Reydien - AT HCP - In Progress

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reydien
Spy vs. Pie
Posts: 98
Joined: Tue Mar 12, 2013 12:32 pm

Reydien - AT HCP - In Progress

Post by reydien » Thu Feb 12, 2015 2:16 am

Previous Run (3/662)

There was actually another run between the previous run and this one. It even had a pretty decent D1 start too, except I forgot to buy the D1 clover. I really really didn't want to deal with D3 assassins again, so I aborted the run and started anew, hence this run

Valhalla Choices:
  • Astral Energy Drinks
  • Astral Mask
Skills:
  1. Transcendent Olfaction
  2. Smooth Movements
  3. Sonata of Sneakiness
  4. Mad Looting Skillz
  5. Pulverize
  6. Advanced Saucecrafting
  7. Ode to Booze
  8. Ur-Kel's Aria of Annoyance
  9. Pastmastery
  10. Musk of the Moose
  11. Rapid Prototyping
Same skills, rapid prototyping worked wonderfully.

Familiars:
  • Reanimated Reanimator
  • Gelatinous Cubeling
  • Fist Turkey
Relevant IOTMs:
  • Bottle of Lovebug Pheromones
  • Chateau Mantegna Room Key
  • First Turkey Outline
  • The Confiscator's Grimoire
  • Airplane Charter: Spring Break Beach
  • Little Geneticist DNA-Splicing Lab
  • Discontent Winter Garden Catalog
  • The Smith's Tome
  • Deanimated Reanimator's Coffin
  • Order of the Green Thumb Order Form
  • Libram of Pulled Taffy
  • GameInformPowerDailyPro subscription Card
  • Camp Scout Backpack
  • Clan VIP Lounge Key (with access to Speakeasy and Hot Dog Stand)

Garden Plan:
Day 1: Save for Frost Flower
Day 2: Save for Frost Flower
Day 3: Frost Flower, Unfinished Ice Sculpture, 3 Snow Boards, 6 Snow Crabs (cause why not)

Semirare Schedule:
075: KGE Elite
225: Baa'Baa'Bu'Ran
435: Inhaler

Clover Schedule:
Letter: Guano Junction
D1: Save for Ores
D1 Extra: Ores
D2: Ores
D3: Wand
Extra +1: Logging Camp
Extra +2: Hell if I know, sell on the marketplace probably

Dietary Plan: (Decided to cut the turngen numbers and just list the items)
Day 1:
  • Food - Sleeping Dog, Fortune Cookie, 2 Hell Ramen
  • Booze - 3 Bee's Knees, 5 Agitated Turkey, CSA scoutmaster's "water"
  • Spleen - Astral Energy Drink (L7)
  • Nightcap - Water Purification Pills
Day 2:
  • Food - Ghost Dog, 2 Hell Ramen
  • Booze - Lucky Lindy, 2 Bee's Knees, 5 Ambitious Turkey, CSA scoutmaster's "water", CSA Cheerfulness Ration
  • Spleen - Astral Energy Drink (L10), miscellaneous wads
  • Nightcap - Water Purification Pills
Day 3:
  • Food - Gnocchetti di Nietzsche, Grue Egg Omelette, Ghost Dog, Fortune Cookie, Bag of QWOP
  • Booze - 2 Sockdollager, Ishkabbible, 5 Ambitious Turkey, CSA scoutmaster's "water"
  • Spleen - Astral Energy Drink (L11), 7 wads

reydien
Spy vs. Pie
Posts: 98
Joined: Tue Mar 12, 2013 12:32 pm

Re: Reydien - AT HCP - In Progress

Post by reydien » Thu Feb 12, 2015 3:06 am

D1 Outline
  • Turn 0 stuff (drink, summon, rest, etc)
  • Painting (Wink Writing Desk)
  • Sleazy Back Alley (Guild entry, devil on hobo for glove)
  • Sloppy Seconds Diner (Weird DNA)
  • Guano Junction (Clover)
  • Beanbat chamber (Yellow Ray)
  • Boss Bat's Lair
  • Outskirts of Cobb's Knob (First Wandering Monster Window)
  • 8-Bit Realm (olfact blooper, Banish Bullet Bill)
  • Spooky Forest (5 Turns, Delay burning, second WM window)
  • Dark Neck (Olfact Hellions)
  • Daily Dungeon
  • Extra stuff if needed to get final Wandering Desk
  • Set Noncombat Pool Buff for D2 (for reals, yo!)
Nitty Gritty Daily Deed Decisions
Gene Tonics:
  • Goblin - Outskirts (Hellion Farming)
  • Goblin - Outskirts (Whitey's Grove)
  • Dude - Spooky Forest (+10% Item for hellion farming)
Brituminous Coal:
  • Shakespeare's Sister's Accordion
  • Hand in Glove
  • Hairpiece onf Fire (MP and turngen)
Smithereens:
  • Handsome Devil (to try and get Hobo glove)
  • Golden Light (YR Beanbat)
  • Louder than Bomb (Bullet Bill in 8-Bit)
Painting: Writing Desk

