Search found 1291 matches

by QuantumNightmare
Mon Apr 05, 2010 2:28 am
Forum: The Commune
Topic: KoLSpading
Replies: 9
Views: 5532

Re: KoLSpading

This post makes me sad :(
by QuantumNightmare
Tue Feb 10, 2009 4:02 pm
Forum: Anything and Everything
Topic: AFH, AFHk, and Friends. (A Map!)
Replies: 75
Views: 43553

QuantumNightmare (#903762)

Les 3 Brasseurs
1356 Rue Sainte-Catherine Ouest
Montreal, QC
http://www.les3brasseurs.ca/eng/crescent.php

Great beer, plenty of space to relax with friends in the middle of downtown montreal.
by QuantumNightmare
Mon Feb 09, 2009 7:23 pm
Forum: Ascension Tools
Topic: Ascension Log Visualizer
Replies: 247
Views: 541533

Concerning the numbers of the QuestRNG chart, I'll first point towards the the documentation . The easiest way to do this properly is to read in the skills and familiars a player has available, and calculate the expected length of each quest per player. Adjust numbers for key pulls (RoC, monster ba...
by QuantumNightmare
Sun Feb 08, 2009 11:19 pm
Forum: The Commune
Topic: Brute Force Spading of delay()
Replies: 46
Views: 30277

Would anyone like my collection of logs? They take up 550 MB, but make up a 29 MB 7z file. I don't have the motivation to go over this anymore, and people keep wondering about the spooky forest and the oasis. I can email this stuff to anyone who is interested, for spading.
by QuantumNightmare
Sat Feb 07, 2009 3:35 am
Forum: Anything and Everything
Topic: ask vlad anything in this thread
Replies: 173
Views: 59178

If you were invisible for the day, what would you do? If you could get away with killing a single person, who would it be? Favourite book you've ever read? Number of people you've had sex with? How many times have you passed out or thrown up due to alcohol? Any advice you'd like to give all the n00b...
by QuantumNightmare
Thu Feb 05, 2009 4:07 pm
Forum: The Commune
Topic: Optimal place to level (Updated 2/05/09)
Replies: 132
Views: 76673

Sorry about that, should be fixed.
by QuantumNightmare
Thu Feb 05, 2009 4:05 pm
Forum: Ascension Tools
Topic: VladimirPootin's Mafia Log Parser v5.0: Linux compatible!
Replies: 168
Views: 93087

Is there any point in keeping this perl script updated, now that Flolle has decided to copy it?
by QuantumNightmare
Mon Feb 02, 2009 10:01 am
Forum: Ascension Tools
Topic: VladimirPootin's Mafia Log Parser v5.0: Linux compatible!
Replies: 168
Views: 93087

I would like to make a small request: Sir cheddar sent me a copy of his mafia logs generated under linux, and I realized just how annoying it is to have the last letter cut off every time. While the method you described doesn't quite work, the script should now be compatible with both linux and win...
by QuantumNightmare
Thu Jan 29, 2009 3:31 pm
Forum: Braggadocio
Topic: Should We Have A Trophy Room?
Replies: 13
Views: 3842

I like how all our bragging has been done in communal threads. We have AFH and AFHk boards showing the awesomeness of all our players. The clan as a whole took over the softcore boards, and we posted about it. While individual acheivements are what makes us great, so far we've put the focus on the g...
by QuantumNightmare
Wed Jan 28, 2009 10:24 pm
Forum: Braggadocio
Topic: Should We Have A Trophy Room?
Replies: 13
Views: 3842

lordhades15 wrote:We should probably do more of this, actually. HCO has a "trophy room" where they do something like this, and I think it's actually a good idea.
I'm not so sure about that. I like the current state of things, would rather we don't pick up that particular innovation.
by QuantumNightmare
Sun Jan 25, 2009 7:07 pm
Forum: Ascension Tools
Topic: Ascension Log Visualizer
Replies: 247
Views: 541533

