Search found 216 matches

by Prestige
Sat Dec 20, 2008 4:59 am
Forum: Gameplay-Discussion
Topic: Underwater Adventures
Replies: 1
Views: 1418

I've just been reading (and posting to) the wiki for info on the underwater areas. In particular, I've been working on the "underwater adventuring" and "sushi" articles. There are good opportunities to make money down there that make the initial investment of turns worth it to ea...
by Prestige
Tue Dec 02, 2008 6:49 am
Forum: The Commune
Topic: Flipping out!
Replies: 3
Views: 2198

Flipping out!

As you know, having the Fishbreath effect active in the Briniest Deepests causes the monsters there to "flip out," increasing their attack and defense (and I believe enabling some extra drops). Then I got to thinking, where have I heard the term "flip out" before? So I cast Relax...
by Prestige
Thu Nov 06, 2008 9:48 pm
Forum: The Commune
Topic: Adventure gains from eating
Replies: 149
Views: 36469

I don't know if this tells you anything you don't already know, but this screenshot was just posted on twitter:

http://images.kingdomofloathing.com/ite ... ershot.gif
by Prestige
Fri Aug 01, 2008 10:37 pm
Forum: The Commune
Topic: The Shore and tower items bug?
Replies: 45
Views: 22235

I've definitely noticed that I don't get a tower item on my first shore trip of an ascension anymore. Actually I don't know if was previously the case. Still, later intervals seemed to give tower items.
by Prestige
Sat Jul 26, 2008 8:10 pm
Forum: The Commune
Topic: Round 6 Boss Bonus
Replies: 3
Views: 1804

Ah, so that's the hidden effect of the 30-MP skills that we've heard hinted at. Very interesting. Since there are 5 versions of this spell, I wonder if matching or opposing the element of the boss matters.
by Prestige
Fri Jul 18, 2008 6:52 pm
Forum: The Commune
Topic: Purple Light District (SLEAZY)
Replies: 46
Views: 21444

Well as of last week, it was definitely still possible to get the Club without having diverted water in EE at all. It's possible something changed. On the radio last night, Jick addressed the fact that he'd fixed Chiller night in BG being too powerful. However he also said another zone interaction b...
by Prestige
Tue Jul 15, 2008 7:26 pm
Forum: The Commune
Topic: The Ancient Hobo Burial Ground (SPOOKY)
Replies: 18
Views: 5109

OK, I think the Chiller Night scaling has changed. Remember this message you used to get on dance #2-3? You join the ranks of zombie hobos and begin dancing along with them.You step into the zombie dance squad and subtly screw up their precision dancing. You deliberately start on the wrong foot, cau...
by Prestige
Sun Jul 13, 2008 6:39 pm
Forum: The Commune
Topic: Thoughts about the Poop Deck
Replies: 2
Views: 1444

Some spading by Yiab on the wiki suggests that O Cap'm is just a regular noncombat and the zone has a 80% combat rate -- if it's been 29 or more turns since the last O Cap'm was taken. I don't what the counter starts at each ascension, but it could very well be zero. It's obviously much lower than 29.
by Prestige
Sun Jul 13, 2008 12:28 am
Forum: The Commune
Topic: Hobopolis Strategy Guide - In Progress
Replies: 9
Views: 3728

OK, this stage thing always confused me with its counter-intuitiveness. So the correct way to do things is to: After a mosh/busk, everyone has to get off stage before anyone else gets on stage. Is that correct? Of course clicking "Keep Performing" will still also kick you off stage that po...
by Prestige
Fri Jul 11, 2008 7:41 pm
Forum: Anything and Everything
Topic: Sharpie Art!
Replies: 5
Views: 2368

Hey, thanks. I was actually going to draw something for the KoL calendar this year, but what I was trying didn't work out the way I'd hoped, so I gave up on it.
by Prestige
Fri Jul 11, 2008 3:36 am
Forum: The Commune
Topic: Bosses: loot spading
Replies: 58
Views: 17720

OK, based on this talk page: m ... as well as statements by Jick on the radio, it sounds like Hodgman's rare drops occur as a result of low overall turncount. The run may also have to be in 1 day (rollover to rollover), in the same way it needs to be to qualify for the leaderboard, according to some...
by Prestige
Fri Jul 11, 2008 2:02 am
Forum: The Commune
Topic: Cleesh
Replies: 3
Views: 1740

Ah, so this is the trick they were talking about on the radio (they didn't reveal what it was, just that it existed). We shouldn't necessarily expect this to keep working for long...
by Prestige
Thu Jul 10, 2008 10:29 pm
Forum: The Commune
Topic: The Ancient Hobo Burial Ground (SPOOKY)
Replies: 18
Views: 5109

Jick on radio today: "There's a bug in the burial ground that's making a certain technique for clearing the zone increase exponentially more than it should."

