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Asawyer's 2/433 HC LTA DB Run

Posted: Tue Aug 15, 2017 9:59 pm
by asawyer
NEW Disco Bandit Hardcore not defined ASCENSION STARTED 20170812
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This log was created by the Ascension Log Visualizer 3.7.0.
The basic idea and the format of this parser have been borrowed from the AFH MafiaLog Parser by VladimirPootin and QuantumNightmare.


Here's a brief (hopefully) breakdown of my final HC LTA DB run for the season. All my diet/planning stuff is in an Excel spreadsheet rather than Google docs so sorry if you want to see details. I have about 450 turngen planned, and at the time of the run 438 turns was the target to beat. Here's the planned targets for 1/day stuff:

Digitize - desk, desk, witchess; witchess, frogmen, witchess
Duplicate - goats and gaudy
Enamorangs- assassins
YR/missile targets - beanbat/gear pirate?/151 frat; burly/blackberry/filthworm/filthworm or green ops
Deck pulls - Tower/Mickey/Mine, Tower/Sheep/Mine
Witchess - Ox/Queen/Rook/Rook/Rook, Ox/Queen/Rook/Rook/Pawn (think I ended up nabbing the king for mus test?)
Instakills (with squint): Nook/whatever, Filthworms/Fulminate/A-boo
Banishes - too many to count
*This is a significant aspect of high end runs at this point but I just don't have the time to map out all the options for Asdon banishs. The short version is that most zones with >1/4 odds of seeing a repeat monster are going to be staggered so they get at least 1 banish if not 2, and a few day 1 banishes are just used a free runaways in noncom zones
Numberology - 3 adv / 151 frat, 3 adv / perfume
LOV - mox gear/stats/enam, mox gear/items/enam
Tea Tree - craft tea, chari tea
Boots - ML/item
Snojo - item hat
KGB stuff - try to find meat and item bonuses toward the end of day 1

LTA Skills
11 Rollover Adv
Symbology
2 liver
Jetpack
Bridge Parts
Robo Spleen
Desert GPS (get late on day 1)
Barry
10% item
Ben
Felicity (get at level 12)

I developed a plan in late June for doing HC and specifically chose Disco Bandit for numerous reasons, the main one being fast leveling and therefore better turn generation. As was pointed out NUMEROUS times in /hardcore this was almost certainly not the optimal class by the end of the season, but it is by far the easiest to play through with, and at worst you're losing ~1.5 turns compared to SC or AT. Runs are already time consuming and it's not worth it to me to spend 2 more hours of gameplay time trying to shave off a single turn.