Er, I don't really know what you are meaning by that. Is this a request or a question concerning the internal parser? By repeat drops, I mean the second giant needle you receive. The log parser has a list of drops that are only critical to display the first X times they are seen, which just helps r...
by QuantumNightmare
Sun Jan 25, 2009 4:00 pm
Forum: Ascension Tools
Topic: Ascension Log Visualizer
Replies: 247
Views: 541533

[*]Navel Ring usage isn't tracked. Admittedly, I don't really get what those lines are saying, but I also didn't really look at that yet. If you attempt to run away while using the navel ring, the MafiaLogParser will check if a turn was used or not. For example, the following text means that 4 turn...
by QuantumNightmare
Sun Jan 25, 2009 12:25 pm
Forum: Ascension Tools
Topic: Ascension Log Visualizer
Replies: 247
Views: 541533

Is there any difference between the AFH mafia log parser, and the parser used in this program?

Either way, this will reach a much bigger audience since it's easier to use. And the visualization is awesome. Nice to see you back, flolle!
by QuantumNightmare
Sun Jan 25, 2009 1:27 am
Forum: Introductions
Topic: Introductions...
Replies: 1602
Views: 528901

zombiepops wrote:I'll just stick to analyzing the data.
That's the spirit!
by QuantumNightmare
Sat Jan 24, 2009 12:22 pm
Forum: Braggadocio
Topic: AFH sucks! Prove me wrong.
Replies: 34
Views: 9810

I got worried that Darth actually accomplished something. Nice run, eke!
by QuantumNightmare
Mon Jan 19, 2009 8:32 pm
Forum: The Commune
Topic: Spading Hodgman's DR
Replies: 15
Views: 6016

The wiki is definately using coded defence values as a standard, not apparent. Here's the place to complain:
http://kol.coldfront.net/thekolwiki/ind ... data_pages
by QuantumNightmare
Mon Jan 19, 2009 9:28 am
Forum: The Commune
Topic: Spading Hodgman's DR
Replies: 15
Views: 6016

Monster defence is complicated. The game stores one value for monster defence, which is modified by +ML at a rate of one to one. Then when you fight a monster, it's apparent defence is 90% of this value. So hodgman's moxie is 0.9*(750+ML_mods). If no +ML is used, 750*0.9=675. 750 is the defence that...
by QuantumNightmare
Sun Jan 18, 2009 11:53 pm
Forum: The Commune
Topic: Spading Hodgman's DR
Replies: 15
Views: 6016

Hodgman moxie testing. I buffed muscle to 3213, and fought a bunny barehanded. Did 823 damage. Then fought hodgman, and dealt 112 damage with my auto-attack. This means that 149 damage was dealt to hodgman, which was reduced by 25%. If 1 moxie gives 823 damage, 675 moxie gives 149 damage. Hodgman's ...
by QuantumNightmare
Sun Jan 18, 2009 11:08 pm
Forum: Braggadocio
Topic: AFH sucks! Prove me wrong.
Replies: 34
Views: 9810

Meh. Let's focus on what's really important here: quite a few excellent runs were put up recently by everyone but Istari, and darth likes to talk smack from the sidelines.

Can we agree on this much? This is a good day for speed ascension!
by QuantumNightmare
Sun Jan 18, 2009 7:13 pm
Forum: The Commune
Topic: Spading Hodgman's DR
Replies: 15
Views: 6016

As also noted in /clan, we still need to test Hodgman's moxie. Note that weapon damage is equal to: Player Muscle - Monster Moxie + Weapon Damage While weapon damage is on the order of 10-40 damage and can be neglected, hodgman's moxie will be several hundred points. A test for hodgman's moxie shoul...
by QuantumNightmare
Sun Jan 18, 2009 11:16 am
Forum: Braggadocio
Topic: AFH sucks! Prove me wrong.
Replies: 34
Views: 9810

