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Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Posted: Mon Oct 16, 2017 4:02 am
by MooTiger
Hey CC, I know you've mentioned this elsewhere in the thread that familiar usage was something yet to optimize, but in case this is different thinking to your ideas.

Would it be better to have a "prefered familiar" rather than blacklist familiars ..

so you can specify
itemdrop/fairy type = "persons familiar of choice"
statgain/volley type = "barrel mimic"

etc etc ..

script can then call the if exist var: use var else: use its existing rules.

i was trying to blacklist all my item drop familiars so that it'd pick exo skele, but since its not yet in the iotm2017 list i dont tihnk it found it. so went back to the first on my blacklist being the jumpsuited hounddog (in non combat areas).

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Posted: Mon Oct 16, 2017 1:38 pm
by cheesecookie
MooTiger wrote:
Mon Oct 16, 2017 4:02 am
Hey CC, I know you've mentioned this elsewhere in the thread that familiar usage was something yet to optimize, but in case this is different thinking to your ideas.

Would it be better to have a "prefered familiar" rather than blacklist familiars ..

so you can specify
itemdrop/fairy type = "persons familiar of choice"
statgain/volley type = "barrel mimic"

etc etc ..

script can then call the if exist var: use var else: use its existing rules.

i was trying to blacklist all my item drop familiars so that it'd pick exo skele, but since its not yet in the iotm2017 list i dont tihnk it found it. so went back to the first on my blacklist being the jumpsuited hounddog (in non combat areas).
You can still 100% it. It currently has no knowledge of the XO Skeleton (I have no idea what the thing does). So, you can blacklist everything and it won't change much.

oxc wrote:
Sun Oct 15, 2017 7:38 am
Today the script adventured to Level 13 in my (high-skill) Hardcore Ed run, without solving the F'cle quest, because it did not have a Talisman of Horus. Any idea what might have caused this? It had sufficient KA coins to buy one.
Do you have any idea where it may have used existing Talisman of Horus? I suspect the change in the combat modifier handler may have used one prematurely, not 100% sure why it didn't try to get a replacement though.

Nachunte wrote:
Wed Oct 11, 2017 3:02 am
While running the script on HCCS I got an error message along the lines of: could not find the correct hat, aborting LA_community service.

(I cant find the error message in my logs :-( )

Apparently, I didn't have the correct hat for the buff and the script aborted (rerunning had the same result)

Bypassed by commenting line 1289: " #cli_execute("hatter 12");" in cc_community_service.ash.
I can put a check around that, I think chewing gum on a string has always given me the hat if I was missing it, which is a helmet turtle (spaces don't count I guess) in this case, unless I don't understand the hatter syntax.

Amn wrote:
Tue Oct 10, 2017 12:10 pm
Thanks for the reply, it is probably related to not gaining enough stats from what I could see (third option - I think it was completed and I think I had enough crude). My ML is usually +10 while running the script, for info. Having said that, how will this get better with more runs (I already get the "ML increase skill" quite early)? I only have the VIP key of the listed IOTMs, but I should still be able to do 4-5 days if I have understood everything correctly and that does not seem to add up with my low stat gains.

Also, at the time of having spent 50 turns at the Oil Peak I did have "The Goblin King Quest" as well as Twin Peak (part requiring +item) and A-Boo Peak (granted my HP was only 60-70) left. Perhaps there is a reason for the script wanting to power-level as opposed to complete those though?

EDIT: I also had the part of Spooky Mansion left where you need sufficient pool skill to access the room with writing desks left, so I completed the mansion manually. I guess this was also something the script wanted to leave for later as opposed to not being able to complete it? If this holds true (as well as the other areas mentioned above) then I guess the only problem could be too little stat gains (hopefully that's it).
The Goblin King has an issue with some logic around a YR and not being able to give up in an orderly fashion. If you didn't have enough item for Twin Peak, it should avoid that, similar with A-Boo.

If the script thinks you can't win at pool, it won't do it.

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Posted: Tue Oct 24, 2017 12:44 pm
by tansiq
When I try to run cc_edtheUndying, I get this erro

Function 'tootGetMeat( )' undefined. This script may require a more recent version of KoLmafia and/or its supporting scripts. (cc_edTheUndying.ash, line 113).

I have the most up to date Mafia. Is there a way to skip tootgetmeet?

EDIT: I think I got it, I wasn't running cc_ascend, seems to be working now

EDIT2: I keep only adventuring in the Outskirts of Cobb's Knob and then aborting the script. Is there something I can do to fix this?

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Posted: Tue Oct 24, 2017 5:20 pm
by cheesecookie
tansiq wrote:
Tue Oct 24, 2017 12:44 pm

EDIT2: I keep only adventuring in the Outskirts of Cobb's Knob and then aborting the script. Is there something I can do to fix this?
More info is needed. "aborting the script" doesn't tell me much.

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Posted: Tue Oct 24, 2017 6:19 pm
by tansiq
cheesecookie wrote:
Tue Oct 24, 2017 5:20 pm

More info is needed. "aborting the script" doesn't tell me much.
It says that I have spent more than 50 adventures at The Outskirts of Cobb's Knob, and that I should think about adventuring else where and stops the script, and I can turn on the Newb thing in the settings to stop it once, however even when I do that I still get the message. I can try to get the exact wording after rollover for you if you want.

EDIT: I manually went through Cobb's Knob and it seemed to fix it. However Now Barrrney's Barr is having the same problem

Postadventure skipped by standard adventure handler.
Turn(314): Starting with 97 left at Level: 9
Encounter: 0.0 Exp Bonus: 8.8375
Meat Drop: 0.0 Item Drop: 0.0
HP: 8/52, MP: 277/277
Tummy: 0/5 Liver: 0/4 Spleen: 20/35
ML: 10 control: 10
Ka Coins: 114 Lashes used: 2
Delay between adventures... beep boop...
Countdown: 1 second...
Waiting completed.
Putting on chef's hat...
Equipment changed.
You can set cc_newbieOverride = true to bypass this once.
We have spent over 50 turns at 'Barrrney's Barrr' and that is bad... aborting.

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Posted: Wed Oct 25, 2017 7:18 pm
by cheesecookie
tansiq wrote:
Tue Oct 24, 2017 6:19 pm


It says that I have spent more than 50 adventures at The Outskirts of Cobb's Knob, and that I should think about adventuring else where and stops the script, and I can turn on the Newb thing in the settings to stop it once, however even when I do that I still get the message. I can try to get the exact wording after rollover for you if you want.

...
We have spent over 50 turns at 'Barrrney's Barrr' and that is bad... aborting.
I'm not sure what is going on that you are stuck spending so many adventures.

Any idea of where you were in the pirate quest when this happened?

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Posted: Wed Oct 25, 2017 7:25 pm
by tansiq
cheesecookie wrote:
Wed Oct 25, 2017 7:18 pm

I'm not sure what is going on that you are stuck spending so many adventures.

Any idea of where you were in the pirate quest when this happened?
I believe that it is happening after I get the Orcish Frat House blueprints, but before I actually use the blueprints part of the quest.

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Posted: Fri Oct 27, 2017 1:35 am
by Amn
Is it possible to set the item the script chooses from the Clan Floundry? If I use the astral belt I'm thinking the carpe would be better than the codpiece since I need some sort of MP-regeneration, right? Considering using the astral ring instead of the astral belt, as you say for "easy mode", but then again the biggest issue I have is insufficient stat gains (e.g. +ML) so the astral belt is better in that regard.

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Posted: Fri Oct 27, 2017 4:39 pm
by cheesecookie
Amn wrote:
Fri Oct 27, 2017 1:35 am
Is it possible to set the item the script chooses from the Clan Floundry? If I use the astral belt I'm thinking the carpe would be better than the codpiece since I need some sort of MP-regeneration, right? Considering using the astral ring instead of the astral belt, as you say for "easy mode", but then again the biggest issue I have is insufficient stat gains (e.g. +ML) so the astral belt is better in that regard.
The script doesn't take anything from the Floundry by default. You had to set it to take the codpiece. You can set it to take whatever you want, that doesn't mean the script will be aware enough to use it.

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Posted: Fri Oct 27, 2017 4:50 pm
by adjutantavocado
Hello Cheesecookie, I've been using your script on an alt to test out its Ed script, specifically on a new account with no perms and no IOTMs. It seems to struggle greatly in an Ed run. What kind of logs would you need to see in order to better understand the issue?

Thanks for your continued update.

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Posted: Sat Oct 28, 2017 12:49 pm
by Amn
cheesecookie wrote:
Fri Oct 27, 2017 4:39 pm
Amn wrote:
Fri Oct 27, 2017 1:35 am
Is it possible to set the item the script chooses from the Clan Floundry? If I use the astral belt I'm thinking the carpe would be better than the codpiece since I need some sort of MP-regeneration, right? Considering using the astral ring instead of the astral belt, as you say for "easy mode", but then again the biggest issue I have is insufficient stat gains (e.g. +ML) so the astral belt is better in that regard.
The script doesn't take anything from the Floundry by default. You had to set it to take the codpiece. You can set it to take whatever you want, that doesn't mean the script will be aware enough to use it.
Ah, I see. Found the entry. What do you think would be better, astral ring and codpiece (a lot of myst. and damge with decent automatic MP regeneration) or astral belt and codpiece (myst., damage and +ML, but no automatic MP regeneration)? Perhpas astral ring and tunac (MP regeneration and +ML, but with a side-effect of "monster willbe more attracted to you")? I will try around to see what works at about 10 starting skill points, but if you have any input, that'd be appreciated.

