , portable cassette player [1] Your Wit...
by Hellno
Mon Aug 01, 2016 6:05 am
Forum: Scripting
Topic: Batfellow BatScript
Replies: 18
Views: 8004

Re: Batfellow BatScript

Made some improvements so I don't have to annoy myself with kols auto-hagnking. import<batfellow.ash> item [int] prices; void main() { cli_execute("refresh storage"); take_closet(closet_amount($item[special edition Batfellow comic]), $item[special edition Batfellow comic]); take_storage(storage_amou...
by Hellno
Mon Jul 04, 2016 9:54 am
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 421
Views: 44260

Re: Hardcore Ed Script Ascending

Just had another (more serious) problem- THe script didn't hit 100% flyering before finishing all quests (battlefield remaining), so it decided to powerlevel, however powerleveling consisted of barreling clovers and as such didn't progress the flyering, resulting in an infinite turn sink (i stopped ...
by Hellno
Sun Jul 03, 2016 8:58 am
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 421
Views: 44260

Re: Hardcore Ed Script Ascending

Very happy with the script so far in my first HC S Source. I ran into my first major problem as I hit level 11, when it just started repeated the following until I stopped it- worth noting a machine elf did not get 'equipped', and I only had 1 turn left. Can you make sure you are updated. I remembe...
by Hellno
Sat Jul 02, 2016 4:48 am
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 421
Views: 44260

Re: Hardcore Ed Script Ascending

Very happy with the script so far in my first HC S Source. I ran into my first major problem as I hit level 11, when it just started repeated the following until I stopped it- worth noting a machine elf did not get 'equipped', and I only had 1 turn left. [483] The Deep Machine Tunnels Encounter: Not...
by Hellno
Tue Jun 07, 2016 5:38 pm
Forum: Scripting
Topic: Batfellow BatScript
Replies: 18
Views: 8004

Re: Batfellow BatScript

Put together a small script to grab the most expensive consumable automatically. import<batfellow.ash> item [int] rewards; void main() { rewards[0] = $item[Kudzu salad]; rewards[1] = $item[Mansquito Serum]; rewards[2] = $item[Miss Graves' vermouth]; rewards[3] = $item[The Plumber's mushroom stew]; r...
by Hellno
Wed May 18, 2016 12:23 pm
Forum: Scripting
Topic: Batfellow BatScript
Replies: 18
Views: 8004

Re: Batfellow BatScript

Awesome! Will try it tonight and hopefully report back with 9 success stories.
by Hellno
Fri May 13, 2016 6:21 pm
Forum: Hardcore
Topic: 3/513 HC AWoL Snake Oiler
Replies: 0
Views: 9672

3/513 HC AWoL Snake Oiler

So this is my run. I don't think I do anything especially unique, but managed to avoid making any major mistakes, and had some good RNG along the way. Chateau: Ninja snowman assassin day 1 and 2. Brigand day 3. Winter garden: Leave until day 3 for frost flower. Got 4 snow planks, an ice house, and a...
by Hellno
Sat Jan 16, 2016 6:07 am
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 421
Views: 44260

Re: Hardcore Ed Script Ascending

There's no way you're getting a 2 day Ed without some manual input on day 1, mostly because the script is very casual in how it acquires Ka.
by Hellno
Tue Dec 22, 2015 11:59 pm
Forum: Ascension Tools
Topic: Ascension Log Visualizer (Contd.)
Replies: 22
Views: 13890

Re: Ascension Log Visualizer (Contd.)

There are a couple of new bugs with this program due to I assume changes in Mafia: Stat-gains are now reported like this in the logs: After Battle: You gain 85 Strongness After Battle: You gain 91 Mysteriousness After Battle: You gain 176 Roguishness As opposed to how ALV currently expects it: You g...
by Hellno
Thu Nov 05, 2015 3:12 pm
Forum: Hardcore
Topic: Standard S 2/576 (HC)
Replies: 0
Views: 9512

Standard S 2/576 (HC)

Was fortunate enough to succeed on my first 2-day attempt, so here is a log. Made a fair amount of mistakes probably adding up to +10 turns or so (biggest mistake being accidentally drinking 5 white pixels), so I hope to put up a better run soon and will provide annotations if I do. My run plan is h...
by Hellno
Wed Mar 25, 2015 11:46 am
Forum: Hardcore
Topic: 2/581 Ed - No CI, 20 skill, unannotated
Replies: 6
Views: 1969

Re: 2/581 Ed - No CI, 20 skill, unannotated

It seems to be missing a fortune cookie on day 1.
by Hellno
Wed Mar 25, 2015 11:31 am
Forum: Hardcore
Topic: 2/581 Ed - No CI, 20 skill, unannotated
Replies: 6
Views: 1969