So expect this to change if/when he gets around to fixing it.
by Prestige
Wed Jul 09, 2008 10:44 am
Forum: The Commune
Topic: Purple Light District (SLEAZY)
Replies: 46
Views: 21444

OK, so apparently piping cold water from EE to PLD is what allows access to the inside of the club. Apparently you only have to do it once, then maybe flimflam/bamboozle once, and then you can get into the club. Again, what the hell. That just doesn't make very much sense. Also it seems to bamboozli...
by Prestige
Mon Jun 30, 2008 7:29 pm
Forum: The Commune
Topic: Purple Light District (SLEAZY)
Replies: 46
Views: 21444

Maybe you have to flimflam while the Burial Ground is open, which it wasn't for me. However, if that was the problem, you'd think the game would give a different message to indicate it wasn't working, but I saw the same message about hobos leaving for the BG.
by Prestige
Mon Jun 30, 2008 6:37 pm
Forum: The Commune
Topic: Purple Light District (SLEAZY)
Replies: 46
Views: 21444

OK, so Clubbed is clearly not triggered by anything involving the tent. But if it is triggered by +combat, that doesn't jive with what Seal Lubber posted above (that he got it with -combat). EDIT: Just now in AfHobo. I've hit the clubbed adventure several times. This is the full extent of everything...
by Prestige
Mon Jun 30, 2008 2:44 am
Forum: The Commune
Topic: Purple Light District (SLEAZY)
Replies: 46
Views: 21444

Look at the logs for our current (June 29) run. More than one person hit Getting Clubbed. I also got the adventure (after buffing +combat), but I tried the "get inside" choice and failed. I still don't know what caused it to appear. It did occur during/after we put on at least 3-person sho...
by Prestige
Wed Jun 25, 2008 5:37 am
Forum: The Commune
Topic: Exposure Esplanade (COLD)
Replies: 19
Views: 5260

I was alone in EE, so I did the following: Prestige (#1014085) defeated Cold hobo x 115 (115 turns) Prestige (#1014085) broke 6 water pipes (6 turns) Prestige (#1014085) was defeated by Cold hobo (1 turn) Prestige (#1014085) diverted some cold water to Burnbarrel Blvd. (9 turns) Prestige (#1014085) ...
by Prestige
Wed Jun 25, 2008 3:57 am
Forum: The Commune
Topic: Bosses: loot spading
Replies: 58
Views: 17720

Tannenzaepfle, did a journal not drop for you too? If so, then we've had 2 cases of journals not dropping, which kind of sucks. We had assumed the journals always dropped.
by Prestige
Tue Jun 24, 2008 5:22 pm
Forum: The Commune
Topic: Bosses: loot spading
Replies: 58
Views: 17720

Whoever fights Hodgman, make note of what organ of steel you have. I wonder if the consumable matches...
by Prestige
Tue Jun 24, 2008 9:08 am
Forum: The Commune
Topic: Bosses: loot spading
Replies: 58
Views: 17720

From Monday's radio show transcript: "Most of the item drops are not item drop percentage. Consumables you'll get more of, everything else is flat die-rolls in there. There are several different ways in which the bosses drop things, especially Hodgman." The only thing we don't know about a...
by Prestige
Mon Jun 23, 2008 8:15 pm
Forum: The Commune
Topic: The Tent
Replies: 24
Views: 6727

It looks like the not-bug actually was a bug and was fixed. Today, we got kicked out of the tent after one busking.

