Seain's HCO S run, 6 days, 515 turns, feedback appreciated.

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Seain
Pie of the Sky
Posts: 24
Joined: Sat Apr 10, 2010 10:59 pm

Seain's HCO S run, 6 days, 515 turns, feedback appreciated.

Post by Seain » Fri Jul 17, 2015 2:33 am

Started out summoning smiths hat, saucepan and a hand in glove. Summoned taffy on and off as I got mana until I got two blue to level the bander with. Energy drinks and a pet sweater for my astral items. From somewhere around turn 25 on I was running Drescher's and Urkels constantly.

Day One
[0] Ascension Start [0,16,0]
-> Turn [0] Reanimated Reanimator
=> Level 2 (Turn 0)! (1/5/2)
[1] Chateau Painting [13,92,5]

Faxed a crayon fish for the intrinsic, then arrowed a writing desk to start the day.

+> [1] Got ten-leaf clover, ten-leaf clover
o> Used 1 Deck of Every Card [0,550,0]

Summoned mainstat, 3 adventures and a tower key. I'm not sure summoning the mainstat did me a whole lot of good overall, my hp was still to low to go to the higher level zones anyway.

-> Turn [1] Pair of Stomping Boots
=> Level 3 (Turn 1)! (3/25/3)
=> Level 4 (Turn 1)! (3/25/3)
=> Level 5 (Turn 1)! (3/25/3)
[2-3] Sloppy Seconds Diner [12,38,14]

I got the DNA on the first turn and then, for no real reason, adventured here again. I am not a smart man.

[4] Smith 1 dirty hobo gloves + 1 lump of Brituminous coal [0,0,0]
+> [4] Got ten-leaf clover

I got excellence RNG all run, including this part where I got a hobo on the first turn in the zone. Used a handsome devil to ensure the drop.

[5] Guano Junction [0,0,0]
+> [5] Got sonar-in-a-biscuit, sonar-in-a-biscuit
-> Turn [5] He-Boulder
[6] The Beanbat Chamber [0,0,0]
-> Turn [6] Pair of Stomping Boots
[7-11] The Outskirts of Cobb's Knob [34,47,36]
+> [9] Got Knob Goblin firecracker
+> [10] Got chef's hat
+> [11] Got Knob Goblin encryption key
-> Turn [11] He-Boulder
&> 6 / 6 free retreats
[12] The Beanbat Chamber [6,18,3]
+> [12] Got enchanted bean, sonar-in-a-biscuit
}> [12] Disintegrated beanbat
-> Turn [12] Golden Monkey
[13-18] The Boss Bat's Lair [99,185,107]
-> Turn [18] Frumious Bandersnatch
=> Level 6 (Turn 16)! (11/29/11)
[19-23] The Spooky Forest [49,111,35]

Spent the five turns to get rid of the floor for arboreal.

[24-32] The Dark Neck of the Woods [93,213,83]
-> Turn [25] Galloping Grill
[33] Cook 1 soda water + 1 hot ashes [0,0,0]
[34-37] The Dark Neck of the Woods [18,51,28]
+> [36] Got wussiness potion
+> [37] Got dodecagram
[38-46] The Dark Heart of the Woods [59,389,64]
+> [46] Got box of birthday candles
=> Level 7 (Turn 44)! (19/41/19)
[47-53] The Dark Elbow of the Woods [48,207,55]
+> [49] Got inkwell
+> [53] Got eldritch butterknife, empty meat tank, tires
[54-63] The Shore, Inc. Travel Agency [0,164,0]

Had I timed this better and summoned the baseball card instead of mainstat I could've finished off the writing desks today, but I'm not sure it would've made much difference anyway?

[62] Cook 3 soda water + 3 hot ashes [0,0,0]
[63-70] The Defiled Niche [94,409,66]
+> [70] Got ten-leaf clover, ten-leaf clover
-> Turn [68] Frumious Bandersnatch
-> Turn [69] Pair of Stomping Boots

I think I used the rollover runaway on the spooky forest here.
Day Two
Smithness summoned for Vicar's Tutu and the light that never goes out. Same taffy summoning as yesterday and started working on getting two champagne poppers a day, at which point I forgot to ever use them. In general I did terrible banishing monsters this run and would greatly appreciate advice on that front.

[71-73] The Defiled Niche [45,77,39]
&> 2 / 2 free retreats
[74] Cobb's Knob Barracks [17,41,15]
#> [74] Semirare: Knob Goblin Elite Guard Captain
+> [74] Got Knob Goblin elite helm, Knob Goblin elite pants, Knob Goblin elite polearm

Using free runaways to get the semi rare with plans to olfact the dirty liche if he popped up.

[75-77] The Defiled Niche [70,159,61]
-> Turn [76] Galloping Grill
[78] Smith 1 lump of Brituminous coal + 1 third-hand lantern [0,0,0]
[79] photocopied monster [19,53,27]

Thank you for the choker Mr. Stoker.

-> Turn [79] Reanimated Reanimator

Arrowed the modern zombie. I based a lot of the daily stuff on LotsofPhil's HCO run in this forum, haven't really thought through the implications of the deck of every card on this stuff yet.

=> Level 8 (Turn 79)! (26/53/25)
[80] The Defiled Alcove [18,35,14]
-> Turn [80] Mini-Hipster
[81-83] The Spooky Forest [42,97,44]
+> [83] Got mosquito larva
[84-105] The Haunted Bedroom [356,1114,369]
+> [85] Got Lord Spookyraven's spectacles
+> [103] Got antique hand mirror
-> Turn [84] Frumious Bandersnatch
[106-110] The Haunted Bathroom [80,180,80]
+> [106] Got fancy bath salts
[111-113] The Haunted Gallery [52,99,53]
-> Turn [112] Pair of Stomping Boots
-> Turn [113] Frumious Bandersnatch
&> 2 / 2 free retreats

Started running 25% noncoms here to get as many of the zones it's helpful in out of the way.

[114-120] The Spooky Forest [17,81,30]
+> [116] Got spooky sapling, spooky sapling
+> [119] Got Spooky-Gro fertilizer
+> [120] Got Spooky Temple map
&> 6 / 6 free retreats
[121-122] The Haunted Bathroom [37,73,38]
-> Turn [121] Galloping Grill
-> Turn [122] Pair of Stomping Boots
[123] The Haunted Gallery [0,0,0]
[124-125] The Haunted Ballroom [100,111,100]

RNG was really just super ridiculously good this run.