As kevbob pointed out, did you just say the Hogs aren't a speed ascension clan anymore? :D
by QuantumNightmare
Sat Jan 17, 2009 6:16 pm
Forum: The Commune
Topic: Pirate Insult Data Gathering
Replies: 41
Views: 17226

That's great to know, hellion! Here is a table of the expected turncount for insult gathering as well as beer pong, for various amounts of insults Insults Turns Pre-Change Turns Post Change Beer Pong Turns 3 61 60.3 56 4 21 20.1 14 5 15 13.7 5.6 6 16 13.3 2.8 7 20 15.4 1.6 8 30 20.8 1 Note that beer...
by QuantumNightmare
Fri Jan 16, 2009 5:06 pm
Forum: Braggadocio
Topic: January 16th softcore boards
Replies: 24
Views: 7660

Oh wow! Kevlar got only the second 3-day SCB run. Congrats!
by QuantumNightmare
Fri Jan 16, 2009 3:14 pm
Forum: Braggadocio
Topic: January 16th softcore boards
Replies: 24
Views: 7660

January 16th softcore boards

I just took a look at the leaderboads, and look what I found in softcore: http://joshua.now.googlepages.com/No-path.PNG http://joshua.now.googlepages.com/Teet.PNG All twenty spots on these two boards are taken up by members of AFH/k. The first sub-550 turn run as well. Good job guys!
by QuantumNightmare
Thu Jan 15, 2009 11:14 pm
Forum: Anything and Everything
Topic: Mini-Alrik
Replies: 32
Views: 9719

Congrats, alrik! Looks like people are growing up around here...

/em wants to stay a kid forever
by QuantumNightmare
Wed Dec 31, 2008 11:31 am
Forum: The Commune
Topic: Brute Force Spading of delay()
Replies: 46
Views: 30277

For people looking here to understand the mechanic, skipping noncombats does not progress floor/delay counters for zones. Any turn spent makes progress. Any combat started, even if you run away, makes progress. The reason skipping noncombats can help in the cyrpt is that there is a 2-turn range whe...
by QuantumNightmare
Fri Dec 19, 2008 9:37 am
Forum: Ascension Tools
Topic: VladimirPootin's Mafia Log Parser v5.0: Linux compatible!
Replies: 168
Views: 93087

That's a good idea. alias nb => echo Note: [i]%%[/i] should work, since mafia will display the HTML tags like normal text, for the forum to use. What problems are you having with your log? The easiest thing to do is zip the problem ascension and send it to quantum dot afh at gmail dot com. I'll take...
by QuantumNightmare
Sat Dec 13, 2008 12:59 pm
Forum: Ascension Tools
Topic: VladimirPootin's Mafia Log Parser v5.0: Linux compatible!
Replies: 168
Views: 93087

Oops! I fixed the link.
by QuantumNightmare
Thu Dec 11, 2008 11:49 am
Forum: Ascension Tools
Topic: VladimirPootin's Mafia Log Parser v5.0: Linux compatible!
Replies: 168
Views: 93087

By default, the parser now ignores everything after you fight the NS's third form the first time. It doesn't care if you beat her or not, but assumes you do. If you spend turns after this point, they will be recorded as such: [1042] Sorceress Tower: Naughty Sorceress [1043-3145] Aftercore If you wan...
by QuantumNightmare
Mon Dec 01, 2008 11:52 am
Forum: Gameplay-Discussion
Topic: Candy Fruit Fairy Thing
Replies: 22
Views: 7135

This seems like an ideal familiar. While the MP costs are higher, you can better control the rate of drain. If you can't afford to pay out MP at any given moment, just save the plums you receive and use the thing as a full weight fairy. Once you get enough MP to afford the drain, you now have a voll...
by QuantumNightmare
Wed Nov 26, 2008 11:56 am
Forum: The Commune
Topic: Optimal place to level (Updated 2/05/09)
Replies: 132
Views: 76673