Wink: writing Desk

Hot Dog: Sleeping Dog

Speakeasy:
  • Bee's Knees (Stat Boost)
  • Bee's Knees (More Stat Boost)
  • Bee's Knees (Did I mention Stat Boost?)
Clovers:
  • Guano Junction
  • Save for Ores
  • Save for Ores
Food:
  • 02 - Sleeping Dog - 9 Adventures
  • 01 - Fortune Cookie - 1 Adventure
  • 06 - Hell Ramen - 25 Adventures
  • 06 - Hell Ramen - 25 Adventures
Booze:
  • 02 - Bee's Knees - 7 Adventures
  • 02 - Bee's Knees - 7 Adventures
  • 02 - Bee's Knees - 7 Adventures
  • 01 - Agitated Turkey - 5.5 Adventures
  • 01 - Agitated Turkey - 5.5 Adventures
  • 01 - Agitated Turkey - 5.5 Adventures
  • 01 - Agitated Turkey - 5.5 Adventures
  • 01 - Agitated Turkey - 5.5 Adventures
  • 03 - CSA scoutmaster's "water" - 9 Adventures
Spleen:
  • 08 - Astral Energy Drink - 24 Adventures (level 7)
===Day 1===

[0] Ascension Start [0,0,128]
&> [0] Smith 1 lump of Brituminous coal + 1 stolen accordion
&> [0] Smith 1 lump of Brituminous coal + 1 maiden wig
&> [0] Rest in your bed in the Chateau [0,0,12]
&> [0] Rest in your bed in the Chateau [0,0,42]
&> [0] Rest in your bed in the Chateau [0,0,38]
&> [0] Rest in your bed in the Chateau [0,0,36]
o> Drank 3 Bee's Knees (29 adventures gained) [52,39,44]
o> Ate 1 sleeping dog (10 adventures gained) [0,0,0]
-> Turn [0] none
=> Level 2 (Turn 0)! (7/6/13)
=> Level 3 (Turn 0)! (7/6/13)
=> Level 4 (Turn 0)! (7/6/13)
Quick note here for future runs (assuming I do another HC Picky AT run), I think I should probably just go ahead and rest up to level 5 here; for the first 10-20 adventures I had to play around with my ML buffs to keep the monster defense low enough for me to hit, which was annoying. By going to 5 the extra base stats will make the bonuses better, and I'll be able to buy Accordion appreciation for even more moxie, which should solve this problem. Substats haven't really been a problem anyway...
[1] Chateau Painting [4,2,9]
-> Turn [1] Reanimated Reanimator
[2-7] The Sleazy Back Alley [6,7,31]
&> [3] Smith 1 lump of Brituminous coal + 1 dirty hobo gloves
+> [4] Got spider web
+> [5] Got Harold's bell
+> [7] Got ten-leaf clover
-> Turn [4] Gelatinous Cubeling
[8] Guano Junction [0,0,0]
+> [8] Got sonar-in-a-biscuit, sonar-in-a-biscuit
[9] The Beanbat Chamber [5,1,9]
+> [9] Got enchanted bean, sonar-in-a-biscuit
}> [9] Disintegrated beanbat
[10] Sloppy Seconds Diner [9,4,17]
as mentioned in the previous log, winking the desk comes first now, and I don't regret it one bit. What I do regret very slightly is forgetting to head into the Diner for my weird dna: oh noes, 8 lost substats!

for reference, the reason I do the guild unlock before getting the weird dna is twofold, to get my hand in a glove for ML, and to buy cadenza to easily kill the diner monster.
[11-17] The Boss Bat's Lair [48,44,97]
[18-25] The Outskirts of Cobb's Knob [69,52,173]
&> [18] Rest in your bed in the Chateau [0,0,63]
+> [25] Got Boss Bat britches
-> Turn [18] Fist Turkey
=> Level 5 (Turn 18)! (11/10/20)
Long Boss Bat Lair unfortunately, but it meant I didn't have to go somewhere else before the first Wandering Monster window. If I do need to go elsewhere the Daily Dungeon is probably my best bet (I should have all the cubeling items by this point). First Wandering window takes 7 turns, and I leave the outskirts to save the last 4 turns for the second window. I forget to syringe a goblin for gene tonics though, which means I need to come back later.

