Search found 180 matches

by cheesecookie
Sat Sep 09, 2017 8:42 am
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 400
Views: 41487

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

The Goblin King may not resolve itself, as in, you might hit the end and the script tell you it doesn't know what to do. Let me know if that happens. I think I did something that forces it to require a yellow ray to proceed. If that happens, you can proceed by getting the harem girl outfit and then...
by cheesecookie
Thu Sep 07, 2017 3:32 pm
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 400
Views: 41487

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Hi, Another mention, I tried the autopulling, and in sc ed runs it pulls wet stew , wich isn't necessary. I know you don't really support the pulling, just letting you know. It's more of a "not supporting SC Ed", HC Ed should take between 3-4 days. If it comes up in another path I may track wet ste...
by cheesecookie
Mon Sep 04, 2017 4:38 pm
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 400
Views: 41487

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Quick question - my power went out when Mafia was open but not running the script. When the power came and and I tried to run the script - it thought that I had a new run going. Anyway to salvage this or no? Thanks again for all your help and awesome script. It all depends on what Mafia tracked tha...
by cheesecookie
Mon Sep 04, 2017 8:11 am
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 400
Views: 41487

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

I have another feature request please. I'm currently doing a Live. Ascend. Repeat. run, and there's a few caveats to this challenge run that isn't fully supported by your script. Could you please add support for: - LAR adventures are not modified by +combat and -combat. I noticed that the script is...
by cheesecookie
Sat Sep 02, 2017 9:11 pm
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 400
Views: 41487

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

I was using it for ed runs and had an issue with the VYKEA choice adventure. Looked at the code and it looks like this small corner of the script had a bug, choice 9 isn't ever (afaik) available. I set it to 2 to just take the hex key so that it the choice will always be there. I might be ignorant ...
by cheesecookie
Fri Sep 01, 2017 3:17 pm
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 400
Views: 41487

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Would you be willing to add a cautionary mention on Universal Recovery to the first post in the thread? I'm going to have the script disable it for the session with a nag screen whenever it is run. Could you please add a setting inside the cheeseascend manager for the auto-conversion of booze/food ...
by cheesecookie
Tue Aug 29, 2017 8:02 am
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 400
Views: 41487

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Hmmm....thank you for the feedback regarding Universal Recovery. :o I wasn't "blaming" your script I was simply trying to understand why it was doing what it was. Universal recovery works well for me in all other circumstances so I think I'll go for a less drastic approach and either disable it or ...
by cheesecookie
Sun Aug 27, 2017 7:26 pm
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 400
Views: 41487

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

The character does have a gelatinous cube. I posted the entire Day 2 session log to https://pastebin.com/N0PJUyDE . Searching for the string "purchase MP with meat" will lead you to the multiple purchases of black cherry soda and Doc Galaktik's Invigorating Tonic. With the amount of ML maintained b...
by cheesecookie
Sat Aug 26, 2017 8:18 pm
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 400
Views: 41487

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Your suspicion on the cause of the meat drain may be partially correct. I took another look at the logs from that run and there were twenty instances of soda bread creation prior to the power-leveling spree. VYKEA is terrible at meat generation. :) A far larger culprit was regaining MP with meat. S...
by cheesecookie
Sat Aug 19, 2017 1:47 pm
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 400
Views: 41487

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

I tried this script for the first time yesterday on a SC Std Turtle Tamer run and it performed flawlessly on day one. On day two, after the character reached level 12, I noticed something odd. The script printed comments to the gCLI: "I seem to need to power level, or something... waaaa.". At that ...
by cheesecookie
Wed Aug 16, 2017 12:58 pm
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 400
Views: 41487

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

When in HC and going for lion oil and bird rib? for wet stew in whitey's grove the combat modifiers dont change to +combat as it is a non combat heavy zone. Can this be looked into please. Possibly got this, I don't go there enough to be certain. It will get handled automatically in a future update...
by cheesecookie
Sat Jul 22, 2017 5:44 pm
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 400
Views: 41487

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

...I'd guess that I ran about 20% of the turns by hand, mostly because I was paranoid about how the script would handle throw party/incite riot and switching audience love and hate. I tried looking at some of the source code to see I could find that code that manages the love/hate mode switch but s...
by cheesecookie
Thu Jul 20, 2017 1:56 pm
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 400
Views: 41487