The current version of the sheet does calculate the other 2.5 and 4.5 turns of powerleveling, and you can see that volleys are quite a bit better. I'm surprised!
by QuantumNightmare
Sun Nov 23, 2008 1:29 pm
Forum: The Commune
Topic: Optimal place to level (Updated 2/05/09)
Replies: 132
Views: 76673

I added a new "pixie" tab to the sheet. This tab compares statgains per turn of using the pixie and volleyball. Pixie stats are (absinthe stats) / (turns spent farming absinthe + turns spent using absinthe). This value changes as you farm more absinthe, since the time spent farming increas...
by QuantumNightmare
Sat Nov 22, 2008 1:51 pm
Forum: The Commune
Topic: Haunted Wine Cellar drop patterns
Replies: 6
Views: 2897

That's looking very good. The next step is to find if there are repeats among the 24 patterns. Kujjie found an odd distribution in the barrels not because any of the nine patterns were more likely than the others, but because the 9 chosen patterns were skewed in one direction. Perhaps there is some ...
by QuantumNightmare
Sat Nov 22, 2008 10:03 am
Forum: Introductions
Topic: Introductions...
Replies: 1602
Views: 528901

I've got a new hero.

I tried some scuba diving and cave crawling over this past summer. The diving was incredible, the cave crawling through spaces I could barely fit into was terrifying in a fun way. I'd imagine putting the two together would be quite a rush!
by QuantumNightmare
Fri Nov 21, 2008 10:01 am
Forum: The Commune
Topic: Superlikelies, noncombats, and scheduled encounters
Replies: 55
Views: 24435

That pretty much confirms what hellion posted directly above, but does provide new information. It states that timed superlikelies cannot override % based superlikelies, which is useful information. I would understand timed superlikelies to be the scheduled adventures such as the pantry and crypt, w...
by QuantumNightmare
Wed Nov 19, 2008 2:06 pm
Forum: The Commune
Topic: Brute Force Spading of delay()
Replies: 46
Views: 30277

Welcome Back advances the counter without spending a turn. (I spent 15 Welcome Back occurrences in the Haunted Pantry, then opened the manor on my first actual adventure there.) I wanted to test if you could use tattered scraps after getting the plus sign and teleportitis and still get the Oracle, ...
by QuantumNightmare
Mon Nov 17, 2008 11:49 pm
Forum: Ascension Tools
Topic: VladimirPootin's Mafia Log Parser v5.0: Linux compatible!
Replies: 168
Views: 93087

The idea for this update comes from Deus. You can now write comments directly into the gCLI, and they will appear in your parsed log. If you type "echo Note: This is my comment", then the parsed log will contain the following text: [/code]This is my comment[code] This formats nicely with t...
by QuantumNightmare
Sun Nov 16, 2008 2:01 pm
Forum: The Commune
Topic: Sticker Summon Spading
Replies: 54
Views: 17262

I wrote a quite parser to go through this thread, and analyze all data of the form "scratch 'n' sniff (word) sticker"

Results from 89 individual summons:
41 apples, 48 unicorns
43 UPC, 46 wrestler
47 dragon, 42 rock band

Looks like the odds are equivalent between each set.
by QuantumNightmare
Wed Nov 12, 2008 8:07 pm
Forum: The Commune
Topic: Haunted Wine Cellar drop patterns
Replies: 6
Views: 2897

The wine cellar data is actually very close to what we expect to see with 24 layouts, all with equal likelihood. Look at this graph: http://joshua.now.googlepages.com/WineCellar.PNG The blue dots are the actual percent chance of finding a particular layout, while the red line is the expected rate if...
by QuantumNightmare
Tue Nov 11, 2008 11:20 pm
Forum: Introductions
Topic: Introductions...
Replies: 1602
Views: 528901

