Max hooch

Public forum for the discussion of strategy.
Post Reply
User avatar
starwed
AFH
Posts: 263
Joined: Sun Mar 16, 2008 12:31 am

Max hooch

Post by starwed » Sat Jul 26, 2014 2:25 pm

Some quick calculations on how max hooch affects chroner yields. Let:

Code: Select all

A = Chroners / Turn (from regular turns in zone)
H = Hooch / Turn
M = Max hooch
It'll take M/H regular turns to get to max hooch, then you turn it in and get M/2 chroners. So

Code: Select all

	chroners/cycle = (M/H) * A + 0.5 * M 
That'll take (M/H) + 1 turns, so

Code: Select all

	chroners/turn = ( MA/H + 0.5 * M) / (M/H + 1)
Multiply top+bottom by H/M, and that becomes

Code: Select all

	chroners/turn = (A + 0.5 * H) / (1 + H/M)
Is additional max hooch worth it? Probably not once you have a decent M.

If H/M is smallish (M large) then you can just say that the percentage increase of +1 max hooch is just H/M^2. So if you're already above 20 it'll be less than 1% more chroners per max hooch.

Post Reply