His post (viewtopic.php?f=40&t=3570) and older ones by Brulak (viewtopic.php?f=5&t=1035) and Alrik (viewtopic.php?f=1&t=1408) go over most of the salient points. I am hoping to bring things up to date and try out different strategies.Why budgetcore?
I've always been interested in budgetcore, for a couple of reasons. 1, when I first started ascending, I pretty much had no meat (I still remember thinking that 32k was an exorbitant sum to pay for a sword behind inappropriate prepositions), and so had difficulty applying advice from the existing guides; 2, I think there's a widely held misconception that in order to go moderately fast (which I'll define as a 3-day run, since there are a few folks on GD trying to hit that milestone as a goal) you need to either have millions upon millions of meat tied up in iotms, or piles of skills and full brimstone.
I'll define budgetcore the same way as Kel. As this is for discussion purposes, don't feel restrained. If you want to do a full brimstone run or just a stainless scarf in place of a second carnivore, go for it. If you are the proud owner of a rogue program then you don't *have* to leave it out. Just try and stick to the spirit of the idea. "Define your terms and run with it," says snark.
Kel identifies 4 areas of need: -combat, stats, items and MP- No Mr. Store items of any kind, including familiars.
- No familiars whose cost is over 100k in the mall, even if a player could have gotten one for free from an in-game event (because a player who missed the event wouldn't have it, and a budget-minded player would have sold it).
- No hardcore ascension rewards (the point is to prove they're not necessary).
- No consumables (defined as anything that is used up) costing over 50k.
- Total budget around 500k, with each item valued at its mall cost.
- The value of an untradeable item is calculated as 0, unless there is some obvious cost associated with obtaining it; the opportunity cost of adventures does not count. For example, I would count the Legendary Beat as costing 9k, since that's the price of the antique record album; the adventures required to get it do not count. If I also pulled tiny fly glasses, it would count as 0. It's a little complicated, but I think the spirit of budgetcore should be clear.
- No slimeling, as a budget player would still have to spend about 2m to acquire one (either in /trade, or the combined cost of nodules and buffs).
- Bounty hunter rewards are ok. Yes, I know olfaction and a hound dog isn't exactly something that everyone has, but everyone SHOULD be working towards it (I started lucre-farming well before I was interested in speed, for example). Anyway, on this run olfaction saved me something like 30 turns. A lot, sure, but if I'd planned and played better, I could easily have added 30 turns and still made daycount. Hound saved me quite a lot too, but I think I could have gotten away without that as well by changing up my plan.
-combat: pull ring of conflict, perm Sonata, perm Smooth Movements. Woo, budgetcore!
Stats: crimbo offhand, scarf, carnivore. No juju means you'll be able to equip 2 ML accessories a lot. And clovers. Lots and lots of clovers. The crimbo offhand means you need to rethink combat. The loss of a pilgrim shield might have done that anyways. (If you want to shieldbutt the best looks like dyspepsi). Spells would work but, unless you're a Sauceror that only exacerbates the MP problem. I've heard mention of clobber, but don't know how that would work.
Items: No Jrs or Jeks. No stickers. No grampa buffs. So familiars (including the jack) are more important. And eyedrops. Of course you can pull raven feathers/eyedrops. Legendary beat (+50%, once a day) is interesting too. The increased emphasis on familiars makes me like pulling a hookah.
MP: Two main issues: one is fuelling your combat suite and the other is fuelling buffs. Antiphon seems very pricey in a non-Crown-of-Thrones regime, for instance. Curiosity and Empathy are nice, but do you pull a Mace of the Tortoise, not cast them or just eat the high cost? Kel pulled 3 dictionaries. I'd hope for a more elegant solution. Increased starfishing might help here. For myst classes a chefstaff might be a good pull. Or a paperclip cape (which is untradeable).
So I need to figure out combat suite (synergy as sauceror, unknown otherwise) and where to get MP. Everything else seems pretty in-hand. I think a reasonable goal is 3-days. I think the turncount can be cut a lot from Kel's run, so I'd look for sub 3/650.