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Well, for now I changed line 608 of cc_combat to include ", none" and it seems to have done the trick for me. if((enemy == $monster[tomb rat]) && (item_amount($item[tangle of rat tails]) > 0)) { return "item tangle of rat tails, none "; Encounter: tomb rat Round 0: capn castom wins initiative! cc_c...
by cheesecookie
Tue Jul 18, 2017 8:42 pm
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 400
Views: 41487

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Nachunte wrote:No, it didn't stop immediatley.
It fought 3 bishops in a row, and then stopped.
The stopping would be unrelated. That message results in us correcting our tracking but nothing more.
by cheesecookie
Tue Jul 18, 2017 4:43 pm
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 400
Views: 41487

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

_witchessFights is greater than our tracking, it is probably more accurate at this point (assuming manual Witchess combats). If it stopped, let me know. Otherwise, this is just informational. not a biggie, but automating an AWOL run, and many (most?) combats are aborting if the monster lives long e...
by cheesecookie
Tue Jul 18, 2017 4:42 pm
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 400
Views: 41487

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

I just noticed that cc_ascend funkslings tangles of rat tails, which wastes 1 each time it does so. Encounter: tomb rat Round 0: capn castom wins initiative! cc_combatHandler: 0 Round 1: capn castom uses the tangle of rat tails and uses the tangle of rat tails! Round 2: your opponent becomes a tomb...
by cheesecookie
Fri Jul 14, 2017 5:27 pm
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 400
Views: 41487

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

These are the values I put in the relay script : food:food Apparently, the string[int] "map" that handles the choices has bounds. I do not understand how ASH distinguishes this stuff, ugh Anyway, I just copy the results from split_string (a string[int]) into a different string[int] and that seems t...
by cheesecookie
Tue Jul 11, 2017 7:56 pm
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 400
Views: 41487

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

wildsider wrote:Skynet the script just did this on a LTA run day one.
Trying to pull 1 of filthy child leash
Also thank you for the great script and not nuking us meatbags.
Fixed in r1168.
by cheesecookie
Fri Jul 07, 2017 4:56 pm
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 400
Views: 41487

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Fessor Eli wrote:...the script didn't automatically do the Defiled Cranny, and therefore the Cyrpt quest was left hanging for me to finish on my own before I could access the Lair...
Weird, that's not one I expect to be left behind, I'll note it and take a look at some point. Thanks!!
by cheesecookie
Thu Jun 22, 2017 12:10 pm
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 400
Views: 41487

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Ive noticed an odd quirk recurring where, toward the end of a run, the script likes to run off and spend 1 adventure in the Black Forest. Afterward, it goes right back to business regardless of the encounter/result. Im pretty sure this happens when running the script at the point where the first ad...
by cheesecookie
Sun May 28, 2017 10:54 am
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 400
Views: 41487

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

At no point in this did it actually take action against the Enforcer. Once it got to this point it just stopped, so I finished the fight and the rest of the L.O.V. Tunnel in the relay browser. After that I ran the script again and it was all fine. (It killed Gordon's tentacle for real without a pro...
by cheesecookie
Fri May 26, 2017 1:50 pm
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 400
Views: 41487

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Changing "Sweetbreads Flambé" to "Sweetbreads Flambé" would get rid of this message. (cc_util.ash, line 3627) Changing "Sweetbreads Flambé" to "Sweetbreads Flambé" would get rid of this message. (cc_community_service.ash, line 577) Changing "Sacré Mental" to "Sacré Mental" woul...
by cheesecookie
Sun May 14, 2017 4:38 pm
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 400
Views: 41487

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

There is Universal Recovery but I don't recommend that with the script (it seems good elsewhere but it fights with the script in some ways that I don't understand). Regarding this - does/can ccascend temporarily disable my recovery script while it runs, or should I do that manually? You'll have to ...
by cheesecookie
Thu May 11, 2017 10:34 pm
Forum: Scripting
Topic: Batfellow BatScript
Replies: 18
Views: 7714

Re: Batfellow BatScript

How are you still in combat? The bat-jute did 10 damage so the plumber is dead.