[126-128] The Goatlet [31,104,45]
+> [126] Got goat cheese
+> [127] Got goat cheese
+> [128] Got goat cheese
=> Level 9 (Turn 126)! (37/68/37)
[129-137] The Defiled Cranny [163,351,166]
+> [131] Got agua de vida
-> Turn [129] Baby Sandworm
[138-140] Cobb's Knob Kitchens [0,0,0]
-> Turn [140] Steam-Powered Cheerleader
[141] Cook [0,0,0]
[140] Cook 1 Knob frosting + 1 unfrosted Knob cake [200,220,200]
+> [140] Got Knob cake
[141] Throne Room [28,495,29]
+> [141] Got Cobb's Knob lab key, Crown of the Goblin King
[142-148] The Defiled Nook [126,259,112]
+> [142] Got evil eye, loose teeth, loose teeth, skeleton bone
+> [143] Got evil eye, loose teeth, skeleton bone
+> [144] Got evil eye, skeleton bone, smart skull
+> [145] Got evil eye, skeleton bone, smart skull
+> [146] Got loose teeth, skeleton bone
+> [147] Got evil eye, skeleton bone, smart skull
+> [148] Got evil eye, skeleton bone, skeleton bone, skeleton bone
+> [148] Got skeleton bone, smart skull
-> Turn [148] Galloping Grill
[149] Cook 1 soda water + 1 hot ashes [0,0,0]
[150-153] The Defiled Alcove [79,183,83]
+> [150] Got rusty grave robbing shovel
+> [151] Got loose teeth
+> [153] Got loose teeth
[154] Cook 1 soda water + 1 hot ashes [0,442,0]

I got beat up trying to beat the bonerdagon here, he blocked five spells in a row.
Day Three
Used the smithsness to make stuff and pulverize it for louder than bombs. I didn't realize mafia didn't track when I used them, but I used them where they seemed useful. Mafia also didn't seem to track my free rests the first two days, but I used all I had every day.

[155] Rest in your bed in the Chateau [0,101,0]
[154] Smith 1 frilly skirt + 1 lump of Brituminous coal [0,220,0]
+> [154] Got ten-leaf clover, ten-leaf clover, ten-leaf clover, ten-leaf clover
[155-157] Itznotyerzitz Mine [0,661,0]
+> [157] Got divine champagne popper
-> Turn [157] Frumious Bandersnatch

Clovered all my ore, easy choice in an oxy run I think.

=> Level 10 (Turn 157)! (44/88/44)
[158] Rest in your bed in the Chateau [0,110,0]
[157] Smith 3 frilly skirt + 3 lump of Brituminous coal [0,0,0]
[158-162] The Obligatory Pirate's Cove [9,42,42]
+> [159] Got stuffed shoulder parrot
+> [161] Got swashbuckling pants
+> [162] Got eyepatch
-> Turn [160] Pair of Stomping Boots
-> Turn [162] Frumious Bandersnatch
&> 2 / 2 free retreats
[163-169] Barrrney's Barrr [133,115,73]
&> 7 / 7 free retreats

Used my runaways to hit the pirates with the insult book and then leave the combat. Is this the best place to use these?

[170] Cap'm Caronch's Map [22,38,22]
[171-172] Barrrney's Barrr [15,43,14]
[173] The Infiltrationist [0,0,0]
[174-175] Barrrney's Barrr [0,0,0]
-> Turn [175] Steam-Powered Cheerleader
[176-182] The F'c'le [148,236,92]
+> [177] Got rigging shampoo
+> [178] Got barrrnacle
+> [180] Got mizzenmast mop
+> [181] Got ball polish
-> Turn [178] Pair of Stomping Boots
-> Turn [180] Steam-Powered Cheerleader
-> Turn [181] Mini-Hipster
[183-186] The Penultimate Fantasy Airship [105,216,107]
+> [186] Got Tissue Paper Immateria
-> Turn [185] He-Boulder
-> Turn [186] Reanimated Reanimator
[187] photocopied monster [18,53,18]

Fax/arrowed the ninja snowman assassin here.

-> Turn [187] He-Boulder
[188-205] The Penultimate Fantasy Airship [175,453,190]
+> [188] Got metallic A, photoprotoneutron torpedo
+> [194] Got Tin Foil Immateria
+> [196] Got Gauze Immateria
+> [200] Got Plastic Wrap Immateria
+> [205] Got S.O.C.K.
}> [201] Disintegrated Burly Sidekick
-> Turn [201] Steam-Powered Cheerleader
-> Turn [204] Angry Jung Man
[206] The Castle in the Clouds in the Sky (Basement) [0,0,0]
-> Turn [206] Mini-Hipster

One turn basement...

[207-216] The Castle in the Clouds in the Sky (Ground Floor) [185,382,159]
-> Turn [212] Angry Jung Man
[217] The Shore, Inc. Travel Agency [0,0,68]
[220-227] The Castle in the Clouds in the Sky (Top Floor) [98,193,88]
+> [221] Got giant needle
+> [225] Got awful poetry journal, thin black candle
[228-230] Mist-Shrouded Peak [53,111,39]
[231] Haert of the Cyrpt [41,87,30]
+> [231] Got chest of the Bonerdagon, skull of the Bonerdagon, vertebra of the Bonerdagon
o> Used 1 chest of the Bonerdagon [150,165,150]
[232] The Typical Tavern Cellar (row 1, col 4) [0,0,0]
+> [232] Got bottle of tequila, bottle of tequila, bottle of tequila
[233] The Typical Tavern Cellar (row 1, col 3) [13,24,8]
[234] The Typical Tavern Cellar (row 1, col 2) [19,21,8]
[235] The Typical Tavern Cellar (row 1, col 1) [9,22,12]
[236] The Typical Tavern Cellar (row 2, col 1) [13,27,15]
[237] The Typical Tavern Cellar (row 3, col 1) [0,0,0]
[238] The Typical Tavern Cellar (row 4, col 1) [20,21,7]
[239] The Typical Tavern Cellar (row 5, col 1) [0,0,0]
[240] The Typical Tavern Cellar (row 4, col 2) [0,0,0]
[241] The Typical Tavern Cellar (row 5, col 2) [13,30,7]
[242] The Typical Tavern Cellar (row 3, col 2) [11,33,16]
[243] The Typical Tavern Cellar (row 2, col 2) [12,35,9]
+> [243] Got Typical Tavern swill, Typical Tavern swill, Typical Tavern swill
[244-252] The Hole in the Sky [187,1415,234]
-> Turn [252] Reassembled Blackbird

Did the HiTS to get to level 11 before I stopped for the day. Didn't get an astronomer here, had to come back and get it later when I had runaways. Tried to use a rollover runaway going after It's always swordfish, which I of course didn't get because I didn't have the diary yet, so that was awesome.

=> Level 11 (Turn 252)!
Day Four
[253-254] The Black Forest [20,42,11]
-> Turn [254] Reanimated Reanimator
[255] photocopied monster [23,46,22]
+> [255] Got barrel of gunpowder
-> Turn [255] Reassembled Blackbird
[256-269] The Black Forest [183,437,208]
+> [256] Got broken wings
+> [262] Got adder bladder, sunken eyes
+> [267] Got black picnic basket

Almost olfacted here out of habit before I remembered the tower revamp. I really like the tower revamp.

[270] The Shore, Inc. Travel Agency [0,0,0]
[273-277] The Hidden Temple [18,42,24]
+> [273] Got barrel of gunpowder
-> Turn [277] Pair of Stomping Boots
&> 4 / 4 free retreats
[278] The Haunted Ballroom [0,0,0]
-> Turn [278] Angry Jung Man

Runaways were in the ballroom looking for we'll all be flat.