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Posted: Mon Oct 30, 2017 1:34 am
by Amn
Hey again Cheese,

Two things from my latest run (just let me know if you want any logs):

- The script aquired the codpiece from the floundry; however, when the codpiece was set in acc. slot 1, it did not put on the astral ring. It worked when I manually equipped the astral ring in a different slot though.

- My bottle neck is stat gains; however, the script does not make use of Blessing og Serqet, so I manually stop it from time to time and apply this skill. I assume many others struggle with this as well? How is everyone else receiving enough stats to close out a 3-day run?

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Posted: Sat Nov 04, 2017 11:13 pm
by cheesecookie
Amn wrote:
Sat Oct 28, 2017 12:49 pm

Ah, I see. Found the entry. What do you think would be better, astral ring and codpiece (a lot of myst. and damge with decent automatic MP regeneration) or astral belt and codpiece (myst., damage and +ML, but no automatic MP regeneration)? Perhpas astral ring and tunac (MP regeneration and +ML, but with a side-effect of "monster willbe more attracted to you")? I will try around to see what works at about 10 starting skill points, but if you have any input, that'd be appreciated.
I honestly have no idea. I haven't done an Ed run in ages. I need to do one to test some stuff but I don't have the time to evaluate a run log right now.
Amn wrote:
Mon Oct 30, 2017 1:34 am
Hey again Cheese,

Two things from my latest run (just let me know if you want any logs):

- The script aquired the codpiece from the floundry; however, when the codpiece was set in acc. slot 1, it did not put on the astral ring. It worked when I manually equipped the astral ring in a different slot though.

- My bottle neck is stat gains; however, the script does not make use of Blessing og Serqet, so I manually stop it from time to time and apply this skill. I assume many others struggle with this as well? How is everyone else receiving enough stats to close out a 3-day run?
The priority of the accessory slots is strange. At some point it'll be all meshed into one big pool but for now, it rates per slot and tries to use them for particular purposes.

Serqet is gated by a level 3 requirement, having upgraded legs or CI and a minimum of 15 edPoints.

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Posted: Sun Nov 05, 2017 2:45 am
by adjutantavocado
Hello Cheesecookie, could you please share what's the optimal ascension set up (hotdog/pilsner/energydrink, astral pet, class) for HC Community Service?

Which perms and what iotms are required, and which ones are recommended?

Thanks in advance.

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Posted: Sun Nov 05, 2017 1:27 pm
by cheesecookie
adjutantavocado wrote:
Sun Nov 05, 2017 2:45 am
Hello Cheesecookie, could you please share what's the optimal ascension set up (hotdog/pilsner/energydrink, astral pet, class) for HC Community Service?

Which perms and what iotms are required, and which ones are recommended?

Thanks in advance.
This description is 2 years old but gives an idea of what used to be required http://forums.kingdomofloathing.com/vb/ ... tcount=345

Optimal depends on what you have though, the script is tolerant of missing a lot of things but it isn't perfect and I don't know what hiccups it hits (I think it works without a Chateau even though I can't really figure out why, for example).

Pilsners are mandatory, astral pet sweater is best but take the astral ring if you have less stuff. You must be a Sauceror. I will not work around the Sauceror thing.

Curse of Weaksauce, Itchy Curse Finger, Soul Saucery + Cannelloni Cannon or Saucestorm are the primary combat suite that makes Sauceror work as well as it does.

The majority of skills/IotMs are used (I am behind on the XO Skeleton but the Pantogram Pants are used) and potentially useful. There is only a small set of skills required if you have all the IotMs, and of course, more skills required as you have less IotMs.

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Posted: Mon Nov 06, 2017 3:00 pm
by capn castom
Ive noticed that the script has started using the intergnat's "WITH SCIENCE!" skill rational thought in combat when available.
Thats usually cool, except when fighting a dairy goat, or lfm, or ghost, etc. . . all of which Ive had the misfortune of experiencing.
For now I just keep the intergnat blacklisted unless Im micromanaging.

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Posted: Mon Nov 06, 2017 8:01 pm
by cheesecookie
capn castom wrote:
Mon Nov 06, 2017 3:00 pm
Ive noticed that the script has started using the intergnat's "WITH SCIENCE!" skill rational thought in combat when available.
Thats usually cool, except when fighting a dairy goat, or lfm, or ghost, etc. . . all of which Ive had the misfortune of experiencing....
Took me a moment to realize you meant a Ghost and not a <Protonic Ghost>. If you'd be so inclined to make a list of all of the relevant monsters (you can kmail me, you know how to reach me anyway), that would totes be helpful and I can toss it together into some gating code that says: Bad pie, no SCIENCE / cudgel / cigar?, whatever else destroys drops.

Full disclosure, exploding the barrel of gunpowder drops was an attempt to permakill your character.

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Posted: Tue Nov 07, 2017 10:01 am
by Hoaxmetal
New record, 3 Day 666 Turn HC Standard. Currently working on perming missing Disco Bandit skills, but the script doesn't use disco dance moves which is a shame because there are bunch of passives that go with them.

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Posted: Tue Nov 07, 2017 5:49 pm
by cheesecookie
Hoaxmetal wrote:
Tue Nov 07, 2017 10:01 am
New record, 3 Day 666 Turn HC Standard. Currently working on perming missing Disco Bandit skills, but the script doesn't use disco dance moves which is a shame because there are bunch of passives that go with them.
Just like Pastamancer, I don't understand Disco Bandit. I have no idea how to do combat with them.

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Posted: Wed Nov 08, 2017 12:11 am
by adjutantavocado
cheesecookie wrote:
Sun Nov 05, 2017 1:27 pm
adjutantavocado wrote:
Sun Nov 05, 2017 2:45 am
Hello Cheesecookie, could you please share what's the optimal ascension set up (hotdog/pilsner/energydrink, astral pet, class) for HC Community Service?

Which perms and what iotms are required, and which ones are recommended?

Thanks in advance.
This description is 2 years old but gives an idea of what used to be required http://forums.kingdomofloathing.com/vb/ ... tcount=345

Optimal depends on what you have though, the script is tolerant of missing a lot of things but it isn't perfect and I don't know what hiccups it hits (I think it works without a Chateau even though I can't really figure out why, for example).

Pilsners are mandatory, astral pet sweater is best but take the astral ring if you have less stuff. You must be a Sauceror. I will not work around the Sauceror thing.

Curse of Weaksauce, Itchy Curse Finger, Soul Saucery + Cannelloni Cannon or Saucestorm are the primary combat suite that makes Sauceror work as well as it does.

The majority of skills/IotMs are used (I am behind on the XO Skeleton but the Pantogram Pants are used) and potentially useful. There is only a small set of skills required if you have all the IotMs, and of course, more skills required as you have less IotMs.

Thank you very much! Btw I tried to use the script and brute forced HC CS without the prep you mentioned above, and I still managed 4 days with a Sauceror, so I'm pretty happy. Here are the perms and IOTMs I have: http://cheesellc.com/kol/profile.php?u=douchette

Cheers!

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Posted: Wed Nov 08, 2017 1:47 pm
by cheesecookie
capn castom wrote:
Mon Nov 06, 2017 3:00 pm
Ive noticed that the script has started using the intergnat's "WITH SCIENCE!" skill rational thought in combat when available.
Thats usually cool, except when fighting a dairy goat, or lfm, or ghost, etc. . . all of which Ive had the misfortune of experiencing.
For now I just keep the intergnat blacklisted unless Im micromanaging.
Got your kmail, didn't realize there was so much. I appreciate the work, I'll put it in over the weekend.

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Posted: Tue Nov 14, 2017 12:31 am
by adjutantavocado
Hello cheesecookie, I've noticed that during an Ed's run when the script is on The Orc Chasm quest, it'll attempt to maximise for "spooky res, cold res, -equip snow suit" during the A-Boo Peak portion, and then wear this "outfit" around doing other quests if the A-Boo Peak isn't finished. I think it's waiting for 3x A-Boo Clues, or higher overall resistances.

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Posted: Fri Nov 17, 2017 11:38 am
by adjutantavocado
I'm in an HC Ed and the script keeps sending me back to Outskirts of Cobb's Knob even though I've finished the goblin king quest and the pretentious artist quest :s

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Posted: Mon Nov 20, 2017 7:57 pm
by cheesecookie
adjutantavocado wrote:
Tue Nov 14, 2017 12:31 am
Hello cheesecookie, I've noticed that during an Ed's run when the script is on The Orc Chasm quest, it'll attempt to maximise for "spooky res, cold res, -equip snow suit" during the A-Boo Peak portion, and then wear this "outfit" around doing other quests if the A-Boo Peak isn't finished. I think it's waiting for 3x A-Boo Clues, or higher overall resistances.
Yeah.. hmm. Seems like that could happen. I know a little more about what is going on there that I might be able to fix it.
adjutantavocado wrote:
Fri Nov 17, 2017 11:38 am
I'm in an HC Ed and the script keeps sending me back to Outskirts of Cobb's Knob even though I've finished the goblin king quest and the pretentious artist quest :s
Can you tell me what it says when it is going back there? It should be mentioning what it is trying to do.