Unless monster_hp() is reporting incorrectly, I suppose if it happens again you can try typing: "ash monster_hp()" and see what it says.
by cheesecookie
Tue May 09, 2017 1:15 pm
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 400
Views: 41487

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

I see, thanks for the clarification :) . This is the first time I'm using an auto ascension script. Following up on the issue then, is there anywhere in KoLmafia or on the script itself to set a limit when to stop the script if my MP reaches a certain level (e.g 20%)? So that I still have some MP l...
by cheesecookie
Mon May 08, 2017 2:16 pm
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 400
Views: 41487

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

I keep encountering this error on the first day I'm using this script. Autorecovery failed. We are having an MP problem damn it.... I wish I knew what data to output here to help with it. You probably want to abort and use some MP restorer. Sorry dude... otherwise, you can suck up the delays :) How...
by cheesecookie
Wed Mar 15, 2017 6:39 pm
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 400
Views: 41487

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Also just thought, I had a gravy boat in my inventory and it didn't equip when doing crypt quest. Is that an easy fix to implement ? Yes (quite easy), I thought I did this. Went through my code and saw I only did this for casuals. Posted r1093. Thanks for catching that! Note: I have it not get any ...
by cheesecookie
Wed Mar 15, 2017 4:47 pm
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 400
Views: 41487

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

] The problem i have is with digitize, i saw you say you would look into this so would like to know what you propose. The script digitize's writing desk D1 and then doesn't digitize anything else when it has defeated 5 desks even though i would have the turns to digitize for example, modern zmobies...
by cheesecookie
Wed Mar 15, 2017 4:40 pm
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 400
Views: 41487

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

o.O There's more to the install than the svn checkout? Is there an option somewhere to get it to stop piling on ML? I couldn't even do one adv in the spooky forest with the initial set-up it had on. I don't care about speed so much as getting the job done. No, but some people have problems with svn...
by cheesecookie
Tue Mar 14, 2017 3:35 pm
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 400
Views: 41487

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Herpa derp! Both stupid *and* easy. Seems to be just fine now, thanks =D Edit: Wow did I speak way too soon. Still hasn't done 1 turn, and it's freaking out over antique accordion. Make a meatcar to see if that will calm it down, now it's freaking out over not being able to invoke precheese.ash. Fu...
by cheesecookie
Mon Mar 13, 2017 4:20 pm
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 400
Views: 41487

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

zydecopolka wrote: cc_interrupt detected and aborting, cc_interrupt disabled.
Looks like you had cc_interrupt set (possibly from the relay settings menu). The setting disables itself when it triggers so just try it again.
by cheesecookie
Sun Mar 05, 2017 2:35 pm
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 400
Views: 41487

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

- when doing the Top Floor of the Giant's Castle, it pulled a Mohawk Wig but then wore the Crown of Ed instead. - if it's looking for -combat, it should probably equip the protonic pack rather than the LOV Epaulettes (only applies to myst classes). I can see what is going on with the Mohawk wig, it...
by cheesecookie
Sun Feb 26, 2017 4:12 pm
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 400
Views: 41487

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

cerealkiller wrote:Ahh okay I was thinking this also, as I do have double handed skill. Thank you. I will try this out.
It is looking to equip a second one. And in that location of the code, it did not first validate that you have a saucepan (just the lump). That'll be updated shortly (done, r1087).
by cheesecookie
Mon Feb 20, 2017 1:29 pm
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 400
Views: 41487

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Hi, totally new user here, have a question about the script. I've been getting this error since yesterday: svn: E175002: connection refused by the server Something went wrong while fetching svn directory info Couldn't really find an explanation or fix via Google, been using the script for two days ...
by cheesecookie
Mon Feb 20, 2017 1:26 pm
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 400
Views: 41487

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Fair enuf. I don't have a big picture view on this, so I would not want to presume. I guess I was trying to find a way to set it up to where if a new item enters the game, one doesn't have to add it it to several separate places to get the script to use it. But it sounds like you are on it. As for ...
by cheesecookie
Sun Feb 19, 2017 5:02 pm
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 400
Views: 41487

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

I am getting an error trying to automate an HC jelly run. If you just started an ascension (Ed primarily) enter 'refresh all' and then restart You don't have a valid class for this equipper, must be an avatar path or something. This occurs right in the start of the run. I do not think it is even re...
by cheesecookie
Fri Feb 17, 2017 6:48 pm
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 400
Views: 41487

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Hello, firstly, thanks so much for this wonderful script! It's been a great help during the busy weeks when I can't dedicate as much time as I would like to manually playing. Fantastic stuff! Quick question (i tried researching this, but I apologize if this is something obvious)- I browsed through ...
by cheesecookie
Tue Jan 17, 2017 8:49 am
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 400
Views: 41487