Or I should say, one successful busking followed immediately by an unsuccessful one. So maybe everyone on stage has to click "keep playing" between each busking?
by Prestige
Mon Jun 23, 2008 7:09 pm
Forum: The Commune
Topic: The Sewer
Replies: 15
Views: 4677

Yours and a lot of anecdotal evidence suggests that chum has low (but not zero) drop rate, yet a very high pickpocket rate. Oh by the way, according to others, if a player passes all 6 tests in a single tunnel adventure (3 glyphs passed, 2 items needed, and 1 open grate), that player will immediatel...
by Prestige
Mon Jun 23, 2008 7:01 pm
Forum: The Commune
Topic: The Ancient Hobo Burial Ground (SPOOKY)
Replies: 18
Views: 5109

If you read the newer posts in the IP thread linked to in the first post... it seems you should encounter Chiller, choose the "watch the zombies" at least 3 times to learn their dance, then on the next time, choose to dance with them/ That will take out the zombies, presumably increasing k...
by Prestige
Mon Jun 23, 2008 11:03 am
Forum: The Commune
Topic: The Ancient Hobo Burial Ground (SPOOKY)
Replies: 18
Views: 5109

Testing the idea that putting on a show unlocks Chiller Night: We tried adventuring in BG while one person was on stage. Then we tried while 3 were on stage. Relatively small sample size of 40 turns with 3 on stage, but no new noncombats were encountered. Considering who's found Chiller and when, it...
by Prestige
Mon Jun 23, 2008 4:02 am
Forum: The Commune
Topic: The Tent
Replies: 24
Views: 6727

Can one person busk over and over during the same performance?

Another theory: Could it be that someone can not busk and find the tent again, unless a second person encounters the tent in the intervening time?
by Prestige
Mon Jun 23, 2008 12:26 am
Forum: The Commune
Topic: Bosses: loot spading
Replies: 58
Views: 17720

Have you noticed something about the consumable drops? They are always close to proportional to the person's item drop bonus.

We know these consumables are definitely not normal drops since they drop in quantity with a single acquire message.
by Prestige
Sun Jun 22, 2008 10:22 pm
Forum: The Commune
Topic: Bosses: loot spading
Replies: 58
Views: 17720

Almost certainty: Each boss always drops exactly one outfit piece. Fact: Outfit pieces are not normal drops. When a naughty paper shuriken is thrown at Ol' Scratch, it gave the message that indicated no pants drop. One of Scratch's outfit drops is a pair of pants. Theory: For the other, extra boss l...
by Prestige
Sun Jun 22, 2008 9:56 pm
Forum: The Commune
Topic: The Tent
Replies: 24
Views: 6727

3 performers gave 8 nickels for us. OK, don't ask me why it works like this, but here's what I've gathered about how to do this successfully: 1. Get as many performers on stage as possible. 2. Have them wait as one or more other people find the tent and go in the front. 3. You can busk for nickels f...
by Prestige
Sun Jun 22, 2008 7:00 pm
Forum: The Commune
Topic: Town center and scarehobos
Replies: 4
Views: 2182

On another note, is there any trick to getting elemental hobos to drop hobo parts? I don't think I've ever seen it happen.
by Prestige
Sun Jun 22, 2008 6:01 pm
Forum: The Commune
Topic: The Ancient Hobo Burial Ground (SPOOKY)
Replies: 18
Views: 5109

Are you ready for another of my crazy theories? Notice that IP also hit "Getting Clubbed" in PLD a couple of times during that run. They "flimflammed" the hobos there twice, getting them to move to the Burial Ground (according to what the adventure text says). My theory is, once ...
by Prestige
Sun Jun 22, 2008 4:27 pm
Forum: The Commune
Topic: Hobopolis Strategy Guide - In Progress
Replies: 9
Views: 3728

Yes, that IP post has been updated with some strong speed run strategies.
by Prestige
Sun Jun 22, 2008 9:40 am
Forum: The Commune
Topic: The Tent
Replies: 24
Views: 6727

Did either of you performers click "keep performing", either after the first busk, or at any time?

And the other guys could just keep on hitting busk repeatedly? It seems too easy. There would have to be a limit on that, I'd think.
by Prestige
Sun Jun 22, 2008 8:58 am
Forum: The Commune
Topic: The Tent
Replies: 24
Views: 6727

When someone busks the crowd, the message says that the crowd disperses. Maybe at this point or more people have to click "leave stage" before any other performer clicks "keep performing". I don't know. Apparently, "ruining the show" means that someone left the stage wh...
by Prestige
Sun Jun 22, 2008 8:39 am
Forum: The Commune
Topic: The Tent
Replies: 24
Views: 6727

Yes, as far as we know. There's no notification given when the second person leaves the tent.
by Prestige
Sun Jun 22, 2008 8:04 am
Forum: The Commune
Topic: The Tent
Replies: 24
Views: 6727