[279-281] The Haunted Wine Cellar [69,161,61]
-> Turn [279] Baby Sandworm
-> Turn [281] Galloping Grill
[282] The Haunted Laundry Room [50,85,41]
+> [282] Got agua de vida
[283] Cook 1 soda water + 1 hot ashes [0,0,0]
[284] The Haunted Laundry Room [64,129,50]
[285] Cook 1 hot ashes + 1 soda water [0,0,0]
[286] The Haunted Laundry Room [56,106,66]
[287] Cook 1 bottle of Chateau de Vinegar + 1 blasting soda [0,0,0]
-> Turn [287] Frumious Bandersnatch

I don't think this actually took a turn, it should've been free because of the crimbo skill.

[288] The Haunted Boiler Room [34,49,23]
&> 1 / 1 free retreats
[289] The Poop Deck [0,376,0]
-> Turn [289] Galloping Grill
&> 2 / 2 free retreats
[290] Cook 1 soda water + 1 hot ashes [0,0,0]
[291] Belowdecks [53,120,47]
[292] Cook 1 hot ashes + 1 soda water [0,0,0]
+> [292] Got snakehead charrrm, snakehead charrrm
[293-299] Inside the Palindome [123,285,142]
+> [293] Got photograph of God
+> [297] Got barrel of gunpowder
+> [299] Got ketchup hound

Ran -combat and olfacted bob, but I forgot to use the disposable camera on him to get the item I needed. There's a good 5-6 turns of wasted adventures in this run from not paying enough attention.

[300] Cook 1 hot ashes + 1 soda water [0,0,0]
[301-309] Inside the Palindome [199,545,257]
+> [303] Got stunt nuts
+> [309] Got sugar sheet
-> Turn [309] Steam-Powered Cheerleader
[310-315] Whitey's Grove [75,182,74]
+> [311] Got bird rib
+> [314] Got barrel of gunpowder
+> [315] Got Mega Gem, lion oil

Being able to cap these drops in run is just crazy. This used to suck so much.

-> Turn [315] Galloping Grill
[316] Chateau Painting [15,71,32]
+> [316] Got barrel of gunpowder
-> Turn [316] Mini-Hipster
[317-319] The Arid, Extra-Dry Desert [120,272,136]
-> Turn [319] He-Boulder
[320-322] The Oasis [119,259,166]
+> [321] Got drum machine
+> [322] Got stone rose
}> [320] Disintegrated swarm of scarab beatles
-> Turn [320] Frumious Bandersnatch
-> Turn [321] Mini-Hipster
&> 3 / 3 free retreats

Jumped to the Oasis a little earlier than normal to YR the beatles for a filter. I hadn't done the math yet to see if I could get a five day run in. Obviously I couldn't and this was just a waste.

[323-332] The Arid, Extra-Dry Desert [270,634,309]
+> [323] Got bronzed locust
+> [332] Got coconut shell, coconut shell, little paper umbrella, magical ice cubes
+> [332] Got magical ice cubes, worm-riding hooks
[333] Smith 1 frilly skirt + 1 lump of Brituminous coal [0,330,0]
+> [333] Got ten-leaf clover, ten-leaf clover
-> Turn [333] Steam-Powered Cheerleader
=> Level 12 (Turn 333)! (70/125/71)

Rollover runaway spent in the top of the pyramid. Stay tuned for the return to the top of the pyramid for more insanely good RNG luck this run.
Day Five
[334] photocopied monster [22,603,27]
+> [334] Got beer helmet, bejeweled pledge pin, distressed denim pants

Faxed and YRed the frat spy for the outfit so I could start the war and do my flyers.

-> Turn [334] Pair of Stomping Boots
[335] Hippy Camp [0,0,0]
&> 1 / 1 free retreats

Only two tries to start the war...

[336-338] Out by that Rusted-Out Car [51,110,54]
+> [338] Got molybdenum screwdriver
&> 1 / 1 free retreats

Got beaten up once here, gremlin hit a little harder than I thought he would.

[339] Over Where the Old Tires Are [18,35,16]
+> [339] Got molybdenum crescent wrench
&> 2 / 2 free retreats
[340] Next to that Barrel with Something Burning in it [16,36,15]
+> [340] Got gremlin juice, molybdenum hammer
[341] Near an Abandoned Refrigerator [48,127,52]
+> [341] Got molybdenum pliers
[343] Lord Spookyraven [44,84,40]
-> Turn [342] Galloping Grill
-> Turn [343] Pair of Stomping Boots
&> 4 / 4 free retreats
[344-346] The Hidden Park [21,42,16]
+> [346] Got agua de vida
}> [345] Disintegrated pygmy janitor
-> Turn [344] He-Boulder
-> Turn [345] Frumious Bandersnatch
-> Turn [346] Stocking Mimic

Got one of each stocking drop here, so I'm happy with that.

[347] An Overgrown Shrine (Southwest) [0,0,4]
[348] An Overgrown Shrine (Northwest) [0,5,4]
[349] An Overgrown Shrine (Southeast) [0,0,0]
[350] An Overgrown Shrine (Northeast) [0,0,0]
[351-358] The Hidden Apartment Building [93,311,121]
[359-369] The Hidden Office Building [177,443,193]
[370] Mist-Shrouded Peak [38,62,32]
[371-380] The Hidden Bowling Alley [186,353,182]
-> Turn [371] Steam-Powered Cheerleader
[381-386] The Hidden Hospital [70,212,99]
[387] A Massive Ziggurat [43,76,40]
[388-397] Oil Peak [101,306,125]
-> Turn [396] Frumious Bandersnatch
&> 1 / 1 free retreats
[398] The Hole in the Sky [22,50,21]
+> [398] Got star chart, ten-leaf clover, ten-leaf clover

The astronomer was kinder this time around.

[399-405] A-Boo Peak [0,0,0]
-> Turn [405] Steam-Powered Cheerleader

I generally just use two clovers here, especially in an oxy run. Is there any particular reason not to go that route?

[406-409] Twin Peak [15,144,23]
+> [409] Got potion of the litterbox
-> Turn [409] Pair of Stomping Boots
[410] Smith 2 frilly skirt + 2 lump of Brituminous coal [0,0,0]
[411-414] The Upper Chamber [0,0,0]
-> Turn [414] Steam-Powered Cheerleader

Yeah. Wheel, wheel, wheel, open middle chamber. Pretty sure I've never had that happen before. Didn't even get a chance to use the rollover runaway.
Day 6
[415] photocopied monster [44,46,44]
+> [415] Got bullet-proof corduroys, reinforced beaded headband, round purple sunglasses

Hippy Spy so I can do the nun trick with the chateau painting.

