Bobba Fetta's CA2 2/577 SC run

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developerx
Just Plain Old Pie
Posts: 8
Joined: Sun Nov 04, 2012 6:03 pm

Bobba Fetta's CA2 2/577 SC run

Post by developerx » Sun Jan 26, 2014 6:42 pm

This run was done horribly sub-optimally, and I'll be the first to admit it. I had nothing but a rough pull list and diet in mind when starting the run, which is in stark contrast to my usual desire to spreadsheet everything to death. It was sort of just a whim when I came home one day and saw that two clovers were available that I figured, "Why not?"

All said, even after the many, many misclicks (I think I spent like 2 adventures in the cobb kitchen and labs, or something, just because I was clicking around, trying to get to the knoll and the dispensary, without paying attention?) I managed to complete my first 2-day run ever. It was way too close for my liking, though, so I'm hoping that any advice I'm given will help me improve my turn-count and ensure that my day-count becomes consistent.

Hopefully the formatting of this isn't abominable.

Permanent Skills:
Powers of Observatiogn (P)
Gnefarious Pickpocketing (P)
Torso Awaregness (P)
Summon "Boner Battalion" (P)
Silent Slam (P)
Singer's Faithful Ocelot (P)
Shrap (P)
Tongue of the Walrus (P)
Pulverize (P)
Shieldbutt (P)
Astral Shell (P)
Amphibian Sympathy (P)
Cold-Blooded Fearlessness (P)
Entangling Noodles (P)
Pastamastery (P)
Leash of Linguini (P)
Spirit of Ravioli (P)
Springy Fusilli (P)
Stringozzi Serpent (P)
Advanced Saucecrafting (P)
Saucegeyser (P)
Mad Looting Skillz (P)
Smooth Movement (P)
Kung Fu Hustler (P)
The Ode to Booze (P)
The Sonata of Sneakiness (P)
No olfaction yet, because I'm awful. The new bounty hunter changes are convenient, though.

===Day 1===
[0] Ascension Start [0,0,0]
+> [0] Got ten-leaf clover, ten-leaf clover
#> Turn [0] pulled 1 Crown of Thrones
#> Turn [0] pulled 1 Snow Suit
#> Turn [0] pulled 1 over-the-shoulder Folder Holder
#> Turn [0] pulled 1 can of Rain-Doh
#> Turn [0] pulled 1 clockwork pirate skull
#> Turn [0] pulled 1 Pantsgiving
#> Turn [0] pulled 1 stinky cheese eye
#> Turn [0] pulled 1 Hand in Glove
#> Turn [0] pulled 1 huge pumpkin
#> Turn [0] pulled 1 ring of conflict
#> Turn [0] pulled 1 Juju Mojo Mask
#> Turn [0] pulled 1 Operation Patriot Shield
#> Turn [0] pulled 1 The Legendary Beat
#> Turn [0] pulled 1 Camp Scout backpack
-> Turn [0] none
[1-3] The Outskirts of Cobb's Knob [31,19,9]
=> Level 2 (Turn 3)! (6/4/3)
[4] The Spooky Forest [16,6,15]
+> [4] Got ten-leaf clover
o> Used 1 groose grease (6 adventures gained) [24,30,29]
o> Drank 9 pumpkin beer (45 adventures gained) [129,119,136]
=> Level 3 (Turn 4)! (14/13/13)
=> Level 4 (Turn 4)! (14/13/13)
[5] Guano Junction [0,0,0]
+> [5] Got sonar-in-a-biscuit, sonar-in-a-biscuit
[6] The Beanbat Chamber [19,11,13]
+> [6] Got enchanted bean, sonar-in-a-biscuit
}> [6] Disintegrated beanbat
[7-14] The Haunted Pantry [194,64,57]
+> [11] Got razor-sharp can lid
=> Level 5 (Turn 13)! (20/15/16)
[15] The Haunted Billiards Room [62,19,23]
[16-21] The Outskirts of Cobb's Knob [154,51,63]
+> [16] Got Knob Goblin firecracker
+> [21] Got Knob Goblin encryption key
-> Turn [20] Gelatinous Cubeling
[22-25] The Haunted Billiards Room [51,29,14]
+> [23] Got pool cue
[26-32] The Boss Bat's Lair [204,72,69]
+> [32] Got Boss Bat bandana, Boss Bat bling
o> Used 1 gym membership card [33,30,30]
=> Level 6 (Turn 30)! (29/20/21)
[33-38] The Haunted Library [167,76,65]
+> [35] Got inkwell
-> Turn [34] Angry Jung Man
[39-52] The Haunted Bedroom [71,0,17]
+> [40] Got Lord Spookyraven's spectacles
[53-58] The Haunted Ballroom [245,106,98]
[59] The Spooky Forest [22,5,7]
o> Ate 1 Jarlsberg's key lime pie (16 adventures gained) [0,31,0]
o> Ate 1 Moon Pie (32 adventures gained) [33,27,30]
#> Turn [59] pulled 1 Moon Pie
#> Turn [59] pulled 1 Jarlsberg's key lime pie
[60-71] The Dark Neck of the Woods [261,114,111]
+> [63] Got ruby W, wussiness potion
+> [69] Got dodecagram
o> Ate 2 This Charming Flan (21 adventures gained) [26,0,0]
o> Ate 1 fortune cookie (1 adventures gained) [0,0,0]
=> Level 7 (Turn 65)! (40/27/27)
[72-76] The Dark Heart of the Woods [58,23,28]
+> [76] Got box of birthday candles
[77-79] The Dark Elbow of the Woods [55,31,28]
[80] Cobb's Knob Barracks [30,29,19]
#> [80] Semirare: Knob Goblin Elite Guard Captain
+> [80] Got Knob Goblin elite helm, Knob Goblin elite pants, Knob Goblin elite polearm
[81-83] The Dark Elbow of the Woods [42,21,24]
+> [83] Got eldritch butterknife
[84] photocopied monster [68,29,21]
[86-90] The Spooky Forest [102,42,30]
+> [90] Got mosquito larva
[91-93] Cobb's Knob Kitchens [0,0,0]
[94] Cook 1 unfrosted Knob cake + 1 Knob frosting [0,0,0]
+> [94] Got Knob cake
[95] Throne Room [58,25,23]
+> [95] Got Cobb's Knob lab key
[96] Cobb's Knob Laboratory [0,0,0]
[97] Cobb's Knob Barracks [0,0,0]
&> 1 / 1 free retreats
[98-104] The Spooky Forest [20,49,9]
+> [98] Got spooky sapling
+> [102] Got Spooky Temple map
+> [104] Got Spooky-Gro fertilizer
-> Turn [102] Fancypants Scarecrow
&> 7 / 7 free retreats
[105-111] The Defiled Cranny [322,136,135]
[112-122] The Defiled Niche [397,149,168]
=> Level 8 (Turn 120)! (53/36/35)
[123-128] The Goatlet [214,88,101]
+> [123] Got bottle of whiskey
+> [125] Got goat cheese
+> [126] Got figurine of a cold seal, figurine of a cold seal, goat cheese
+> [128] Got glass of goat's milk, goat cheese
[129-139] Fear Man's Level [236,81,109]
[140-141] The Defiled Alcove [53,38,27]
-> Turn [141] Bloovian Groose
[142-145] Rain-Doh box full of monster [173,60,52]
-> Turn [145] Fancypants Scarecrow
[146-156] The Defiled Nook [279,132,125]
+> [147] Got evil eye, loose teeth, loose teeth, skeleton bone
+> [148] Got skeleton bone, smart skull
+> [149] Got evil eye, skeleton bone, smart skull
+> [150] Got loose teeth
+> [151] Got evil eye, skeleton bone, smart skull
+> [152] Got evil eye, loose teeth, skeleton bone
+> [153] Got evil eye, loose teeth, loose teeth
+> [154] Got skeleton bone, smart skull
+> [155] Got evil eye, skeleton bone
+> [156] Got skeleton bone, skeleton bone
o> Used 1 carrot juice (4 adventures gained) [0,0,0]
o> Ate 1 pat of butter (3 adventures gained) [0,0,25]
[157] The Defiled Alcove [70,30,21]
+> [157] Got loose teeth
[158] Haert of the Cyrpt [102,43,43]
+> [158] Got chest of the Bonerdagon, skull of the Bonerdagon, vertebra of the Bonerdagon
o> Used 1 chest of the Bonerdagon [165,150,150]
[159-163] The Daily Dungeon [119,39,51]
+> [163] Got Boris's key
[164] Unknown Adventure #377 [0,0,0]
[165] Unknown Adventure #376 [0,0,0]
[166] Unknown Adventure #375 [0,0,0]
[167] Unknown Adventure #379 [0,0,0]
[168] Unknown Adventure #378 [0,0,0]
[169] Unknown Adventure #374 [0,0,0]
o> Ate 1 fortune cookie (1 adventures gained) [0,0,0]
[170-172] The Haunted Library [113,53,43]
+> [172] Got empty meat tank, empty meat tank, eyepatch, tires
o> Drank 1 CSA cheerfulness ration (4 adventures gained) [48,49,49]
o> Drank 2 Paint A Vulgar Pitcher (22 adventures gained) [29,5,5]
}> [172] Disintegrated banshee librarian
[173] Cobb's Knob Kitchens [370,260,243]
+> [173] Got BRICKO bat, BRICKO ooze, BRICKO ooze, ten-leaf clover
o> Drank 1 Wrecked Generator (32 adventures gained) [22,28,27]
o> Used 1 astral energy drink (30 adventures gained) [0,0,0]
=> Level 9 (Turn 173)! (69/48/48)
Throughout my run I was looking at njwang's 2-day CA2 AT log, comparing how quickly I was levelling. I was finding a fair bit of difficulty keeping up. Compared to my last 3-day run I was miles behind. I think this is due to the fact that I couldn't pull double-ice pants for my scarecrow and in order to save more pulls, I was spending a lot of time with familiars that weren't helping me level. The turns spent with my Jung man, and those with my grimstone golem in my CoT, for example. This was actually my first run with a CoT; the loss of ML from Boris' hat was somewhat jarring, but I was loving the new golem sitting in it. I need to make it a priority to get a megadrone.