Side question: Is there some reason you are doing the pretentious artist quest? It's like... not a good thing.

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Posted: Fri Jan 05, 2018 8:15 am
by Xande1
<zaps thread with his rod of resurrection>

Hi, Cheesecookie, I'm back after an extended hiatus. Just jumped one of my multis into an Ed run with your script (its the end of day 1 right now), and I've hit a snag.

The script spent something like 150 turns in the hippy camp. By the time I noticed what was going on, it had all the body upgrades it wanted to buy, full 35/35 spleen, etc., and like 130 excess Ka, and the hippy outfit, but was still adventuring in the camp. I interrupted it with ESC, and restarted it, and when it restarted, it immediately went to the pirate's cove just fine, so no idea what was up there. I don't mind sending/attaching logs, if it'll help, I just need to know which bit of the log you want to see (or all of it). (For the record, I checked the several turns previous to my interrupting the run, and it hadn't just gotten the last outfit piece on the turn I interrupted it on by chance or anything.)


Also, protip: don't eat a sleeping dog as Ed if you don't have a chateau. The script can't rest in the chateau (you don't have it), and can't rest in your campground (you don't have one, because Ed), and falls into an infinite loop when trying to use up its free rests. :(


Anyway, I said it before, but I'll say it again, thanks so much for all the work you do on the snapshot script, the ascension script, and the batfellow script! (I'm sure there are other things you maintain, but those are the ones that save my life regularly.)

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Posted: Fri Jan 05, 2018 3:21 pm
by cheesecookie
Xande1 wrote:
Fri Jan 05, 2018 8:15 am
...

The script spent something like 150 turns in the hippy camp. By the time I noticed what was going on, it had all the body upgrades it wanted to buy, full 35/35 spleen, etc., and like 130 excess Ka, and the hippy outfit, but was still adventuring in the camp. I interrupted it with ESC, and restarted it, and when it restarted, it immediately went to the pirate's cove just fine, so no idea what was up there. I don't mind sending/attaching logs, if it'll help, I just need to know which bit of the log you want to see (or all of it). (For the record, I checked the several turns previous to my interrupting the run, and it hadn't just gotten the last outfit piece on the turn I interrupted it on by chance or anything.)


Also, protip: don't eat a sleeping dog as Ed if you don't have a chateau. The script can't rest in the chateau (you don't have it), and can't rest in your campground (you don't have one, because Ed), and falls into an infinite loop when trying to use up its free rests. :(


Anyway, I said it before, but I'll say it again, thanks so much for all the work you do on the snapshot script, the ascension script, and the batfellow script! (I'm sure there are other things you maintain, but those are the ones that save my life regularly.)
I'm not sure what is going on with 150 turns in the hippy camp, that seems like an obvious, uh oh situation. A log might help me, might as well just send all of it so I don't have to think about what I need :D A pastebin and a kmailed link would be great :D

I fixed the sleeping dog thing (and in HCCS too, I never checked for a chateau). The infinite loop is terrible and I couldn't figure it out aside from you mentioning "can't rest in your campground". I think I've fixed that now. We'll see.

Thanks for the report! r1282

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Posted: Thu Jan 11, 2018 8:35 am
by Arbos
Hello,

I just resumed ascending after pausing for Crimbo and encountered something unexpected when I ran this script, after starting a HC, Seal Clubber, Std ascension: the script only consumed three Sacramento wines on day one. It ended for the day with fifteen food and twelve drink left to fill.

I ate and drank manually, ran the script again, and kept going without problem.

I chose astral pilsners from Vahalla.

I can supply the session log if you think it would help.

Thank you for the time you put into this script.

Edit:

Day two - same behavior on day two. The script consumed four Sacramento wines and that was all.
Ran out of meat a few time when the script tried to buy restoratives. Had to stop the script and wish for meat.
Script aborted due to lack of stone wool. Manually farmed and continued.

Arbos

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Posted: Sat Jan 13, 2018 5:01 am
by cheesecookie
Arbos wrote:
Thu Jan 11, 2018 8:35 am
...I just resumed ascending after pausing for Crimbo and encountered something unexpected when I ran this script, after starting a HC, Seal Clubber, Std ascension: the script only consumed three Sacramento wines on day one. It ended for the day with fifteen food and twelve drink left to fill...
...
Day two - same behavior on day two. The script consumed four Sacramento wines and that was all.
Ran out of meat a few time when the script tried to buy restoratives. Had to stop the script and wish for meat.
Script aborted due to lack of stone wool. Manually farmed and continued.

Arbos
The consumption part is normal behavior, feed it and resume is always what I tell people.

I'll have to look into the restorative thing (maybe kmailing that log will help).

The stone wool thing is new, in the past, we've relied on the deck, pulls or Lucky Lindy for the Semi-Rare (and of course, correct timing). So, I'll have to get back to you on this one.

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Posted: Sat Jan 13, 2018 7:03 am
by Arbos
Day One log: https://pastebin.com/vXQw4NPw

Day Two:
Here's the session log with the recovery and stone wool issues: https://pastebin.com/2nN4Krgx

Day Three:
The script never got a UV Compass for the shore or opened the Hidden City so it aborted in confusion. After manually getting the compass and opening the zone it was able to continue. Here's the log: https://pastebin.com/hp0EhGzk

Even with all the above it completed the run in 640 turns. :D

Would you entertain the idea of allowing the use of a consumption script as part of the script configuration? Eatdrink perhaps?

Thank you,

Arbos

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Posted: Mon Jan 15, 2018 5:04 am
by Arbos
Observations from a HC TT Std run:

Would you consider allowing, as an option, a user-supplied CCS?
Consider using a wish for blessed rustproof +2 gray dragon scale mail?

Day One
  • Ran out of MP in the first LOV Tunnel encounter
  • Ran out of meat for recovery in the Beanbat Chamber - had to wish for meat
  • At the end of the day I ate a fortune cookie, manually, to prep for tomorrow
Day Two
  • Since I ate and drank manually on Day One that involved purchasing, and using, a Dramatic Range. The script too advantage of that and ate to fullness.
  • Script checked at the beginning of the day for enough meat to buy an antique accordion, failed, and never checked again. Purchased before drinking manually
  • Kept getting beaten up in the F'cle due to not enough meat to recover properly - had to wish for meat
  • The fortune cookie on Day One paid off. The script got the SR at the Temple and three stone wool.
  • Script could have taken advantage of the Hole in the Sky - Space Jellyfish NC but did not. Something to consider?
  • Not enough meat to purchase Forged Identification Documents. Script resorted to "Powerleveling mode". Wished for meat to continue.
  • Script could have used time-spinner to fight a second gaudy pirate but did not. Something to consider?
  • Ran out of meat for recovery again during the Trapper Quest, climbing the Icy Peak. Wished for meat.
  • Ran out of meat in the Hidden Park. Wished for meat - last wish available.
Day three
  • Visited The Shore and purchased a UV Compass manually - just in case
  • Ate a fortune cookie - just in case
  • Got the Stone Rose from the Oasis, while looking for a drum machine, but the script didn't turn it in to Gnasir

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Posted: Mon Jan 15, 2018 5:19 pm
by adjutantavocado
cheesecookie wrote:
Mon Nov 20, 2017 7:57 pm
adjutantavocado wrote:
Tue Nov 14, 2017 12:31 am
Hello cheesecookie, I've noticed that during an Ed's run when the script is on The Orc Chasm quest, it'll attempt to maximise for "spooky res, cold res, -equip snow suit" during the A-Boo Peak portion, and then wear this "outfit" around doing other quests if the A-Boo Peak isn't finished. I think it's waiting for 3x A-Boo Clues, or higher overall resistances.
Yeah.. hmm. Seems like that could happen. I know a little more about what is going on there that I might be able to fix it.
adjutantavocado wrote:
Fri Nov 17, 2017 11:38 am
I'm in an HC Ed and the script keeps sending me back to Outskirts of Cobb's Knob even though I've finished the goblin king quest and the pretentious artist quest :s
Can you tell me what it says when it is going back there? It should be mentioning what it is trying to do.

Side question: Is there some reason you are doing the pretentious artist quest? It's like... not a good thing.
Hello Cheesecookie, sorry for not replying for a while.
For the second issue, I think the script is farming for Ka at the Outskirts. And I was doing the pretentious quest because I'm still pretty new and didn't know that it's not ideal :p
Thanks for looking into the first issue with the A-Boo Peak.

Also I noticed an issue with the LOV Entrance and HC Ed. Because Ed doesn't get the heals in between rounds of combats at the LOV Entrance, I often get beat up at the end of the LOV. And the script can't handle the fact that I got 0 hp and can't UNDYING during the LOV combats.