-> Turn [415] Golden Monkey
[416-431] The Themthar Hills [325,1314,319]
[432] Chateau Painting [103,113,91]
[433-437] The Battlefield (Frat Uniform) [83,644,59]
-> Turn [434] Steam-Powered Cheerleader
-> Turn [437] Pair of Stomping Boots
[438-442] The Middle Chamber [82,170,67]
+> [438] Got tomb ratchet, tomb ratchet
+> [439] Got tomb ratchet, tomb ratchet, tomb ratchet
+> [440] Got tomb ratchet, tomb ratchet, tomb ratchet
-> Turn [440] Frumious Bandersnatch
&> 6 / 6 free retreats

I spent three extra turns in the tavern basement getting tangles, and ended up getting all my ratchets before I got the noncombats I needed. Is there a particular number of tangles I should be shooting for, or just take what I can get?

[443] The Lower Chambers (Token/Empty) [0,0,0]
[444] The Lower Chambers (Rubble/Bomb) [0,0,0]
-> Turn [444] Steam-Powered Cheerleader
[445-446] The Hatching Chamber [28,92,41]
[447] The Feeding Chamber [15,50,21]
-> Turn [447] He-Boulder
[448] The Royal Guard Chamber [18,50,13]
}> [448] Disintegrated filthworm royal guard
-> Turn [448] Golden Monkey
[449] The Filthworm Queen's Chamber [24,56,14]
-> Turn [449] Steam-Powered Cheerleader
[450-480] The Battlefield (Frat Uniform) [609,1420,579]
-> Turn [480] Pair of Stomping Boots
=> Level 13 (Turn 462)! (83/148/84)
[481] The Big Wisniewski [69,178,67]
&> 2 / 2 free retreats
[482-487] Fear Man's Level [96,200,88]
[488] The Lower Chambers (Empty/Rubble) [0,0,0]
[489-494] Ed the Undying [156,375,166]

So here's a dumb thing you shouldn't do. I buffed my initiative for the tower test, then realized I couldn't go to the tower because Ed the undying was less undead than I needed him to be. This cost me 2-3 turns.

[495] Cook 1 tomato + 1 scrumptious reagent [0,0,0]
+> [495] Got cold-filtered water
[496-499] Fastest Adventurer Contest [89,201,75]
[500-502] Smoothest Adventurer Contest [51,142,62]
[503-504] Stinkiest Adventurer Contest [42,92,47]
[505] The Hedge Maze (Room 1) [0,0,0]
[506] The Hedge Maze (Room 4) [0,0,0]
[507] The Hedge Maze (Room 7) [0,0,0]
-> Turn [507] Golden Monkey
[508] The Hedge Maze (Room 9) [0,0,0]
[509] Tower Level 1 [15,43,26]
[510-511] Tower Level 2 [43,75,50]
[512] Tower Level 3 [69,156,74]
+> [512] Got ten-leaf clover
[513] The Castle in the Clouds in the Sky (Basement) [0,0,0]
+> [513] Got heavy D, lowercase N, original G, ruby W
[514] Tower Level 5 [54,116,58]
-> Turn [514] Mini-Hipster
[515-516] The Naughty Sorceress' Chamber [133,279,125]

This was actually 515, pretty sure the count is messed up because of the aforementioned logging error with the unstable fulminate.
And there it is. I would greatly appreciate any advice that anyone can throw my way, I'd like to get to the point where I can do five day oxy runs, but I'm quite a ways away.

yojimbos_law
Spy vs. Pie
Posts: 78
Joined: Mon Jun 30, 2014 12:05 am

Re: Seain's HCO S run, 6 days, 515 turns, feedback appreciat

Post by yojimbos_law » Fri Jul 17, 2015 3:10 am

Seain wrote:And there it is. I would greatly appreciate any advice that anyone can throw my way, I'd like to get to the point where I can do five day oxy runs, but I'm quite a ways away.
I'm in the process of writing up some comments; any chance you could add ALV's summary to your log? You know, the junk at the end that says total turns, free runs, turns/area, stat development, etc. It'd save me a bunch of time.

Seain
Pie of the Sky
Posts: 24
Joined: Sat Apr 10, 2010 10:59 pm

Re: Seain's HCO S run, 6 days, 515 turns, feedback appreciat

Post by Seain » Fri Jul 17, 2015 3:11 am

Here it is, and thanks.
Turn rundown finished![/code]

ADVENTURES
----------
The Battlefield (Frat Uniform): 36
The Haunted Bedroom: 22
The Penultimate Fantasy Airship: 22
Inside the Palindome: 16
The Black Forest: 16
The Themthar Hills: 16
The Spooky Forest: 15
The Defiled Niche: 14
The Arid, Extra-Dry Desert: 13
The Dark Neck of the Woods: 13
The Shore, Inc. Travel Agency: 12
Barrrney's Barrr: 11
The Hidden Office Building: 11
Oil Peak: 10
The Castle in the Clouds in the Sky (Ground Floor): 10
The Hidden Bowling Alley: 10
The Hole in the Sky: 10
The Dark Heart of the Woods: 9
The Defiled Cranny: 9
The Castle in the Clouds in the Sky (Top Floor): 8
The Hidden Apartment Building: 8
A-Boo Peak: 7
The Dark Elbow of the Woods: 7
The Defiled Nook: 7
The F'c'le: 7
The Haunted Bathroom: 7
Ed the Undying: 6
Fear Man's Level: 6
The Boss Bat's Lair: 6
The Hidden Hospital: 6
Whitey's Grove: 6
Cook 1 soda water + 1 hot ashes: 5
photocopied monster: 5
The Defiled Alcove: 5
The Hidden Temple: 5
The Middle Chamber: 5
The Obligatory Pirate's Cove: 5
The Outskirts of Cobb's Knob: 5
Fastest Adventurer Contest: 4
Mist-Shrouded Peak: 4
The Haunted Gallery: 4
The Upper Chamber: 4
Twin Peak: 4
Chateau Painting: 3
Cobb's Knob Kitchens: 3
Cook 1 hot ashes + 1 soda water: 3
Itznotyerzitz Mine: 3
Out by that Rusted-Out Car: 3
Smoothest Adventurer Contest: 3
The Goatlet: 3
The Haunted Ballroom: 3
The Haunted Laundry Room: 3
The Haunted Wine Cellar: 3
The Hidden Park: 3
The Oasis: 3
Rest in your bed in the Chateau: 2
Sloppy Seconds Diner: 2
Smith 1 frilly skirt + 1 lump of Brituminous coal: 2
Stinkiest Adventurer Contest: 2
The Beanbat Chamber: 2
The Castle in the Clouds in the Sky (Basement): 2
The Hatching Chamber: 2
The Naughty Sorceress' Chamber: 2
Tower Level 2: 2
A Massive Ziggurat: 1
An Overgrown Shrine (Northeast): 1
An Overgrown Shrine (Northwest): 1
An Overgrown Shrine (Southeast): 1
An Overgrown Shrine (Southwest): 1
Belowdecks: 1
Cap'm Caronch's Map: 1
Cobb's Knob Barracks: 1
Cook: 1
Cook 1 bottle of Chateau de Vinegar + 1 blasting soda: 1
Cook 1 Knob frosting + 1 unfrosted Knob cake: 1
Cook 1 tomato + 1 scrumptious reagent: 1
Cook 3 soda water + 3 hot ashes: 1
Guano Junction: 1
Haert of the Cyrpt: 1
Hippy Camp: 1
Lord Spookyraven: 1
Near an Abandoned Refrigerator: 1
Next to that Barrel with Something Burning in it: 1
Over Where the Old Tires Are: 1
Smith 1 dirty hobo gloves + 1 lump of Brituminous coal: 1
Smith 1 lump of Brituminous coal + 1 third-hand lantern: 1
Smith 2 frilly skirt + 2 lump of Brituminous coal: 1
Smith 3 frilly skirt + 3 lump of Brituminous coal: 1
The Big Wisniewski: 1
The Feeding Chamber: 1
The Filthworm Queen's Chamber: 1
The Haunted Boiler Room: 1
The Hedge Maze (Room 1): 1
The Hedge Maze (Room 4): 1
The Hedge Maze (Room 7): 1
The Hedge Maze (Room 9): 1
The Infiltrationist: 1
The Lower Chambers (Empty/Rubble): 1
The Lower Chambers (Rubble/Bomb): 1
The Lower Chambers (Token/Empty): 1
The Poop Deck: 1
The Royal Guard Chamber: 1
The Typical Tavern Cellar (row 1, col 1): 1
The Typical Tavern Cellar (row 1, col 2): 1
The Typical Tavern Cellar (row 1, col 3): 1
The Typical Tavern Cellar (row 1, col 4): 1
The Typical Tavern Cellar (row 2, col 1): 1
The Typical Tavern Cellar (row 2, col 2): 1
The Typical Tavern Cellar (row 3, col 1): 1
The Typical Tavern Cellar (row 3, col 2): 1
The Typical Tavern Cellar (row 4, col 1): 1
The Typical Tavern Cellar (row 4, col 2): 1
The Typical Tavern Cellar (row 5, col 1): 1
The Typical Tavern Cellar (row 5, col 2): 1
Throne Room: 1
Tower Level 1: 1
Tower Level 3: 1
Tower Level 5: 1