Nah, there's no contest. HCO were the undisputed kings of spading, not HoD. I still remember being rejected by HCN/O when I was starting out...
by QuantumNightmare
Fri Nov 07, 2008 12:18 pm
Forum: Ascension Tools
Topic: Best food and booze from the mall
Replies: 47
Views: 26103

That's an awesome page! Although... how are you calculating costs when you include fortune cookies? Do you assume we get one of the higher cost semi's and sell them, to help pay for eating better food with the rest of your diet?
by QuantumNightmare
Tue Nov 04, 2008 10:16 pm
Forum: The Commune
Topic: Sticker Summon Spading
Replies: 54
Views: 17262

You acquire an item: scratch 'n' sniff apple sticker You acquire an item: scratch 'n' sniff UPC sticker You acquire an item: scratch 'n' sniff dragon sticker You acquire an item: scratch 'n' sniff apple sticker You acquire an item: scratch 'n' sniff wrestler sticker You acquire an item: scratch 'n' ...
by QuantumNightmare
Mon Nov 03, 2008 6:11 pm
Forum: Ascension Tools
Topic: My checkers, let me show you them
Replies: 91
Views: 55351

Can we also get checkers for missing craftable discoveries?
by QuantumNightmare
Fri Oct 31, 2008 9:57 am
Forum: Ascension Tools
Topic: VladimirPootin's Mafia Log Parser v5.0: Linux compatible!
Replies: 168
Views: 93087

I've been updating the ascension recognition a few times a week now, as kirkpatrick said I'd download the latest version and see if the problems still occur.

If things are still messing up, you can zip up your problem mafia logs and send them to quantum.afh at gmail dot com.
by QuantumNightmare
Tue Oct 28, 2008 10:46 am
Forum: The Commune
Topic: hearts or favors?
Replies: 3
Views: 1882

Party favours have an odd distribution. The rare items are very powerful, but the odds of getting one halve each time a rare item is summoned. So you're better off summoning a handful of party favours each day to find your poppers, crackers, and champagne glasses. After you've found a couple, I'd sw...
by QuantumNightmare
Fri Oct 24, 2008 9:29 pm
Forum: Gameplay-Discussion
Topic: volleyball vs sombrero - for speed
Replies: 15
Views: 5655

Does the llama become more useful if you use your "Welcome Back" turns running down delay() in a quest zone? That's 1-5 turns you can save per day.
by QuantumNightmare
Thu Oct 23, 2008 11:35 am
Forum: The Commune
Topic: Mother's little helper DA effect
Replies: 1
Views: 1445

I think regular spading for damage reducers should include a test for both DA and DR. The wiki suggests a DR of 12 is present, so while your result of a DA of 50 seems correct, DR should also be tested. DR can be tested using the monster damage formula. Fight a monster that has a base attack of 19 o...
by QuantumNightmare
Tue Oct 21, 2008 7:32 pm
Forum: The Commune
Topic: Brute Force Spading of delay()
Replies: 46
Views: 30277

I'm still working out a few bugs, but here is a preliminary log of food eaten in the 5,100 daily logs I have received. Data is in the form: Food Adventures Received = Times Received Food eaten under Opossum Booze drunk under Blender All other consumption under a known zodiac sign Note: Some bugs exi...
by QuantumNightmare
Thu Oct 16, 2008 12:14 pm
Forum: The Commune
Topic: Brute Force Spading of delay()
Replies: 46
Views: 30277

I'll gladly accept donations to my in-game character, or donations of zipped mafia session folders to "quantum.afh at gmail dot com", or donations of brainpower in chat or IRC.