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Posted: Wed Jan 17, 2018 7:05 am
by Arbos
Feedback from a HC Std - Pastamancer run:

Day One:
  • Ran out of meat for recovery - wished for meat
  • Script also tried and failed to make a meatcar, due to lack of meat. Created manually
  • Script halted with "Potentially unable to do anything while waiting on digitized writing desks." Adventured in the Haunted Library, manually, until I
    fought three more writing desks and got the necklace
  • Ate a fortune cookie - paid off with the SR in the temple and stone wool
  • Purchased, and installed, a Dramatic Range at the end of the day
Day Two:
  • Got a UV Compass manually
  • Ate a fortune cookie manually
  • The script ate to ten fullness
Day Three:
  • Ate a fortune cookie manually
  • Script tried to go through the Nijna Snowman Assassins with a +5% combat modifier. Then it gave up, with only one Ninja Snowman Assassin left to go AND ran out of meat for recovery. Wished for meat.

Edit - Feedback from a HC Std Sauceror run:

This is the first Std run this year where I didn't run out of meat for recovery at any point. In fact I had more than 50K meat at the end of the run.
Eating fortune cookies manually seems to help as does getting the UV compass manually

The script tried to use Saucegeyser to towerkill the Wall of Bones without shrugging things like Scarysauce.

Another edit - Feedback from a HC Std Disco Bandit run:

No problems with meat for recovery in this run. Ended the run with 57K meat.
When doing the Nun's Quest there was a jumping horseradish in inventory, and room in the stomach, but the script didn't use it to boost +meat.

Any thoughts on leveraging Ezandora's Briefcase script, particularly the buffs? At the end of day two I tend to use "extra" clicks to find out as many buffs as possible after switching the enchantment to "adventures".

Feedback from a HC Std Accordion Thief run:
  • Got the Hidden Temple SR but due to low +item only got one stone wool. The turn before I was running 50 more +item. Better buffing for SR maybe? Wished for, and fought, Baa'baa'bu'ran to get more stone wool
Another run with no problems with running out of meat for recovery. Finished the run with 60K meat.

Even with almost all skills and most of the relevant shinies Muscle classes and Pastamancers encountered lack of meat/recovery problems.

Now to try my luck with SC Std ascensions.

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Posted: Wed Jan 24, 2018 3:47 pm
by cheesecookie
Lots of stuff....
Regarding the user-supplied CCS, this is a significant problem. A user-supplied CCS would have to handle everything that is currently handled by the combat manager. This means it has to know what to olfact, what to duplicate and so on. Then is the fact that I don't want to deal with interacting with another script that may not behave nicely with mine.

The shirt doesn't seem like a good wish. It might be something that should be done manually on lower skilled accounts and I can add the shirt to the equipment list but I would get a lot of grief if I used a wish on that shirt, including from myself.

I need to rework the first LOV encounter a little bit, to at least carry on if a failure occurs (although, it has an issue with Ed in some cases in seems).

I'm not sure where all the meat is going which makes it hard to figure out what the problem may be. There was a mafia issue (but I think this predates it), that causes the script to keep changing horses because they changed how the horsery was tracked. This seems to come up a lot so figuring that out would be helpful. I am so far away from meat issues that I have no idea what is going on.

Fortune cookie usage is on the todo list because it used to rely on Pantsgiving and/or Lucky Lindy and neither are available anymore.

I need to check out the Jellyfish NC on my own. I thought I did that somewhere but I can't find it so I guess I don't.

The script current expects duplicate for the Gaudy Pirates, the intention is to have it use the time-spinner for lobsterfrogmen but I haven't gotten to handle that logic (since it has to trigger with bedtime logic as well as with war progress logic).

The Stone Rose should have gotten turned in, although it probably doesn't until after it finishes with the drum machine, which can technically be wrong in some cases. I'll check that out.

Regarding Ed and LOV Tunnel, for now do the LOV Tunnel manually first. Ed is trickier to work with because he can't heal and bleh. I may just have him not do the LOV Tunnel, I don't know...

Oh neat, there is no meat check for the bitchin' meatcar, that is mostly fixed in a pending update.

I may have fixed the "waiting of digitized desks" thing, it should have an override if it can't find anything else to do but I'll check that again already.

I've run many times and only had the UV-compass early very early in the year and fixed something related to it. I'm not sure where it is coming from right now.

We only shrug Scarysauce if we don't have a Boning Knife. I'm not sure how it came up against the Wall of Bones with Scarysauce in effect.

The nuns code is terrible and I've been lazy about it because there was a supposed Level 12 revamp but it won't happen until I fix me code.

The script already has briefcase code but the randomness of the buffs is just annoying so I don't bother with it. I have it waste clicks in HCCS but give players the option in other paths. "Adventures" isn't always the best option and the mpregen plays more nicely with the script anyway so I don't bother to change anything.

I suspect the meat issue, whatever it was, was fix. The script is terrible with Moxie classes, if anywhere you'd have a problem, it would be there.

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Posted: Thu Jan 25, 2018 5:25 am
by Fessor Eli
I'm trying to start a Softcore Normal Seal Clubber run. Immediately at the beginning I get this:
Function 'januaryToteAcquire( item )' undefined. This script may require a more recent version of KoLmafia and/or its supporting scripts. (cc_community_service.ash, line 106)
If I edit and remove the line, it takes me down a rabbithole of removing things from the script, and can't get it started at all.
I have the daily build of mafia and had run the svn updates that morning.
Edit: uninstalling cc_ascend, then reinstalling it solved the problem (thought this might be interesting info for you)

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Posted: Thu Jan 25, 2018 6:49 am
by Arbos
Here's the first SC run of the year:

SC Std - Seal Clubber

Day One:
  • The script pulled a talking spade first thing and then, as far as I can tell from searching the logs, never used it during the run? Why?
  • Pulled an antique accordion manually
  • Kept getting beaten up in the F'c'le. Finished it manually. Either reduce ML, change combat strategy, or increase available HP and MP.
Day Two:
  • Got "restUsingChateau => true Got beaten up, please fix me"
  • ML was too high in the Snojo and when fighting Hell Seals. The script gave up.

Day Three:

  • For some reason the Knob Goblin Quest was never completed by the script. On Day Three it aborted in confusion. Had the Harem costume, and the perfume. just never fought the Goblin King. Finished quest manually
No problems with meat or recovery in this run.

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Posted: Thu Jan 25, 2018 3:46 pm
by cheesecookie
Fessor Eli wrote:
Thu Jan 25, 2018 5:25 am
I'm trying to start a Softcore Normal Seal Clubber run. Immediately at the beginning I get this:
Function 'januaryToteAcquire( item )' undefined. This script may require a more recent version of KoLmafia and/or its supporting scripts. (cc_community_service.ash, line 106)
If I edit and remove the line, it takes me down a rabbithole of removing things from the script, and can't get it started at all.
I have the daily build of mafia and had run the svn updates that morning.
Edit: uninstalling cc_ascend, then reinstalling it solved the problem (thought this might be interesting info for you)
You may have not accepted the cc_mr2018.ash file when updating the script, when new files get added, you get a prompt during update that defaultly says no if you accidentally had hit enter/space and steals screen focus so it's easy to mess up.

Arbos wrote:
Thu Jan 25, 2018 6:49 am
Here's the first SC run of the year:...
1) It's a free pull and using it doesn't do anything for the run anyway.
2) It should start lowering ML as you get beaten up, but it should also be recovering until it gets to a threshold so, I'll have to look into that.

3) Not sure what happened with the chateau thing there.
4) Yeah, seal clubbers are looking a little softer than I remember, happened to me too so I have some notes about dealing with that.

5) Hmm, I'll check if some of the code I added to allow it to farm a harem costume with a YR messed with that.

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Posted: Sat Jan 27, 2018 5:01 am
by littlereddot11
I tried running the script for the first time, on a new account just to test how the script works. The following errors popped up. Would you know why these errors occurred?
> call scripts/cc_ascend.ash

Changing "Sweetbreads Flamb&eacute;" to "Sweetbreads Flambé" would get rid of this message. (cc_util.ash, line 4201)
Changing "Sweetbreads Flamb&eacute;" to "Sweetbreads Flambé" would get rid of this message. (cc_community_service.ash, line 691)
Changing "Sacr&eacute; Mental" to "Sacré Mental" would get rid of this message. (cc_community_service.ash, line 2311)
Changing "Sweetbreads Flamb&eacute;" to "Sweetbreads Flambé" would get rid of this message. (cc_bondmember.ash, line 450)
Changing "Sweetbreads Flamb&eacute;" to "Sweetbreads Flambé" would get rid of this message. (cc_ascend.ash, line 6187)
Changing "Sweetbreads Flamb&eacute;" to "Sweetbreads Flambé" would get rid of this message. (cc_ascend.ash, line 11451)
EDIT 1 : I opened the cc_ascend.ash file and found those lines with "Sweetbreads Flamb&eacute;". Also, I did a google search on "&eacute", to no surprise its the HTML code for the é. As such, my preliminary suspect is that somehow when downloading the svn, mac somehow could not encode it as é and showed &eacute; instead. But I have no idea how to solve it though. Any advice would be very helpful :)

EDIT 2: After digging around, I found that if I change the file extension to html, it will read &eacute; as é. But this does not really solve the issue as the script needs to have the extension .ash

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Posted: Sat Jan 27, 2018 6:01 am
by Arbos
SC Std - Turtle Tamer

Day One:
  • Sniffed Writing Desks in the library, then cast Digitize, and then adventured in the library until five desks were fought. Why cast Digitize? I'm going to guess that this is due to the recent change in handling Writing Desks.
  • Adventured in the F'cle with +item between 160 and 210. That's too low for safety. If instead of using the Asdon Martin to boost ML it had increased +item it would have gone better.
  • Beaten up several times in the F'cle
Day Two:
  • The script ate to fifteen fullness including a fortune cookie at the start of the day
Day Three:
  • Didn't do The Nuns side-quest. Had plenty of pulls available to assist with buffing +meat
No meat problems in this run.

