May 2013 IotM Summary (Green Thumb) For repitition sake

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lightwolf
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May 2013 IotM Summary (Green Thumb) For repitition sake

Post by lightwolf » Wed May 01, 2013 1:07 am

Blatent copypasta:


(Reydien) bmaher: basic description
AFH: (Reydien) each zone has been categorized into one of 4 types
AFH: (Reydien) indoor, outdoor, cave, and sea
AFH: (Reydien) for each type of zone, there are 10 seeds you can have planted in that type of zone per day
AFH: (Reydien) 3 major ones are territorial, you can only have one of those in a particular zone
AFH: (Reydien) they give +30 ML, +25% item, and +5 of either myst, moxie, or muscle substats per turn
AFH: (Reydien) then there are 7 minor ones that have lesser effects
AFH: (Reydien) like +25% init, delevel, restoring mp and hp, dealing damage
AFH: (Reydien) for ascension-relevant zones, here's al ist of the effects
AFH: (Reydien) [link] http://forums.kingdomofloathing.com/vb/ ... stcount=32
AFH: (Reydien) you get one of each seed a day, so one copy of each of those effects to be used as you deem
AFH: (Reydien) it sounds like you can plant up to 3 seeds in a single zone (but only one territorial seed)
bmaher: so you can apply +25% item to a single indoor zone, a single outdoor zone, and a single cave zone?
AFH: (Reydien) yes
AFH: (Reydien) that is my understanding at least
Last edited by lightwolf on Wed May 01, 2013 2:45 am, edited 1 time in total.

Whym
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Re: New IotM Summary (Green Thumb) For repitition sake

Post by Whym » Wed May 01, 2013 1:10 am

Oh Gods...it's making my brain hurt...

In Short - unlocks new NPC in Forest Village, who allows you to plant...uh...plants for various effects.

The plant is placed in your last adventured zone.
Each kind of plant can be used once per day.
There are four types of zones. Each has a separate list usable of plants. Most of the effects are the same across the three ascension relevant types, but some do vary.

Outdoors
Rabid Dogwood +30 ML (territorial)
Rutabeggar +25% Item drops (territorial)
Rad-ish Radish +5 Moxie stats per fight (territorial)
Artichoker Delevels enemies before combat
Smoke-ra Prevents enemies from attacking
Skunk Cabbage Deals Stench damage
Deadly Cinnamon Deals Hot damage
Celery Stalker Deals Spooky damage
Lettuce Spray Restores HP after combat
Seltzer Watercress Restores MP after combat
Indoors
War Lily +30 ML (territorial)
Stealing Magnolia +25% Item drops (territorial)
Canned Spinach +5 Muscle stats per fight (territorial)
Impatiens +25% Combat Initiative
Spider Plant Damages and poisons enemies before combat
Red Fern Delevels enemies during combat
BamBOO! Deals Spooky damage
Arctic Moss Deals Cold damage
Aloe Guv'nor Restores HP after combat
Pitcher Plant Restores MP after combat
Cave
Blustery Puffball + 30 Monster Level (territorial)
Horn of Plenty +25% Item drops (territorial)
Wizard's Wig +5 Myst stats per fight (territorial)
Shuffle Truffle +25% Combat Initiative
Dis Lichen Delevels enemies before combat
Loose Morels Deals Sleaze damage
Foul Toadstool Deals Stench damage
Chillterelle Deals Cold damage
Portlybella Restores HP after combat
Max Headshroom Restores MP after combat
Sea
Spankton Delevels enemies before combat (territorial)
Kelptomaniac +40% Item drops (territorial)
Crookweed +60% Meat drops (territorial)
Electric Eelgrass Prevents enemies from attacking
Duckweed You can hide behind it once per fight
Orca Orchid Deals Pysical damage
Sargassum Deals Stench damage
Sub-Sea Rose Deals Cold damage
Snori Restores HP and MP after combat
Up Sea Daisy +30 stats per fight
In other words, now we need to figure out where to plant stuff each day as part of run-planning. stupid complicated game...

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lightwolf
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Re: May 2013 IotM Summary (Green Thumb) For repitition sake

Post by lightwolf » Wed May 01, 2013 2:48 am

I made a totally non-official division of zones in a 3 day SC run.

Generally guided by:
Day 1: To goatlets
Day 2: Start of level 11 quest
Day 3: Beat NS

I guess, 2 and 4 days are things as well. But this gives us a place to start.

