After doing a speed run using the moveable feast, I wanted to do some critical analysis on whether it's better, worse, or about the same as the little box of fireworks, the current standard familiar equipment pull in an SC speed run.
For a bleeding-edge speed run, the feast is about 2-5 turns better than a lbof. A wee tiny bit of powercreep, but nothing game-breaking.
- I'll assume that you are going to pull some piece of familiar equipment, and you are going to pull it on day 1.
- I've purposely omitted the damage and deleveling effects of both, assuming that for high-end runs, the player is able to fully handle combat and the marginal benefit of these is negligible. I understand there might be some MP cost savings; I'm assuming they are small enough not to matter.
- I'm not really sure how to handle the pickpocket-enabling effect of increased initiative from the lbof, since I don't know how often the lbof causes the user to gain initiative, so I've ignored it as well. I've also omitted the ability to Fire a Roman Candle; of the 4 runs I looked at that pulled an lbof, just 10 total casts were made.
Since we are omitting the damage effects of both items, and they both give +5 weight to all familiars, the difference comes down to:
Moveable feast: +10 weight on 5 different familiars per day for 20 combats, +1 familiar xp/fight
Little box of fireworks: +3 stats or +27% items, randomly chosen
To properly analyze the effects of the +10 weight buff, we need to find out how many familiars are typically used in a run, and for how often. To do this, I looked at the following 9 runs:
Low skill 3-day
Kelemvor, 9 skills, 3/653 - fastest <10 skills Log
Kelemvor, 14 skills, 3/641
Upstairs Frank, 18 skills, 3/587 - 2nd fastest turncount, <20 skills Log
Pantsless, 15 skills, 2/763 - lowest skill 2-day, fastest <20 skills Log
Mr Crac, 2/642 - fastest muscle Log
VanDamien, 2/622 Log
KujjieKujjieKoo, 2/581 - fastest for nearly 4 months, pre-boulder Log
stupac2, 2/676 - fastest <50 skills Log
NotJim, 2/533 - fastest ever Log
Here is a table showing familiar usage for these runs:
Code: Select all
bander slimeling dog pixie/other llama
Kelemvor 1 253 162 * * *
Kelemvor 2 265 104 * 10 *
Frank 235 122 * 31
Pantsless 88 * 35 235 86
Mr Crac 275 38 85
Van Damien 288 * 104 37
Kujjie 295 * 80
stupac 289 * * 143
NotJim 208 16 57 9
Other familiars used for <15 turns each: hobo monkey, boulder, sandworm, purse rat
* denotes that the player did not have this familiar
Looking at this table, we can say the following:
- On a three-day run with the feast, it is optimal to use the feast every day on the bandersnatch, hound dog, and one (possibly 2) other fairy; excepting a use on the hobo monkey on day 3, all other uses are marginal.
- On a two-day run with the feast, it is optimal to use the feast every day on the bandersnatch, hound dog, and possibly one other fairy; excepting a use on the hobo monkey on day 2, all other uses are marginal.
Given that usage pattern, let's estimate what the feast will do:
- 3 days: 6 runaways, ~50 mainstat (60 turns of going from ~25 to 35 pounds), ~100 turns of +20% items
- 2 day bandersnatch: 4 runaways, ~35 mainstat, ~50 turns of +18% items
Also, there will probably be 1 turn's worth of savings from everything else combined (coming mostly from the hobo monkey at the nuns, but possibly also from using the buff on a baby gravy fairy while looking for an adding machine).
Comparatively, the lbof is much easier to analyze:
- 3 days: ~150 turns of +14% items and ~225 total stat (112 mainstat)
- 2 days: ~100 turns of +14% items and ~150 total stat (75 mainstat)
The moveable feast gives significantly fewer turns of slightly more +item, along with 4-6 extra runaways. The little box of fireworks gives about 1 powerleveling turn's worth of stats. Based on these numbers and the fact that +item is most powerful in short, concentrated doses, I feel comfortable saying that for players who expect to use all their runaways every day, the feast will likely shave 2-5 turns off a bleeding edge speed run.
- The tower familiar test is unlikely to be affected by either item, except in extremely niche cases (only one +weight skill permed, no VIP key) that favor the feast.
- The feast also gets a little +item back from the +experience buff, since the familiars will be gaining weight much more quickly with it equipped.
- Interaction with sugar shield: if the player creates a sugar shield, that tips the scales even more in favor of the feast, since its buff stacks with the sugar shield and the lbof does not.
- Pathed runs: clear win for the feast, since the buff is usable more often and there will be likely more turns spent with a sugar shield and fewer turns with the lbof.
- RL time management: the feast loses points here; it's one more thing to keep track of every day. That being said, it's pretty easy to plan when you're using your feast buffs each day, and as long as you're buffing your item familiars and your bander, you're getting 90% of the utility.
- You're just trying to manipulate the market! I don't own either a feast or an lbof, and so have no stake in the price of either. Personally, I think the the relative price of the feast is kooky, but hey, that's a free market for you.
- What if I don't have a bandersnatch? You shouldn't get either of these; save your meat until you can get a bandersnatch. I suppose if you're in a clan where you can borrow either of these, but don't have a snatch, you should borrow the lbof.
- If I have a lbof already, should I get a moveable feast? Depends -- do you have a bandersnatch? Do you use all the runaways every day? Are you willing to invest millions of meat to cut off a handful of turns? If so, then yes. Keep in mind that this isn't game-breaking. It's not the difference between having a he-boulder and not having one. Perming another skill or just looking through your log will probably shave off more turns than switching from a lbof to a feast.
- If I don't have either yet, which should I get? If they're the same price, I'd get the feast. If there's a significant price difference, I'd consider the lbof. They're both really, really good.
- I have both an lbof and a feast. Should I pull both? Generally speaking, no. On a 2-day run, there's no room, and the lbof is likely to save you no more than 2 turns, given the diminishing returns of +item. On a 3-day run for a low-skilled player who has pulls to spare but no +item passives, it might be worth a pull.
- What about for 100% runs? Virtually all of the feast's advantage comes from the free runaways, so the lbof is by far a better choice for 100% familiar runs.
- I'm a casual player who doesn't like micromanaging everything. Which of these is better for me? Fireworks, hands down. Put it on your familiar, hit the lock icon, don't touch it the rest of the run. Switch a jub-jub bird onto your bandersnatch if you feel like it.
- What about aftercore? Depends on what you're doing. As soon as you break the prism, feast is clearly better as it will drastically cut the time required to level your familiars. After all your familiars are leveled, fireworks are probably better, except in cases like fighting hobo bosses.
- I buy IotMs for the flavor text. Which of these has better flavor text? I'm going to resist the very strong temptation to make a terrible pun, and just say that you are probably reading the wrong thread.