The undefined adventures during day 1 were the stepmother's mask, picking up coins. I decided to go for all 6, thinking I'd use 4 on the painting and the additional 2 as part of a +50ML potion for the tavern and possibly the oil peak.

There are a few things I didn't pull here, like LLK, and I still think that it was probably a good idea. (Though the turn-gen would have been nice, I suppose? My goal's to lower my turncount, though)
Looking at things from the opposite perspective, I'm wondering whether there were any inefficient gear-related pulls I made in day 1, and whether there was anything that I should have pulled instead.

Oh yes, I nearly forgot. I somehow forgot to stock ore, and lost 3 turns by replacing those pulls with clovers.

===Day 2===
[174] Hippy Camp [35,13,15]
+> [174] Got filthy corduroys, filthy knitted dread sack
#> Turn [174] pulled 1 Wrecked Generator
#> Turn [174] pulled 3 disassembled clover
}> [174] Disintegrated filthy hippy jewelry maker
[175-184] The Obligatory Pirate's Cove [249,112,95]
+> [178] Got swashbuckling pants
#> Turn [184] pulled 1 stuffed shoulder parrot
[185] Unknown Adventure #377 [0,0,0]
[186] Unknown Adventure #376 [0,0,0]
[187-197] Oil Peak [513,233,217]
+> [187] Got broken skull
[198-206] Twin Peak [192,107,98]
[207-208] rusty hedge trimmers [0,0,0]
+> [208] Got ten-leaf clover
[210-219] Barrrney's Barrr [386,139,117]
+> [213] Got bottle of rum
+> [214] Got bottle of rum, bottle of rum
+> [216] Got bottle of gin, bottle of gin, bottle of rum, bottle of vodka
+> [219] Got bottle of rum
[220] Cap'm Caronch's Map [50,17,24]
[222] The Infiltrationist [0,0,0]
[224-230] Barrrney's Barrr [0,0,0]
[231-237] The F'c'le [198,93,87]
+> [232] Got ball polish
+> [234] Got mizzenmast mop
+> [236] Got rigging shampoo
+> [237] Got ten-leaf clover, ten-leaf clover, ten-leaf clover
[238-240] Itznotyerzitz Mine [0,0,0]
[241-244] Mist-Shrouded Peak [218,105,102]
o> Used 1 gym membership card [33,30,30]
[245] Unknown Adventure #378 [0,0,0]
[246] Unknown Adventure #374 [0,0,0]
[247] Unknown Adventure #375 [0,0,0]
[248] The Typical Tavern Cellar (row 1, col 4) [0,0,0]
[249] The Typical Tavern Cellar (row 1, col 3) [48,20,25]
[250] The Typical Tavern Cellar (row 1, col 2) [51,24,19]
[251] The Typical Tavern Cellar (row 1, col 1) [0,0,0]
+> [251] Got figurine of a wretched-looking seal
[252] The Typical Tavern Cellar (row 2, col 1) [53,19,23]
[253] The Typical Tavern Cellar (row 3, col 1) [42,14,26]
[254] The Typical Tavern Cellar (row 4, col 1) [0,0,0]
[255] The Typical Tavern Cellar (row 5, col 1) [0,0,0]
+> [255] Got bottle of tequila, bottle of tequila, bottle of tequila
[256] The Hidden Temple [53,24,22]
[257] The Typical Tavern Cellar (row 5, col 2) [46,17,21]
[258] The Typical Tavern Cellar (row 5, col 3) [224,83,96]
+> [258] Got BRICKO bat, BRICKO bat, BRICKO bat, Typical Tavern swill
+> [258] Got Typical Tavern swill, Typical Tavern swill
=> Level 10 (Turn 258)! (85/58/57)
[259] Rain-Doh box full of monster [48,19,27]
[260] photocopied monster [80,29,29]
+> [260] Got barrel of gunpowder
[261-291] The Penultimate Fantasy Airship [1460,626,650]
+> [265] Got metallic A, photoprotoneutron torpedo
+> [274] Got Tissue Paper Immateria
+> [276] Got Tin Foil Immateria
+> [278] Got Gauze Immateria
+> [279] Got barrel of gunpowder
+> [289] Got Plastic Wrap Immateria
+> [291] Got S.O.C.K.
[292-296] The Castle in the Clouds in the Sky (Basement) [213,100,92]
+> [293] Got heavy D
+> [294] Got barrel of gunpowder
[297-307] The Castle in the Clouds in the Sky (Ground Floor) [544,214,199]
o> Used 1 very overdue library book [60,56,57]
[308-311] The Castle in the Clouds in the Sky (Top Floor) [0,0,0]
[312-316] The Hole in the Sky [308,104,134]
[317] Cook 1 spooky mushroom + 1 grue egg [0,0,0]
o> Ate 2 grue egg omelette (45 adventures gained) [90,80,76]
o> Drank 9 pumpkin beer (52 adventures gained) [128,108,122]
#> Turn [317] pulled 1 huge pumpkin
[318] The Hole in the Sky [71,28,29]
+> [318] Got barrel of gunpowder
[319] Rain-Doh box full of monster [65,32,31]
+> [319] Got barrel of gunpowder
[320-324] The Hole in the Sky [301,136,132]
+> [320] Got star chart
+> [323] Got star chart
[325] Rain-Doh box full of monster [72,22,34]
+> [325] Got star chart, ten-leaf clover
[327-331] A-Boo Peak [0,0,0]
o> Ate 1 Moon Pie (29 adventures gained) [33,28,23]
#> Turn [331] pulled 1 Moon Pie
[332-336] The Daily Dungeon [112,43,33]
+> [336] Got Sneaky Pete's key
=> Level 11 (Turn 334)! (104/71/70)
[337-342] The Black Forest [266,136,125]
+> [340] Got sunken eyes
[343-349] The Shore, Inc. Travel Agency [138,21,22]
o> Used 1 astral energy drink (31 adventures gained) [0,0,0]
[352-355] Belowdecks [239,109,107]
+> [355] Got snakehead charrrm
[356] Rain-Doh box full of monster [63,30,23]
+> [356] Got snakehead charrrm
[357-376] The Palindome [585,360,605]
+> [358] Got hard rock candy
+> [361] Got ketchup hound, stunt nuts
+> [365] Got photograph of God
+> [373] Got hard-boiled ostrich egg
[377] Cobb's Knob Laboratory [0,0,0]
+> [377] Got Mega Gem
#> Turn [377] pulled 1 wet stew