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Posted: Sun Jan 28, 2018 3:05 pm
by Nachunte
I can also confirm that the script ignores the digitisation of writing desks now, even when there's a lot of other quests it could be doing.

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Posted: Mon Jan 29, 2018 6:17 am
by Arbos
SC Std - Pastamancer

Suggested change in Pastamancer combat strategy: Consider casting Entangling Noodles either instead of or before Curse of Weaksauce.

Day One:
  • Ran out of meat for recovery in the Bat Hole, Guano Junction. Wished for meat.
  • The script then blew all of the meat at The Shore, building a dingy, and 1K in Doc Galaktik's Invigorating Tonic.
  • Ran out of meat again in Guano Junction. Wished for meat.
  • Pulled an Aerogel Accordion. Should have pulled it at the start of the run but I forgot. Those extra turns of Accordion Thief buffs might have mitigated the meat for recovery problem.
  • Script ate to fifteen fullness but did not consume any fortune cookies.
  • Why pull and drink Hacked Gibsons one at a time and waste so many turns of Ode to Booze?
  • Ran into combat problems in Barrrney's Barrr. The script bailed with "Could not handle monster, sorry" (+100 ML). Finished manually.
Day Two:
  • Script ate to fifteen fullness, including a fortune cookie, and drank to twelve.
  • Went through more than 13K meat for recovery between doing the Giant's Castle and the Black Forest. Not enough meat for the Black Market. Wished for meat.
  • Spent too much meat searching for the Black Market to afford the travel documents. Wished for meat.
  • Ran out of meat for recovery in the Snojo. Wished for meat.
  • Got beaten up in the Snojo. The script gave up on the zone. ML of +114 may have been a bit high.
  • Ran out of meat for recovery in the Spookyraven basement, +114 ML. Used the last in-run wish for meat.
  • Could have pulled a disposable instant camera but chose to adventure for one. Pulled one manually.
  • Ran out of meat for recovery in the Palindrome. Pulled a wish and wished for meat.
  • Script tried to equip a Silver Cow Creamer for rollover and failed because it was out of standard. It was delivered, in game, overnight. Had to closet it to proceed.
Day Three:
  • Ate a fortune cookie manually at the start of the day.
  • It turns out that we didn't get a beehive on Day Two. The script had to backfarm.

Significant meat problems in this run.

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Posted: Wed Jan 31, 2018 6:11 am
by Arbos
SC Std - Sauceror

Day One:
  • Pulled an aerogel accordion manually
  • Ate a fortune cookie manually
Day Two:
  • The script ate to fifteen, including a fortune cookie, at the start of the day.
  • The script drank to 13 not long after.
  • No problems at all on Day Two
Day Three:
  • The script cast digitize on a Lobsterfrogman when it only needed one barrel of gunpowder to complete the quest. Could have skipped looking for a Lobsterfrogman entirely by using the Time Spinner.
  • Had to backfarm for a beehive again.
No meat problems at all in this run.

SC Std - Disco Bandit

Day One:
  • Pulled an aerogel accordion
  • Adventured in the F'cle with low +item of 196%
Day Two:
  • The script ate to 15, including a fortune cookie. Got the Hidden Temple SR.
  • Script tried to plink a Black Magic Woman in the Black Forest at +105 ML and gave up. Finished combat manually
  • Same thing happened against a Blackberry Bush.
  • The script cast Duplicate on a Gaudy Pirate! This is the first time I've seen it do so.
  • Perhaps the script could pull a killing jar to complete exploration of the desert a bit faster?
Day Three:
  • The script purchased, for 10K meat, an "ND" and then pulled it, to create the Wand of Nagamar. Using a clover in the castle basement would have been preferable.

No meat problems in this run. Ended the run with more than 60K of meat.

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Posted: Sun Feb 04, 2018 2:15 pm
by JerichoShade
Hi Cheesecookie,

I've used the script a couple of weeks ago to automate a softcore standard run and it worked fine. Last week it chained CS runs perfectly. Today though, after updating the script, I tried to do another SCSTD run and it just crashes with the following message:

"Massive failure, we don't use snowglobes."

It didn't do much until this point. It used 5 pulls, used the kgb, used the chewing gums on strings, used the pantogram and mumming trunk, looked for numberwang, made a garbage shirt, and crashed. Since then, every time I rerun, it promptly crashes. Closeting the Kol snowglobe results in it equipping a turtle totem and crashing again. I've tried looking through the script files to see if I can spot the issue, but my search-fu failed me.

Can you please tell me how to fix this?

***edit: I did a few manual pulls and ran the Detective solver and Time-Spinner scripts, and now cc_ascend is working. I still have no idea what happened, though.

Thank you,
Jericho

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Posted: Sun Feb 04, 2018 3:40 pm
by cheesecookie
littlereddot11 wrote:
Sat Jan 27, 2018 5:01 am

Changing "Sweetbreads Flamb&eacute;" to "Sweetbreads Flambé" would get rid of this message. (cc_util.ash, line 4201)
This is a mafia issue. I can do nothing about it without making the code incorrect if they ever fix it. It does not stop anything from running correctly.
Arbos wrote:
Sat Jan 27, 2018 6:01 am
...
I'll need more info for the writing desk situation, if could get tripped up by free combats but otherwise, I'm not sure what is going on there. I'll be ascending soon so I can take a look.

F'c'le item drop is fine. It's not going to put it off when you have that much, I don't think it would use +item from the Ashton Kutcher anyway but the +ML is a side effect from something else that I should clean up.

The nuns logic is terrible.

I don't know anything about Entangling Noodles. Why that over/before Weaksauce?
JerichoShade wrote:
Sun Feb 04, 2018 2:15 pm

"Massive failure, we don't use snowglobes."


That issue is when you try to DMT but don't actually have a Machine Elf. I assume that early January occurences of this were likely due to 2018 weirdness.

Reloading mafia may fix it. You can invoke this error (and lots of other ones) by ascending into LTA and then checking your Terrarium.

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Posted: Mon Feb 05, 2018 5:39 am
by Arbos
As a Pastamancer; Entangling Noodles is a multi-round stun at ML below 100. Curse of Weaksauce has the advantage of continuing to de-level throughout the combat. It may make no difference but it was as a Pastamancer that I had the most problems with needing meat to recover.

SC Std - Accordion Thief

Day One:
  • Pulled an aerogel accordion manually
  • Writing desks are back to being hunted via Digitize
  • The script ate to fifteen but didn't eat a fortune cookie
  • Got "Could not handle monster, sorry" against the Goblin King. Had to finish the fight manually
  • Perhaps consider using a clover in the Castle Basement if any of the Wand of Nagamar parts aren't gained in normal adventuring; rather than farming for, or buying, the letters.
  • Got "Could not handle monster, sorry" against a tetchy pirate (ML +110). Had to finish the fight manually. In tough combats perhaps use more than one cast of Saucegeyser?
  • Same thing happend the next encounter, toothy pirate.
  • A few turns later +ML dropped to 80 and stayed there for the rest of the zone.
Day Two:
  • Got a smut orc keepsake box in run and didn't use it to finish the bridge. Kept adventuring for the remaining pieces and then used a clover to finish.
  • Got beaten up in the Black Forest (+106 ML).
  • Got beaten up in the Haunted Boiler Room (+80 ML)
  • Used the Time Spinner to fight a lobsterfrogman, manually, hoping to avoid a hunt for one on Day Three. Success. Finished the side-quest on Day Two.
Day Three:
  • Clovered for Wand of Nagamar parts, manually, at the start of the day.
  • The script did the Nuns side-quest!
No meat problems this run.

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Posted: Wed Feb 07, 2018 7:11 am
by littlereddot11
cheesecookie wrote:
Sun Feb 04, 2018 3:40 pm
littlereddot11 wrote:
Sat Jan 27, 2018 5:01 am

Changing "Sweetbreads Flamb&eacute;" to "Sweetbreads Flambé" would get rid of this message. (cc_util.ash, line 4201)
This is a mafia issue. I can do nothing about it without making the code incorrect if they ever fix it. It does not stop anything from running correctly.
Hi CC, thanks for the info! Just started using your script to ascend SC STD AT, it's been running great other than a few manual adventures due to beaten up, which is fine. :) You gave me so much more time to focus on other pressing issues, very thankful for your script!

Just curious, is it possible to add on custom moods that I want to run? In particular, I would like to add Cheered Up to the mood, but not sure if this script uses the Kolmafia's mood settings.

