FufuBunnySlayer wrote:The hamster is the one item that you can only get by working with multiple other people at the same time in KoL. It requires true collaboration.
I may be off base here, but this script removes that part, yes? The six non-controllers just leave their account signed in with the script running and instant hamster, yes?
Well, they could use the time to talk to eachother and bond about meaningful RL stuff. But I get your point.
Now I'll defend my position. There seem to be two possible ways in which your argument can be interpreted:
1) The zone was designed with collaboration in mind and that needs to be preserved;
2) The fact that collaboration is now marginally reduced makes the experience of hamster runs worse.
1) The intention of the designers is neither here nor there. Scripts exist and, on the whole, people like them. Sham had the skeleton invasion automated and shared within hours, BCC has a script that ascends for you. Even on the lower level of stuff, cosmetic changes break the intention of the user-interface. I use messages.ash to make my messages more readable, yet the game designers put thought and care into how my messages would be read. When we were informed that this script would not be welcome by the developers, we waited a year before we put any more thought into this: now we have received no response to repeated messages, so I think it's probably all right. This stuff is 3 years old or thereabouts.
More than this, collaboration is not really that existant when one is buying a hamster. There's not much socialising: it's a business-like activity. The mechanics of the zone have been broken down and exposed, so people do the job and get out.
2) We do not force people to use these scripts. Actually, they're a bit of faff. The people who use them will be people who will have a better time by using them. If you like the collaborative effort, you're better off taking that route! Think about it... how much would you be pissed off if one member fucks up their settings on the script and messes up the run? 9 times out of 10, manually hamstering will be the better and more fun option. I do not automate ascensions, despite having dj_d's script - never have. I get more out of playing turns by hand, even if that means, as I am now, spending almost a week at level 1 of a new ascension because I can't get in the mood to do anything. I'd rather that than let a script do the work. But I'm not hurt when other people automate their ascensions - I think it's great that such a tool exists! They're happy getting more and more perms, and that's cool.
Let's consider some situations:
a) We're a group of 8 people doing a hamster loop. That takes a while as our schedules are difficult to coordinate. We play the first 5 runs by hand, but come run 6, a few of us have increasing levels of commitment. Why not script a couple of runs to make sure that the last 3 people are not screwed over by their unlucky situation of not being the recipient of the first 5 hamsters?
b) My clan is small and spread over multiple time zones. I want to participate in a planned loop, but there's a narrow window of opportunity and I can't spend 8 nights over 3 weeks up until 4am. Some nights I can, and that's great. Other nights, I run one of the chatbot scripts which the run leader prompts by using the (publically available) leader commands.
c) Everyone else in my clan has a hamster, and not everybody is super-excited to go through the stress, effort and time of a run for me. Automation allows me to get a hamster (a useful piece of equipment) without me losing anything (my alternative was buying one, so still not really involved in the process) and with me getting to spend an hour chatting with my friends.
So I guess my question is this: yes, we remove an element of collaboration from a few people's runs, but only when they opt for that to be the case. Who, beyond possibly those selling hamsters, is hurt by it?