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

I miss free crafting. 2 years goes too fast. I'll figure something out.
by cheesecookie
Mon Jan 16, 2017 1:34 am
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 400
Views: 41487

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Did you just implement some new eating/drinking code (awesome if so, btw)? Starting up day 2 in a standard run just now and saw all my goat cheese get eaten! :p There have been almost (very minor) changes to it. I think it just decided to eat at a point where fettucini inconnu was a good idea (rath...
by cheesecookie
Thu Jan 12, 2017 11:56 am
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 400
Views: 41487

Re: Hardcore Ed Script Ascending

The script appears to no longer check if it is doing a 100% run before determining if it will do the Nuns during the Frat war. When it goes to fight the bandits, its ditches my 100% familiar in favor of the tot in the meat drop outfit. At least in SC. This happened in a TT, PM, & Sau run with both ...
by cheesecookie
Sun Jan 08, 2017 3:07 pm
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 400
Views: 41487

Re: Hardcore Ed Script Ascending

a little hand holding at the end when I saw it was starting the battlefield without doing the beach since I hadn't painted frogmen. Hm, next run also failed to do sonofabeach, and I even painted a lobsterfrogman this time. It looks like an if statement about digitize ended up between an if and and ...
by cheesecookie
Sat Jan 07, 2017 2:52 pm
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 400
Views: 41487

Re: Hardcore Ed Script Ascending

With a new season of Standard rewards, I just wanted to pop in and say thanks again for maintaining this. 2 Day SC AT complete with just a few aborts for low health against scaling/duped monsters, and a little hand holding at the end when I saw it was starting the battlefield without doing the beac...
by cheesecookie
Tue Dec 27, 2016 12:33 am
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 400
Views: 41487

Re: Hardcore Ed Script Ascending

Hey CC Word is you've got a new casual ascend script you'll be working on. Will it be integrated into cc_ascend? It's a massive deviation from cc_ascend and it is based off of a script that wasn't mine to begin with. It's dependent on too many things that break the traditional paradigm of cc_ascend...
by cheesecookie
Fri Dec 09, 2016 2:39 pm
Forum: Scripting
Topic: Batfellow BatScript
Replies: 18
Views: 7714

Re: Batfellow BatScript

TLDR; You're awesome, be sure to turn off any auto-attack macro before running. First of all, thank you so much for creating and sharing this script! I had a pile of batfellow comics that I hadn't gotten around to yet. Second, it was working just fine for me yesterday, then today it wasn't working....
by cheesecookie
Tue Nov 15, 2016 11:29 am
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 400
Views: 41487

Re: Hardcore Ed Script Ascending

Hi cheesecookie! Bought a oily woim since we last discussed this but the script still chose the First Turkey over it. Found that cc_ascend ran 79 turns trying to do Yossarian's Junkyard quest in HC Standard, as my fist turkey was still killing gremlins in a couple of turns. Still managed to make da...
by cheesecookie
Fri Nov 04, 2016 3:58 pm
Forum: Scripting
Topic: Batfellow BatScript
Replies: 18
Views: 7714

Re: Batfellow BatScript

papi wrote:Sorry, I am not sure what other information to give, as I have not been using Mafia or scripts for very long. What should I be telling you?

...

It will continue on like this ad infinitum until I stop it.
That is perfect actually. I think I got it, try r1014.
by cheesecookie
Fri Nov 04, 2016 10:44 am
Forum: Scripting
Topic: Batfellow BatScript
Replies: 18
Views: 7714

Re: Batfellow BatScript

Currently, I'm using r1012 of this script and r17344 of Mafia, and a couple odd things are happening. First, it's not alternating Bat-Kicks and Bat-Punches, instead opting to punch every time, resulting in numerous round 30 timeouts. Second, it's collecting all the digits of the code from 3 to 9, t...
by cheesecookie
Fri Oct 28, 2016 10:34 am
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 400
Views: 41487

Re: Hardcore Ed Script Ascending

I'm finishing day 1 of HCCS with about 5k meat remaining. Is that enough to have the script buy the antler chandlier during bedtime and rebuy the ceiling fan on day 2 and still manage to do all the stuff it needs to? It isn't. It'll want at least an obsidian nutcracker (or 2), candy corn costume fo...
by cheesecookie
Sun Oct 23, 2016 10:26 am
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 400
Views: 41487