Obviously the goal is to skip the lair quest on day 1 to save turns, and then spend as many turns as possible before being completely crippled by Disowned. Most people were doing ~70 turns on day 1? I go over 100 on day 1 to squeeze in a 2nd yellow ray.
===Day 1===
[0] Ascension Start [0,0,0]
+> [0] Got Sneaky Pete's key
-> Turn [0] none
[1] Deck of Every Card [0,0,0]
+> [1] Got empty meat tank, ten-leaf clover, tires
[0] Cook 11 wad of dough + 11 soda water [0,0,0]
Here's why I waste a deck pull in the 1952 Mickey card. With disowned hitting early we'll barely scrounge up 5k meat on day 1, and without +mp familiars a lot of this is needed for mp regen. Asdon Martin banish is worth a free turn every ~30 turns, so the more we can get the better. Roughly 1000 meat buys enough bread to fuel a banish, so I'll happily grab 10k meat to save ~2 turns on day 1. This also enables easier +item and +/- combat buffs.
[1] Chateau Painting [0,0,0]
+> [1] Got coconut shell, inkwell, little paper umbrella, little paper umbrella
+> [1] Got little paper umbrella, magical ice cubes
[2-4] Gingerbread Upscale Retail District [0,0,0]
Sweet synth candy saves ~3 turns on nuns if you get the meat one, which should happen 80-90% of the time with a single gingerbread noncombat. If I get the +moxie xp option it means massive stat gains right away. Think I got 3 tier 2 candies, took moxie xp, and crossed my fingers for more candy from giants or gleeb.
[5-7] Through the Spacegate [0,0,1850]
=> Level 2 (Turn 7)! (2/1/43)
=> Level 3 (Turn 7)! (2/1/43)
=> Level 4 (Turn 7)! (2/1/43)
=> Level 5 (Turn 7)! (2/1/43)
=> Level 6 (Turn 7)! (2/1/43)
=> Level 7 (Turn 7)! (2/1/43)
We don't have to hit level 10 on day 1, but this is how you do it. With the synth xp bonus and LOV gear, Paradise noncombat gives 1850 stats. I think the expected turns for Paradise is 2? Again, almost certainly not optimal, but the flexibility it adds almost always saves a turn. This also enables me to brute force Witchess Queen by getting ~230 buffed moxie and killing her very early. Pointy hat turngen isn't that important but -1% noncombat saves almost a turn on friars/cranny/forest.
[8] The Outskirts of Cobb's Knob [0,0,0]
Using my first Asdon banish, mostly as a free runaway. Helps guarantee the firecracker guy though.
[9] The Spooky Forest [0,0,0]
Forest ghost for delay burn, and then wandering desk. ALV isn't showing witchess fights in here, but I've taken down the queen and one rook. I run around 100ML for the first 50 turns or so, at which point the stat penalty overwhelms me and I'm just getting minimum stat gains, so I just run Alo+smile for xp and offhand the globe.
[10] The Outskirts of Cobb's Knob [0,0,0]
[9] Cook 11 wad of dough + 11 soda water [0,0,0]
[10] The Outskirts of Cobb's Knob [0,0,651]
+> [10] Got Knob Goblin firecracker
o> Drank 1 hacked gibson (25 adventures gained) [59,53,103]
o> Drank 1 improved martini (10 adventures gained) [26,25,41]
Want to drink both gibsons with synthesis xp bonus on. Note I get improved martinis instead of spendid for ~4 shots at extra KGB buffs.
[11] Your Witchess Set [0,0,0]
+> [11] Got ten-leaf clover
Correction - here's where I do Witchess. With no egg or slime stacks or nosy nose we want >200 moxie and ~350 HP, along with every DR/DA source we can get. With 10k meat on hand we can cast all available buffs. Without crazy leveling strategies I'm guess the queen could be killed around turn 30 or so, which would still allow use for most of friars and woods.
[12] The Beanbat Chamber [0,0,0]
+> [12] Got enchanted bean, sonar-in-a-biscuit
Really should have done this a few turns ago. I barely have 110 turns worth of zones to play today, so it's questionable if the second yellow ray will be usable.
[13-14] The Dark Heart of the Woods [0,0,0]
[15-16] The Dark Elbow of the Woods [0,0,149]
+> [16] Got evil eye, evil eye, evil eye, evil eye
+> [16] Got loose teeth, loose teeth, loose teeth, loose teeth
+> [16] Got skeleton bone, skeleton bone, skeleton bone, skeleton bone
+> [16] Got smart skull, smart skull
I want to do part of friars early with minimal Disowned so hot wings drop. After I get 3 I push friars off until later, since it's a good place to adventure with severe penalties.
[17] The Defiled Nook [0,0,0]
+> [17] Got evil eye, skeleton bone, smart skull
This was kinda dumb but it paid off. If I can get a few skeleton keys on day 1 I can go ahead and do Daily Dungeon, which soaks up a lots of turns with no real downside from Disowned. Unfortunately to guarantee parts and evil eyes I have to squint and instakill, which I realize after doing it will push the Halloweiner adventure forward. Luckily day 2 Lair henchpeople drop 2 evil eyes and no turns are wasted in nook.
[18-24] The Defiled Niche [0,0,0]
Double banish zone, KGB and snoke. Occasionally I olfact here just to see if I could save a banish.
[25-26] The Outskirts of Cobb's Knob [200,200,555]
=> Level 8 (Turn 25)! (17/16/57)
[27-28] The Defiled Cranny [0,0,184]
o> Drank 1 hacked gibson (26 adventures gained) [56,41,101]
o> Drank 1 improved martini (11 adventures gained) [25,10,30]
Cranny is one of the only sources of bad RNG in this run, and it was awful. One noncombat the entire zone without gravy boat. Lovebugs maybe fired twice?
[29] The Spooky Forest [0,0,0]
Desk, redigitize. Think I threw some portscans in Cobbs since I already had firecracker.
[30-33] The Defiled Cranny [0,0,185]
[34] The Shore, Inc. Travel Agency [0,0,140]
[37] The Outskirts of Cobb's Knob [0,0,0]
4th desk.
[38] The Shore, Inc. Travel Agency [0,0,91]
[41-42] The Goatlet [0,0,0]
+> [41] Got goat cheese, goat cheese
+> [42] Got glass of goat's milk, goat cheese
Asdon timer probably wore off so I wanted to use a banish on goats. Dairy goat first time though, and I blew an olfaction to see if I could save a time spin.
[44] 8-Bit Realm [0,0,0]
Got 1 koopa, then used all 3 available banishes and got blooper. Time spun bloopers to reach 20 white pixels.
[45-46] A Recent Fight [0,0,0]
[47] The Shore, Inc. Travel Agency [0,0,98]
[50-55] The Obligatory Pirate's Cove [15,15,20]
+> [52] Got bottle of rum, eyepatch
+> [53] Got swashbuckling pants
+> [55] Got stuffed shoulder parrot, ten-leaf clover
I debated what to do here. The whole purpose of shooting for level 10 is that I can spend a few turns in airship and yellow ray a burly sidekick or healer. But if you get a gear pirate with a missing piece the asdon missile can cut out a lot of RNG swing with the noncombats. I go ahead and blow the missile and decide to use last yellow ray on 151 frat, assuming I can wear off everything looks yellow.
[56] The Smut Orc Logging Camp [0,0,0]
Wasting a clover.
[57] The Spooky Forest [0,0,0]
Last desk? After this I digitize rooks but don't bother using greek fires. I'm almost to level 10 at this point but only get 1/1/10 stats per fight. Item drops are essentially nixed at this point, which unfortunately means missing cocktail napkin from the pirates unless I push them off to tomorrow.
[58-61] The Haunted Bedroom [85,0,111]
+> [59] Got Lord Spookyraven's spectacles
Think I still had a backup time spin in case I missed the 2nd ornate stand. Used kgb banish here?
[62] Cook 11 wad of dough + 11 soda water [0,0,0]
[63] The Daily Dungeon (Room 1) [0,0,0]
[64] The Daily Dungeon (Room 3) [32,37,40]
[65-70] The Spooky Forest [0,0,0]
+> [65] Got mosquito larva
+> [68] Got Spooky Temple map
+> [69] Got Spooky-Gro fertilizer
+> [70] Got spooky sapling
After my last 3 runs with 19/20/26 turn forest, KoL decides to behave normally for once. Think it's 11 turn forest total, minus a few turns for wanderers.

