Heavy Rain

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lightwolf
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Heavy Rain

Post by lightwolf » Sat Aug 16, 2014 2:00 am

Heavy Rain:

All zones in the kingdom have a 'water depth', which among other things effect wandering monster.

At depth 6 in each of the three zone types (indoor, outdoor, basement), the wandering monster that shows up gives an item that can be used to get a skill. There are three sets of 7 skills in Heavy rain. For Thunder, Rain, and Lightning.

*edit* It looks like there is some mechanic which lets you aquire some skills in later runs. So the requirement/timing of getting skills won't actually be as strict of an issue later on...

You need the +1 depth buff from Thunder skills to get Rain skills.
You need the +1 depth buff from Rain skills, And the previous Thunder skill to get Lightning skills

The earliest you can see 6th depth basement is Hobo Sewers (basement) or Crypt.
The earliest you can see 6th depth indoor is 2nd floor spooky raven with Thunder Cloud Buff.
Once you get both the Rain and Thunder Buff, you can probably see depth 6 outdoor at goat, airship, level 9 quest.

The most relevant skills are:
Thunder Clap: All day Banisher (1 wandering monster investment)
Rain Man: Fax anything from your Manuel. (2 wandering monster investment)
Ball Lightning: 100 turn Yellow ray. (3 wandering monster... no wait. just use Golden light instead.)

You can expect to hit your wandering monsters on turn 9-11, 44-56, 79-101 for the first three. I've found a 34 turn timer to be relatively reliable for the start of the 'window'. Meaning if you want the skills you'd have to survive sewers at turn 10, and unlock spooky raven before your 2nd or 3rd.
Thunder: (copy pasta from above for completion sake)
Thunder Clap - 40 dB combat skill, appears to be a banisher
Thundercloud - 20 dB non-combat skill, gives 100 turns of increased water level
Thunder Bird - 1 dB combat skill, delevels ~15% of atk/def
Thunderheart - 20 dB non-combat skill, gives 100 turns of +100% Max HP
Thunderstrike - 5 dB combat skill, once per fight and seems to be a stunner
Thunder Down Underwear - 60 dB non-combat skill, summons an accessory described earlier in the thread
Thunder Thighs - Passive, increases thunder regeneration.

Rain:
Rain Man - 50 drops - make monsters out of rain.
Rainy Day - 20 drops - make weather bleaker (+1 depth).
Make it Rain - 10 drops - Once per fight combat. Increase meat drops by 100%
Rain Dance - 10 drops - 100 turns 20% item.
Rainbow: - 3 drops - Combat.
Rain coat: - 40 drops - Summons rain coat item.
Rain delay: passive 3 elemental resistance all


Lightning:
lightning strike - 20 bolts - Combat.
Clean Hair - 10 bolts - Buff (100) +100% MP.
Ball Lightning - 5 bolts - Combat. Yellow ray (100)
Sheet lightning- 10 bolts - Buff (100) Spell damage 100%, damage opponents
Lightning Bolt - 1 bolt - Combat. Deals 5000 damage on third cast in same combat. 1 damage otherwise.
Lightning Rod: - 20 bolts - Summons: Can make a staff out of lightning
Riding the Lighting: Passive. +100% MP

Summoned items disappear at end of day:
Thunder down underwear: DA +100, HP +100, 10-20 HP/MP regen
Famous blue raincoat: So-So Resistance to All Elements (+2), +10% Item Drops from Monsters, Combat Initiative +40%
Lightning rod: 200% spell damage, +50 MP, 5-10 Mp regen
Last edited by lightwolf on Sat Aug 16, 2014 8:08 pm, edited 3 times in total.

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ungawa
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Re: Heavy Rain

Post by ungawa » Sat Aug 16, 2014 8:21 am

You seem to get 7 rain back (about?) every 7 adventures, so the 50 rain "Rain Man" fax means you get a lot of faxes this path. I didn't manage to my first rain skill around turn 130 something, but at that point I had 100/100 rain, so maybe it starts full, or you start accumulating rain from the start of the run?

Anyone have bright ideas about what to fax other than the usual suspects?
-Ninja assassin (ninja gear might wash away, but you have some flexibility to fax another)
-Lobsterfrogman
-writing desk if you can get to 5 copies to skip the first floor
-Mountain Men
-Screambat if your sonar washes away?
-War outfit(s) (Frat Boy Spy, War Hippy Spy don't need YRs, maybe more for Softcore where you can pull pieces that wash away)
-Bandit for nuns trick
-Quantum mechanic
-Fish for DNA lab? (Although at least one of the indoor wandering monsters is a fish, the Freshwater Bonefish)

Random things you might want to sniff
-Skinflute and/or Astronomer
-Gaudy Pirate

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ungawa
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Re: Heavy Rain

Post by ungawa » Sat Aug 16, 2014 10:39 am

I just started my second run. After clicking "Head Out" on the intro text page, there was a second page of intro text:

An interesting-looking thing floats past, and you grab it.

aquaconda brain You acquire an item: aquaconda brain

LeafyGreens
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Re: Heavy Rain

Post by LeafyGreens » Sat Aug 16, 2014 10:59 am

ungawa wrote:I just started my second run. After clicking "Head Out" on the intro text page, there was a second page of intro text:

An interesting-looking thing floats past, and you grab it.

aquaconda brain You acquire an item: aquaconda brain
Oh nice. The radio made it seem like there was a way to keep skills, but the word used was "limited".

littlelolligagged
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Re: Heavy Rain

Post by littlelolligagged » Sat Aug 16, 2014 11:47 am

So my attempt to fight a storm cow was a total bust - she got the jump and promptly drained all of my HP and MP.