Re: Hardcore Ed Script Ascending

jeffery wrote:
No Librams at the moment, unfortunately. Maybe I"ll pick up a taffy or heart libram in the future though.
No need to rush that, I wanted to make sure that I actually knew what the issue was :D
Anyway, r1004 should dump the rests once it sees that you are overdrunk (HCCS only).
by cheesecookie
Sat Oct 22, 2016 11:52 am
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 400
Views: 41487

Re: Hardcore Ed Script Ascending

I've noticed that when I run HC CS and the script eats the sleeping dog that I always end up with 10 free rests at the end of the day that I have to manually use in the Chateau so that my day 2 stat tests are optimal. Is there any way to have this integrated into the script? Do you have any librams...
by cheesecookie
Sun Oct 09, 2016 1:52 pm
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 400
Views: 41487

Re: Hardcore Ed Script Ascending

Also: 10 - 2*(my_inebriety()-10) = 30 - 2*(my_inebriety()) Yay math! When the script attempts to consume booze that gives both Adventures and Fights from the Time-Spinner, KoLmafia understandably prompts you: Are you sure you want to consume that before breaking the hippy stone? This prompt can be ...
by cheesecookie
Sun Oct 09, 2016 1:45 pm
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 400
Views: 41487

Re: Hardcore Ed Script Ascending

Also: 10 - 2*(my_inebriety()-10) = 30 - 2*(my_inebriety()) Yay math! When the script attempts to consume booze that gives both Adventures and Fights from the Time-Spinner, KoLmafia understandably prompts you: Are you sure you want to consume that before breaking the hippy stone? This prompt can be ...
by cheesecookie
Tue Sep 27, 2016 1:36 pm
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 400
Views: 41487

Re: Hardcore Ed Script Ascending

jeffery wrote:Hi cheesecookie

I noticed you had a really good turncount on one of your HCCS runs. (2/271).
Did you do that with this script?
It's pretty fantastic.
Yes, I only do leaderboard runs manually and not even those.
by cheesecookie
Sun Sep 18, 2016 3:34 pm
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 400
Views: 41487

Re: Hardcore Ed Script Ascending

...and casting the skill if the monster happens to be WITH SCIENCE. And knowing whether you want drops from the WITH SCIENCE monster since Rational Though destroys those. And if we want a non-shruggable +NC effect that lasts for 10 turns (potentially into another zone). This one is particularly dif...
by cheesecookie
Sat Sep 17, 2016 2:31 pm
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 400
Views: 41487

Re: Hardcore Ed Script Ascending

I ran into this issue while in the f'cle, which occurs before you get the Misty Robe (I think?). Therefore there is no other item in the back slot at this point. Perhaps a hardcoded "unequip protonic accelerator backpack" before adventures in the F'cle would be beneficial. The other thing I wanted ...
by cheesecookie
Wed Sep 14, 2016 5:01 pm
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 400
Views: 41487

Re: Hardcore Ed Script Ascending

Day 2 of HC Standard does not check if you have all the requisite ores for the trapper quest / if that stage is already finished before cheating Mine. The script was checking for progress with the trapper, since it does cheats before adventuring, getting the ores right away made it get more ores. A...
by cheesecookie
Wed Sep 07, 2016 4:18 pm
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 400
Views: 41487

Re: Hardcore Ed Script Ascending

Experienced the same problem with the shore (not opening it up- i did it manually at level 11) and the Barrr again, where I stopped it after ~37 turns. Interestingly enough 2 insults had actually been acquired this time. (r949 according to mafia) I think I got this one, the underlying problem may h...
by cheesecookie
Tue Sep 06, 2016 7:20 pm
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 400
Views: 41487

Re: Hardcore Ed Script Ascending

jeffery wrote:Not sure what happened but it failed to drink the astral pilsners and ended up with a 4 day run on HC standardard Sauceror ):
I still need to reply to your prior post.