Probably blew off shoe gum here at some point. Could nab -1% combat from KGB too but I just swap it to +5 adv and then burn tab buffs at the end of the day.
[71-74] The Outskirts of Cobb's Knob [0,0,0]
Do by turn 100 to get screeges. Still offering a mystery prize to anyone that fully spades protopack sequencing.
[75] The Haunted Bedroom [0,0,0]
[76-77] The Outskirts of Cobb's Knob [0,0,0]
#> [76] Semirare: Lunchboxing
+> [77] Got Knob Goblin encryption key
Identifying semirare exactly shrinks window by 10 for the next one, giving a ~10% chance of nabbing inhaler. I don't get it. But I also don't get a sneaky 3rd semirare either ... which is nice.
[78-82] The Dark Heart of the Woods [0,0,0]
+> [82] Got box of birthday candles
[83-86] The Dark Elbow of the Woods [10,10,14]
+> [86] Got eldritch butterknife
[87] The Dark Neck of the Woods [0,0,0]
[88-90] The Defiled Cranny [0,0,0]
[91] The Daily Dungeon (Room 6) [24,28,27]
[92] The Daily Dungeon (Room 7) [27,49,45]
[93-95] The Dark Neck of the Woods [0,0,0]
[96] The Daily Dungeon (Room 11) [38,30,48]
[97] The Daily Dungeon (Room 12) [0,0,0]
[98] The Daily Dungeon (Room 13) [0,0,0]
[99] The Daily Dungeon (Room 15) [0,0,0]
+> [99] Got Jarlsberg's key
[100] The Defiled Cranny [0,0,0]
[101] The Dark Neck of the Woods [0,0,0]
+> [101] Got dodecagram
Friars was like 19 turns total? Pretty good. Between this, forest, generally good monster selection, balanced out with a horrible cranny, I probably come in barely positive for day 1 RNG.
[102-105] Barrrney's Barrr [47,0,83]
+> [104] Got bottle of rum
All meteors used, 6 insults attained. Not bad.
[106] Cap'm Caronch's Map [0,0,0]
[108] The Infiltrationist [0,0,0]
[109-110] Barrrney's Barrr [0,0,0]
Yellow ray window has 2 turns left. I figure I'll chance it for more insults since 6 and 7 have almost the same expected net turn savings.
[111] The Haunted Bathroom [0,0,0]
+> [111] Got beer helmet, bejeweled pledge pin, distressed denim pants
I'm savvy enough not to blow my 2nd AEDs here, which would have goofed up numberology calcs. Calc the frat guy, disintegrate (disowned is getting us dangerously close to <150mp btw), done. Still have an asdon banish in the queue so I knock a turn off tavern cellar. If I was really crazy I would have skipped rollover booze and knocked 2 turns off, but that would have cut it very close on turngen.

Equip asdon and the +5 adv thing from metal meteor drop.

Some planning stuff for day 2- Spleen is full right now but if I had crazy amounts of candy I'd consider doing the 300% moxie buff on day 2. There's about 20 scaling fights between witchess, LOV, eldritch, and lair, which means mainstat boosters give crazy stats. This is better than the moxie xp synthesis since hitting mus/myst gear requirements are an issue. I decide not to go this route since spleen is too valuable, plus I managed to get the 100% moxie boost from kgb buffs.

Probably forgetting a ton of stuff.
[113] The Typical Tavern Cellar (row 1, col 3) [0,0,0]
[114] The Typical Tavern Cellar (row 2, col 1) [0,0,0]
+> [114] Got Boris's key, ten-leaf clover
o> Drank 1 hacked gibson (26 adventures gained) [42,46,54]
o> Drank 1 improved martini (11 adventures gained) [20,31,41]
o> Drank 1 martini (14 adventures gained) [0,0,12]
=> Level 9 (Turn 114)! (26/24/68)
===Day 2===
[115-121] Super Villain's Lair [0,0,0]
Usual startup stuff. Unfortunately we have yet another 1 clover day, although I had already planned out 2 Deck pulls for the ores. Chateau drops serum of sarcasm and porquoise, which I use for an extra 150% moxie. I probably have around 600 buffed moxie here with stats.enq, bass clarinet, goldentongue, and weiner. We can do the same goofy witchess tactic as day 1 to get the pointy hat, although it is possible to *overbuff* moxie here if you aren't careful and don't pickup some +HP and DR.

After witchess and LOV I'll use both minion b gones and a firecracker, and end up with ~15 scaling fights in the lair. This will get me well into level 11.
[122-123] The F'c'le [0,0,68]
+> [122] Got ball polish
Gotta start that asdon banish timer ASAP to squeeze in as many as possible. I think I banish twice here and use a few meteor rerolls. Not having cocktail napkin wastes a banish.
[124-130] Super Villain's Lair [0,0,135]
+> [130] Got coconut shell, little paper umbrella, magical ice cubes, magical ice cubes
+> [130] Got magical ice cubes
o> Used 1 Victor's Spoils (11 adventures gained) [0,0,0]
First hench drop is evil eyes, which is perfect for my setup. Second is goat cheese which is useless. Now that I'm thinking about it limiting day 1 to only 70 turns or so would have been worth more than a yellow ray and extra wanderer
[131] Cook 11 wad of dough + 11 soda water [0,0,110]
[132-135] The Penultimate Fantasy Airship [0,0,0]
+> [132] Got metallic A, photoprotoneutron torpedo
[136-137] The F'c'le [0,0,0]
+> [136] Got rigging shampoo
+> [137] Got mizzenmast mop
[138-152] The Penultimate Fantasy Airship [0,0,0]
+> [139] Got Tissue Paper Immateria
+> [144] Got Tin Foil Immateria
+> [148] Got Gauze Immateria
Pretty good airship. Healer shows up first and drops amulet. I'd probably un-olfact around turn 18 or so to increase the odds of burly, but he shows up anyway about halfway through and I yellow ray. Usual tactics here - bump combat frequency up when you're waiting for immateriea to snag more SGEEAs. Might have been a turn away from a tennis ball here but I wasn't in the mood to count.
[153] Cook 11 wad of dough + 11 soda water [0,0,0]
[154-158] The Penultimate Fantasy Airship [0,0,0]
+> [155] Got Plastic Wrap Immateria
+> [156] Got Muschat
+> [158] Got S.O.C.K.
[159] Cook 5 wad of dough + 5 soda water [0,0,0]
[160] The Castle in the Clouds in the Sky (Basement) [0,0,0]
Perfect basement! Around here I figure out where my 3 turkey blasters are going to be used. ALV isn't showing it but I'm throwing digitized rooks into bathroom, and I do the lights out/blaster trick in the gallery. Next blaster gets used on Ground Floor, and I still manage to nab some candy for the sweet synth meat effect. I think the last blaster goes in ballroom? It's possible pyramid would be a better zone, but I will end up getting green smoke bombs to spare so ballroom was the right call.