A number of players have contributed their brains so far, especially DarthDud, Eleron, and Seal Lubber.
by QuantumNightmare
Wed Oct 15, 2008 10:45 pm
Forum: Suggestions / Complaints
Topic: Forum sig image for AFHk members?
Replies: 7
Views: 4889

There's a thread in the AFHk private section with a bunch of sigs, I stickied it just now to make it moar visible. Here's a funny one for AFHk:
Image
by QuantumNightmare
Wed Oct 15, 2008 6:44 pm
Forum: Suggestions / Complaints
Topic: Forum sig image for AFHk members?
Replies: 7
Views: 4889

The current AFH sig was created for a contest. We can easily run another contest for 1-3 mil, in order to find a sig for AFHk.
by QuantumNightmare
Wed Oct 15, 2008 11:33 am
Forum: Anything and Everything
Topic: Should I buy a Macbook
Replies: 13
Views: 4171

Friends don't let friends go mac.
by QuantumNightmare
Wed Oct 15, 2008 11:32 am
Forum: The Commune
Topic: Brute Force Spading of delay()
Replies: 46
Views: 30277

In around 150 samples, I have only seen it take more than 5 turns two times. Once it took 11 turns, once it took 10 turns. These both seem like buggy results from misplaced flags, since they are so far out of the regular experience. However, they did occur. This might also have been caused by those ...
by QuantumNightmare
Wed Oct 15, 2008 9:44 am
Forum: The Commune
Topic: Brute Force Spading of delay()
Replies: 46
Views: 30277

My script does the following: If you have a plus sign, and if the DoD is NOT unlocked, and if you receive teleportitis for X turns, it will track your next X turns. X is set to zero if teleportitis is removed. I then keep track of the number of zones you must visit before the oracle occurs, irrespec...
by QuantumNightmare
Mon Oct 13, 2008 11:13 pm
Forum: The Commune
Topic: Superlikelies, noncombats, and scheduled encounters
Replies: 55
Views: 24435

n00bsphere is a whole other issue that I don't want to go into. Preferably a character that has more than 3 ascensions.
by QuantumNightmare
Mon Oct 13, 2008 10:47 pm
Forum: The Commune
Topic: Superlikelies, noncombats, and scheduled encounters
Replies: 55
Views: 24435

Can I get a test of the crypt please? Adventure in a single subzone until you get a boss. Skip the boss, and keep running turns. Keep doing this until at least 200 turns are spent. Then send me an email of the mafia log generated from this test, for analysis. EDIT: test has been done, Darth and Tiss...
by QuantumNightmare
Sun Oct 12, 2008 5:00 pm
Forum: The Commune
Topic: Brute Force Spading of delay()
Replies: 46
Views: 30277

Brute Force Spading of delay()

When delay is removed from an area, a note will be added here. The updates won't always happen in a timely manner, but you can always let me know if one of the listed zones is out of date. Or just check out m which is probably more relevant now. -lost This is where I'll post preliminary results fro...
by QuantumNightmare
Sun Oct 12, 2008 10:57 am
Forum: Ascension Tools
Topic: VladimirPootin's Mafia Log Parser v5.0: Linux compatible!
Replies: 168
Views: 93087

So far the log parser has been searching for strings that mafia displays on ascension, but mafia has been changing these around quite a bit lately. While I still search for some of the more popular strings that are displayed on ascension, the log parser also checks your turncount and makes educated ...
by QuantumNightmare
Wed Oct 08, 2008 11:33 pm
Forum: Braggadocio
Topic: Casual 1-day - lvl 30
Replies: 12
Views: 4132

Oh wow. That's a cool stunt!
by QuantumNightmare
Wed Oct 08, 2008 4:33 pm
Forum: The Commune
Topic: NS13 Queue
Replies: 8
Views: 3032

Dev snooping this time. After my spading results confirmed a 5-unit long queue unique per zone, I went to a dev to have it confirmed. He agreed. I then looked over Darth's dev leak that suggested a queue length of 4, and we agreed the results were ambiguous and only proved that the queue is at least...
by QuantumNightmare
Mon Oct 06, 2008 7:15 pm
Forum: The Commune
Topic: Purple Light District (SLEAZY)
Replies: 46
Views: 21955