[378-380] The Hidden Temple [0,0,0]
[382-390] The Hidden Park [48,28,29]
&> 5 / 5 free retreats
[391] An Overgrown Shrine (Northwest) [0,0,0]
[392] An Overgrown Shrine (Southwest) [0,0,0]
[393] An Overgrown Shrine (Northeast) [0,0,0]
[394] An Overgrown Shrine (Southeast) [0,0,0]
[395-402] The Hidden Apartment Building [550,224,256]
[403-408] The Hidden Hospital [343,148,145]
+> [408] Got borrowed time
o> Drank 1 Wrecked Generator (30 adventures gained) [38,26,33]
o> Used 1 borrowed time (20 adventures gained) [0,0,0]
[409-419] The Hidden Office Building [616,273,294]
o> Ate 1 fortune cookie (1 adventures gained) [0,0,0]
#> Turn [409] pulled 1 Wrecked Generator
-> Turn [419] Nanorhino
[420-428] The Hidden Bowling Alley [348,188,180]
-> Turn [424] Fancypants Scarecrow
[429-433] The Arid, Extra-Dry Desert [336,133,121]
+> [429] Got bronzed locust
-> Turn [433] Reagnimated Gnome
&> 1 / 1 free retreats
[434-440] The Oasis [240,106,108]
+> [435] Got drum machine
+> [440] Got stone rose
-> Turn [437] Fancypants Scarecrow
[441-445] The Arid, Extra-Dry Desert [338,135,119]
[446] The Oasis [0,0,0]
[447] The Limerick Dungeon [0,0,0]
#> [447] Semirare: The Bleary-Eyed Cyclops
[448-451] The Arid, Extra-Dry Desert [279,104,97]
[452] The Oasis [0,0,0]
[453-457] The Arid, Extra-Dry Desert [323,146,124]
[458] The Oasis [0,0,0]
[459] The Arid, Extra-Dry Desert [73,21,22]
+> [459] Got worm-riding hooks
=> Level 12 (Turn 459)! (125/85/86)
[460] Frat House [71,29,35]
+> [460] Got beer helmet, bejeweled pledge pin, distressed denim pants
}> [460] Disintegrated Frat Warrior drill sergeant
-> Turn [460] Reagnimated Gnome
[461] Hippy Camp [43,21,29]
+> [461] Got bullet-proof corduroys
[462-464] Wartime Hippy Camp (Frat Disguise) [91,48,43]
+> [462] Got round purple sunglasses
o> Used 1 astral energy drink (31 adventures gained) [0,0,0]
#> Turn [464] pulled 1 mojo filter
[465] The Haunted Wine Cellar (Northwest) [44,24,24]
[466] The Haunted Wine Cellar (Southeast) [59,24,19]
-> Turn [466] Fancypants Scarecrow
[467] Lord Spookyraven [124,39,50]
[468] A Massive Ziggurat [108,53,55]
[469] The Palindome [125,44,49]
-> Turn [469] Reagnimated Gnome
[470-481] The Upper Chamber [837,311,298]
+> [473] Got tomb ratchet, tomb ratchet
+> [474] Got tomb ratchet
+> [475] Got tomb ratchet, tomb ratchet, tomb ratchet
+> [476] Got tomb ratchet, tomb ratchet, tomb ratchet
+> [479] Got carved wooden wheel
+> [480] Got tomb ratchet
[482] The Lower Chambers (Token/Empty) [0,0,0]
[483] The Lower Chambers (Rubble/Bomb) [0,0,0]
[484] The Upper Chamber [49,21,27]
+> [484] Got tomb ratchet
[485] The Lower Chambers (Empty/Empty/Ed's Chamber) [0,0,0]
#> Turn [485] pulled 1 Wand of Nagamar
#> Turn [485] pulled 1 star sword
#> Turn [485] pulled 1 large box
#> Turn [485] pulled 1 reinforced beaded headband
-> Turn [485] Fancypants Scarecrow
[486] The Castle in the Clouds in the Sky (Top Floor) [90,37,44]
#> [486] Semirare: All The Rave
[487-493] Ed the Undying [558,222,250]
#> Turn [493] pulled 1 bottle of Blank-Out
&> 2 / 2 free retreats
[494] Next to that Barrel with Something Burning in it [61,39,27]
+> [494] Got molybdenum hammer
&> 1 / 1 free retreats
[495] Over Where the Old Tires Are [58,24,28]
+> [495] Got molybdenum crescent wrench
&> 2 / 2 free retreats
[496-500] Near an Abandoned Refrigerator [270,124,143]
+> [497] Got gremlin juice
+> [500] Got molybdenum pliers
[501] Out by that Rusted-Out Car [378,138,131]
+> [501] Got figurine of an ancient seal, figurine of an ancient seal, figurine of an ancient seal, figurine of an ancient seal
+> [501] Got figurine of an ancient seal, figurine of an armored seal, figurine of an armored seal, molybdenum screwdriver
o> Ate 1 bag of QWOP (5 adventures gained) [0,0,0]
[502] The Hatching Chamber [76,31,27]
[503-505] The Feeding Chamber [220,101,87]
[506] The Royal Guard Chamber [74,35,27]
-> Turn [506] Purse Rat
[507] The Filthworm Queen's Chamber [72,37,34]
-> Turn [507] Fancypants Scarecrow
[508-520] The Themthar Hills [808,374,350]
[521] Rain-Doh box full of monster [56,28,32]
[523-556] The Battlefield (Frat Uniform) [2406,1028,1205]
+> [550] Got reinforced beaded headband
=> Level 13 (Turn 550)! (148/99/101)
[557] The Big Wisniewski [197,92,78]
+> [557] Got ten-leaf clover
#> Turn [557] pulled 1 Mick's IcyVapoHotness Rub
#> Turn [557] pulled 1 jaba
[558] The Penultimate Fantasy Airship [46,21,20]
#> Turn [558] pulled 1 acoustic guitarrr
[559-564] Sorceress' Hedge Maze [294,140,116]
[565-566] Sorceress Tower: Level 1 [18,13,13]
o> Ate 1 bag of QWOP (5 adventures gained) [0,0,0]
#> Turn [565] pulled 1 disease
[567-568] Sorceress Tower: Level 2 [26,9,10]
#> Turn [567] pulled 1 NG
[569] Sorceress Tower: Level 3 [24,13,8]
[570-571] Sorceress Tower: Level 4 [25,9,11]
#> Turn [570] pulled 1 black pepper
[572-573] Sorceress Tower: Level 5 [20,4,20]
#> Turn [572] pulled 1 fancy bath salts
[574-575] Sorceress Tower: Level 6 [24,13,8]
#> Turn [574] pulled 1 stick of dynamite
[576] Sorceress Tower: Shadow Fight [119,56,43]
[577-578] Sorceress Tower: Naughty Sorceress [281,129,126]