QUEST TURNS
----------
Mosquito Larva: 0
Opening the Hidden Temple: 0
Tavern quest: 0
Bat quest: 1
Cobb's Knob quest: 5
Friars' quest: 0
Pandamonium quest: 0
Defiled Cyrpt quest: 1
Trapzor quest: 3
Orc Chasm quest: 0
Airship: 0
Giant's Castle: 0
Opening the Ballroom: 0
Pirate quest: 14
Black Forest quest: 0
Desert Oasis quest: 0
Spookyraven quest: 1
Hidden City quest: 0
Palindome quest: 6
Pyramid quest: 18
Starting the War: 1
War Island quest: 6
DoD quest: 0



PULLS
----------



LEVELS
----------
Hit Level 1 on turn 0, 0 from last level. (0.0 substats / turn)
Combats: 0
Noncombats: 0
Other: 0
Hit Level 2 on turn 0, 0 from last level. (25.0 substats / turn)
Combats: 0
Noncombats: 0
Other: 0
Hit Level 3 on turn 1, 1 from last level. (39.0 substats / turn)
Combats: 1
Noncombats: 0
Other: 0
Hit Level 4 on turn 1, 0 from last level. (105.0 substats / turn)
Combats: 0
Noncombats: 0
Other: 0
Hit Level 5 on turn 1, 0 from last level. (231.0 substats / turn)
Combats: 0
Noncombats: 0
Other: 0
Hit Level 6 on turn 16, 15 from last level. (29.4 substats / turn)
Combats: 12
Noncombats: 2
Other: 1
Hit Level 7 on turn 44, 28 from last level. (27.1 substats / turn)
Combats: 23
Noncombats: 4
Other: 1
Hit Level 8 on turn 79, 35 from last level. (34.5 substats / turn)
Combats: 20
Noncombats: 9
Other: 2
Hit Level 9 on turn 126, 47 from last level. (38.6 substats / turn)
Combats: 38
Noncombats: 9
Other: 0
Hit Level 10 on turn 157, 31 from last level. (83.9 substats / turn)
Combats: 23
Noncombats: 8
Other: 4
Hit Level 11 on turn 252, 95 from last level. (37.8 substats / turn)
Combats: 59
Noncombats: 34
Other: 1
Hit Level 12 on turn 333, 81 from last level. (59.4 substats / turn)
Combats: 54
Noncombats: 18
Other: 7
Hit Level 13 on turn 462, 129 from last level. (48.7 substats / turn)
Combats: 94
Noncombats: 33
Other: 1


Total COMBATS: 371 (71.9%)
Total NONCOMBATS: 123 (23.8%)
Total OTHER: 18 (3.5%)



STATS
----------
Muscle Myst Moxie
Totals: 8058 24500 8228
Combats: 7185 20298 7353
Noncombats: 523 2259 525
Others: 200 1212 200
Eating: 0 0 0
Drinking: 0 0 0
Using: 150 715 150


Top 10 mainstat gaining areas:

The Battlefield (Frat Uniform) 692 2064 638
The Hole in the Sky 209 1465 255
The Themthar Hills 325 1314 319
The Haunted Bedroom 356 1114 369
The Arid, Extra-Dry Desert 390 906 445
Inside the Palindome 322 830 399
photocopied monster 126 801 138
From consumables 150 715 150
The Penultimate Fantasy Airship 280 669 297
Itznotyerzitz Mine 0 661 0



+STAT BREAKDOWN
----------
Need to gain level (last is total): 10 39 105 231 441 759 1209 1815 2601 3591 4809 6279 21904



FAMILIARS
----------
Steam-Powered Cheerleader : 77 combat turns (20.8%)
Galloping Grill : 52 combat turns (14.0%)
Pair of Stomping Boots : 48 combat turns (12.9%)
Frumious Bandersnatch : 44 combat turns (11.9%)
Golden Monkey : 31 combat turns (8.4%)
Angry Jung Man : 29 combat turns (7.8%)
Mini-Hipster : 27 combat turns (7.3%)
Stocking Mimic : 20 combat turns (5.4%)
He-Boulder : 15 combat turns (4.0%)
Baby Sandworm : 12 combat turns (3.2%)
Reassembled Blackbird : 12 combat turns (3.2%)
Reanimated Reanimator : 4 combat turns (1.1%)



SEMI-RARES
----------
74 : Knob Goblin Elite Guard Captain



HUNTED COMBATS
----------



YELLOW DESTRUCTION
----------
12 : beanbat
201 : Burly Sidekick
320 : swarm of scarab beatles
345 : pygmy janitor
448 : filthworm royal guard



COPIED COMBATS
----------
79 : Bram the Stoker
187 : ninja snowman assassin
255 : lobsterfrogman
334 : Orcish Frat Boy Spy
415 : War Hippy Spy