EDIT - 10 Feb: Completed my first AT ascension with this script! YAY! I just kept dying at the NS tower, but managed to clear them manually. I noticed that the equipment that the script used did not maximize the full potential of my available equips. E.g it did not put on more +HP, +DR, +DA equipment fighting against the shadow

I also just started using the script for HC Ed, and it keeps popping up the following error. The script keeps getting the spleen amount incorrectly, and proceeds to buy mp restores instead of saving up to buy haunches.
Image

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Posted: Thu Feb 08, 2018 9:19 am
by unholy_blaze
Script used basic Leprechaun for Nuns quest despite owning both a Trick-or-Treat Tot and a Robortender.

:Edit:
Also, it did not use Mumming Trunk "The Captain" to increase meat drops for that quest either.

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Posted: Fri Feb 09, 2018 3:56 pm
by cheesecookie
littlereddot11 wrote:
Wed Feb 07, 2018 7:11 am


Hi CC, thanks for the info! Just started using your script to ascend SC STD AT, it's been running great other than a few manual adventures due to beaten up, which is fine. :) You gave me so much more time to focus on other pressing issues, very thankful for your script!

Just curious, is it possible to add on custom moods that I want to run? In particular, I would like to add Cheered Up to the mood, but not sure if this script uses the Kolmafia's mood settings.

EDIT - 10 Feb: Completed my first AT ascension with this script! YAY! I just kept dying at the NS tower, but managed to clear them manually. I noticed that the equipment that the script used did not maximize the full potential of my available equips. E.g it did not put on more +HP, +DR, +DA equipment fighting against the shadow

I also just started using the script for HC Ed, and it keeps popping up the following error. The script keeps getting the spleen amount incorrectly, and proceeds to buy mp restores instead of saving up to buy haunches.
Image
I don't know if the script actually turns off moods or not so you might be able to use them but I don't support it in any way and it may cause some issues. Cheered Up is sort of expensive (you either need Cheer or pulls) so it is an unexpected request and I don't know if it would be prudent to automatically use it if available (it is not expected to appear naturally in a run).

The spleen amount error is just a report, the script is handling it correctly (it is a mafia issue) so you don't have to worry about that. I think if it is buying spirit beers that the script is getting dumb about a purchase behavior and I may need to look into that.
unholy_blaze wrote:
Thu Feb 08, 2018 9:19 am
Script used basic Leprechaun for Nuns quest despite owning both a Trick-or-Treat Tot and a Robortender.

:Edit:
Also, it did not use Mumming Trunk "The Captain" to increase meat drops for that quest either.
ToT has to have the costume first. Robortender is not a +meat familiar, it can be but since the script won't make it one, it isn't a consideration. You need a Hobo Monkey, the script would have used "The Captain" on that. Otherwise, it uses what you got, which appeared to be a Leprechaun.

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Posted: Fri Feb 09, 2018 4:24 pm
by unholy_blaze
cheesecookie wrote:
Fri Feb 09, 2018 3:56 pm
unholy_blaze wrote:
Thu Feb 08, 2018 9:19 am
Script used basic Leprechaun for Nuns quest despite owning both a Trick-or-Treat Tot and a Robortender.

:Edit:
Also, it did not use Mumming Trunk "The Captain" to increase meat drops for that quest either.
ToT has to have the costume first. Robortender is not a +meat familiar, it can be but since the script won't make it one, it isn't a consideration. You need a Hobo Monkey, the script would have used "The Captain" on that. Otherwise, it uses what you got, which appeared to be a Leprechaun.
Good to know about the costume for ToT but Robortender is a 1xLeprechaun at base. I'll try to get a hobo monkey one of these days.

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Posted: Sat Feb 10, 2018 3:47 am
by littlereddot11
cheesecookie wrote:
Fri Feb 09, 2018 3:56 pm

I don't know if the script actually turns off moods or not so you might be able to use them but I don't support it in any way and it may cause some issues. Cheered Up is sort of expensive (you either need Cheer or pulls) so it is an unexpected request and I don't know if it would be prudent to automatically use it if available (it is not expected to appear naturally in a run).

The spleen amount error is just a report, the script is handling it correctly (it is a mafia issue) so you don't have to worry about that. I think if it is buying spirit beers that the script is getting dumb about a purchase behavior and I may need to look into that.
Do you know what is the script's logic to purchasing the haunches? I started getting worried when it reached 18 adv left, and it still did not start saving up the Ka. Also, it was adventuring in Cobb Knob at the start, which is a poor source of Ka. So I had to manually adventure.

Bug #1
Keeps recasting the buffs after every fight, which causes it to replenish MP, and lead to non optimal purchasing of spirit beer in every fight. As a result, it is not able to save enough Ka for haunches.

EDIT: Fixed gating issue for spirit beer by CC, in r1303. Currently testing my 2nd ascension with this script, will report back if there's any issues.
Postadventure skipped by standard adventure handler.
Casting Prayer of Seshat 1 times...
You acquire an effect: Prayer of Seshat (10)
Prayer of Seshat was successfully cast.
Casting Power of Heka 1 times...
You acquire an effect: Power of Heka (10)
Power of Heka was successfully cast.
Casting Bounty of Renenutet 1 times...
You acquire an effect: Bounty of Renenutet (10)
Bounty of Renenutet was successfully cast.
Casting Purr of the Feline 1 times...
You acquire an effect: Purr of the Feline (10)
Purr of the Feline was successfully cast.
Casting Prayer of Seshat 1 times...
You acquire an effect: Prayer of Seshat (10)
Prayer of Seshat was successfully cast.
Casting Wisdom of Thoth 1 times...
You acquire an effect: Wisdom of Thoth (10)
Wisdom of Thoth was successfully cast.
Casting Hide of Sobek 1 times...
You acquire an effect: Hide of Sobek (10)
Hide of Sobek was successfully cast.
Reclaimed 46566 KB of memory
Casting Bounty of Renenutet 1 times...
You acquire an effect: Bounty of Renenutet (10)
Bounty of Renenutet was successfully cast.
Bug #2
I noticed that it proceeded to leave my clan when I started running it on day 2. It started off doing the daily checking of clan vip lounge, then it suddenly tried to clan change. Is there a way to disable this?

EDIT: Fixed by CC in the update, r1301
Getting out of clan VIP swimming pool
Visiting Looking Glass in clan VIP lounge
You acquire an item: "DRINK ME" potion
Visiting Deluxe Mr. Klaw "Skill" Crane Game in clan VIP lounge
You acquire an item: stuffed tin of caviar
Visiting Deluxe Mr. Klaw "Skill" Crane Game in clan VIP lounge
Visiting Deluxe Mr. Klaw "Skill" Crane Game in clan VIP lounge
Visiting Mr. Klaw "Skill" Crane Game in clan rumpus room
You acquire an item: stuffed MagiMechTech MicroMechaMech
Visiting Mr. Klaw "Skill" Crane Game in clan rumpus room
Visiting Mr. Klaw "Skill" Crane Game in clan rumpus room
You acquire an item: club necklace
Clan change failed
Chewing 1 mummified beef haunch...
EDIT: Thanks CC for the quick releases to fix the issues :)

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Posted: Sun Feb 11, 2018 5:04 pm
by Xande1
So, since the most recent couple of SVN updates, it seems that some Haunted Billiards Room logic got inverted or something. Script was complaining about not having anything to do, and wanting to powerlevel at L10, so I tried to go to the haunted bedroom/bathroom (my usual PLing, since I take over from the script to PL), and found they weren't unlocked. Found this bit in my GCLI:
Delay between adventures... beep boop...
Countdown: 1 second...
Waiting completed.
Looking at the billiards room: 14 <= 19 <= 18
A-Boo Peak: 90
Maximizing...
264 combinations checked, best score 25.00
Current HP: 61/61
Expected cold damage: 68 Expected spooky damage: 68
Expected Cold Resist: 13 Expected Spooky Resist: 13 Expected HP Difference: 0
Nevermind, that peak is too scary!
(snip Amun text)
Please check your quests, but you might just not be at level 13 yet in order to continue.
We must be missing a sidequest. We can't find the jerk adventurer. Must pretend we are alive...
I seem to need to power level, or something... waaaa.
Countdown: 10 seconds...
Available pool skill was indeed 19 (10 permanent, 5 staff of Ed, 1 from drunkenness, 3 available from a handful of hand chalk that I somehow had). Spent 3 turns in the Billiard room, got the NC, passed it, and script picked up fine after that and started on the Haunted Library and second floor as expected.

EDIT: Just witnessed it happen on another character. Script started on the billiards room, adventured until it found the pool cue, then changed over to adventuring in other locations, while printing the 14 <= 19 <= 18 message every adventure, apparently waiting to be "able" to win at the billiards room.