Turn rundown finished![/quote]
Day 2 was crazy, for me! I got to the tower with 20 minutes before rollover and beat the NS on my last adventure, with my organs filled, entirely out of pulls, and 5 minutes on the clock. The rats were pretty nice to me, in spite of the ML I was running. I spent 1 turn in there longer than necessary, but came out with 4 tangles. I ended up spending another 5 turns in the stepmother's mask today, for a total of 11 coins. I bought two paintings to save a pull on a keepsake box and guarantee not having to spend any turns filling whatever the bridge missed, and I used the 3 remaining coins on a +50ML potion. I ended up doing a bit of powerlevelling in the HitS while finding the astronomer to pick up my star key. I copied him once, for a second chart to make a star hat with all the extra stuff I got from the area which saved a pull, but the copy ended up being redundant because I found a second astronomer "in the wild" anyway.

I was so glad to have the airship drop the amulet and the umbrella (really, I just needed one, of course). This is one of the many things that could have gone horribly if I had to waste more turns or a pull in seeking it out.

The flyers were a bit of a task for me. I forgot to use them for the first few combats, and eventually I had to turn to free combats to try to fill in the gaps. I totally forgot about seal fights day 1, which would have alleviated a good deal of the powerlevelling, but day 2 of this run was the first time I've actually ever fought seals. They helped, but not enough. I started summoning BRICKO like a madman, hoping to get 1 eye block. I sunk all my meat into mana regen, and consumed my CSA soap and whatnot. In the end, I had practically a billion BRICKO, but no eyes. This meant spending 1 turn in Themthar Hills without the meat buff, but I don't think that lost me a turn. Even if it did, there was nothing else productive for me to do at that point, so I would've lost a turn anywhere I went.

When I was doing the gremlins, I looked at my pulls remaining and figured I could spare one to try to keep my turncount under control. My organs were filled; pulling food wouldn't help, so I pulled a blankout and just ran away from all the gremlins without the tools I needed.

I'd really like to figure out how to towerkill, and perhaps also work on making a telescope. I feel like having to reserve nearly a million day 2 pulls for the NS is holding me back, somewhat. Aside from GAP, I think I've got all relevant IotMs.

Adventures:
The Battlefield (Frat Uniform): 34
The Penultimate Fantasy Airship: 32
The Palindome: 21
The Arid, Extra-Dry Desert: 20
Barrrney's Barrr: 17
The Haunted Bedroom: 14
The Spooky Forest: 14
The Themthar Hills: 13
The Upper Chamber: 13
The Dark Neck of the Woods: 12
Fear Man's Level: 11
Oil Peak: 11
The Castle in the Clouds in the Sky (Ground Floor): 11
The Defiled Niche: 11
The Defiled Nook: 11
The Hidden Office Building: 11
The Hole in the Sky: 11
The Daily Dungeon: 10
The Oasis: 10
The Obligatory Pirate's Cove: 10
Rain-Doh box full of monster: 9
The Haunted Library: 9
The Hidden Bowling Alley: 9
The Hidden Park: 9
The Outskirts of Cobb's Knob: 9
Twin Peak: 9
The Haunted Pantry: 8
The Hidden Apartment Building: 8
Ed the Undying: 7
The Boss Bat's Lair: 7
The Defiled Cranny: 7
The F'c'le: 7
The Shore, Inc. Travel Agency: 7
Sorceress' Hedge Maze: 6
The Black Forest: 6
The Dark Elbow of the Woods: 6
The Goatlet: 6
The Haunted Ballroom: 6
The Hidden Hospital: 6
A-Boo Peak: 5
Near an Abandoned Refrigerator: 5
The Castle in the Clouds in the Sky (Basement): 5
The Castle in the Clouds in the Sky (Top Floor): 5
The Dark Heart of the Woods: 5
The Haunted Billiards Room: 5
Belowdecks: 4
Cobb's Knob Kitchens: 4
Mist-Shrouded Peak: 4
The Hidden Temple: 4
Itznotyerzitz Mine: 3
The Defiled Alcove: 3
The Feeding Chamber: 3
Wartime Hippy Camp (Frat Disguise): 3
Cobb's Knob Barracks: 2
Cobb's Knob Laboratory: 2
Hippy Camp: 2
photocopied monster: 2
rusty hedge trimmers: 2
Sorceress Tower: Level 1: 2
Sorceress Tower: Level 2: 2
Sorceress Tower: Level 4: 2
Sorceress Tower: Level 5: 2
Sorceress Tower: Level 6: 2
Sorceress Tower: Naughty Sorceress: 2
Unknown Adventure #374: 2
Unknown Adventure #375: 2
Unknown Adventure #376: 2
Unknown Adventure #377: 2
Unknown Adventure #378: 2
A Massive Ziggurat: 1
An Overgrown Shrine (Northeast): 1
An Overgrown Shrine (Northwest): 1
An Overgrown Shrine (Southeast): 1
An Overgrown Shrine (Southwest): 1
Cap'm Caronch's Map: 1
Cook 1 spooky mushroom + 1 grue egg: 1
Cook 1 unfrosted Knob cake + 1 Knob frosting: 1
Frat House: 1
Guano Junction: 1
Haert of the Cyrpt: 1
Lord Spookyraven: 1
Next to that Barrel with Something Burning in it: 1
Out by that Rusted-Out Car: 1
Over Where the Old Tires Are: 1
Sorceress Tower: Level 3: 1
Sorceress Tower: Shadow Fight: 1
The Beanbat Chamber: 1
The Big Wisniewski: 1
The Filthworm Queen's Chamber: 1
The Hatching Chamber: 1
The Haunted Wine Cellar (Northwest): 1
The Haunted Wine Cellar (Southeast): 1
The Infiltrationist: 1
The Limerick Dungeon: 1
The Lower Chambers (Empty/Empty/Ed's Chamber): 1
The Lower Chambers (Rubble/Bomb): 1
The Lower Chambers (Token/Empty): 1
The Royal Guard Chamber: 1
The Typical Tavern Cellar (row 1, col 1): 1
The Typical Tavern Cellar (row 1, col 2): 1
The Typical Tavern Cellar (row 1, col 3): 1
The Typical Tavern Cellar (row 1, col 4): 1
The Typical Tavern Cellar (row 2, col 1): 1
The Typical Tavern Cellar (row 3, col 1): 1
The Typical Tavern Cellar (row 4, col 1): 1
The Typical Tavern Cellar (row 5, col 1): 1
The Typical Tavern Cellar (row 5, col 2): 1
The Typical Tavern Cellar (row 5, col 3): 1
Throne Room: 1
Unknown Adventure #379: 1
Just a reminder that the unknown adventures are from the stepmother's mask.