FREE RUNAWAYS
----------
52 / 52 free retreats overall


7 : The Outskirts of Cobb's Knob -- Sub-Assistant Knob Mad Scientist
7 : The Outskirts of Cobb's Knob -- sleeping Knob Goblin Guard
7 : The Outskirts of Cobb's Knob -- sleeping Knob Goblin Guard
7 : The Outskirts of Cobb's Knob -- Knob Goblin Assistant Chef
7 : The Outskirts of Cobb's Knob -- Knob Goblin Barbecue Team
7 : The Outskirts of Cobb's Knob -- sleeping Knob Goblin Guard
71 : Cobb's Knob Barracks -- swarm of Knob lice
72 : Cobb's Knob Barracks -- Knob Goblin Elite Guard
113 : The Haunted Gallery -- guy with a pitchfork, and his wife
113 : The Haunted Gallery -- guy with a pitchfork, and his wife
116 : The Spooky Forest -- bar
117 : The Spooky Forest -- spooky mummy
119 : The Spooky Forest -- triffid
120 : The Haunted Bathroom -- toilet papergeist
120 : The Haunted Bathroom -- toilet papergeist
120 : The Haunted Bathroom -- claw-foot bathtub
161 : The Obligatory Pirate's Cove -- shady pirate
162 : Barrrney's Barrr -- toothy pirate
166 : Barrrney's Barrr -- tipsy pirate
166 : Barrrney's Barrr -- tetchy pirate
166 : Barrrney's Barrr -- tetchy pirate
169 : Barrrney's Barrr -- tetchy pirate
169 : Barrrney's Barrr -- toothy pirate
169 : Barrrney's Barrr -- toothy pirate
169 : Barrrney's Barrr -- tipsy pirate
277 : The Haunted Ballroom -- floating platter of hors d'oeuvres
277 : The Haunted Ballroom -- zombie waltzers
277 : The Haunted Ballroom -- tapdancing skeleton
277 : The Haunted Ballroom -- tapdancing skeleton
288 : The Poop Deck -- witty pirate
289 : The Poop Deck -- wacky pirate
289 : The Poop Deck -- warty pirate
320 : The Oasis -- rolling stone
321 : The Oasis -- swarm of scarab beatles
321 : The Oasis -- blur
335 : Out by that Rusted-Out Car -- vegetable gremlin
338 : Over Where the Old Tires Are -- erudite gremlin
339 : Next to that Barrel with Something Burning in it -- batwinged gremlin
339 : Next to that Barrel with Something Burning in it -- vegetable gremlin
343 : The Hidden Park -- pygmy assault squad
343 : The Hidden Park -- boaraffe
343 : The Hidden Park -- pygmy blowgunner
343 : The Hidden Park -- pygmy blowgunner
397 : The Hole in the Sky -- The Beaver
439 : The Middle Chamber -- tomb servant
440 : The Middle Chamber -- tomb rat
441 : The Middle Chamber -- tomb asp
441 : The Middle Chamber -- tomb rat
441 : The Middle Chamber -- tomb rat
441 : The Middle Chamber -- tomb rat
481 : Fear Man's Level -- natural spider
481 : Fear Man's Level -- natural spider



WANDERING ENCOUNTERS
----------



CASTS
----------
Cast 389 saucegeyser
Cast 364 curse of weaksauce
Cast 256 cannelloni cocoon
Cast 171 soul food
Cast 92 ur-kel's aria of annoyance
Cast 91 empathy of the newt
Cast 86 summon taffy
Cast 75 stuffed mortar shell
Cast 59 leash of linguini
Cast 58 the sonata of sneakiness
Cast 52 return
Cast 47 the power ballad of the arrowsmith
Cast 32 drescher's annoying noise
Cast 26 smooth movement
Cast 25 singer's faithful ocelot
Cast 23 salsaball
Cast 22 summon smithsness
Cast 20 summon brickos
Cast 18 fat leon's phat loot lyric
Cast 18 the ode to booze
Cast 13 jackasses' symphony of destruction
Cast 13 transcendent olfaction
Cast 8 summon party favor
Cast 7 null
Cast 6 the polka of plenty
Cast 5 point at your opponent
Cast 5 release the boots
Cast 4 soul bubble
Cast 4 wink at
Cast 3 advanced saucecrafting
Cast 3 cletus's canticle of celerity
Cast 3 elemental saucesphere
Cast 3 entangling noodles
Cast 3 springy fusilli
Cast 3 summon clip art
Cast 2 soul rotation
Cast 2 summon sugar sheets
Cast 1 advanced cocktailcrafting
Cast 1 inigo's incantation of inspiration
Cast 1 musk of the moose
Cast 1 rage of the reindeer
Cast 1 saucestorm
Cast 1 spirit of cayenne
Cast 1 the moxious madrigal

------------------
| Total Casts | 2018
------------------

------------------
| Total MP Spent | 25525
------------------



MP GAINS
----------
Total mp gained: 29561

Inside Encounters: 23973
Starfish Familiars: 0
Resting: 0
Outside Encounters: 5426
Consumables: 162

Level 2:
Inside Encounters: 49
Starfish Familiars: 0
Resting: 0
Outside Encounters: 0
Consumables: 0
Level 5:
Inside Encounters: 425
Starfish Familiars: 0
Resting: 0
Outside Encounters: 45
Consumables: 9
Level 6:
Inside Encounters: 1149
Starfish Familiars: 0
Resting: 0
Outside Encounters: 195
Consumables: 0
Level 7:
Inside Encounters: 1684
Starfish Familiars: 0
Resting: 0
Outside Encounters: 270
Consumables: 0
Level 8:
Inside Encounters: 1625
Starfish Familiars: 0
Resting: 0
Outside Encounters: 375
Consumables: 0
Level 9:
Inside Encounters: 2509
Starfish Familiars: 0
Resting: 0
Outside Encounters: 809
Consumables: 0
Level 10:
Inside Encounters: 3872
Starfish Familiars: 0
Resting: 0
Outside Encounters: 861
Consumables: 132
Level 11:
Inside Encounters: 4988
Starfish Familiars: 0
Resting: 0
Outside Encounters: 1596
Consumables: 0
Level 12:
Inside Encounters: 5889
Starfish Familiars: 0
Resting: 0
Outside Encounters: 275
Consumables: 0
Level 13:
Inside Encounters: 1783
Starfish Familiars: 0
Resting: 0
Outside Encounters: 1000
Consumables: 21



EATING AND DRINKING AND USING
----------
Adventures gained eating: 0
Adventures gained drinking: 0
Adventures gained using: 0
Adventures gained rollover: 516






MEAT
----------
Total meat gained: 72026
Total meat spent: 46998

Level 2:
Meat gain inside Encounters: 0
Meat gain outside Encounters: 0
Meat spent: 300
Level 5:
Meat gain inside Encounters: 2601
Meat gain outside Encounters: 295
Meat spent: 1084
Level 6:
Meat gain inside Encounters: 2208
Meat gain outside Encounters: 1100
Meat spent: 140
Level 7:
Meat gain inside Encounters: 897
Meat gain outside Encounters: 0
Meat spent: 4398
Level 8:
Meat gain inside Encounters: 1611
Meat gain outside Encounters: 0
Meat spent: 320
Level 9:
Meat gain inside Encounters: 1598
Meat gain outside Encounters: 4052
Meat spent: 6794
Level 10:
Meat gain inside Encounters: 12428
Meat gain outside Encounters: 3112
Meat spent: 3464
Level 11:
Meat gain inside Encounters: 6669
Meat gain outside Encounters: 3289
Meat spent: 21498
Level 12:
Meat gain inside Encounters: 13514
Meat gain outside Encounters: 9786
Meat spent: 7906
Level 13:
Meat gain inside Encounters: 1866
Meat gain outside Encounters: 7000
Meat spent: 1094