Quick spleen snapshot - 8 going to AED, 6 to blasters, 1 to +meat synthesis leaves 2 spare. I debate about getting +300% for tower, item synthesis, or prawn to cap modern zombies. End up doing item and prawn, and grab dented scepter midway through the data for mus stats.
[161-163] The Castle in the Clouds in the Sky (Ground Floor) [0,0,0]
[164-165] The Black Forest [0,0,0]
+> [165] Got adder bladder, sunken eyes
Might have used a meteor here to force blackbird drops? Asdon missile works well here for blackberries, since it's hard to cap them without squint or yellow ray.
[166] Cook 12 wad of dough + 12 soda water [0,0,0]
[167-177] The Black Forest [0,0,0]
+> [170] Got Black No. 2, broken wings
+> [175] Got black picnic basket
[178] The Shore, Inc. Travel Agency [0,0,0]
[181-183] The Hidden Temple [0,0,0]
[184] Cook 11 wad of dough + 11 soda water [0,0,0]
[185-191] The Hidden Park [0,0,0]
+> [188] Got pygmy blowgun
o> Drank 1 hacked gibson (27 adventures gained) [44,40,60]
o> Used 1 very overdue library book [50,55,71]
Banish janitors and manage to get book of matches plus a bowling ball. Good park. Probably come up a little short on mus here and use a chateau heal. Lair monsters drop a lot of meat so it's easy to swap stuff around at this point.

On that subject I should mention I swap the new horsery horses around a couple times in this run. On day 1 meat I just do crazy horse. On day 2 I get the -combat ones a few times, and otherwise run crazy horse on the off chance it does something interesting.
[192] An Overgrown Shrine (Southeast) [0,0,0]
[193-195] The Hidden Bowling Alley [0,0,0]
Scorpions for drunks and banish for orderlies mean olfactions isn't even necessary, but I have plenty of SGEEA so I use it anway. Jump over to hospital and use a meteor on nurse to get surgeon.
[196] An Overgrown Shrine (Southwest) [0,0,0]
[197-199] The Hidden Hospital [0,0,0]
[200] The Haunted Gallery [0,0,0]
Thank you to TES for revealing the lights out tactics here.

I guess this is a good spot to mention most noncombat zones are getting -28 or 29% through most of day 2. -10 from buffs, 5 from proto, 10 from bass. 1 from pointy hat, 1 from KGB, 2 from asdon. Even hit -30% at one point with shoe gum. KGB should probably only be swapped once or twice to earn extra buffs.
[201] The Haunted Bathroom [0,0,0]
[202-204] The Haunted Ballroom [100,100,135]
[205] An Overgrown Shrine (Northwest) [0,0,0]
[206] An Overgrown Shrine (Northeast) [0,0,0]
[207] The Hidden Apartment Building [0,0,0]
Always do apartment first, sniff whoever pops first. Got accountants, finished them in the office, converting the last few turns of the office into a delay zone. I suppose you could even olfact lawyers on the last few turns to try to get habeas corpus but that's too much effort.
[208-213] The Hidden Office Building [0,300,0]
+> [213] Got ten-leaf clover
o> Drank 2 hacked gibson (51 adventures gained) [88,105,134]
[214] The Defiled Nook [0,0,0]
+> [214] Got skeleton bone, skeleton bone, skeleton bone
[215] The F'c'le [0,0,0]
[216-217] The Poop Deck [0,0,0]
+> [217] Got ten-leaf clover
[218] Itznotyerzitz Mine [0,0,0]
[219-221] The Castle in the Clouds in the Sky (Ground Floor) [22,25,22]
[222] Cook 11 wad of dough + 11 soda water [0,0,0]
[223] Belowdecks [0,0,0]
+> [223] Got snakehead charrrm, snakehead charrrm
Gaudy first turn. Duped. I had 2 banishes and a meteor or two budgetted here.