Yes we also got 4 nickels from one performer. Now a quick link to the IP thread on this: m Note the "bug" that Mox, Syrinx and Feng are talking about. We experienced this too, with two people on stage. However, it is apparently not a bug. So what are the rules governing it? The problem: Wh...
by Prestige
Sun Jun 22, 2008 3:51 am
Forum: The Commune
Topic: Bosses: loot spading
Replies: 58
Views: 17720

Hodgman Level 23 DB, Blender Clan loot: Hodgman's metal detector, Hodgman's lobsterskin pants. Loot: 2 blankets, journal #1 Item drop: +225% Hat: plexiglass pith helmet Shirt: palm-frond cloak Weapon: stainless steel shillelagh Off-Hand: Brimstone Bunker Pants: plexiglass pants Accessory 1: plexigla...
by Prestige
Sun Jun 22, 2008 2:41 am
Forum: The Commune
Topic: Burnbarrel Blvd. (HOT)
Replies: 15
Views: 4961

Tonight we set off a 34-tire tirevalanch at 101 kills (image 2). Went to image 4.

Somewhere during image 7, we did a 33-tirevalanche that went straight to image 10.

IP developed a possible formula for hobos killed: roundup( (tire #)^2 /10.)
by Prestige
Sat Jun 21, 2008 9:46 pm
Forum: The Commune
Topic: Purple Light District (SLEAZY)
Replies: 46
Views: 21444

But people have raided the dumpster in previous runs, but no one (as far as I know) saw the Clubbed adventure in those runs. Besides, I would assume the dumpster works the same way as the tomb in burial grounds.
by Prestige
Sat Jun 21, 2008 9:38 pm
Forum: The Commune
Topic: Town center and scarehobos
Replies: 4
Views: 2182

I am not as careful a spader as you. However here's some rough data: We were somewhere in the middle of townsquare19 with 30 SH we could deploy at once. Deployed 10 SH. Still image 19 Deployed 10 more. Checked, saw image 20 Deployed 10 more. Checked, saw image 21 I guess all that proves is that gett...
by Prestige
Sat Jun 21, 2008 9:01 pm
Forum: The Commune
Topic: Purple Light District (SLEAZY)
Replies: 46
Views: 21444

Today I got the "getting clubbed" adventure here. m I got it once, chose "bamboozle" and didn't get it again, despite spending a lot of turns there. This might be because the bamboozle option says it disperses the hobos. Crazy theory: Piping cold water to PLD from EE forces sleaz...
by Prestige
Sat Jun 21, 2008 8:43 pm
Forum: The Commune
Topic: The Tent
Replies: 24
Views: 6727

Cheddar and I started performing in the tent. Flolle went in and busked 6 nickels. Flolle attempted to get the Tent adv again. No luck after over 40 turns. We left stage, got back to the tent and re-entered stage. Flolle busked again. 6 nickels again. I really want to see how many nickels come from ...
by Prestige
Sat Jun 21, 2008 8:33 pm
Forum: The Commune
Topic: Bosses: loot spading
Replies: 58
Views: 17720

Chester Level 23 DB, Blender Clan Loot: Chester's moustache. Loot: 3 sliders, Chorale of Companionship Item drop: +245% Hat: plexiglass pith helmet Shirt: palm-frond cloak Weapon: Staff of the Walk-In Freezer Off-Hand: battered hubcap Pants: plexiglass pants Accessory 1: mayfly bait necklace Accesso...
by Prestige
Sat Jun 21, 2008 7:06 pm
Forum: The Commune
Topic: The Sewer
Replies: 15
Views: 4677

I was the lamb and half-freed earlier today. Half-free trick still works apparently.
by Prestige
Sat Jun 21, 2008 8:57 am
Forum: The Commune
Topic: Exposure Esplanade (COLD)
Replies: 19
Views: 5260

So by "open BB" do you mean BB which has not yet reached image 10, or will it work on image 10? I ask because I recall yesterday we had BB cleared except for the boss, and still failed at CLUE.
by Prestige
Sat Jun 21, 2008 5:49 am
Forum: The Commune
Topic: Exposure Esplanade (COLD)
Replies: 19
Views: 5260

Well there goes that theory.
by Prestige
Fri Jun 20, 2008 11:21 pm
Forum: The Commune
Topic: Bosses: Strategy guides
Replies: 0
Views: 1439

Bosses: Strategy guides

Everything here is subject to change as we figure things out: OL' SCRATCH HP: about 8000 Strategy: funksling divine items / do damage fast -Resistant/immune to stuns that last for more than 1 round, like noodles or gas balloons. Not immune to single round stuns like gob of wet hair. -Environment doe...
by Prestige
Fri Jun 20, 2008 7:07 pm
Forum: The Commune
Topic: The Tent
Replies: 24
Views: 6727

Mox on the IP boards confirmed what we all assumed. They put on a 2 person show, attracted some hobos, and used the mosh pit to kill them.

