Hodgman's imaginary hamster

This is where you spade, shovel and sickle. Or is it reap?
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greycat
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Hodgman's imaginary hamster

Post by greycat » Mon Dec 29, 2008 3:26 pm

I just noticed, today, that the wiki does not have solid information on the imaginary hamster. People seem to be assuming that it's "+1% meat and +0.5% item per point of hobo power", but nobody has actually tested it!

I decided to start with meat, since that's supposed to be the easier one. The results I got were not at all what I expected.

I used greycat, a level 17 pastamancer, in the beanbat chamber. He has all the passive skills (nimble fingers, panhandling, gnomish, hodgman) and was running polka. Equipment: pith helmet, origami pasties, muculent machete, (hamster or nothing), stainless steel slacks, Hodgman lucky sock, Hodgman bow tie, monster bait. (This was to be my castle farming outfit before I decided to spade a bit instead, hence the bait. I don't have the offstats to wear the other two Hodgman outfit pieces just yet.) Level 38 attention deficit demon for the first set of data. (It's still growing.)

If my math's right, this is a total of +316.433% meat drop without including the hamster.

Without hamster: 124, 131, 137, 140, 143, 146, 154, 159, 162, 167.

With hamster: 145, 162, 164, 167, 169, 173, 186, 190, 192

Now, if I look back at the spading we did on the leprechaun a year and a half ago, I thought the mechanics were thus:

1) Monster drops an integer amount of meat M in some range.
2) M is multiplied by (1 + your total +meat%) and truncated.
3) You get the resulting integer value.

But even my testing without the hamster doesn't seem to fit that pattern. If I multiply the beanbat M values (28 .. 40) by 4.16433, I get 116.601, 120.766, 124.93, 129.094, 133.2569, 137.423, etc. These truncate to 116, 120, 124, 129, 133, 137, etc. which do not match my observed values.

And with the hamster, something extremely bizarre is going on. The meat drop values are clearly much higher, which is expected, but they're also clumped closer together -- when the mechanics say they should be spread apart. A simple floor(M*r) doesn't produce output like that.

Help?

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lostcalpolydude
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Post by lostcalpolydude » Mon Dec 29, 2008 3:42 pm

I would leave familiars out of any spading that isn't spading the familiar.
bmaher: Softcore character
lostcalpolydude: Hardcore character (abandoned)

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deusnoctum
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Post by deusnoctum » Mon Dec 29, 2008 5:25 pm

It might be simpler to fight fluffy bunnies, as they have only three possible meat drop values.

Also, what zodiac sign are you under?

greycat
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Post by greycat » Mon Dec 29, 2008 6:44 pm

... Wallaby. Ouch. Nice call. :(

greycat
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Post by greycat » Mon Dec 29, 2008 6:54 pm

So, doing this again. +155% meat drops from equipment and skills, using a llama. With and without a hamster at 75 hobo power.

Dire warren without hamster: 17, 20, 22
Dire warren with hamster: 23, 26, 29

These numbers match up perfectly with M = 7, 8, 9 at +155% and +230% respectively.

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Post by greycat » Wed Dec 31, 2008 8:57 am

Got my moxie up to 200 today, so I can repeat this with the Hodgman outfit.

All passive meat skills, polka, origami pasties, muculent machete = +135% meat drop.

Hodgman outfit, lucky sock = 150 hobo power (including the 25 from the outfit bonus, which threw me off for a minute).

Without hamster: dire warren = 16, 18, 21 (consistent with +135% meat drop)

With hamster @ 150 power: dire warren = 26, 30, 34 (consistent with +285% meat drop).

greycat
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Post by greycat » Wed Dec 31, 2008 2:50 pm

MP restoration: with 150 hobo power (full outfit + lucky sock), I fought some penguins and kept track of how many LTSes each one took, and how much MP I had at the end of each fight. Wrote a little shell script to read the numbers and do the arithmetic, and spit out how much MP the hamster regenerated each turn.

Sample size 28.

MP restoration was 38 to 50.

The wiki lists "0.25-0.33 MP regenerated" per unit of hobo power for the cane, and my data seem to confirm this for the hamster as well (with some ambiguity at the low end -- 150/4 is 37.5, so does that round up to 38, or does it round down, with my simply not having seen a 37 in my data?).

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deusnoctum
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Post by deusnoctum » Wed Dec 31, 2008 4:35 pm

greycat wrote:The wiki lists "0.25-0.33 MP regenerated" per unit of hobo power for the cane, and my data seem to confirm this for the hamster as well (with some ambiguity at the low end -- 150/4 is 37.5, so does that round up to 38, or does it round down, with my simply not having seen a 37 in my data?).


I don't know whether MP regen is floored, since I don't believe there's another MP regen effect that would use fractions. Setting it at .25 seems pretty likely (much more so than, say, .253); however, I don't think we'll have the resolution required to narrow the exact number too far. However, if you want to, it should be easy to test--strip down to 100 hobo power and see if you ever get 25.

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