BOTTLENECKS
----------
Spent 0 turns in the 8-Bit Realm
Fought 0 bloopers
Fought 0 bullet bills
Spent 0 turns in the Goatlet
Fought 0 dairy goats for 0 cheeses and 0 glasses of milk
Spent 0 turns in the Haunted Ballroom and found 0 Curtains
Fought 0 Zombie Waltzers and found 0 Dance Cards
Spent 0 turns in the Haunted Gallery and found 0 Louvres
Spent 0 turns in the Haunted Bathroom and found 0 noncombats
Garnishes received: 5
Coconuts: 2
Umbrellas: 1
Ice Cubes: 2
Number of lost combats: 9
beanbat: 6
sleeping Knob Goblin Guard: 8
Hellion: 29
Fallen Archfiend: 44
dirty old lihc: 65
The Haert of Darkness: 154
wacky pirate: 253
pygmy witch accountant: 356
War Hippy Airborne Commander: 478

yojimbos_law
Spy vs. Pie
Posts: 78
Joined: Mon Jun 30, 2014 12:05 am

Re: Seain's HCO S run, 6 days, 515 turns, feedback appreciat

Post by yojimbos_law » Fri Jul 17, 2015 3:47 pm

Great to see someone running HCO! I think you're very close to being able to do 5 day runs; hopefully these comments will help you get there! :)

Oh, as a bit of a disclaimer, there are a bunch of critiques of your run plan in the following, but overall your run is an excellent first attempt [Maybe second? Dunno what your 9/704 was going for.] at speedy HCO. You've done remarkably well (10th fastest HCO ascender!), so please don't let this very blunt advice discourage you or make you think any less of your run!
Also, I kind of assume that you have every iotm that matters because it sounds like you have a bunch of the ones that generally only people that have everything have (mimic, divines, etc.).
Day 1:
I think you're overestimating your need for stats. I'd skip the +500 mainstat summons (summon more islands instead for daycount or rope for turncount), I think, along with the turn(s) spent getting weird DNA (90 combats with +4 stats is like 3 rests; grab construct DNA instead for more free runs).

I can generally understand burning a smithereen for the hobo glove, but maybe you could just put it off a few turns instead or YR for it? It's been awhile since I've done HCO, so I don't know how reasonable this is now.

Free runs speed up the boss bat's thing, but I can understand not wanting to sacrifice the meat and maybe the stats (sort of). Actually, with 2-3k meat/day from the shrub, it's really just the stats that you'd miss out on.

Speaking of free runs, what happened with those on day 1? Your log says you only used 6, but you should've had a bunch more (fish dna, construct, sympathy, empathy, leash, pet sweater, pool buff, and some other stuff that I'm probably forgetting). Using those up should be among your highest priorities, and probably the easiest way to cut turns.

For daycount, I'm pretty sure you'd want a time halo over the saucepanic day 1. It's a net gain of 3 turns if you don't count the +2 mainstat/fight (which shouldn't be able to save more than a turn, if that).

I'm not sure the black crayon fish is a thing you should be faxing these days. A fax is somewhat more valuable than a deck summon, to me, so I think I'd probably just cheat the fish card and fax something else like...uh... the KGE? Maybe a hobo glove? Earlier bram? Forest spirit? Miner to save clovers? Frat spy? Something stupid for the hat/pants rack? I'm not really sure if any of these are significantly better than just 3 turngen and -1 turncount (i.e. a marginal deck summon and the black crayon fight being free), but my point is that it's a thing to consider.

Consider saving some of these early zones for free runs on later days (the bat hole and friars in particular seem good).
Day 2:
Using free runs to grab your SR is a fairly reasonable thing to do, but keep in mind that it does not pay off on average in a 5 day run, since you'll expect to spend 4.5 free runs (I think?) and 2 turns to get the dispensery unlock. I'd personally be much more likely to just fax the KGE day 1 since it'd be +5 free runs and some +item% in a 5 day run at the cost of 2 turns (the monster and the NC), which seems better to me than the other crap I listed above.

I'm not really sure how much I like bram at this point in your run plan. You did a bunch of the -combat% stuff on day 1 and have consistent access to -20% combat (song+VIP pool [not table]) and -25% for everything after day 2 (cleats coming in on day 3). For what it's worth, here are some resources for figuring out whether it's worth:
http://pastebin.com/At2kX2FS
http://kol.coldfront.net/thekolwiki/ind ... /QuestData

While I'm not sure about bram, I'm very sure that modern zombies are much much worse than they used to be due to the ridiculous +init% available these days. I could see swapping in an assassin fax+arrow. To be clear, they're still reasonable to arrow whenever you want to fax something that doesn't need copies, but just keep in mind that you're probably not saving more than 2-3 turns doing so.


You seem to have spent roughly 15 turns powerleveling in the haunted bedroom, judging from the 1114 myst gained. If this is the case, never ever do that ever. If this is just the result of olfacting an ornate nightstand and not shrugging it to find the elegant one (which is a standard combat that cannot occur until after 6 encounters in the zone and can thus be helped along by banishers and whatnot), then you've learned something from this experience, I imagine.

I don't think it's correct to do the nook at this point, unless you're pretty close to +400% item somehow? If that the case, and it doesn't take a bunch of limited resources, then sure.

As far as using banishers effectively goes, you shouldn't be afraid to burn a LTB (Louder Than Bomb) whenever the banishing effect will save a nonzero number of turns. You get 4-6 of these each day, so it's really fairly tricky to use them all if you're conservative about it, and each smithereen/coal/smiths equip you have left at the end of your run is (at minimum) +1 turncount. Ideally you're using your poppers and LTBs in zones with relatively few monsters to complement olfaction (e.g. anything with 3-4 monsters), but there aren't really enough zones like this, so don't feel too tethered by that rule of thumb.
Day 3:
Using free runs in the pirates is fine; there's basically nothing you want from combats there (besides a cocktail napkin?).

If you had faxed+arrowed your assassin on day 2, I think the gaudy pirate would be a reasonable choice for today's fax+painting (you'd get to insult it, too). The arrow could just get used on a swarm of ghoul whelps or modern zombies or something (I tend to burn 'extra' arrows on those two when there's really nothing better).
Day 4:
I think you want to be doing spookyraven's cellar with your frost flower (which should probably also be used in the nuns, filthworms, twin peak, oil peak, nook, harem, and middle chamber, too).

For what it's worth, the wet stew drops are 25% base now regardless of quest progress. I imagine you know this, but I thought I'd mention it just in case.