Sometimes I like to dupe and YR a hedge monster instead of gaudy.
[224-230] The Hidden Apartment Building [0,0,0]
[231] Wartime Hippy Camp [0,0,88]
A whopping 230 adventures without a misclick! Off the top of my head I can remember 3 turns lost this run due to stupidity. My noncombat macro puts on pointy hat, which I forgot about and tried to start the frat war without gear. I also managed to click the battlefield as a hippy when doing nuns. Finally a digitized monster ends up outside a delay zone at some point.
[232] Hippy Camp [0,0,0]
[233-241] Wartime Hippy Camp (Frat Disguise) [0,0,0]
+> [233] Got round purple sunglasses
+> [236] Got reinforced beaded headband
+> [238] Got bullet-proof corduroys
Outside of cranny this was my only bad RNG. 11 turn war start, and I think the expected value is ~5? Got the gear at least which saves a turn in desert.
[242] Hippy Camp [0,0,0]
[243-248] Lair of the Ninja Snowmen [0,0,0]
+> [243] Got frigid ninja stars
Six turns maybe average for +25% combat rate. Enamorang assassins, digitize frogmen. Can probably waste 97 adventures and fight all 4 wandering frogmen but I time spin the last one to make things easier.
[249] Sonofa Beach [0,0,0]
+> [249] Got barrel of gunpowder
[250] Cook 11 wad of dough + 11 soda water [0,0,0]
[251-257] The Castle in the Clouds in the Sky (Top Floor) [0,0,0]
+> [253] Got giant needle
I try to line this up with SR window just in case inhaler drops to save 1 turn. No such luck.
[258-276] The Arid, Extra-Dry Desert [100,0,0]
+> [258] Got barrel of gunpowder
+> [274] Got bronzed locust
[277] The Oasis [0,0,0]
+> [277] Got drum machine
I get mad at no reason for lovbugs because they refuse to fire and I get down to 1 turn of hydration, but then they kick in. Maybe went up to 73% exploration in desert before getting the final worm page which is pretty good. Blur first turn in oasis.
[278-279] The Arid, Extra-Dry Desert [0,0,0]
+> [278] Got barrel of gunpowder
+> [279] Got worm-riding hooks
[280] The Hatching Chamber [0,0,0]
Yellow ray #2.
[281-284] The Hidden Bowling Alley [67,70,92]
[285] Mist-Shrouded Peak [0,0,0]
[286] A-Boo Peak [0,0,0]
Instakills are wiping out the zone records here. Squint, stone wool, ABC affirmation, and a bunch of other item drops to hit +1000%. Instakill, olfact, and banish my way through cellar. Use remaining squint on either a-boo or to try to get a hedge monster. Manage to get hedge monster but forget to olfact, so I waste a time spin to get another one. Ideally I'd squint one turn in oil peak too to guarantee jar of oil, but with 500% drops the odds are still pretty good.
[287] Twin Peak [0,0,0]
[288] A-Boo Peak [0,0,0]
[289] A Recent Fight [0,0,0]
[290] A-Boo Peak [0,0,0]
[291-295] Oil Peak [0,0,0]
[296-297] Twin Peak [0,0,0]
+> [297] Got Cobb's Knob lab key
[298] Cobb's Knob Harem [100,0,0]
+> [298] Got Knob Goblin harem pants, Knob Goblin harem veil, disease
So many banishes on hand that I banish both monsters here. I'll happily spend calculate the universe on perfume to save 1.25 turns.
[299] The Battlefield (Hippy Uniform) [0,0,0]
[300-307] The Themthar Hills [0,0,0]
Forget to go searching for the +meat buff from KGB, which likely costs a turn. Also screw up and extend both ABC and the Monster Level affirmation, which mean the meat buff will wear off just before the tower and not count towards wall of meat.
[308] The Hidden Office Building [0,0,0]
+> [308] Got barrel of gunpowder
[309] A Recent Fight [0,0,0]
+> [309] Got barrel of gunpowder
[310-311] The Themthar Hills [0,0,0]
[312] A Recent Fight [0,0,0]
[313] The Filthworm Queen's Chamber [0,0,0]
[314-318] A-Boo Peak [0,0,0]
[319] Oil Peak [0,0,0]
[320] Next to that Barrel with Something Burning in it [0,0,0]
+> [320] Got molybdenum hammer
[321] Over Where the Old Tires Are [0,0,0]
+> [321] Got molybdenum crescent wrench
[322] Near an Abandoned Refrigerator [0,0,0]
+> [322] Got molybdenum pliers
[323] Out by that Rusted-Out Car [0,0,0]
+> [323] Got molybdenum screwdriver
Okay now that I'm reviewing the logs I had epic monster RNG. Perfect gremlins after AMC banish. Didn't even need a meteor.
[324-327] The Battlefield (Frat Uniform) [0,0,0]
[328] Cook 1 scrumptious reagent + 1 tomato [0,0,0]
Craft tea + fulminate + 150% mus boosters since I don't plan on doing synthesis or deck stat boosts.
[329] The Haunted Boiler Room [0,0,0]
KGB banish coaltergeist. I'm probably down to 1 KGB or snoke banish here, plus a tennis ball from desert and a few more asdon banishes to squeeze in. I always debate whether or not to save one for the pyramid middle floor, but with a few safetey meteors left I decide not to. Asdon, snokebomb, and a few meteors are used in palindome.
[330] Cook 6 wad of dough + 6 soda water [0,0,0]
[331-338] Inside the Palindome [0,0,0]
+> [333] Got stunt nuts
+> [334] Got ketchup hound
+> [335] Got photograph of God
[339-340] The Battlefield (Frat Uniform) [0,0,0]
[341-343] The Hidden Office Building [100,0,0]
[344] The Typical Tavern Cellar (row 3, col 1) [0,0,0]
[345] The Typical Tavern Cellar (row 5, col 1) [0,0,0]
Several noncombats but only 1 tangle. Not a concern since I'm not burning pyramid delay.
[346] The Castle in the Clouds in the Sky (Top Floor) [0,0,0]
[347] Whitey's Grove [0,0,0]
+> [347] Got bird rib, lion oil
[348] Cook 1 wet stew + 1 stunt nuts [0,0,0]
+> [348] Got Mega Gem
[350] Cook 15 wad of dough + 15 soda water [0,0,0]
[351-356] The Upper Chamber [2,6,3]
[357-360] The Battlefield (Frat Uniform) [0,0,0]
+> [358] Got Typical Tavern swill, Typical Tavern swill, Typical Tavern swill
Manage to get green ops and yellow ray somewhere in here. Smoke bombs get used up burning delay in pyramid.
[361-366] The Middle Chamber [0,0,0]
+> [361] Got tomb ratchet, tomb ratchet, tomb ratchet
+> [362] Got tomb ratchet
+> [363] Got tomb ratchet
+> [364] Got tomb ratchet
+> [366] Got tomb ratchet
[367-372] The Hole in the Sky [0,0,0]
+> [372] Got star chart
Olfact and unolfact something here to try to optimize star and line drops. Don't know if it helped at all. I end up with 6/6 star/line and come back after battlefield so I have a tennis ball to bail on line monsters.
[373-376] The Battlefield (Frat Uniform) [0,0,0]
[377] Throne Room [0,0,0]
+> [377] Got Crown of the Goblin King
[378-389] The Battlefield (Frat Uniform) [0,0,0]
[390] Cook 11 wad of dough + 11 soda water [0,0,0]
[391-394] The Battlefield (Frat Uniform) [0,0,0]
[395] The Big Wisniewski [0,0,0]
+> [395] Got tomb ratchet
[396] The Middle Chamber [0,0,0]
[397] The Lower Chambers (Token/Empty) [0,0,0]
[398] The Lower Chambers (Rubble/Bomb) [0,0,0]
[399] The Lower Chambers (Empty/Rubble) [0,0,0]
[400-406] Ed the Undying [0,0,0]
[407] The Hole in the Sky [0,0,0]
[408-410] Mist-Shrouded Peak [0,0,0]
[411-412] The Boss Bat's Lair [0,0,0]
Last digitized monster just barely squeezed in here, along with a green smoke bomb.
[413-415] rusty hedge trimmers [0,0,0]
[414] Cook 22 wad of dough + 22 soda water [48,36,46]
[415-420] The Defiled Alcove [0,0,0]
+> [420] Got loose teeth
o> Drank 1 improved martini (11 adventures gained) [12,19,19]
My previous HC LTA run I managed to get 5 non-modern zombies with about 630% init.