EDIT 2: I think the problem is in this bit of logic in cc_ascend.ash:

Code: Select all

			print("Looking at the billiards room: 14 <= " + expectPool + " <= 18", "green");
			if((my_inebriety() < 8) && ((my_inebriety() + 2) < inebriety_limit()))
			{
				if(expectPool < 18)
				{
					print("Not quite boozed up for the billiards room... we'll be back.", "green");
				}
				if(get_property("cc_powerLevelAdvCount").to_int() < 5)
				{
					return false;
				}
				print("Well, maybe I'll just deal with not being drunk enough, punk", "blue");
			}
(At the time this happened (the 2nd time, when I actually stopped the script to investigate) cc_powerLevelAdvCount was 0.) The script doesn't want to do the billiards room unless it's spent at least 5 turns power leveling for lack of anything better to do. Since it can get over 18 pool skill, I'm not sure why it's putting off the billiards room just because it's not very drunk (Ed, with 1 inebriety, so <8, and also inebriety+2 < limit). Maybe there's some specific path where it's important to wait to do the billiards room that I'm not aware of. I now see where the issue is, just not why the program logic is the way it is. Possibly a (very minor) bug? Also, this may not be something that has changed, if it only PL's for 5 adventures, it may be that I just never happened to notice during those 5 adventures before. Anyway, at worst, it's 5 adventures of PLing that the script would probably end up doing eventually anyway. Not a thing to stress over, I'm just trying to figure out what's going on.

Long story short, I think moving the whole if(powerLevel<5) statement up inside the (expectPool<18) statement would make more sense. That way, it would only put off doing the billiards room if it can't automatically win. (It's a simple enough change that I'm not posting a diff, but can provide one if you want.)

As with all discussions of programming stuff coming from me, think it over and be sure I'm not missing something obvious before taking my word about it.

--------------------------------------------------------------------------------------------

Also, I've seen the "buying so much spirit beer it can't afford haunches" behavior, too. I think I've only seen it when I take over from the script for a bit because of interrupts, and run more buffs than the script was running. It seems to want to extend those buffs I cast, up to a few hundred turns, even if it wouldn't normally run them itself at that stage of the ascension, and buys spirit beer to do that. I don't think I've seen it do that when I didn't cast buffs the script wasn't running, so that may be where the problem is coming in.
littlereddot11 wrote:
Sat Feb 10, 2018 3:47 am
Also, it was adventuring in Cobb Knob at the start, which is a poor source of Ka. So I had to manually adventure.
The starting out in Cobb's Knob thing is my fault (from years ago, in case CC doesn't remember why he did that). My characters who use the script don't have Ed's crown, so can't auto-avoid the first hit. This means they lose initiative and get one-shotted too much to be able to farm the hippy camp when the script wants to. Since you have to burn delay in the knob anyway, and it's a low ML zone, it does those 10 turns to buy upgraded legs for the initiative boost, so it can survive the hippies. Then it has ~20 turns left to farm Ka (after shore trips + Knob), which (barring the spirit beer buying spree) gives it plenty of time to save up and buy the first haunch with adventures left.

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Posted: Sun Feb 11, 2018 6:35 pm
by littlereddot11
Xande1 wrote:
Sun Feb 11, 2018 5:04 pm
The starting out in Cobb's Knob thing is my fault (from years ago, in case CC doesn't remember why he did that). My characters who use the script don't have Ed's crown, so can't auto-avoid the first hit. This means they lose initiative and get one-shotted too much to be able to farm the hippy camp when the script wants to. Since you have to burn delay in the knob anyway, and it's a low ML zone, it does those 10 turns to buy upgraded legs for the initiative boost, so it can survive the hippies. Then it has ~20 turns left to farm Ka (after shore trips + Knob), which (barring the spirit beer buying spree) gives it plenty of time to save up and buy the first haunch with adventures left.
Oh I see, that works for me since I don’t have the Ed’s crown either.

Bug #1
Regarding the ML, I noticed that at Hippy Camp, the script tunes up ML to the level where it can’t get 100% initiative. This leads to problem where it unexpectedly ends up in the 3rd undying and having to pay Ka to be revived. In most cases I usually just run away because even if I were to spend a Ka to be revived, I’ll still lose initiative and die again.

My own workaround was to get More Legs so I always get 100% initiative while at Hippy Camp.

Bug #2
Another issue was that I noticed it went to adventure at Hippy Camp even though it only had 4 MP, less than what was needed to cast fist of mummy. So it ended up using mild curse each time and then the script was shocked why it got stuck in the 3rd undying.

Possible root cause: I was reviewing the code in your r1303 commit, could it be that it only starts to consider buying spirit beer when the character reaches 35 spleen? So for the cases where it has below 35 spleen, it starts to save Ka and totally ignores buying spirit beer for MP, as it is with my character now. This leads to the cascading chain of events, illustrated above and getting stuck at 3rd undying.

This seems to be cause seems to be confirmed as once I hit 30/35 (i.e after the script bought my last spleen), on the next undying visit, it starts to spend Ka on spirit beer and talisman of rene.

My manual workaround is to buy the spirit beer when it gets stuck in the undying choice, pay that 1 Ka to be revived. Proceed to use the MP potion, pray hard that I survive the hit to the next round, and go in for the kill.

EDIT: added the log
Postadventure skipped by standard adventure handler.
Casting Blessing of Serqet 1 times...
You acquire an effect: Blessing of Serqet (10)
Blessing of Serqet was successfully cast.
Turn(106): Starting with 150 left at Level: 6
Encounter: -10.0 Exp Bonus: 9.0
Meat Drop: 30.0 Item Drop: 35.0
HP: 24/25, MP: 4/240
Tummy: 0/5 Liver: 0/0 Spleen: 20/25
ML: 30 control: 10
Ka Coins: 8 Lashes used: 0
Delay between adventures... beep boop...
Countdown: 1 second...
Waiting completed.
Chewing 1 mummified beef haunch...
You gain 24 Adventures
You gain 6 Strengthliness
You gain 9 Mysteriousness
You gain 10 Roguishness
Finished chewing 1 mummified beef haunch.
Correct spleen limit obtained
Pre Adventure at Hippy Camp done, beep.
Starting Ed Battle at Hippy Camp

Preadventure skipped by standard adventure handler.

Visit to Island: Hippy Camp in progress...

[107] Hippy Camp
Encounter: crusty hippy Vegan chef
Round 0: mrtang63 wins initiative!
Round 1: You lose 1 hit point
cc_combatHandler: 0
Correct spleen limit obtained
Correct spleen limit obtained
Round 1: mrtang63 casts MILD CURSE!
Round 2: crusty hippy Vegan chef takes 2 damage.
Round 2: You lose 30 hit points

Postadventure skipped by standard adventure handler.
Encounter: Like a Bat Into Hell
You gain 25 hit points
Ed has UNDYING once!
Correct spleen limit obtained
Encounter: crusty hippy Vegan chef
Round 0: mrtang63 wins initiative!
Round 1: You lose 1 hit point
Ed returning to battle Stage 1

[107] Hippy Camp
Encounter: crusty hippy Vegan chef
Round 0: mrtang63 loses initiative!
cc_combatHandler: 0
Correct spleen limit obtained
Correct spleen limit obtained
Round 1: mrtang63 casts MILD CURSE!
Round 2: crusty hippy Vegan chef takes 3 damage.
Round 2: You lose 30 hit points

Postadventure skipped by standard adventure handler.
Encounter: Like a Bat Into Hell
You gain 25 hit points
Ed has UNDYING twice! Time to kick ass!
Correct spleen limit obtained
Encounter: crusty hippy Vegan chef
Round 0: mrtang63 wins initiative!
Round 1: You lose 1 hit point
Ed returning to battle Stage 2

[107] Hippy Camp
Encounter: crusty hippy Vegan chef
Round 0: mrtang63 loses initiative!
cc_combatHandler: 0
Correct spleen limit obtained
Correct spleen limit obtained
Round 1: mrtang63 casts MILD CURSE!
Round 2: crusty hippy Vegan chef takes 3 damage.
Round 2: You lose 30 hit points

Postadventure skipped by standard adventure handler.
Turn(106): Starting with 174 left at Level: 6
Encounter: -10.0 Exp Bonus: 9.0
Meat Drop: 30.0 Item Drop: 35.0
HP: 0/25, MP: 4/240
Tummy: 0/5 Liver: 0/0 Spleen: 25/25
ML: 30 control: 10
Ka Coins: 8 Lashes used: 0
Delay between adventures... beep boop...
Countdown: 1 second...
Waiting completed.
Correct spleen limit obtained
Defeats detected: 3, Defeat threshold: 4
How are you here? You can't be here. Bloody Limit Mode (probably, maybe?)!!
Note: I made a bunch of edits above on 12 Feb to better explain my encounter with the script. Hope it helps you CC :)

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Posted: Sun Feb 11, 2018 8:08 pm
by Xande1
littlereddot11 wrote:
Sun Feb 11, 2018 6:35 pm
Another issue was that I noticed it went to adventure at Hippy Camp even though it only had 2 MP. So it ended up using mild curse each time and then the script was shocked why it got stuck in the 3rd undying. (I’ll probably add the logs here later when I’m home)
Yeah, with few IotM's, the script has some MP management issues early on. Day 1, I usually let it run until it interrupts (usually when it starts the hippy camp, due to lack of fist of the mummy MP), then do the hippy camp manually until I've built up enough buff turns for it to handle itself (usually takes 20-30 adventures, total, but they're mindless, since it's just Ka farming). Then I let it run again, and it mostly does pretty well until it needs to PL (Power Level) sometime on day 2, which I take over, and then put the script back in charge.