Re: 2/581 Ed - No CI, 20 skill, unannotated

Oh crap, that's one thing I've always overlooked, thanks. Once I've finished a zone it's dead to me :p
by Hellno
Wed Mar 25, 2015 3:12 am
Forum: Hardcore
Topic: 2/581 Ed - No CI, 20 skill, unannotated
Replies: 6
Views: 1969

2/581 Ed - No CI, 20 skill, unannotated

Just wanted to share my no-CI run for those interested, I do a lot of stupid stuff that you probably shouldn't try to copy (such as junksprites), but I had sneaky pete on my side so could take some liberties in the name of "fun". I made two fairly big mistakes, first not hunting Pygmy witch accounta...
by Hellno
Sat Feb 14, 2015 3:44 am
Forum: Hardcore
Topic: Hellno Picky AT 3/575
Replies: 1
Views: 821

Hellno Picky AT 3/575

Skills: Transcendent Olfaction - The best skill in the game, cuts so many turns it's not even funny. Smooth Movement & Sonata of Sneakiness - Again, key skills for cutting turns. Can't live without them. Pastamastery & Advanced Saucecrafting - We need something to eat. Can also provide potions for t...
by Hellno
Sat Jan 31, 2015 8:02 am
Forum: The Commune
Topic: NS Tower Stat/Init/Elemental Tests
Replies: 98
Views: 13974

Re: NS Tower Stat/Init/Elemental Tests

+25/40 cold damage gave #5
392% init gave #2
by Hellno
Fri Jan 30, 2015 2:57 pm
Forum: The Commune
Topic: NS Tower Stat/Init/Elemental Tests
Replies: 98
Views: 13974

Re: NS Tower Stat/Init/Elemental Tests

+395% init gave #2
+53/40 spooky damage gave #3
by Hellno
Fri Jan 30, 2015 9:13 am
Forum: Hardcore
Topic: fifnasta's 4/750 HCP AT DitP run - ruthless critique welcome
Replies: 5
Views: 1134

Re: fifnasta's 4/750 HCP AT DitP run - ruthless critique wel

Congrats on a good run, you should easily be able to get it done in 3 days next time, but first, let's be ruthless! It doesn't make much sense to me why you are getting tacos when you already have the pasta/sauce skills, it's essentially just a waste of ~20 turns. Hunt hellions for 4 cubes to feed y...
by Hellno
Thu Jan 29, 2015 11:12 am
Forum: Hardcore
Topic: Hellno Clubber 4/664 DitP
Replies: 1
Views: 642

Hellno Clubber 4/664 DitP

I ended up 8 turns short of a 3 dayer, but felt like a good run otherwise! You can also see the log of my best run (3/622) here , but that's not annotated. (relevant) items that I DON'T have: Taffy, Resolutions, Gameinform, Xi, Backpack Skills: Olfaction, Smooth, Sonata, Pulverize, Ode, Batter Up, O...
by Hellno
Wed Nov 26, 2014 7:34 am
Forum: Introductions
Topic: Introductions...
Replies: 1596
Views: 368660

Re: Introductions...

Hi, I'm Hellno! I've been lurking these forums for long enough now (checking out logs and posting some of my own) that I thought it was time to just join up instead. I'm full-on hardcore (didn't do a single softy ascension yet), still trying to hone my skills and farm up some more toys so I can try ...
by Hellno
Tue Nov 11, 2014 6:43 pm
Forum: Hardcore
Topic: 4/884 AT HR, noob friendly
Replies: 0
Views: 4276

4/884 AT HR, noob friendly

Iotms: Smith's Tome, Winter Garden Perms (18 hardcore perms): http://bumcheekcity.com/kol/profile.php?u=Hellno&oldid=175052 Starting skills: Rain man, Thundercloud Other: Astral shirt, warbear oven in the workshed, 100% run with a Flaming Gravy Fairy, no telescope pieces :( Rainman plan: 5 writing d...
by Hellno
Wed Feb 26, 2014 9:46 am
Forum: Hardcore
Topic: Hellno - AoSP 4-Skill (4/781)
Replies: 0
Views: 1614

Hellno - AoSP 4-Skill (4/781)

Managed my first 4 day run so I thought I'd share :) Once again, I'm not yet putting a lot of planning into my runs, but my idea of going heavy into the motorcycle tree has worked so far, it's good at covering up all the holes my lack of IotMs causes. I finished day 4 with 12 drunkenness (and 2 adve...
by Hellno
Wed Feb 19, 2014 8:52 am
Forum: Hardcore
Topic: AoSP - 0 skill (5/894)
Replies: 0
Views: 1875

AoSP - 0 skill (5/894)