Pulls:
Pulled 3 disassembled clover
Pulled 2 Wrecked Generator
Pulled 2 huge pumpkin
Pulled 2 Moon Pie
Pulled 1 star sword
Pulled 1 Wand of Nagamar
Pulled 1 wet stew
Pulled 1 mojo filter
Pulled 1 Snow Suit
Pulled 1 stinky cheese eye
Pulled 1 disease
Pulled 1 stick of dynamite
Pulled 1 Camp Scout backpack
Pulled 1 Crown of Thrones
Pulled 1 large box
Pulled 1 Mick's IcyVapoHotness Rub
Pulled 1 can of Rain-Doh
Pulled 1 bottle of Blank-Out
Pulled 1 ring of conflict
Pulled 1 Juju Mojo Mask
Pulled 1 fancy bath salts
Pulled 1 jaba
Pulled 1 The Legendary Beat
Pulled 1 Hand in Glove
Pulled 1 Pantsgiving
Pulled 1 NG
Pulled 1 stuffed shoulder parrot
Pulled 1 Jarlsberg's key lime pie
Pulled 1 acoustic guitarrr
Pulled 1 reinforced beaded headband
Pulled 1 Operation Patriot Shield
Pulled 1 over-the-shoulder Folder Holder
Pulled 1 black pepper
Pulled 1 clockwork pirate skull
A reminder that the clovers were my ore. Was it unwise to pull the legendary beat? I found it really important in capping the f'c'le, but I'm pretty sure I shouldn't require that. I hear people talking about how high they can push their ML and +item, and it's usually much higher than I can, so I'm wondering how to improve there. I know there's puffin, and hand-in-glove, and radio. There's the pool buff, too, but the NC seems more important in CA2, at first glance.

Levels:
Hit Level 1 on turn 0, 0 from last level. (0.0 substats / turn)
Combats: 0
Noncombats: 0
Other: 0
Hit Level 2 on turn 3, 3 from last level. (8.3 substats / turn)
Combats: 2
Noncombats: 1
Other: 0
Hit Level 3 on turn 4, 1 from last level. (39.0 substats / turn)
Combats: 1
Noncombats: 0
Other: 0
Hit Level 4 on turn 4, 0 from last level. (105.0 substats / turn)
Combats: 0
Noncombats: 0
Other: 0
Hit Level 5 on turn 13, 9 from last level. (25.7 substats / turn)
Combats: 8
Noncombats: 1
Other: 0
Hit Level 6 on turn 30, 17 from last level. (25.9 substats / turn)
Combats: 12
Noncombats: 5
Other: 0
Hit Level 7 on turn 65, 35 from last level. (21.7 substats / turn)
Combats: 19
Noncombats: 16
Other: 0
Hit Level 8 on turn 120, 55 from last level. (22.0 substats / turn)
Combats: 34
Noncombats: 19
Other: 1
Hit Level 9 on turn 173, 53 from last level. (34.2 substats / turn)
Combats: 46
Noncombats: 7
Other: 0
Hit Level 10 on turn 258, 85 from last level. (30.6 substats / turn)
Combats: 50
Noncombats: 32
Other: 0
Hit Level 11 on turn 334, 76 from last level. (47.2 substats / turn)
Combats: 56
Noncombats: 17
Other: 1
Hit Level 12 on turn 459, 125 from last level. (38.5 substats / turn)
Combats: 73
Noncombats: 43
Other: 0
Hit Level 13 on turn 550, 91 from last level. (69.0 substats / turn)
Combats: 82
Noncombats: 6
Other: 0
I spent most of this run in crippling fear that I wouldn't hit my levels nearly on time. I haven't really done much ascension at all, and really only 1 SC run after all the revamps, so I didn't really have anything to compare with aside from following the turn-counts I saw on njwang's log (Thanks so much for posting it, by the way!).

Adventure Type Distribution:
Total COMBATS: 409 (70.8%)
Total NONCOMBATS: 149 (25.8%)
Total OTHER: 2 (0.3%)
Top 10 Mainstat Gaining Areas:
The Battlefield (Frat Uniform) 2406 1028 1205
The Penultimate Fantasy Airship 1506 647 670
The Arid, Extra-Dry Desert 1349 539 483
From consumables 891 797 822
The Upper Chamber 886 332 325
The Themthar Hills 808 374 350
The Palindome 710 404 654
The Hole in the Sky 680 268 295
The Hidden Office Building 616 273 294
Ed the Undying 558 222 250
Familiars:
Fancypants Scarecrow : 322 combat turns (78.7%)
Angry Jung Man : 32 combat turns (7.8%)
Reagnimated Gnome : 21 combat turns (5.1%)
none : 16 combat turns (3.9%)
Gelatinous Cubeling : 11 combat turns (2.7%)
Bloovian Groose : 4 combat turns (1.0%)
Nanorhino : 2 combat turns (0.5%)
Purse Rat : 1 combat turns (0.2%)
These numbers kind of lie, from what I can tell. I was using my purse rat longer than that, and I used my reanimator. I can't really recall what else I might have used.

Semi-Rares:
80 : Knob Goblin Elite Guard Captain
447 : The Bleary-Eyed Cyclops
486 : All The Rave
I think I used at least 2 more SRs than this. One was Baa-baa, which I also copied once, and the other was a second cyclops drop (I figured I'd use one in the tomb for ratchets and one for filthworms). I figured, if I was going fill my pantsgiving fullness with awesome-quality food anyway, I might as well get an SR in return.

Yellow Destruction:
6 : beanbat
172 : banshee librarian
174 : filthy hippy jewelry maker
460 : Frat Warrior drill sergeant
Copied Combats:
84 : ninja snowman assassin
260 : lobsterfrogman
I actually also copied a bunch of modern zmobies. I... I can't recall if I actually copied a snowman or not, but I was pretty sure that I didn't. I copied an astronomer, a gaudy pirate, a themthar thug, and a baa-baa on day 2, alongside that lobsterfrogman.

Free Runaways:
19 / 19 free retreats overall


97 : The Spooky Forest -- spooky mummy
98 : The Spooky Forest -- bar
98 : The Spooky Forest -- bar
98 : The Spooky Forest -- warwelf
98 : The Spooky Forest -- wolfman
99 : The Spooky Forest -- spooky vampire
99 : The Spooky Forest -- spooky mummy
102 : The Spooky Forest -- triffid
384 : The Hidden Park -- pygmy blowgunner
388 : The Hidden Park -- boaraffe
389 : The Hidden Park -- pygmy janitor
390 : The Hidden Park -- pygmy assault squad
390 : The Hidden Park -- boaraffe
433 : The Oasis -- oasis monster
493 : Next to that Barrel with Something Burning in it -- batwinged gremlin
493 : Next to that Barrel with Something Burning in it -- batwinged gremlin
494 : Over Where the Old Tires Are -- spider gremlin
495 : Near an Abandoned Refrigerator -- batwinged gremlin
495 : Near an Abandoned Refrigerator -- spider gremlin
Wandering Encounters:
The parser didn't actually pick any of this up. I reanimated a snowman assassin day 1, and a lobsterfrogman day 2. I was beaten up by one of the wandering snowmen, so I was kind of thankful for my inefficiency in that regard.
Casts:
Cast 227 throw shield
Cast 222 pocket crumbs
Cast 33 thrust-smack
Cast 27 summon brickos
Cast 25 tongue of the walrus
Cast 21 pride of the puffin
Cast 19 return
Cast 17 lunge smack
Cast 15 batter up!
Cast 14 clobber
Cast 14 silent slam
Cast 13 singer's faithful ocelot
Cast 11 air dirty laundry
Cast 9 northern explosion
Cast 9 talk about politics
Cast 5 summon smithsness
Cast 2 summon clip art
Cast 2 summon geeky gifts
Cast 2 unleash nanites
Cast 2 wink at
Cast 1 furious wallop
Cast 1 give your opponent the stinkeye
Cast 1 summon taffy
It's pretty clear here that I was getting through most combats by playing Captain America. I find it kind of funny that my fourth most cast spell is summon Bricko. The Eye Bricks hated me on Day 2. The extra bricko fight would have given me the last 1-2% I needed on my flyers. Oh well, though.