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ungawa
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Re: Heavy Rain

Post by ungawa » Sat Aug 16, 2014 1:08 pm

The rain +depth skill seems to be +2 depth. I used my starting aquaconda brain to grab that skill to make it more feasible to get other skills, and I started with 100 rain. One adv in the outskirts without the buff was Depth 1 as expected, and then activating the buff made it Depth 3.

littlelolligagged
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Re: Heavy Rain

Post by littlelolligagged » Sat Aug 16, 2014 1:15 pm

The thunder rolls! And the lightning strikes! But instead of fading in a microsecond, the lightning grows, crashes together, and takes on a familiar form. The next clap of thunder sounds suspiciously like, "MOOOOO," and before you stands a fearsome lightning-wrought bovine: a storm cow!
What? You've never heard of a storm cow? Man, what are they teaching kids in schools these days? Where did you think lightning milk came from?

What? You've never heard of lightning milk?

It gets the jump on you.

The storm cow gores you through the heart, draining your energy and your blood in equal measure.

You lose 425 Mana Points.
You lose 425 hit points.

You lose. You slink away, dejected and defeated.
Equip:
Star Hat
Grateful Undead T-Shirt
Hand that Rocks the Ladle
ornate dowsing rod
Vicar's Tutu
glow-in-the-dark necklace
shiny ring
pirate fledges

Active Effects:
Brawnee's Anthem of Absorption (4)
Scarysauce (4)
Cletus's Canticle of Celerity (4)
Walberg's Dim Bulb (4)
Ultrahydrated (4)
Springy Fusilli (4)
Astral Shell (4)
Ghostly Shell (4)
Red Door Syndrome (4)
Elemental Saucesphere (4)
Well-Swabbed Ear (8)
Protection from Bad Stuff (14)
Oiled-Up (14)
The Rain In Loathing (15)
Sepia Tan (23)
Fishy, Oily (38)
Personal Thundercloud (53)
Puddingskin (74)
Merry Smithsness (153)
Spirit of Garlic
Human-Weird Thing Hybrid

max HP: 283
max MP: 590
Last edited by littlelolligagged on Sat Aug 16, 2014 1:33 pm, edited 1 time in total.

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lightwolf
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Re: Heavy Rain

Post by lightwolf » Sat Aug 16, 2014 1:27 pm

Storm crow was hitting me for 100 damage a turn, got pretty close but i killed it. Didn't notice a special attack or MP drain...
The Penultimate Fantasy Airship
Encounter: storm cow
Round 0: lightwolf loses initiative!
You lose 51 Muscularity Points
You lose 51 hit points
You lose 103 hit points
Round 1: lightwolf casts LUNGING THRUST-SMACK!
You gain 2 hit points
You lose 100 hit points
Round 2: lightwolf casts LUNGING THRUST-SMACK!
You gain 2 hit points
You lose 99 hit points
Round 3: lightwolf casts LUNGING THRUST-SMACK!
Oh. I guess he did do something.

I do usually roll with +8 elemental resist between pantsgiving, passives, and folder holder. I had something like 500-600 max HP, though I didn't start the fight with full HP.

Maybe it does damage equal to your MP at the start of the fight, and drains it all?

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ungawa
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Re: Heavy Rain

Post by ungawa » Sat Aug 16, 2014 6:34 pm

Storm Cow as a Softcore Seal Clubber:
Level 8
Mus 141(57)
Myst 65 (38)
Mox 69 (38)

Max HP 351
Max MP 146, I had 50 or so MP after his initial hit remove 28

150ML shown in mafia, +60 for Depth
+7 all resist (10 for sleaze)

DA 710
DR 19

The storm cow gores you through the heart, draining your energy and your blood in equal measure.
You lose 28 Muscularity Points.
You lose 28 hit points.

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lightwolf
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Re: Heavy Rain

Post by lightwolf » Sat Aug 16, 2014 7:31 pm

"The storm cow gores you through the heart, draining your energy and your blood in equal measure.
You lose 49 Muscularity Points.
You lose 49 hit points."

Taking me down to exactly 50 mp left. So i had 99/227 MP.

level 10
248,101,114 Mus, mys, mox
+8 resist all (11 sleaze)
550 DA, 5 DR

littlelolligagged
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Re: Heavy Rain

Post by littlelolligagged » Sat Aug 16, 2014 7:36 pm

Okay, I guess I know what I'll be trying next.

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starwed
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Re: Heavy Rain

Post by starwed » Sat Aug 16, 2014 8:32 pm

I was also taken down to exactly 50MP, so I guess that's all there is to it.

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ungawa
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Re: Heavy Rain

Post by ungawa » Sun Aug 17, 2014 2:31 pm

Catfish whiskers (from the 4 Depth wandering monster) are great.
40 turn potion that reduces the frequency items are washed away.

Bowling balls - first run I lost 8 to the flood, but this run with the whiskers active I only lost 1
White Pixels - first run I lost a handful, but this run with the whiskers and umbrella lowering depth to 1 I didn't lose any.
Tomb Ratchets - first run I lost many, but this run with the whiskers and umbrella lowering depth to 4 (I think?) I didn't lose any of the 8 I needed.

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