Thought I would share my first attempt, since it went better than expected, and I think I used a somewhat unusual strategy. I finished the last day by a pretty decent margin, but I'm doubtful I can cut a day with just 2 extra skill points. Ascension Relevant Items: Winter Garden, Induction Oven, Ast...
by Hellno
Mon Feb 17, 2014 4:25 pm
Forum: Hardcore
Topic: Hardcore CA2 DB (newbie, in progress, feedback appreciated!)
Replies: 10
Views: 2046

Re: Hardcore CA2 DB (newbie, in progress, feedback appreciat

Hey, thanks :) I managed to get a winter garden and was able to do two 5 day runs since this one, so things are getting better! I'm already on the hunt as sneaky pete of course, hopefully I've got some fun adventures to share soon. I've got a feeling my strategy for 0-skill will be quite unusual (I ...
by Hellno
Sun Feb 16, 2014 11:21 am
Forum: Gameplay-Discussion
Topic: Sneaky Pete Street: Cool Catalog
Replies: 31
Views: 10971

Re: Sneaky Pete Street: Cool Catalog

Here's my plan for 0-skill hardcore (vole sign). End build is 8-5-0. 1. Rev Engine 2. Catchphrase (+5 stats upgrade) 3. Mixologist (NC muffler upgrade) 4. Throw Party 5. Fix Jukebox (regen upgrade) 6. Born Showman (just to get started in bike tree) 7. Pop Wheelie (keep working on bike tree) (+50% in...
by Hellno
Sun Jan 12, 2014 12:32 pm
Forum: Hardcore
Topic: Hardcore CA2 DB (newbie, in progress, feedback appreciated!)
Replies: 10
Views: 2046

Re: Hardcore CA2 DB (newbie, in progress, feedback appreciat

Alrighty, this is the end! Last day took 34 adventures, for a final result of 6/1022. Aim for next run is 5 days and sub-1000, which should be easy if I get a garden in time, and possible if I don't. Don't have time to write a lot atm, so I'll just leave this here for now. ===Day 6=== [988-998] The ...
by Hellno
Sat Jan 11, 2014 9:30 pm
Forum: Hardcore
Topic: Hardcore CA2 DB (newbie, in progress, feedback appreciated!)
Replies: 10
Views: 2046

Re: Hardcore CA2 DB (newbie, in progress, feedback appreciat

Congrats on your upcoming personal best! I'm sure you can get to 5 days by applying your lessons learned. Thanks a lot :D With some tinkering I'm sure I can make it work. I went into it without much of a plan this time (as is quite evident from the log). It's really fun to read a thoughtful log fro...
by Hellno
Sat Jan 11, 2014 9:48 am
Forum: Hardcore
Topic: Hardcore CA2 DB (newbie, in progress, feedback appreciated!)
Replies: 10
Views: 2046

Re: Hardcore CA2 DB (newbie, in progress, feedback appreciat

Day 5 done! I came very close (up to a perplexing door missing only jarlsberg's key), but it wasn't meant to be today. It feels doable next attempt with some changes, but I'll save my own analysis until the run is actually finished. ===Day 5=== o> Used 1 astral energy drink (31 adventures gained) [0...
by Hellno
Fri Jan 10, 2014 3:40 pm
Forum: Hardcore
Topic: 3/696 HC CA2 AT
Replies: 7
Views: 1634

Re: 3/696 HC CA2 AT

Very impressive run, thanks for sharing :) I have 2 questions I hope you can answer- How do you get get a digital key if you're never in the 8-bit realm? Also, what buffs did you use to pass the familiar test? Thanks!
by Hellno
Fri Jan 10, 2014 3:02 pm
Forum: Hardcore
Topic: Hardcore CA2 DB (newbie, in progress, feedback appreciated!)
Replies: 10
Views: 2046

Re: Hardcore CA2 DB (newbie, in progress, feedback appreciat

Day 4 completed. I doubt I will make it 5 days, but 6 should be very easy (still a record for me :D). I started out the day with maxing monster level and +stats since I felt a bit behind, especially since I wasn't even 11 yet to start the MacGuffin quest. ===Day 4=== [530] The Hole in the Sky [32,27...
by Hellno
Thu Jan 09, 2014 7:39 am
Forum: Hardcore
Topic: Hardcore CA2 DB (newbie, in progress, feedback appreciated!)
Replies: 10
Views: 2046

Hardcore CA2 DB (newbie, in progress, feedback appreciated!)

Hey! I'm a new player (joined late November) interesting in hardcore ascending, so I hope I can get some tips on where I can improve! I have a Smith's Tome thanks to Crimbo-money and have an induction oven installed. No spleen familiar or garden yet unfortunately! I'm doing this run as a Disco Bandi...