This time I have 730% init. It works out a little better (although I still managed to get the noncombat to show up once).
[421] The Boss Bat's Lair [0,0,0]
[422] Haert of the Cyrpt [0,0,0]
+> [422] Got chest of the Bonerdagon, skull of the Bonerdagon, vertebra of the Bonerdagon
o> Drank 1 improved martini (9 adventures gained) [10,11,11]
[423] Fastest Adventurer Contest [0,0,0]
Everything from here on out is straightforward. Wall of skin can be done without beehive, and it looks like jetpack must have fired on it as well.
[424] Strongest Adventurer Contest [0,0,0]
[425] Hottest Adventurer Contest [0,0,0]
[426] The Hedge Maze (Room 1) [0,0,0]
[427] The Hedge Maze (Room 4) [0,0,0]
[428] The Hedge Maze (Room 7) [0,0,0]
[429] The Hedge Maze (Room 9) [0,0,0]
[430] Tower Level 2 [0,0,0]
[431] Tower Level 3 [0,0,0]
[432] Tower Level 5 [0,0,0]
[433] The Naughty Sorceress' Chamber [0,0,0]
[434] Freeing King Ralph [0,0,0]
Run done. No huge mistakes, pretty good RNG, and reasonable implemantation of path and new IOTM mechanics.

Turn rundown finished!
Untrustworthy Zone Info.....
----------
Since ALV doesn't track instakills or banishes, this data is pretty much garbage.
The Battlefield (Frat Uniform): 30
The Penultimate Fantasy Airship: 24
The Arid, Extra-Dry Desert: 21
Super Villain's Lair: 14
The Black Forest: 13
The Outskirts of Cobb's Knob: 12
The Defiled Cranny: 10
The Hidden Office Building: 10
The Themthar Hills: 10
The Spooky Forest: 9
Wartime Hippy Camp (Frat Disguise): 9
A-Boo Peak: 8
Cook 11 wad of dough + 11 soda water: 8
Inside the Palindome: 8
The Castle in the Clouds in the Sky (Top Floor): 8
The Hidden Apartment Building: 8
Ed the Undying: 7
The Dark Heart of the Woods: 7
The Defiled Niche: 7
The Hidden Bowling Alley: 7
The Hidden Park: 7
The Hole in the Sky: 7
The Middle Chamber: 7
Barrrney's Barrr: 6
Lair of the Ninja Snowmen: 6
Oil Peak: 6
The Castle in the Clouds in the Sky (Ground Floor): 6
The Dark Elbow of the Woods: 6
The Defiled Alcove: 6
The Obligatory Pirate's Cove: 6
The Upper Chamber: 6
A Recent Fight: 5
The Dark Neck of the Woods: 5
The F'c'le: 5
The Haunted Bedroom: 5
Mist-Shrouded Peak: 4
The Shore, Inc. Travel Agency: 4
Gingerbread Upscale Retail District: 3
rusty hedge trimmers: 3
The Boss Bat's Lair: 3
The Haunted Ballroom: 3
The Hidden Hospital: 3
The Hidden Temple: 3
Through the Spacegate: 3
Twin Peak: 3
Hippy Camp: 2
The Defiled Nook: 2
The Goatlet: 2
The Haunted Bathroom: 2
The Poop Deck: 2
8-Bit Realm: 1
An Overgrown Shrine (Northeast): 1
An Overgrown Shrine (Northwest): 1
An Overgrown Shrine (Southeast): 1
An Overgrown Shrine (Southwest): 1
Belowdecks: 1
Cap'm Caronch's Map: 1
Chateau Painting: 1
Cobb's Knob Harem: 1
Cook 1 scrumptious reagent + 1 tomato: 1
Cook 1 wet stew + 1 stunt nuts: 1
Cook 12 wad of dough + 12 soda water: 1
Cook 15 wad of dough + 15 soda water: 1
Cook 22 wad of dough + 22 soda water: 1
Cook 5 wad of dough + 5 soda water: 1
Cook 6 wad of dough + 6 soda water: 1
Deck of Every Card: 1
Fastest Adventurer Contest: 1
Freeing King Ralph: 1
Haert of the Cyrpt: 1
Hottest Adventurer Contest: 1
Itznotyerzitz Mine: 1
Near an Abandoned Refrigerator: 1
Next to that Barrel with Something Burning in it: 1
Out by that Rusted-Out Car: 1
Over Where the Old Tires Are: 1
Sonofa Beach: 1
Strongest Adventurer Contest: 1
The Battlefield (Hippy Uniform): 1
The Beanbat Chamber: 1
The Big Wisniewski: 1
The Castle in the Clouds in the Sky (Basement): 1
The Daily Dungeon (Room 1): 1
The Daily Dungeon (Room 11): 1
The Daily Dungeon (Room 12): 1
The Daily Dungeon (Room 13): 1
The Daily Dungeon (Room 15): 1
The Daily Dungeon (Room 3): 1
The Daily Dungeon (Room 6): 1
The Daily Dungeon (Room 7): 1
The Filthworm Queen's Chamber: 1
The Hatching Chamber: 1
The Haunted Boiler Room: 1
The Haunted Gallery: 1
The Hedge Maze (Room 1): 1
The Hedge Maze (Room 4): 1
The Hedge Maze (Room 7): 1
The Hedge Maze (Room 9): 1
The Infiltrationist: 1
The Lower Chambers (Empty/Rubble): 1
The Lower Chambers (Rubble/Bomb): 1
The Lower Chambers (Token/Empty): 1
The Naughty Sorceress' Chamber: 1
The Oasis: 1
The Smut Orc Logging Camp: 1
The Typical Tavern Cellar (row 1, col 3): 1
The Typical Tavern Cellar (row 2, col 1): 1
The Typical Tavern Cellar (row 3, col 1): 1
The Typical Tavern Cellar (row 5, col 1): 1
Throne Room: 1
Tower Level 2: 1
Tower Level 3: 1
Tower Level 5: 1
Wartime Hippy Camp: 1
Whitey's Grove: 1
Your Witchess Set: 1