It doesn't understand pilsners in non-Ed, non-CS. It's probably not too difficult to put in, I just have never got around to it.
by cheesecookie
Tue Aug 23, 2016 4:06 pm
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 400
Views: 41487

Re: Hardcore Ed Script Ascending

Experienced the same problem with the shore (not opening it up- i did it manually at level 11) and the Barrr again, where I stopped it after ~37 turns. Interestingly enough 2 insults had actually been acquired this time. (r949 according to mafia) I might have to throw an account in a run, I'm not s...
by cheesecookie
Mon Aug 22, 2016 4:04 pm
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 400
Views: 41487

Re: Hardcore Ed Script Ascending

Have a situation in Nuclear Autumn that I can't get past. First, I know that part of the issue is due to me adventuring outside of the script. I adventured in the pantry to open up Madness Bakery to bust a ghost. While doing that, I got the Dolphin King's Map. Now, when I run the script, it stops i...
by cheesecookie
Sun Aug 21, 2016 3:26 pm
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 400
Views: 41487

Re: Hardcore Ed Script Ascending

Ok, still having problems with the ghosts (this is turn 2). Ed has 82 hp. Simple enough, I just have to put the ghost busting into the global status for that combat (otherwise it kept trying again as you saw), I'm guessing the shootings don't carry over combats but I don't think the script would tr...
by cheesecookie
Sat Aug 20, 2016 4:16 pm
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 400
Views: 41487

Re: Hardcore Ed Script Ascending

Didn't have problems with the ghosts today but with only 20 ml they were trappable anyway so will have to see next run if it all works. The script for some reason has forgotten how to open the island, it stopped at level 12 because it wasn't able to acquire a hippy/frat outfit. After manual shoring...
by cheesecookie
Fri Aug 19, 2016 12:54 pm
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 400
Views: 41487

Re: Hardcore Ed Script Ascending

ed-scending on my multi without lovebugs (or the ed-stun yet), and the ghosts are a problem since they'll kill me before it's possible to 3xShoot. Perhaps you could change it to just kill the ghost if a stun isn't available. An update was recently pushed that.... no it wasn't, not for Ed... Ed shou...
by cheesecookie
Fri Jul 22, 2016 9:21 pm
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 400
Views: 41487

Re: Hardcore Ed Script Ascending

Did you start with less than full HR points? If so, the script expected that you could YR a frat via Rain Man so there is never a reason to go through that bit of code to get a frat warrior outfit. Either manually get the outfit, pull it, or, I dunno. Full points & already had the frat warrior outf...
by cheesecookie
Fri Jul 22, 2016 6:00 pm
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 400
Views: 41487

Re: Hardcore Ed Script Ascending

Doing a Heavy Rains run with the script. It seems to be doing fine, however I've now hit an error that I can't get past and I can't quite deduce what is going wrong in order to get past it. "We shouldn't be going down this path in HR" There was nothing in the CLI leading up to this error to give me...
by cheesecookie
Thu Jul 21, 2016 6:31 pm
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 400
Views: 41487

Re: Hardcore Ed Script Ascending

i'll look at the log tonight and get back to you. as i remember, mostly it was pumping ML too high on days one and two and getting beaten up a lot. also it loops trying to get to the beach before building the meatcar. i always go muscle sign so this is a bit perplexing. (if it bought an antique acc...
by cheesecookie
Wed Jul 20, 2016 11:14 pm
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 400
Views: 41487

Re: Hardcore Ed Script Ascending

the rest of it is me trying to make up for the failures of the script. i'm not exactly low-skilled and i have all the toys. ideally i'd like a script that can play a full day's turns without me having to intervene. what i want you to do with the log is read it, see why it stopped and make it not do...
by cheesecookie
Tue Jul 19, 2016 12:31 pm
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 400
Views: 41487

Re: Hardcore Ed Script Ascending

Thanks for the quick response. I'll totally get you a full log of my next run. (or at least the first two days), It'll take a couple days I assume you just want the graphical CLI as the log? It may be only 3, I didn't really check, all I know is I was impressed. It should be the right script (I got...
by cheesecookie
Mon Jul 18, 2016 2:04 pm
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 400
Views: 41487

Re: Hardcore Ed Script Ascending

Hey all, I love this script but I've noticed a problem, when I run it in HCCS Day one looks perfect. I mean A+ uses all the turns, gets me through 4-5 services. perfect. Day two? not as good. It tends to drink an emergency martini to overdrink leaving me with 150 turns, 0/15 food, 0/15 spleen. This...
by cheesecookie
Mon Jul 18, 2016 12:58 pm
Forum: Scripting
Topic: Hardcore Ed Script Ascending (Ascends various paths suboptimally)
Replies: 400
Views: 41487

Re: Hardcore Ed Script Ascending

Yeah , that would be perfect! I have started another run and will try to observe the its behavior closely. Edit: No matter what , knobs are way too powerful in the start especially if the script wait to attack on third attempt . In such case mad scientist have 30% jump chance and most likely you wi...