The numbers are turns spent from my SC 0 skill AoJ run a while back, which mean nothing. We'd then have to divide them by type so as to know what sets of zone are eligible for the ML/Item/Stat buffs.
Defiled Alcove: 5
Defiled Cranny: 5
Defiled Nook: 16
Defiled Niche: 12

Back stage.
Comedy club.
Dark Heart of the Woods: 15
Dark Elbow of the Woods: 13
Dark Neck of the Woods: 6

Haunted Ballroom: 11
Haunted Library: 9
Haunted Bedroom: 7
Haunted Billiards Room: 5

Boss Bat's Lair: 7
Beanbat Chamber: 1

Spooky Forest: 15
Cobb's Knob Barracks: 15
Outskirts of The Knob: 9
Hidden Temple: 8
Haunted Pantry: 4
SpookyRaven Gallery: 40-80
SpookyRaven Ballroom: 40-80
SpookyRaven Bathroom: 50-90
Hidden Temple: 31

Fantasy Airship: 27
The Castle in the Clouds in the Sky (Top Floor): 7
The Castle in the Clouds in the Sky (Basement): 10
The Castle in the Clouds in the Sky (Ground Floor): 10

Oil Peak: 9
A-Boo Peak: 8
Twin Peak: 8

Barrrney's Barrr: 18
F'c'le: 7
Pirate Cove: 2

Fear Man's Level: 8
Goatlet: 4
Mist-Shrouded Peak: 4
Smut Orc Logging Camp: 2
Hippy Camp: 1
Battlefield (Frat Uniform): 36

Feeding Chamber: 1
Guards' Chamber: 1
Hatching Chamber: 1

Themthar Hills: 11
Near an Abandoned Refrigerator: 1
Out By that Rusted-Out Car: 1
Next to that Barrel with Something Burning in it: 2
Wartime Sonofa Beach: 2

Wartime Hippy Camp (Frat Disguise): 1

Hole in the Sky: 5
The Upper Chamber: 4
The Middle Chamber.

Hidden City: 20
Black Forest: 12

Palindome: 8
Belowdecks: 1
Poop Deck: 11

Oasis in the Desert: 10
Desert (Ultrahydrated): 10

Sorceress' Hedge Maze: 3

Haunted Wine Cellar: 1
Ballroom.

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lotsofphil
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Re: May 2013 IotM Summary (Green Thumb) For repitition sake

Post by lotsofphil » Wed May 01, 2013 9:39 am

How long does the effect last? I am thinking specifically about the +30 ML in the slime tube.

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lostcalpolydude
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Re: May 2013 IotM Summary (Green Thumb) For repitition sake

Post by lostcalpolydude » Wed May 01, 2013 11:06 am

lotsofphil wrote:How long does the effect last? I am thinking specifically about the +30 ML in the slime tube.
It isn't an effect, it's a passive thing that lasts all day (we can only guess right now that it resets at rollover).
bmaher: Softcore character
lostcalpolydude: Hardcore character (abandoned)

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BC_Goldman
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Re: May 2013 IotM Summary (Green Thumb) For repitition sake

Post by BC_Goldman » Wed May 01, 2013 12:07 pm

I see a new Slime Tube record coming.

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lightwolf
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Re: May 2013 IotM Summary (Green Thumb) For repitition sake

Post by lightwolf » Wed May 01, 2013 1:24 pm

Words: Coherent:

Someone on the forums stated that the +ML wasn't effecting the oil peak (Barons vs Cartel) probably much like the MCD used to. That may or may not effect Slime tube...
Last edited by lightwolf on Wed May 01, 2013 4:27 pm, edited 1 time in total.

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transplanted_entwife
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Re: May 2013 IotM Summary (Green Thumb) For repitition sake

Post by transplanted_entwife » Wed May 01, 2013 3:09 pm

Ooooh, Slime Tube. =D
Image

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lechef
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Re: May 2013 IotM Summary (Green Thumb) For repitition sake

Post by lechef » Wed May 01, 2013 7:01 pm

woohoo, another slime tube record coming up (maybe) !

:twisted:

reydien
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Re: May 2013 IotM Summary (Green Thumb) For repitition sake

Post by reydien » Thu May 02, 2013 1:40 am

Here is my preliminary seed plan for my HCJ 4-day runs. It's a little rough and will have some changes (I already knocked alcove back to D1, for example), but should work as a starting point for discussion:

Code: Select all

          +Stat         +ML            +Item
Day 1
Cave      Niche         Nook           DoD
Indoors   Billiards     Bedroom        Temple
Outdoors  Outskirts     8-Bit          Dark Heart

Day 2
Cave      Alcove        Boss Bat       Castle Basement?
Indoors   Barrr         Ground Floor   Top Floor
Outdoors  Oil Peak      Logging Camp   A-boo Peak			

Day 3
Cave      Upper Chamber ---            Wine Cellar?
Indoors   ---           ---            Belowdecks	
Outdoors  Oasis         Hidden City    HitS

Day 4
Cave      ---           ---            Filthworm?
Indoors   ---           ---            ---
Outdoors  ---           Battlefield    ---
Minor seeds get sprinkled as I see fit. general plan is +init gets dropped in zones that I also drop +ML in, and MP regen gets dropped early on to help summon more libram goodies faster.

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lightwolf
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Re: May 2013 IotM Summary (Green Thumb) For repitition sake

Post by lightwolf » Tue May 07, 2013 12:52 pm

lechef wrote:woohoo, another slime tube record coming up (maybe) !

:twisted:
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