If you're serious about hobopolis, and want to help us put on a Big Show, a musical instrument should be one of your first purchases with nickels.
by Prestige
Fri Jun 20, 2008 6:56 pm
Forum: The Commune
Topic: Bosses: loot spading
Replies: 58
Views: 17720

Bosses: loot spading

If you kill a boss, please post here in the following format: YOUR CLASS, LEVEL and zodiac MCD, if any CLAN LOOT: Frosty's carrot, Frosty's snowball sack, Frosty's iceball. OTHER DROPS: 2 mugs ITEM DROP BONUS: +260% For spading. Here's something that Jick said on the radio show a few weeks ago: &quo...
by Prestige
Fri Jun 20, 2008 6:22 pm
Forum: The Commune
Topic: The Sewer
Replies: 15
Views: 4677

I thought I heard TPTB on the radio say the "sacrificial lamb" trick was somethng they intended people to do. So is it just the half-freeing part that they fixed? If so, that's not a big deal, since optimal play is going to involve having someone else in the sewers to help when the sacrifi...
by Prestige
Fri Jun 20, 2008 11:05 am
Forum: The Commune
Topic: The Sewer
Replies: 15
Views: 4677

We had an idea in chat. Next time we restart the dungeon, have the first (or one of the first) people in wear the SCUBA gear. Look for a possible special encounter. I say we should try it early because that's when the water level is high.
by Prestige
Fri Jun 20, 2008 10:18 am
Forum: The Commune
Topic: Exposure Esplanade (COLD)
Replies: 19
Views: 5260

Look at the ingame text posted for the yodel adventure on the wiki: m I bet the references to "several" "dozens" and "a bunch" of either icicles or hobos are coded values. And I bet they change dynamically based on how loaded the ceiling was with icicles and how loudly ...
by Prestige
Fri Jun 20, 2008 5:00 am
Forum: The Commune
Topic: Burnbarrel Blvd. (HOT)
Replies: 15
Views: 4961

OK, if I understand this correctly, then next time we should try this: Open both BB and EE. Then, in BB, stack tires Also turn the steam valve in BB (to reduce heat) At the same time in EE, divert water to BB (again, to reduce heat and supposedly increase frequency of the tire adventure) See if tire...
by Prestige
Fri Jun 20, 2008 4:36 am
Forum: The Commune
Topic: Hobo code binder, Marketplace and 20 glyphs (updated!)
Replies: 36
Views: 11538

This one sucks:
Cola Wars Battlefield (undisguised)
by Prestige
Thu Jun 19, 2008 10:54 pm
Forum: The Commune
Topic: Exposure Esplanade (COLD)
Replies: 19
Views: 5260

From the radio show: the cold zone is the most "puzzle-like" zone. It's the most complex of the 5 elemental zones.
by Prestige
Thu Jun 19, 2008 7:51 pm
Forum: The Commune
Topic: The Sewer
Replies: 15
Views: 4677

We always seem to be low on umbrellas, dumplings, and Ooze-o. If you have armorcraftiness, please help us make umbrellas. If you have Still access, do your part. Everyone please contribute all your CHUM chum to the stash, and of course Wok people can help by cooking. You may even want to try olfacti...
by Prestige
Thu Jun 19, 2008 6:55 pm
Forum: The Commune
Topic: Hobo code binder, Marketplace and 20 glyphs (updated!)
Replies: 36
Views: 11538

So I'm guessing there will be one in the Spooky Gravy Barrow (or bugbear pens)
by Prestige
Thu Jun 19, 2008 5:23 pm
Forum: The Commune
Topic: Hobo code binder, Marketplace and 20 glyphs (updated!)
Replies: 36
Views: 11538

According to IP forum: Lair of the Ninja Snowmen
by Prestige
Thu Jun 19, 2008 4:06 pm
Forum: The Commune
Topic: General Theory of Elemental Zones
Replies: 2
Views: 1543

Just to reiterate: It's very likely that all choice adventures that divert one element into another zone do not affect kill count and do not save turns. Unless they are involved in some heretofore unknown synergy. Personally, I think they affect the overall elemental-level of each zone, changing the...
by Prestige
Thu Jun 19, 2008 7:02 am
Forum: The Commune
Topic: Exposure Esplanade (COLD)
Replies: 19
Views: 5260

Suggestion for frosty: if you don't have a pumpkin bucket, equip your familiar with an ant rake or ant sickle. They actually may be better. (pumpkin bucket has 33% attack chance, ant items have 40%)
by Prestige
Thu Jun 19, 2008 6:49 am
Forum: The Commune
Topic: Town center and scarehobos
Replies: 4
Views: 2182

Theory: the Town center zone has a 100% combat rate, and you will only get the noncombats if you run +noncombat.