Consumption:
Adventures gained eating: 159
Adventures gained drinking: 185
Adventures gained using: 122
Adventures gained rollover: 112

Ate 3 fortune cookie (3 adventures gained) [0,0,0]
Ate 2 Moon Pie (61 adventures gained) [66,55,53]
Ate 2 This Charming Flan (21 adventures gained) [26,0,0]
Ate 2 bag of QWOP (10 adventures gained) [0,0,0]
Ate 2 grue egg omelette (45 adventures gained) [90,80,76]
Ate 1 Jarlsberg's key lime pie (16 adventures gained) [0,31,0]
Ate 1 pat of butter (3 adventures gained) [0,0,25]

Drank 18 pumpkin beer (97 adventures gained) [257,227,258]
Drank 2 Paint A Vulgar Pitcher (22 adventures gained) [29,5,5]
Drank 2 Wrecked Generator (62 adventures gained) [60,54,60]
Drank 1 CSA cheerfulness ration (4 adventures gained) [48,49,49]

Used 3 astral energy drink (92 adventures gained) [0,0,0]
I did what I could to generate a ton of turns through my diet.

Bottlenecks:
Spent 0 turns in the 8-Bit Realm
Fought 0 bloopers
Fought 0 bullet bills
Spent 0 turns in the Goatlet
Fought 0 dairy goats for 0 cheeses and 0 glasses of milk
Spent 0 turns in the Haunted Ballroom and found 0 Curtains
Fought 0 Zombie Waltzers and found 0 Dance Cards
Spent 0 turns in the Haunted Gallery and found 0 Louvres
Spent 0 turns in the Haunted Bathroom and found 0 noncombats
Garnishes received: 0
Coconuts: 0
Umbrellas: 0
Ice Cubes: 0
Number of lost combats: 5
animated nightstand: 51
Knob Goblin Mad Scientist: 96
ninja snowman assassin: 101
morbid skull: 135
Irritating Series of Random Encounters: 261
Overall, I'm very dissatisfied with the inefficiency of my run. On the other hand, though, I'm really happy that I was able to finish my first 2-day run ever. It seems kind of unbelievable, to me. I wish Pewt were around, so I could show him that he was correct when he said I might be able to accomplish it one day, and to tell him how much I appreciate all the help he gave me way, long ago. (Well, a little over a year, I guess?) That guy was fast. Though, I suppose pretty well everyone in AFH is. :)

If anything about the log is obscure or not obvious, I'd be happy to try to explain it, in order to receive the most helpful feedback possible. To anyone who reads or skims through my log and intends to give me some sort of feedback, thanks so much for your time.

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lostcalpolydude
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Re: Bobba Fetta's CA2 2/577 SC run

Post by lostcalpolydude » Sun Jan 26, 2014 9:55 pm

Oh yes, I nearly forgot. I somehow forgot to stock ore, and lost 3 turns by replacing those pulls with clovers.
You can buy from the mall in-run and stuff will go to storage to pull.
#> Turn [0] pulled 1 Juju Mojo Mask
#> Turn [0] pulled 1 Operation Patriot Shield
#> Turn [0] pulled 1 Camp Scout backpack
I would look at dropping these 3 pulls, though the juju mask isn't too bad for stats.
#> Turn [0] pulled 1 Hand in Glove
There's a chance that you can just make this from getting the drop while opening the manor.
The undefined adventures during day 1 were the stepmother's mask, picking up coins. I decided to go for all 6, thinking I'd use 4 on the painting and the additional 2 as part of a +50ML potion for the tavern and possibly the oil peak.
There is no reason to get coins until you are ready to use them. That area will still be there the next day. Unless you really need to spend the turns day 1, then I guess it makes sense.
[175-184] The Obligatory Pirate's Cove [249,112,95]
+> [178] Got swashbuckling pants
#> Turn [184] pulled 1 stuffed shoulder parrot
Just pull the outfit. That zone sucks.
o> Used 1 very overdue library book [60,56,57]
That looks like less stats than you would get from a combat, so you should just skip it instead.
[382-390] The Hidden Park [48,28,29]
&> 5 / 5 free retreats
I've been pulling a machete to not deal with that. But without olfaction, bringing janitors here is a bit more important.
I was so glad to have the airship drop the amulet and the umbrella (really, I just needed one, of course). This is one of the many things that could have gone horribly if I had to waste more turns or a pull in seeking it out.
You should pick up a slimeling for that. I see that you don't have mafia set to log familiar switching for the parser to pick up.
It's pretty clear here that I was getting through most combats by playing Captain America.
Picking up a megadrone will make it easier to use your autohit skills. An adorable space buddy would also give you that MP, but not the +ML.
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Re: Bobba Fetta's CA2 2/577 SC run

Post by LeafyGreens » Sun Jan 26, 2014 10:00 pm

You can buy stuff in run from the mall now, so you could have pulled the ore after all and saved 3 turns. Unaccompanied miner is really nice for that though.

With or without olfaction, Batter Up is pretty great in a clubber run. I used it a ton in my run, it looks like you did too (15 times).

You probably have a smiths tome if you are pulling the glove, making lots of epic food helps with turn gen so you won't need to pull as much turngen, and can use those key lime pies instead of moon pies. The induction oven takes it further, with the extra grue egg omelette and extra flan. SC can also pulverize the equipment for even more. Though I see that you are probably using the smithereens for YR, which is probably better for you.

If you have smiths you can also dual wield meat tenderizers, for massive muscle which can kill almost everything with a LTS.

Definitely get a mega drone, between that, the folder holder, glove, puffin and radio, you are pretty set on ML outside of the oil peak or whatever.

Frost flower is a great pull, you can use it for ratchets, a boo clues, filth worms, nuns, and maybe the cellar all at once and the ML helps with flyering.