Also of note, on turn 25 I actually went back to the Boss Bat's Lair, but mafia's log shows it as being in the outskirts. Dunno why...
[26-38] 8-Bit Realm [137,138,330]
o> Drank 1 Agitated Turkey (6 adventures gained) [14,17,14]
*> [34] Started hunting Blooper
&> 1 / 1 free retreats
=> Level 6 (Turn 38)! (18/17/29)
[39-41] The Spooky Forest [26,28,54]
o> Ate 1 fortune cookie (1 adventures gained) [0,0,0]
-> Turn [41] Reanimated Reanimator
[42-43] The Outskirts of Cobb's Knob [9,11,43]
[44-54] The Dark Neck of the Woods [73,96,170]
+> [52] Got dodecagram
o> Drank 4 Agitated Turkey (26 adventures gained) [52,64,79]
o> Drank 1 CSA scoutmaster's "water" (12 adventures gained) [24,25,33]
Mistake of the Day. I start the 8-bit realm, using my banish on bullet bill and olfacting a blooper. Then when the second WM window starts I leave to head to the spooky forest (which is actually a mistake as well, but eclipsed by other bigger mistakes). I then go "hey, I'm level 6 and I need to do stuff before the third WM window, let's head to dark neck...shit I forgot to syringe a goblin, better do that first." and then it's off to the dark neck.

When I get there, I forget to SGEEA the blooper olfaction, so I can't olfact the first hellion I see. And then after I remove the it and olfact the second hellion, I realize my terrible mistake: I didn't finish the 8-bit realm. And I just removed my blooper olfact. And all these turns means my Bullet Bill banish has worn off. And to top it off (probably partially because I didn't olfact the first hellion) I have to go 5 turns past the dodecagram to get my 4 hellions. All told, I'm gonna estimate this snafu as adding +8 turns (~4 in neck, ~4 in 8-bit). Sigh.
[55-56] The Spooky Forest [18,10,36]
[57-58] The Outskirts of Cobb's Knob [5,6,22]
+> [58] Got Knob Goblin encryption key
[59-61] The Dark Neck of the Woods [34,36,74]
+> [59] Got ten-leaf clover, ten-leaf clover, worthless gewgaw
&> [59] Cook 2 scrumptious reagent + 2 hellion cube
&> [59] Cook 2 Hell broth + 2 dry noodles
o> Ate 2 Hell ramen (50 adventures gained) [47,54,56]
*> [59] Started hunting Hellion
[62-72] 8-Bit Realm [104,142,308]
o> Used 1 astral energy drink (23 adventures gained) [0,0,0]
=> Level 7 (Turn 68)! (26/26/40)
[73-77] The Daily Dungeon [49,29,523]
&> [77] Rest in your bed in the Chateau [0,0,106]
&> [77] Rest in your bed in the Chateau [0,0,111]
&> [77] Rest in your bed in the Chateau [0,0,111]
&> [77] Rest in your bed in the Chateau [0,0,110]
&> [77] Rest in your bed in the Chateau [0,0,82]
o> Drank 1 water purification pills (9 adventures gained) [25,29,30]
Wink Windows:
  • 01 - Original Monster (Writing Desk)
  • 24 - Outskirts (23 turns)
  • 40 - Spooky Forest (16 turns)
  • 63 - 8-Bit Realm (23 turns)

General Thoughts: At this point the D1 plan is pretty much set, now I just need to stop making mistakes and follow it. Or at least, I would need to do that, except this is likely to be my last Picky run before the Avatar path starts up and changes everything. Oh well, I suppose it can be a template for Standard runs as well, if I ever do any of those.

Mistakes of the Day: Major mistake is, of course, not finishing 8-bit realm. I was so focused on trying to make all the wandering monsters land in either the outskirts or the spooky forest that I lost track of what I was doing, and inflated my turncount. Minor mistake is that I once again forgot to use my D1 swimming pool buff here at the end of the day; I remembered the clovers though!

Notes for Next Run: A couple of things I want to remember in case I come back to this -
  • Obviously, once I start the 8-bit realm I need to finish it. If a WM window starts then tough luck. Alternatively I could spend more of my free rests to hit level 6 earlier, in order to do that between the first and second WM windows.
  • I'd also like to tweak how I handle the first WM window slightly, in order to facilitate gene tonic acquisition. The idea would be to spend 1 turn in the outskirts to syringe a goblin (and make 2 tonics), then head to the spooky forest to syringe a dude; if the WM window takes more than 6 turns I can head back to the outskirts for the rest. This change would let me get all my tonics done ASAP, while also leaving dude dna in the syringe for D2 if I want it.
  • And once again, End of D1 checklist: Daily Dungeon, Clovers, Swimming Pool, free rests. Although I guess that's irrelevant since the next path won't have access to the pool...

