Spring Raindrop Attack

This is where you spade, shovel and sickle. Or is it reap?
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Friederike
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Spring Raindrop Attack

Post by Friederike » Sun Dec 28, 2008 2:23 pm

This is all nekkid, without effects, no familiar, with the katana in the offhand except for where it says katana in main hand, with nothing in the offhand. No passive +damage skills. In the Middle Chamber, if it matters. Also, the data is far from complete, with about 10 turns per weapon power. The range is probably wider for most of them.

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mainhand
weapon   damage bonus  hp/mp range

  0                        0-1
 10                        0-3
 20                        1-4
 30                        2-7

 10          20            4-8         cyborg stompin' boot
 10          20            4-8         rock band sticker

 40                        3-9

 10          30            5-8         can of spinach

 50                        4-12
 60                        4-14

 10          60            6-12        rock band stickers

 80                        6-18
 90                        8-21
100                        8-22
100                        9-23        katana in main hand

100          20           11-28        cyborg stompin' boot

130                       12-30

150                       13-34
160                       12-36
170                       14-36

200                       18-43

200          20           20-52        cyborg stompin' boot

Elemental and spell damage doesn't seem to matter:

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 10     15 spooky          0-3         Iity kitty thingy
 10     20 spell damage    0-3         SS scarf

Edit: More data

Friederike
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Post by Friederike » Sat Jan 03, 2009 4:30 pm

Apparently it's not as straightforward as something depending on (weapon power + bonus weapon damage), after all. The following numbers are all with katana in offhand, nothing in main hand, rest as above.

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+weapon
damage  hp/mp range

 10        3-4
 20        4-6
 30        4-7
 40        5-8
 50        6-9
 60        6-9
 70        7-10
 80        7-10
 90        8-12
100        8-13

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stupac2
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Post by stupac2 » Sat Dec 12, 2009 6:57 pm

I just ran something like 700 data points on this, the data is here: http://sites.google.com/site/stupac2/Ho ... ects=0&d=1

I'm way, way too burned out right to be able to try and sythesize that into some kind of real formula, so I'm going to leave it up to someone else (Eleron/GoldS? please?).

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Eleron
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Re: Spring Raindrop Attack

Post by Eleron » Tue Mar 02, 2010 7:35 am

The formula is approximately:

x = random(10, 20) * power / 100 + floor(sqrt(+dmg))
Amount restored = random(floor(x * 0.8), floor(x * 1.2))

[And AntiPasta verified that percentage +damage% isn't doing anything, yay!]

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stupac2
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Re: Spring Raindrop Attack

Post by stupac2 » Tue Mar 02, 2010 9:47 am

What a beautiful formula...

salien
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Re: Spring Raindrop Attack

Post by salien » Tue Mar 02, 2010 3:27 pm

Wowza, awesome work!

Is the 'power' element your mainhand weapon only, or is it always the katana's power? e.g. is it lower if you have the katana in your offhand and a seal club in your main, or higher if you have the katana in your offhand and a Hodgman's whackin' stick in your main?

Regardless, that means that assuming you have both claws, rage adds 2 MP/cast on average, tenacity adds 1 MP/cast on average, and both together adds 3 MP/cast on average. So, looks like I was right about tenacity being worth it as long as you have a JEW hat. :) And, in general, each cast with all 4 skills should restore 12-30, with an average of 20 (my average of 21 was close!).

Interesting that this makes those claw skills actually matter a little, since rage+tenacity only reduces your avg MP to 19; on a typical speedrun they generate ~420 MP! :)

Also, why approximately Eleron? Are there still questionable data points?

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Eleron
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Re: Spring Raindrop Attack

Post by Eleron » Tue Mar 02, 2010 3:59 pm

salien wrote:Is the 'power' element your mainhand weapon only
Mainhand. Bludgeon + katana offhand is crazy fun.
salien wrote:Also, why approximately Eleron? Are there still questionable data points?
Nah. The exact way the rounding is applied might possibly be slightly off, but it's probably right, and more accurate than most things, and fits the data etc. :)

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lostcalpolydude
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Re: Spring Raindrop Attack

Post by lostcalpolydude » Tue Mar 02, 2010 4:19 pm

I can't decide if random(floor(0.8x), ceil(1.2x)) makes it easier to follow than using two separate terms that are both based on x.
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Eleron
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Re: Spring Raindrop Attack

Post by Eleron » Wed Mar 03, 2010 4:57 am

I changed it to be random(floor(x * 0.8), floor(x * 1.2)), which is different and seems to match slightly better. That's probably exactly right including the right rounding now, but RT is doing some more testing to verify the rounding steps, for fun and crazy accuracy :)

Code: Select all

        +dmg    100 power  150 power  200 power
        +0 dmg:  14.63636   21.90909   29.63636
      +1-3 dmg:  15.59091   22.86364   30.59091
      +4-8 dmg:  16.59091   23.86364   31.59091
     +9-15 dmg:  17.59091   24.86364   32.59091
    +16-24 dmg:  18.59091   25.86364   33.59091
    +25-35 dmg:  19.63636   26.90909   34.63636
    +36-48 dmg:  20.59091   27.86364   35.59091
    +49-63 dmg:  21.59091   28.86364   36.59091
    +64-80 dmg:  22.59091   29.86364   37.59091
    +81-99 dmg:  23.59091   30.86364   38.59091
  +100-120 dmg:  24.63636   31.90909   39.63636
Graph display

Kelemvor
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Re: Spring Raindrop Attack

Post by Kelemvor » Wed Mar 03, 2010 12:54 pm

This is AWESOME work, E. Really helps give some context to the importance of +damage skills. Thanks!

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Eigenbasis
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Re: Spring Raindrop Attack

Post by Eigenbasis » Wed Mar 03, 2010 1:16 pm

Interesting. This means Rage of the Reindeer is MP positive with the katana (assuming you get mostly combats for the buff duration).
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salien
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Re: Spring Raindrop Attack

Post by salien » Wed Mar 03, 2010 3:55 pm

I did forget in my earlier post that you'll usually have a pilgrim shield if you're running a katana, which adds +15 damage; still, doesn't change the analysis much. If you have no claws, then rage or tenacity is worth running, but both isn't; if you have one of the claws or both, it's worth running either or both of rage and tenacity.

You can even get more MP out of twinkly wads in some situations, heh.

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