The oasis/desert is weird. Here's the output of a simulation pertaining to it:
http://pastebin.com/cqBkM0zw

I'd recommend making a copy of that and editting out each row that's irrelevant to your path (i.e. anything with pete's light or not lovebugs) to get a sense of which routes are fastest and approximately how many turns you cost yourself by not spending clovers/grimstone masks there. Just a good exercise, imo.
Day 5:
I would not recommend YRing a frat spy. One of the main reasons it's even considered as a quasi-reasonable fax is the 30% base drop on its outfit pieces, which you cap to save a YR (in addition to the YR and turn saved not getting the filthy hippy outfit).

Oh, looks like you didn't actually YR it, anyway. Good deal! :)

The stocking mimic is kind of in a weird place right now. I have no idea how much you actually want to run it due to the puck saving (rough estimate) 1/12 of a turn for each combat win. I really don't think HCO gets much value from polka pop #3+, though it's possible you still want at least one polka pop?

For what it's worth, you can skip unlocking the HitS with two faxes and an arrow (4 skin flutes + astronomer). I'm not advocating this, just pointing out that it's a thing that probably saves like 8ish turns on average. In your run specifically, it would've saved ~11 turns, not including the delay you can burn with the arrowed monsters.

Clovering a-boo peak in HCO is fine and likely correct. 2 clovers for -1 turncount is a pretty sweet deal. The other thing you can use clovers for is progressing the haunted bathroom while trying to unlock the ballroom; I doubt this is really any better than just burning a bunch of free runs and/or hipster fights, but hey, it's an option.

I don't really like using roll runs in the pyramid upper chamber. The only thing you're potentially getting from it is the ability to run away from one addition monster in the middle chamber at the cost of +1 turncount from encountering the NC (i.e. net reduction of zero turns at the cost of a free runaway).

Yikes! oil peak took way longer than it should. You need to be running +100ML and as much +item% as possible to finish the quest in 6 turns.
Day 6:
Hippy spy is pretty damn bad. I would recommend using this noncombat http://kol.coldfront.net/thekolwiki/ind ... t_Desserts (costs 1 turn if done during the O/D quest, 2 on average afterwards) or simply YRing a hippy on the battlefield (costs 0 turns, effectively, with 3 quests completed) or during the warstart (since you faxed the frat spy and probably could come very close to capping the matchbook that you YR'd).

Your exceedingly lengthy nuns has made me realize that you don't seem to have a frost flower; I would strongly recommend getting one on day 3 and trying to arrange quests around it as mentioned in the day 4 comments.

Getting 2-3 tangles is great (lets you burn the most free runs in the middle chamber), and any more than that is irrelevant. If you have four wheels, then only the first two tangles are useful. Also, I wouldn't recommend spending extra turns looking for tangles, and with at least one and olfaction and/or banishing, you're virtually guaranteed to finish in the middle chamber delay, regardless of wheel count.

Wow, those contests really hit you pretty hard, if I'm reading this correctly. I'd recommend using a gene tonic on your elemental contest for sure (unless it's hot, in which case song of sauce caps it trivially). I don't really understand how you managed less than #2 in the moxie contest given that you can craft as many sauce potions as you could ever want in HCO and can get a miniature power pill from the puck for another +100%. For the initiative one, it sounds like you would've had #2 if not for a small mistake.
General notes:
Song of sauce is a great skill; you should perm it. It looks expensive, but it's generally a net positive early on in the run during which you tune your spells to hot and enjoy your 50mp weaksauce splashback from your 8mp mortar.

Run away more. Like, a lot more. ALV says you ran away 52 times total. That number is waaaay too low. You should be getting at least 10 (generally more like 13-15) runs from your boots/bander every day (bander is best due to the ability for it to gain weight remarkably quickly with spammed hot and spooky tuned cannelloni cannons in the friars and cyrpt, respectively, but it's 'kind of' fiddly). After that, you have your LTBs to run from even more stuff. I think it's very reasonable to expect at minimum 80 free runs in a 5 day HCO.

You should plan out your free runaway and hipster usage before starting a run just as you would your faxes, YRs, and consumption in a speed run of basically any path. It's one of the more difficult aspects of planning a HCO run, but it's also among the most important.

Seain
Pie of the Sky
Posts: 24
Joined: Sat Apr 10, 2010 10:59 pm

Re: Seain's HCO S run, 6 days, 515 turns, feedback appreciat

Post by Seain » Fri Jul 17, 2015 8:12 pm

Thanks man, I appreciate the feedback, a lot to think about, and I'll probably have questions later. That 9-704 run was the first oxy run I'd done and the first serious run I'd done (maybe the first I'd done period) since heavy rains, so I don't know that it was an attempt to do anything more than remember how to play...

Song of Sauce is something I've been meaning to perm for a long time, but I haven't been up to the hassle of getting people to help me get them yet. I suppose I should do it soon though.

I agree on the stat thing, I was ahead of the curve for the whole run to the point I really didn't need them. There was a point when I was worried I wasn't going to make it to level 12 on time but I did easily.

Something weird happened in the bedroom, and it wasn't a powerlevelling attempt. I'm pretty sure I just picked the wrong noncombat when I should have picked the gown. I know I thought it was taking way to long, but I couldn't figure out why at the time.

Would a random fish summon not curb stomp me on day one of an HCO run? Am I just looking to grab the DNA and then die? I really struggled with the higher level stuff early on, but that could be a result of not buffing myself up enough early too.

I have a tendency to forget the shrub exists...

I'll ask a few more questions later, thanks again.

User avatar
reverkiller
Promoter of Heck
Posts: 261
Joined: Sun Feb 28, 2010 10:45 am

Re: Seain's HCO S run, 6 days, 515 turns, feedback appreciat

Post by reverkiller » Sat Jul 18, 2015 6:24 am

Seain wrote:
Song of Sauce is something I've been meaning to perm for a long time, but I haven't been up to the hassle of getting people to help me get them yet. I suppose I should do it soon though.
WRT this, we have people in chat who have access to hobo multis. All the multis have the NC penciled, so you just need to find a clan that you can use the skull capacitor in. I know if you see me online, I'd be glad to help you work the specifics out.

yojimbos_law
Spy vs. Pie
Posts: 78
Joined: Mon Jun 30, 2014 12:05 am

Re: Seain's HCO S run, 6 days, 515 turns, feedback appreciat

Post by yojimbos_law » Sat Jul 18, 2015 6:12 pm

Seain wrote:Would a random fish summon not curb stomp me on day one of an HCO run?
Probably, unless you do something clever. I haven't really given it any thought, but clever things generally exist. A gaunt through the Category:Fish wiki page shows that +200% initiative suffices for getting the jump on every fish except the ones from the old man's psychoses. However, most of those are marked no-copy, so I assume they're all no-copy and should thus not be a concern. I also didn't see anything about stun/stagger immunity, so presumably you should be the one doing the curb-stomping with +200% init, weaksauce, ruthless efficiency, love bugs, a fat potato of size, whatever other stuns/staggers you have, and a few attacks and/or saucestorms. Alternatively, +200% init and cudgel would suffice. Dying after grabbing DNA is also perfectly acceptable.

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