QUEST TURNS
----------
Mosquito Larva: 0
Opening the Hidden Temple: 0
Tavern quest: 0
Bat quest: 0
Cobb's Knob quest: 2
Friars' quest: 0
Pandamonium quest: 0
Defiled Cyrpt quest: 1
Trapzor quest: 1
Orc Chasm quest: 0
Airship: 0
Giant's Castle: 0
Opening the Ballroom: 0
Pirate quest: 9
Black Forest quest: 0
Desert Oasis quest: 0
Spookyraven quest: 0
Hidden City quest: 0
Palindome quest: 1
Pyramid quest: 23
Starting the War: 11
War Island quest: 4
DoD quest: 0



PULLS
----------



LEVELS
----------
Hit Level 1 on turn 0, 0 from last level. (0.0 substats / turn)
Combats: 0
Noncombats: 0
Other: 0
Hit Level 2 on turn 7, 7 from last level. (3.6 substats / turn)
Combats: 4
Noncombats: 4
Other: 1
Hit Level 3 on turn 7, 0 from last level. (39.0 substats / turn)
Combats: 0
Noncombats: 0
Other: 0
Hit Level 4 on turn 7, 0 from last level. (105.0 substats / turn)
Combats: 0
Noncombats: 0
Other: 0
Hit Level 5 on turn 7, 0 from last level. (231.0 substats / turn)
Combats: 0
Noncombats: 0
Other: 0
Hit Level 6 on turn 7, 0 from last level. (441.0 substats / turn)
Combats: 0
Noncombats: 0
Other: 0
Hit Level 7 on turn 7, 0 from last level. (759.0 substats / turn)
Combats: 0
Noncombats: 0
Other: 0
Hit Level 8 on turn 25, 18 from last level. (67.2 substats / turn)
Combats: 18
Noncombats: 1
Other: 1
Hit Level 9 on turn 114, 89 from last level. (20.4 substats / turn)
Combats: 44
Noncombats: 35
Other: 1


Total COMBATS: 297 (68.4%)
Total NONCOMBATS: 114 (26.3%)
Total OTHER: 16 (3.7%)



STATS
----------
Muscle Myst Moxie
Totals: 1449 1342 5667
Combats: 585 500 1970
Noncombats: 384 370 2864
Others: 48 36 156
Eating: 0 0 0
Drinking: 382 381 606
Using: 50 55 71


Top 10 mainstat gaining areas:

Through the Spacegate 0 0 1850
The Outskirts of Cobb's Knob 200 200 1206
From consumables 432 436 677
The Defiled Cranny 0 0 369
The Shore, Inc. Travel Agency 0 0 329
The Dark Elbow of the Woods 10 10 163
The Haunted Ballroom 100 100 135
Super Villain's Lair 0 0 135
The Haunted Bedroom 85 0 111
Cook 11 wad of dough + 11 soda water 0 0 110



+STAT BREAKDOWN
----------
Need to gain level (last is total): 10 39 105 231 441 759 1209 1815 2601 3591 4809 6279 21904
astral shirt: 6 0 0 0 0 0 27 66 346 0 0 0 445



FAMILIARS
----------
none : 297 combat turns (100.0%)