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Re: Bobba Fetta's CA2 2/577 SC run

Post by developerx » Mon Jan 27, 2014 11:20 am

lostcalpolydude wrote:You can buy from the mall in-run and stuff will go to storage to pull.
LeafyGreens wrote:You can buy stuff in run from the mall now, so you could have pulled the ore after all and saved 3 turns. Unaccompanied miner is really nice for that though.
This. Changes. Everything.
I'm really glad that this was pointed out to me, thank-you both.
lostcalpolydude wrote:I would look at dropping these 3 pulls, though the juju mask isn't too bad for stats.
I can easily see OPS as an unnecessary pull. In regards to the backpack, I have a question. In my most recent run, I found it difficult to cap important drops without the use of things like the legendary beat. Removing 15% +item would make that even more difficult to overcome. I feel like +item is an aspect of the game that I'm very suboptimal in, because I often hear people talking about how easily they seem to cap everything without resources. Should I be using that pull on a mr. junior, or something? Should it be unnecessary for me to pull the legendary beat? Should I be using something other than a frilly skirt pantsrack, given that I don't have the hound dog or cheerleader?
lostcalpolydude wrote:There's a chance that you can just make this from getting the drop while opening the manor.
I was definitely kicking myself here for exactly that reason, and I'm glad you reminded me. I did in fact pull the glove and then get another in-run; though it would have been a little tough to fit the creation of it into my diet/tome summon plan. In order to keep up with turn-gen, the pull I saved would likely just be replaced with a pull of a wrecked generator to replace the lose of epic booze, or something. Though, as my goal is to now lower turn-count, I should like to get away from the need to be consuming entirely epic food all day, so this should become less of an issue, I suppose.
lostcalpolydude wrote:There is no reason to get coins until you are ready to use them. That area will still be there the next day. Unless you really need to spend the turns day 1, then I guess it makes sense.
I completely agree with the logic behind that. I would have hit the early levels a bit more quickly if I had waited to use the masks, which may at least have meant a few better options of adventure usage and a couple more adventures gained from my day 1 astral energy drink.
lostcalpolydude wrote:Just pull the outfit. That zone sucks.
My intention was to get any 1 non-eyepatch piece and pull the final piece. I had no idea it'd be so hellish (ba-dum-tish) to try to accomplish that. I'm confident I'll be following your advice on this matter in the future.
lostcalpolydude wrote:That looks like less stats than you would get from a combat, so you should just skip it instead.
You're certainly correct. I checked the wiki and figured it could go either way in terms of being efficient or not. I think I'm fond of minimizing the randomness and standard deviation of my actions however, so I much appreciate the advice here.
lostcalpolydude wrote:I've been pulling a machete to not deal with that. But without olfaction, bringing janitors here is a bit more important.
I could be completely incorrect, but the zone seem fairly efficient for me. It gets me machete, bowling balls, inn access (to get the drunk pygmys off my back), and most of the doctor's outfit without too much effort. I'm certainly open to trying it another way as well though, to compare. What would you recommend as the ideal location for runaways day 2? The apartment building, office building, and other main areas of the hidden city, perhaps?
lostcalpolydude wrote:You should pick up a slimeling for that. I see that you don't have mafia set to log familiar switching for the parser to pick up.
I'll have to look into where I can get a slimeling from, for a reasonable price (whatever that is); I hear a fair amount about how useful they can be. My apologies, however I'm not sure how to set mafia to log familiar switching. If you happen to have any links or documentation for it on-hand, could I trouble you to impart it? Otherwise I'll do my best to figure it out myself. Anything I can do to make my logs better so that I can receive better feedback seems like a great idea to me.
lostcalpolydude wrote:Picking up a megadrone will make it easier to use your autohit skills. An adorable space buddy would also give you that MP, but not the +ML.
When I wasn't in need of +item or +NC, I was usually running a grinning turtle in the throne, for the mainstat bonus as a way to off-set the need to power-level. I've actually got an adorable space buddy but never used it. That might have been wise to do. Hopefully I'll have my megadrone before the next run and both those familiars will never need to see the chair.
LeafyGreens wrote:You probably have a smiths tome if you are pulling the glove, making lots of epic food helps with turn gen so you won't need to pull as much turngen, and can use those key lime pies instead of moon pies. The induction oven takes it further, with the extra grue egg omelette and extra flan. SC can also pulverize the equipment for even more. Though I see that you are probably using the smithereens for YR, which is probably better for you.
I do indeed have Smith's, and I am indeed using 2 smithereens a day on YRs. I was pulverizing all but my hairpiece on fire for day 1 as well, which gave me enough epic booze to save a pull of a wrecked generator. I was also eating the double grue omelette and flans as you mentioned, and I'm hoping that when I'm able to use nano-YR, my diet will be slightly less restricted.
Out of curiosity though, in what way would I make use of more key lime pies? The one for the third avatar key is pretty much necessary, but aside from that which ones are saving me enough turns? The other 2 DD keys take like 4 turns a piece, and the digital key's ~7 aside from the fact that I have to use Jung. In order to circumvent the star key, I'd need to fit 3 pies into my diet and would have to fax an astronomer or something, which means finding a LFM in the wild to arrow/copy (Which sounds awfully scary).

I have no intention of sounding hostile to your advice. I really, really appreciate it; I'm just asking for some clarification on what you see as a feasible change to my diet and why. Thanks! :D
LeafyGreens wrote:If you have smiths you can also dual wield meat tenderizers, for massive muscle which can kill almost everything with a LTS.
I hear about people who are double-wielding their smith's weapons and whatnot, and I wonder to myself: "How?" I find myself pulverizing practically everything and only ever finding room to keep a hairpiece around on day 1, and a light that never goes out, a smith's weapon, and possibly some purse strings or something on day 2. I suppose if I were playing a class without pulverize I'd have an easier time imagining 6 permanent uses for brituminous coal.
LeafyGreens wrote:Definitely get a mega drone, between that, the folder holder, glove, puffin and radio, you are pretty set on ML outside of the oil peak or whatever.
I'll set to work immediately on the mega drone. I think you're right, that all that should be enough. Thanks!
LeafyGreens wrote:Frost flower is a great pull, you can use it for ratchets, a boo clues, filth worms, nuns, and maybe the cellar all at once and the ML helps with flyering.
I hadn't considered lining the frost flower up like that before, this having been my first time using one. I really like that sound of that, thanks!
____________________________________________________________________________________________________________________

Out of curiosity, what do people think of for optimal use of the stepmother's mask anyway? It seems somewhat commonly accepted that 1 fancy oil painting is optimal, what else? Would a polo trophy be worth it, do you think? It seems like the rod's not worth it, but what about cyrpt thing? It seems borderline at best from my first glances at it.
If I'm only using 1 day's worth of coins, then should I use the second day's on an SR in the rumpelstiltskin zone to build the tower-killing golem or whatever cannonfire was referring to?

I really appreciate the feedback that you've both given me. Thank-you very much!

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lostcalpolydude
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Re: Bobba Fetta's CA2 2/577 SC run

Post by lostcalpolydude » Mon Jan 27, 2014 12:03 pm

Lacking both an organ grinder and a happy medium makes it a lot harder to fill your liver and stomach. I filled 4 stomach and I think 10 liver with those in my latest run, and barely made it through without using a spice melange.
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Re: Bobba Fetta's CA2 2/577 SC run

Post by LeafyGreens » Mon Jan 27, 2014 3:11 pm

You could probably tower kill, but the problem I see is not being able to deal the big damage to finish it off without Frigidalmatian. You have the crown, pants rack, juju, and green lantern , but the only spells you can really use are hobo ones as a SC which costs too much without GAP. In NP you could probably use saucegeyser to so the job though. I dunno if massive physical attacks would do the job. I'd try it out sometime on a more casual run or on the GMoB.

As far as the diet goes, hopefully as your run gets planned you won't need as much turngen and you can use some more of those pulls on turn cutting. Getting the nano YR back will help, it's funny how the rhino skill for SC is a banish that they probably don't need that much. I'm realizing as well that all of what I drank was pumpkin beer, Cold Ones, astral pilsners, and medium drinks. If you have a spleen fam you might look into pilsners unless that's what you already use, it really depends on what resources you have access too.

I skip the hairpiece, that's probably where my second smith weapon comes from.