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Posted: Sun Feb 11, 2018 11:12 pm
by littlereddot11
Xande1 wrote:
Sun Feb 11, 2018 8:08 pm
Then I let it run again, and it mostly does pretty well until it needs to PL sometime on day 2, which I take over, and then put the script back in charge.
Haha ah okay. What does PL mean?

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Posted: Tue Feb 13, 2018 8:20 am
by littlereddot11
Hi CC, does the script support the Blender sign in HC Ed?

I know the initial requirement on the first post is Wallaby, but I would like to ascend as Blender to wear shirts and the shirt bonus from garbage tote.

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Posted: Tue Feb 13, 2018 5:34 pm
by cheesecookie
Assorted stuff
I was recently looking at the pool code and don't remember why it does a range check for [14,18]. And that has confused me a bit recently and then I keep forgetting about it. powerLevelAdvCount isn't always the result of actual adventures, if it finds nothing to do, it "should" get incremented. I think part of the delay is because we want to want to workaround this with Writing Desks but I suspect something is off in the code at this point. You are right about that move though. At least, I think you are. I've been making some changes and really should consider some more dramatic revamps when I have time.

You are so right about the buffs, from my runs (where I have everything), I had a massive pile of MP and was sort of blindly just maxing out buffs early on. I put a limit on that based on spleen so at least if it does that it'll have waited until we have 35 spleen capacity.

If I recall, it does Cobb's Knob if our only option is the Hippy Camp and we need legs.

I think treating the Hippy Camp as a special case might be sufficient for survival. I forgot that you could lose the jump on UNDYING!

Maybe I should roll back the spirit beer limiter because I think the issue might have been with the overbuffing.
littlereddot11 wrote:
Tue Feb 13, 2018 8:20 am
Hi CC, does the script support the Blender sign in HC Ed?

I know the initial requirement on the first post is Wallaby, but I would like to ascend as Blender to wear shirts and the shirt bonus from garbage tote.
You will have to get the shirt skill yourself but it should probably be fine. There is sometimes an issue with making the meatcar, I'm not sure if it is resolved or not though.

Currently unable to push update because Sourceforge be busted, will push later when less busted. Bustin' makes me feel good.

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Posted: Wed Feb 14, 2018 6:11 am
by littlereddot11
cheesecookie wrote:
Tue Feb 13, 2018 5:34 pm
littlereddot11 wrote:
Tue Feb 13, 2018 8:20 am
Hi CC, does the script support the Blender sign in HC Ed?

I know the initial requirement on the first post is Wallaby, but I would like to ascend as Blender to wear shirts and the shirt bonus from garbage tote.
You will have to get the shirt skill yourself but it should probably be fine. There is sometimes an issue with making the meatcar, I'm not sure if it is resolved or not though.

Currently unable to push update because Sourceforge be busted, will push later when less busted. Bustin' makes me feel good.
Thanks for looking into the fixes! I’ll try ascending as Blender next and see if there’s any issues. 😊

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Posted: Thu Feb 15, 2018 3:31 am
by littlereddot11
Is there an option to get the desired hatter buffs on a daily basis (e.g +40% Meat from Monsters, and +5 Familiar Weight)? Basically a functionality similar to the cc_floundryChoice?

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Posted: Fri Feb 16, 2018 6:17 pm
by cheesecookie
littlereddot11 wrote:
Thu Feb 15, 2018 3:31 am
Is there an option to get the desired hatter buffs on a daily basis (e.g +40% Meat from Monsters, and +5 Familiar Weight)? Basically a functionality similar to the cc_floundryChoice?
Finally able to push the update. r1304.

I could have it do a hatter buff at end of day but that's probably going to be used poorly by the script. I'm just not really sure what I'd do with it is all.

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Posted: Sat Feb 17, 2018 6:23 am
by littlereddot11
cheesecookie wrote:
Fri Feb 16, 2018 6:17 pm
littlereddot11 wrote:
Thu Feb 15, 2018 3:31 am
Is there an option to get the desired hatter buffs on a daily basis (e.g +40% Meat from Monsters, and +5 Familiar Weight)? Basically a functionality similar to the cc_floundryChoice?
Finally able to push the update. r1304.

I could have it do a hatter buff at end of day but that's probably going to be used poorly by the script. I'm just not really sure what I'd do with it is all.
Thanks CC for the update, will try it out later after I'm done with my aftercore!

I actually wouldn't mind spending it suboptimally since the DRINK Me potion is not worth anything in the mall. Hence I wouldn't mind getting +40% meat, and collect some extra meat along the ascension during an Ed run. But it is definitely not a priority feature

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Posted: Mon Feb 19, 2018 12:27 am
by Amn
Hey there,

Short background: I have 20-30 Ed points, Source Terminal, VIP Key and all IOTMs since and including the Genie and I take the astral ring. Lastly, I manually use 5 of my wishes to fight writign desks on day 1 and 2 to pass the Billiards room. If I do not do this manually, the script never seems to complete the Billiards room.

The script stops upwards to 10 times on day 1 before I reach level 7 because I die to much and have to pay Ka or manually reset at my tomb. Is there anything I can do/get (IOTM?) to prevent this?

The script never seems to get linoleum ore from the mine anymore. Perhaps it gathers too few clovers? I usually end up finishing this manually.

In general, my runs consist of some power levelling to level 12 and I usually end up having to do part of this manually to what seems to be a generic limit to not adventure in a zone more than 50 times?

Closing thoughts. I finish in 4 days with the above manual interventions, and am very happy with that. This script is beyond awesome and I can't thank you enough for what you do for us. Have a good one!

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Posted: Tue Feb 20, 2018 10:54 am
by cheesecookie
Amn wrote:
Mon Feb 19, 2018 12:27 am
Hey there,

Short background: I have 20-30 Ed points, Source Terminal, VIP Key and all IOTMs since and including the Genie and I take the astral ring. Lastly, I manually use 5 of my wishes to fight writign desks on day 1 and 2 to pass the Billiards room. If I do not do this manually, the script never seems to complete the Billiards room.

The script stops upwards to 10 times on day 1 before I reach level 7 because I die to much and have to pay Ka or manually reset at my tomb. Is there anything I can do/get (IOTM?) to prevent this?

The script never seems to get linoleum ore from the mine anymore. Perhaps it gathers too few clovers? I usually end up finishing this manually.

In general, my runs consist of some power levelling to level 12 and I usually end up having to do part of this manually to what seems to be a generic limit to not adventure in a zone more than 50 times?

Closing thoughts. I finish in 4 days with the above manual interventions, and am very happy with that. This script is beyond awesome and I can't thank you enough for what you do for us. Have a good one!
I think Ed's Codpiece is the major relevant IotM. I haven't thought about how much the others impact Ed but they might help. I am assuming, but haven't checked, that we use other IotM "okish"ly.

I have a 0-skill, 0-IotM, 0 pool skill character running through Ed right now so I'll see what happens with the Writing Desk and Billiards room. I suspect pool skill is an issue that I do not handle properly.

I did some stuff to try to improve low-level handling that got pushed last night.

I'll see about the ore, I think it expected to fax a mountain man or use clovers but I don't remember. My non-VIP account should hit the problem soon. I hope.

The 50 turn limit should be ignored when powerleveling but I may have not caught the cases, that is mostly to keep it from going crazy in a zone if it gets confused.

Re: Hardcore Ed Script Ascending (Ascends various paths suboptimally)

Posted: Wed Feb 21, 2018 2:52 am
by Amn
cheesecookie wrote:
Tue Feb 20, 2018 10:54 am
Amn wrote:
Mon Feb 19, 2018 12:27 am
Hey there,

Short background: I have 20-30 Ed points, Source Terminal, VIP Key and all IOTMs since and including the Genie and I take the astral ring. Lastly, I manually use 5 of my wishes to fight writign desks on day 1 and 2 to pass the Billiards room. If I do not do this manually, the script never seems to complete the Billiards room.

The script stops upwards to 10 times on day 1 before I reach level 7 because I die to much and have to pay Ka or manually reset at my tomb. Is there anything I can do/get (IOTM?) to prevent this?

The script never seems to get linoleum ore from the mine anymore. Perhaps it gathers too few clovers? I usually end up finishing this manually.

In general, my runs consist of some power levelling to level 12 and I usually end up having to do part of this manually to what seems to be a generic limit to not adventure in a zone more than 50 times?

Closing thoughts. I finish in 4 days with the above manual interventions, and am very happy with that. This script is beyond awesome and I can't thank you enough for what you do for us. Have a good one!
I think Ed's Codpiece is the major relevant IotM. I haven't thought about how much the others impact Ed but they might help. I am assuming, but haven't checked, that we use other IotM "okish"ly.

I have a 0-skill, 0-IotM, 0 pool skill character running through Ed right now so I'll see what happens with the Writing Desk and Billiards room. I suspect pool skill is an issue that I do not handle properly.

I did some stuff to try to improve low-level handling that got pushed last night.

I'll see about the ore, I think it expected to fax a mountain man or use clovers but I don't remember. My non-VIP account should hit the problem soon. I hope.

The 50 turn limit should be ignored when powerleveling but I may have not caught the cases, that is mostly to keep it from going crazy in a zone if it gets confused.
Thank you, appreciate the response! Other than the above, it runs flawlessly for me, so I want you to know how much I appreciate your work!