Second mimic

This is where you spade, shovel and sickle. Or is it reap?
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Brulak
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Second mimic

Post by Brulak » Tue Apr 22, 2008 3:02 am

I already had a wand (in inventory), and went into the Dungeons of Doom for a lucre this morning. Got Izchak's store, and did the 5 K purchase. Fought a mimic and got this:

You open the chest. There's all kinds of stuff inside it:

You acquire an item: bubbly potion
You acquire an item: milky potion
You acquire an item: smoky potion
You acquire an item: smoky potion
You acquire an item: murky potion
You acquire an item: smoky potion
You acquire an item: cloudy potion
You acquire an item: smoky potion
You acquire an item: dark potion
You acquire an item: bubbly potion
You acquire an item: fizzy potion
You acquire an item: milky potion
You acquire an item: bubbly potion
You acquire an item: fizzy potion
You acquire an item: ring of conflict

This could be strategically interesting in pathed HC or Bad Moon runs when you would have the time to pick up another chest, as this number of potions might entirely save you from the risk of backfarming.

Open questions: Can you get this adventure exactly every three days? Is it a noncombat/superlikely/whatever?

Brulak
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Post by Brulak » Tue Apr 22, 2008 3:10 am

And a few turns later, I get the adventure AGAIN.

You acquire an item: milky potion
You acquire an item: dark potion
You acquire an item: swirly potion
You acquire an item: murky potion
You acquire an item: smoky potion
You acquire an item: swirly potion
You acquire an item: effervescent potion
You acquire an item: smoky potion
You acquire an item: smoky potion
You acquire an item: fizzy potion
You acquire an item: effervescent potion
You acquire an item: ring of increase damage

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KujjieKujjieKoo
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Post by KujjieKujjieKoo » Tue Apr 22, 2008 11:48 am

Ran some additional spading here. Picked up a fresh wand, then continued hunting in the zone. Received the following overall split:

Code: Select all

Combat: acid blob (26)
Combat: large kobold (31)
Combat: mimic (24)
Combat: mind flayer (23)
Combat: Quantum Mechanic (33)
Combat: swarm of killer bees (29)
Noncombat: A Dash of Boulder (36)
Noncombat: Ouch! You bump into a door! (24)
Noncombat: The Hunger (33)
Noncombat: The Return of the Dishwasher (45)
Noncombat: Unlucky Sewer (55)


When using Mimics, I always received a DoD ring, and also received between 10-15 potions. Below are the total potions received, and the number of unique types of potions per use.

Code: Select all

Total      Unique
  10         7   
  12         6   
  12         6   
  15         8   
  13         8   
  10         6   
  11         5   
  13         7   
  12         7   
  13         7   
  13         8   
  12         8   
  10         6   
  13         8   
  10         5   
  12         7   
  11         6   
  10         6   
  11         8   
  11         8   
  11         5   
  13         8   
  13         5   

Brulak
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Post by Brulak » Tue Apr 22, 2008 1:57 pm

So... is it safe to assume that Izchak's store is a noncombat? I can try running through there tomorrow at combats +20 or -29...

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KujjieKujjieKoo
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Post by KujjieKujjieKoo » Tue Apr 22, 2008 2:13 pm

It appears to be a non-combat, yes. Running tests with high +combats for confirmation wouldn't hurt.

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Flolle
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Post by Flolle » Tue Apr 22, 2008 2:18 pm

It would also be a good idea to check whether all noncombats appear equally likely.

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NotJim
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Post by NotJim » Tue Apr 22, 2008 11:28 pm

Flolle wrote:It would also be a good idea to check whether all noncombats appear equally likely.


There's been massive tinkering with this in the Friars', at least... my hypothesis is that quest items appear less often with more -combat.

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Post by Brulak » Wed Apr 23, 2008 5:19 am

249 turns in the DoD at combats set to +20 (Mafia somehow "lost" one turn in the logs, so I have no idea what happened there):

h: 47
a: 42
Q: 39
b: 41
k: 48

= 217 combats

Dash of Boulder: 11
The Hunger: 10
The Dishwasher has Returned: 7
Mimic: 4

= 32 non-combats

Seal Lubber
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Post by Seal Lubber » Thu Apr 24, 2008 12:10 am

NotJim wrote:
Flolle wrote:It would also be a good idea to check whether all noncombats appear equally likely.

There's been massive tinkering with this in the Friars', at least... my hypothesis is that quest items appear less often with more -combat.

A mechanic to explain this could be that the chance of getting the quest item starts out small and increases with turns spent. This would give the behaviour of NotJim's theory, giving more regular non-combats than the quest ones with increasing -combat.

Brulak
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Post by Brulak » Thu Apr 24, 2008 9:45 am

more data, combats at +20:

b: 40
k: 44
h: 45
Q: 50
a: 45

Dash of Boulder: 7
Hunger: 9
Dishwasher: 4

Mimic: 4

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