SEMI-RARES
----------
76 : Lunchboxing



HUNTED COMBATS
----------



YELLOW DESTRUCTION
----------



COPIED COMBATS
----------



FREE RUNAWAYS
----------
0 / 0 free retreats overall



WANDERING ENCOUNTERS
----------



CASTS
----------
Cast 295 summon love gnats
Cast 267 lunging thrust-smack
Cast 62 extract
Cast 46 ur-kel's aria of annoyance
Cast 37 cannelloni cocoon
Cast 36 shoot ghost
Cast 33 aloysius' antiphon of aptitude
Cast 33 summon love stinkbug
Cast 29 curse of weaksauce
Cast 27 saucegeyser
Cast 26 disco dance of doom
Cast 26 the sonata of sneakiness
Cast 25 summon love mosquito
Cast 24 smooth movement
Cast 18 disco dance ii: electric boogaloo
Cast 18 macrometeorite
Cast 17 fat leon's phat loot lyric
Cast 16 disco nap
Cast 15 pride of the puffin
Cast 14 transcendent olfaction
Cast 14 wry smile
Cast 13 asdon martin: spring-loaded front bumper
Cast 12 disco dance 3: back in the habit
Cast 12 singer's faithful ocelot
Cast 12 the polka of plenty
Cast 12 trap ghost
Cast 11 patient smile
Cast 10 carlweather's cantata of confrontation
Cast 9 drescher's annoying noise
Cast 9 the ode to booze
Cast 8 knowing smile
Cast 7 astral shell
Cast 7 musk of the moose
Cast 6 brawnee's anthem of absorption
Cast 6 digitize
Cast 6 elemental saucesphere
Cast 6 kgb tranquilizer dart
Cast 6 shattering punch
Cast 6 snokebomb
Cast 5 calculate the universe
Cast 5 disintegrate
Cast 5 ghostly shell
Cast 5 lasagna bandages
Cast 5 stiff upper lip
Cast 4 ruthless efficiency
Cast 4 scarysauce
Cast 4 song of the north
Cast 4 spiky shell
Cast 4 tenacity of the snapper
Cast 4 the psalm of pointiness
Cast 3 gingerbread mob hit
Cast 3 pyromania
Cast 3 rotten memories
Cast 3 sweet synthesis
Cast 2 advanced cocktailcrafting
Cast 2 advanced saucecrafting
Cast 2 asdon martin: missile launcher
Cast 2 beardfreeze
Cast 2 bend hell
Cast 2 blubber up
Cast 2 bow-legged swagger
Cast 2 communism!
Cast 2 disco leer
Cast 2 duplicate
Cast 2 evoke eldritch horror
Cast 2 fifteen minutes of flame
Cast 2 grab a cold one
Cast 2 grease up
Cast 2 intimidating mien
Cast 2 pastamastery
Cast 2 perfect freeze
Cast 2 portscan
Cast 2 reptilian fortitude
Cast 2 request sandwich
Cast 2 song of sauce
Cast 2 steely-eyed squint
Cast 2 summon carrot
Cast 2 the magical mojomuscular melody
Cast 2 the power ballad of the arrowsmith
Cast 1 bind angel hair wisp
Cast 1 bind lasagmbie
Cast 1 blessing of the storm tortoise
Cast 1 blessing of the war snapper
Cast 1 cletus's canticle of celerity
Cast 1 dirge of dreadfulness
Cast 1 disco aerobics
Cast 1 disco fever
Cast 1 garbage nova
Cast 1 incredible self-esteem
Cast 1 meteor shower
Cast 1 rage of the reindeer
Cast 1 saucestorm
Cast 1 seal clubbing frenzy
Cast 1 snarl of the timberwolf
Cast 1 song of slowness
Cast 1 spaghetti breakfast
Cast 1 springy fusilli
Cast 1 suspicious gaze
Cast 1 the moxious madrigal
Cast 1 walberg's dim bulb

------------------
| Total Casts | 1368
------------------

------------------
| Total MP Spent | 9580
------------------



MP GAINS
----------
Total mp gained: 7445

Inside Encounters: 2593
Starfish Familiars: 0
Resting: 0
Outside Encounters: 1797
Consumables: 3055

Level 1:
Inside Encounters: 160
Starfish Familiars: 0
Resting: 0
Outside Encounters: 0
Consumables: 62
Level 7:
Inside Encounters: 627
Starfish Familiars: 0
Resting: 0
Outside Encounters: 0
Consumables: 309
Level 8:
Inside Encounters: 371
Starfish Familiars: 0
Resting: 0
Outside Encounters: 0
Consumables: 99
Level 9:
Inside Encounters: 1435
Starfish Familiars: 0
Resting: 0
Outside Encounters: 1797
Consumables: 2585



EATING AND DRINKING AND USING
----------
Adventures gained eating: 0
Adventures gained drinking: 221
Adventures gained using: 11
Adventures gained rollover: 202


Drank 6 hacked gibson (155 adventures gained) [289,285,452]
Drank 5 improved martini (52 adventures gained) [93,96,142]
Drank 1 martini (14 adventures gained) [0,0,12]




MEAT
----------
Total meat gained: 80654
Total meat spent: 63139

Level 1:
Meat gain inside Encounters: 0
Meat gain outside Encounters: 12521
Meat spent: 3538
Level 7:
Meat gain inside Encounters: 568
Meat gain outside Encounters: 0
Meat spent: 3978
Level 8:
Meat gain inside Encounters: 4092
Meat gain outside Encounters: 1101
Meat spent: 4273
Level 9:
Meat gain inside Encounters: 58122
Meat gain outside Encounters: 4250
Meat spent: 51350



BOTTLENECKS
----------
Spent 1 turns in the 8-Bit Realm
Fought 1 bloopers
Fought 0 bullet bills
Spent 0 turns in the Goatlet
Fought 0 dairy goats for 0 cheeses and 0 glasses of milk
Spent 0 turns in the Haunted Ballroom and found 0 Curtains
Fought 0 Zombie Waltzers and found 0 Dance Cards
Spent 0 turns in the Haunted Gallery and found 0 Louvres
Spent 0 turns in the Haunted Bathroom and found 0 noncombats
Garnishes received: 10
Coconuts: 2
Umbrellas: 4
Ice Cubes: 4
Number of lost combats: 0