True or false?
by Prestige
Thu Jun 19, 2008 6:46 am
Forum: The Commune
Topic: The Tent
Replies: 24
Views: 6727

The Tent

In the middle of Hobopolis, there is a tent. It opens (visibly on the zone image) when townsquare.gif hits image 12.5. This allows you to encounter a noncombat adventure: m In order to be let in backstage you need an instrument that matches your class. Each of the 6 classes has a different instrumen...
by Prestige
Thu Jun 19, 2008 6:03 am
Forum: The Commune
Topic: Burnbarrel Blvd. (HOT)
Replies: 15
Views: 4961

From our experiment tonight:
We gently stacked tires up to about 35. By that point, burnbarrel was on image 6. We then tirevalanched the whole thing, and it shot us straight to the boss.

Idea: Next time we should stack tires only up to about 20 or 30, then try a tirevalanch.
by Prestige
Thu Jun 19, 2008 4:10 am
Forum: The Commune
Topic: Town center and scarehobos
Replies: 4
Views: 2182

Town center and scarehobos

We did an experiment, and it proves that deploying scarehobos advances the central zone and unlocks side zones. (Or more likely unlocks side zones because it helps clear the central zone, as in the War.) So make as many scarehobos as possible. GETTING HOBO PARTS I won't bother re-explaining the basi...
by Prestige
Thu Jun 19, 2008 2:58 am
Forum: The Commune
Topic: Hobo code binder, Marketplace and 20 glyphs (updated!)
Replies: 36
Views: 11538

They definitely can take more than 50 adventures. Unfortunately.
by Prestige
Wed Jun 18, 2008 11:40 pm
Forum: The Commune
Topic: Hobo code binder, Marketplace and 20 glyphs (updated!)
Replies: 36
Views: 11538

First post updated. Please read.
by Prestige
Wed Jun 18, 2008 10:40 pm
Forum: The Commune
Topic: Purple Light District (SLEAZY)
Replies: 46
Views: 21444

Purple Light District (SLEAZY)

In both our runs, and from what I've been reading in IP's forum, it always takes about 500 hobo kills to clear this area. It looks like moving trash to the Heap does not help clear the zone faster. Is there a way to decrease turncount? Does diverting water to PLD from the cold zone reduce turncount?...
by Prestige
Wed Jun 18, 2008 10:25 pm
Forum: The Commune
Topic: Hobopolis I Log
Replies: 2
Views: 1378

HOBOPOLIS 2 LOG Sewers: bjmaher84 (#989567) gnawed through a C. H. U. M. cage (10 turns) Tarragon (#449568) explored 4 dark sewer tunnels (4 turns) twinkel (#1196896) rescued bjmaher84 from a C. H. U. M. cage (1 turn) Tarragon (#449568) defeated a giant zombie goldfish x 10 (10 turns) Tarragon (#449...
by Prestige
Wed Jun 18, 2008 8:54 am
Forum: The Commune
Topic: Hobo code binder, Marketplace and 20 glyphs (updated!)
Replies: 36
Views: 11538

Hobo code binder, Marketplace and 20 glyphs (updated!)

There are several adventures that add codes to your binder, if you adventure there with one equipped. KNOWN CODES ARE IN: the sleazy back alley belowdecks the fun house the poker room limerick dungeon menagerie 3 airship lair of the ninja snowmen Arid Desert, unhydrated Noob Cave Extreme Slope Road ...
by Prestige
Tue Jun 17, 2008 5:23 pm
Forum: The Commune
Topic: The Sewer
Replies: 15
Views: 4677

The Sewer

Each player in the dungeon has to finish the sewer before unlocking access (for themselves) to the rest of Hobopolis. m Your progress in the sewer is indicated by the extra tunnel graphics that appear on the container document. When All 6 rows of the sewer show up, you're finished. To pass the sewer...