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reverkiller
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Re: Reydien - AT HCP - In Progress

Post by reverkiller » Thu Feb 12, 2015 9:30 am

Ok, Bee's knees. Why? I don't think that +100% stats that early in the game does not seem like it would help much.

Personally, I think that you would be much better off drinking 3 mainstat drinks than bee's knees.

reydien
Spy vs. Pie
Posts: 98
Joined: Tue Mar 12, 2013 12:32 pm

Re: Reydien - AT HCP - In Progress

Post by reydien » Thu Feb 12, 2015 2:02 pm

reverkiller wrote:Ok, Bee's knees. Why? I don't think that +100% stats that early in the game does not seem like it would help much.

Personally, I think that you would be much better off drinking 3 mainstat drinks than bee's knees.
Well, Three main reasons come to mind:
  • First is turngen related. Admittedly turngen might not actually be a problem (assuming I don't fuck up royally), but both of my previous runs had 11 and 9 turns remaining (and the first one had labor day for +10 turns), so I'd rather err on the side of caution until I've demonstrated to myself that I can reliably make daycount.
  • Second has to do with filling my liver, which I guess is another way of saying "turngen" again: the current plan lets me get 14 points of booze plus a 3-drunkness nightcap, whereas if I drank mainstat booze I'd need to find 3 drunkness worth of other stuff, probably decent at best.
  • Third, the +100% stats actually does make a noticeable difference right at the VERY beginning of a run. I suppose this might be a wash, since by drinking the mainstat booze I'd be getting more stats anyway, but with my plan of saving as many rests as possible until the end of the day, I am usually cutting it close on how much ML I can handle during the first 25-40 turns, and the +100% buff actually makes a big difference in that regard.

Now, all that being said, in hindsight you are almost certainly correct and I should be drinking the mainstat booze instead: despite my worries turngen shouldn't be an issue (and if it is then the run isn't going on the leaderboard anyway), and the extra stats would more than make up for the lack of buff (and if not, I can just spend one or two more rests anyway). The real reason I didn't drink the mainstat booze is because when I first started running again after coming back, my focus was on turngen and I automatically dismissed the "good" booze in the speakeasy.

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reverkiller
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Re: Reydien - AT HCP - In Progress

Post by reverkiller » Thu Feb 12, 2015 3:51 pm

reydien wrote:
reverkiller wrote:Ok, Bee's knees. Why? I don't think that +100% stats that early in the game does not seem like it would help much.

Personally, I think that you would be much better off drinking 3 mainstat drinks than bee's knees.
Well, Three main reasons come to mind:
  • First is turngen related. Admittedly turngen might not actually be a problem (assuming I don't fuck up royally), but both of my previous runs had 11 and 9 turns remaining (and the first one had labor day for +10 turns), so I'd rather err on the side of caution until I've demonstrated to myself that I can reliably make daycount.
  • Second has to do with filling my liver, which I guess is another way of saying "turngen" again: the current plan lets me get 14 points of booze plus a 3-drunkness nightcap, whereas if I drank mainstat booze I'd need to find 3 drunkness worth of other stuff, probably decent at best.
  • Third, the +100% stats actually does make a noticeable difference right at the VERY beginning of a run. I suppose this might be a wash, since by drinking the mainstat booze I'd be getting more stats anyway, but with my plan of saving as many rests as possible until the end of the day, I am usually cutting it close on how much ML I can handle during the first 25-40 turns, and the +100% buff actually makes a big difference in that regard.

Now, all that being said, in hindsight you are almost certainly correct and I should be drinking the mainstat booze instead: despite my worries turngen shouldn't be an issue (and if it is then the run isn't going on the leaderboard anyway), and the extra stats would more than make up for the lack of buff (and if not, I can just spend one or two more rests anyway). The real reason I didn't drink the mainstat booze is because when I first started running again after coming back, my focus was on turngen and I automatically dismissed the "good" booze in the speakeasy.
If you switch from 3 Bee's Knees to 3 Thermos of "Whiskey" and 1 Water Purification Pill changes from 18-24 to 12-18, average loss of 6 turn gen. I personally prefer to drink 2, and drink a Lucky Lindy.
The mainstat boozes are always a question rather than certain. They offer you certain advantages (i.e. getting to your nightcap earlier), but at the same time they take a lot less liver space.

Anyway, just food for thought.

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