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Re: Bobba Fetta's CA2 2/577 SC run

Post by genini1 » Mon Jan 27, 2014 7:30 pm

LeafyGreens wrote:You could probably tower kill, but the problem I see is not being able to deal the big damage to finish it off without Frigidalmatian. You have the crown, pants rack, juju, and green lantern , but the only spells you can really use are hobo ones as a SC which costs too much without GAP. In NP you could probably use saucegeyser to so the job though. I dunno if massive physical attacks would do the job. I'd try it out sometime on a more casual run or on the GMoB.

As far as the diet goes, hopefully as your run gets planned you won't need as much turngen and you can use some more of those pulls on turn cutting. Getting the nano YR back will help, it's funny how the rhino skill for SC is a banish that they probably don't need that much. I'm realizing as well that all of what I drank was pumpkin beer, Cold Ones, astral pilsners, and medium drinks. If you have a spleen fam you might look into pilsners unless that's what you already use, it really depends on what resources you have access too.

I skip the hairpiece, that's probably where my second smith weapon comes from.

If you're willing to give up a semi-rare then there is the Small Golem from the new FotY. I haven't tried it yet, but it's supposedly able to Tower Kill by itself if you are able to keep it from killing you. Not sure what ways you have to multi round stun though.

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Re: Bobba Fetta's CA2 2/577 SC run

Post by developerx » Tue Jan 28, 2014 12:09 pm

lostcalpolydude wrote:Lacking both an organ grinder and a happy medium makes it a lot harder to fill your liver and stomach. I filled 4 stomach and I think 10 liver with those in my latest run, and barely made it through without using a spice melange.
Indeed it's unfortunate that I find myself lacking both of those. While the grinder has become prohibitively expensive, would you recommend that I acquire a medium? They're not much more than a Mr. A, still.
LeafyGreens wrote:You could probably tower kill, but the problem I see is not being able to deal the big damage to finish it off without Frigidalmatian. You have the crown, pants rack, juju, and green lantern , but the only spells you can really use are hobo ones as a SC which costs too much without GAP. In NP you could probably use saucegeyser to so the job though. I dunno if massive physical attacks would do the job. I'd try it out sometime on a more casual run or on the GMoB.
I happen to have an unused tome of Frigidalmation lying around. Am I liable to have difficulty getting a mana pool of 300, though? I don't think I was able to hit that naturally in run as a muscle class. What would you recommend as the most effective thing to do there?

As well, I'm wondering whether I could tower kill much more easily using the item from the new mask zones, as Genini1 mentions:
genini1 wrote:If you're willing to give up a semi-rare then there is the Small Golem from the new FotY. I haven't tried it yet, but it's supposedly able to Tower Kill by itself if you are able to keep it from killing you. Not sure what ways you have to multi round stun though.
I think giving up a semi-rare should be simple enough. Multi-round stuns are indeed a bit scarce though, given my lack of a source of finger-cuffs or anything like that. I've got the rain-doh stun and a couple CSA grenades, though. If I could figure out a way to purchase a dread skill off of someone that was relatively hassle-free, I could perm shadow noodles, which would be great.

While on the topic of tower-killing, since I've got close to no idea what's going on aside from some wiki-reading, are crayon shavings at all helpful against them, or is it simply not worth it?

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Re: Bobba Fetta's CA2 2/577 SC run

Post by genini1 » Tue Jan 28, 2014 12:35 pm

The crayon shavings don't actually do much. Your best bet is to perm shadow noodles or acquire another source of multi round stunning. (Fingercuffs are my preferred method)

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Re: Bobba Fetta's CA2 2/577 SC run

Post by LeafyGreens » Tue Jan 28, 2014 2:29 pm

Getting 300 mana shouldn't be too bad since you only need it for a short time. Funky dried mushrooms, various myst buffs, equipment, you can probably do it without too much expense. Frigid + rain doh does like over 1000 a turn.

If you find you can viably tower kill, something you can do is spend one of these pulls you used to spend on tower items on a game grid token for 10 finger cuffs. That might help you free up the other tower pulls so it's a net gain. Thats something I did for a while before I got be rogue program, but you might not even need them really.

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Re: Bobba Fetta's CA2 2/577 SC run

Post by developerx » Tue Jan 28, 2014 7:04 pm

genini1 wrote:The crayon shavings don't actually do much. Your best bet is to perm shadow noodles or acquire another source of multi round stunning. (Fingercuffs are my preferred method)
I'll probably try to make shadow noodles my next perm, then. I'll look in trade or something, to see if anyone's selling a machine usage, I think. Thanks!
LeafyGreens wrote:Getting 300 mana shouldn't be too bad since you only need it for a short time. Funky dried mushrooms, various myst buffs, equipment, you can probably do it without too much expense. Frigid + rain doh does like over 1000 a turn.

If you find you can viably tower kill, something you can do is spend one of these pulls you used to spend on tower items on a game grid token for 10 finger cuffs. That might help you free up the other tower pulls so it's a net gain. Thats something I did for a while before I got be rogue program, but you might not even need them really.
I appreciate you pointing out at funky dried mushrooms exist. Thanks! In regards to pulling a game grid token, do you think that I could save that pull as well by perming shadow noodles, as suggested above?

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Re: Bobba Fetta's CA2 2/577 SC run

Post by LeafyGreens » Tue Jan 28, 2014 8:53 pm

Probably. Spangle/swashbuckling pantsrack does the heavy lifting, as does the mariachi chihuahua/other potato in the crown. Add in the blue balls, shadow noodles, club foot, and stunners like the indigo cup or gas balloons you should be good.

The rumplestilzkin tower killer item can be used 5 times it looks like, so that's pretty sweet.

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Re: Bobba Fetta's CA2 2/577 SC run

Post by ungawa » Wed Jan 29, 2014 3:15 pm

Yea, a 20lb scarecrow with swashbuckling pants blocks 90% of the time. Put a Mariachi Chihuahua in your CoT for an extra 50% blocking, and only 5% of the tower monster's attacks will get past those guys to actually decrement the turns of your stunners. Rain-doh and a 4 round stun club-foot should be enough to keep them stunned the whole fight. Once you have Shadow Noodles on top of that, they will be locked down unless RNG is really screwy. Certainly the new semi-rare combat item makes tower killing easier, but once you've done it a few times, you should try to do without it since Wrath of the Trickster God can whittle them down and you can do a few big hits to finish them off.

As far as key lime pies go, they're pretty descent pulls.
You're already eating one pie since you can only do the Daily Dungeon twice, but I'd say it's reasonable to skip the Daily Dungeon entirely and eat 3 pies instead. Even with the items from the cubeling, the DD is usually 3 or 4 turns. Unless you're pulling lots of blank-out, cutting those turns makes the pies pretty decent. With your epic diet, it'll hurt your turn generation a little, as you reduce your turn count you'll be able to get away with it.
For the other key lime pies, I agree you don't want digital pies since the creation of the crackpot mystic's jar, and star pies aren't optimal since the Giant Castle revamp made it easier to open the Hole in the Sky. Having said that, sometimes I still eat 3 star pies and pull a star chart to completely skip opening the HitS, but it's not a great use of 4 pulls anymore.

In terms of item drop, I'd say do what you're comfortable with for CAII. I don't pull the CSA backpack or Legendary Beat in other paths when I have all my perms, but item drop pulls are more reasonable in CAII. People who are capping the f'c'le in CAII without item drop pulls might have help from the florist friar, libram of resolutions and maybe a few other things that add up.

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