More results. Ceir and Pieces have been very dedicated at sending me data by kmail, and I've been very bad at replying. Here's a compilation of the data they have generated: Combat Mod Rate Adventures Clubs 15% 26% 31 8 20% 19% 1035 201 25% 24% 555 131 Ignoring the data at 15% which has a tiny sampl...
by QuantumNightmare
Mon Oct 06, 2008 12:02 am
Forum: The Commune
Topic: NS13 Queue
Replies: 8
Views: 3032

I'd like to give a big shout-out to Revoklaw, who put together an ash script to automate the test I described in the above post. Definitely saved me hours. Test setup, while poppering batrats: A single-zone queue would look as follows: Batrat - 4 ratbats A multi-zone queue would look as follows: Bat...
by QuantumNightmare
Sun Oct 05, 2008 10:52 pm
Forum: The Commune
Topic: Optimal place to level (Updated 2/05/09)
Replies: 132
Views: 76673

The PLD was added as a leveling zone, assuming it is set up beforehand.

DNT, are you still having problems running the sheet?
by QuantumNightmare
Sun Oct 05, 2008 1:19 pm
Forum: The Commune
Topic: NS13 Queue
Replies: 8
Views: 3032

I'd assume nothing for now. Basic test on poppers: Popper'd a batrat. Spend 5 turns in the cemetary, followed by 2 in the burrows. Got a ratbat and batrat in the burrows, showing that the popper turns were expended when I adventured in the cemetary. Leads to the next test: Length of the queue. Poppe...
by QuantumNightmare
Sat Oct 04, 2008 3:38 pm
Forum: The Commune
Topic: NS13 Queue
Replies: 8
Views: 3032

NS13 Queue

We do not know anything about how the queue currently functions, so it's time to begin building our understanding from the ground up. First test: What is the rejection rate. Method: Assume queue is less than 6 units long. Adventure in the ratbat/batrat junction, using poppers on ratbats. Next 5 turn...
by QuantumNightmare
Sat Oct 04, 2008 11:52 am
Forum: The Commune
Topic: Purple Light District (SLEAZY)
Replies: 46
Views: 21955

More data: Ceir and Pieces both ran +20% combats, and cleeshed all hobos. So all data was collected with 0 hobo kills: Ceir: 190 adventures, 26 clubs. Pieces: 209 adventures, 51 clubs. Total: 399 adventures, 77 clubs. 19.3% club adventure rate, with +20% combats. My testing of statgains: Mainstat St...
by QuantumNightmare
Fri Oct 03, 2008 1:11 am
Forum: The Commune
Topic: Monster guide - NS13 edition
Replies: 3
Views: 154054

Missing zones: Island: (2) The Frat House (Bombed Back to the Stone Age) The Battlefield (Frat Warrior Fatigues) Woods: (4) Spooky Forest Typical Tavern Hidden City Road to Whitey's Grove (business hippies only) Plains: (4+6 bosses) Knob Goblin King's Chamber Boss Bat's Lair The Knob Shaft 5 Crypt ...
by QuantumNightmare
Sun Sep 28, 2008 3:28 pm
Forum: The Commune
Topic: Hidden DA Effect?
Replies: 16
Views: 5554

Can you test for DR as well?
by QuantumNightmare
Sun Sep 21, 2008 1:51 pm
Forum: Ascension Tools
Topic: VladimirPootin's Mafia Log Parser v5.0: Linux compatible!
Replies: 168
Views: 93087

I have yet to see a log from a black cat run, but that could be done. Won't be a very high priority, though. I've released a new version, which will track navel ring retreats. It post something like this: [71-74] Outskirts of The Knob +> [74] Got Knob Goblin encryption key &> 6 / 8 free retreats...
by QuantumNightmare
Sat Sep 20, 2008 3:53 pm
Forum: Rules and Clan Information
Topic: Clan Chatbot
Replies: 100
Views: 71586

AFHk now has dungeon privileges.